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The ISO Project – Walkthrough (Todd Johnson/2003)

By Leon | April 29, 2009

The ISO Project Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



When you wake up, walk to the left.

There’s a man lying under the tree. Talk to the fisherman and ask about his background. He’s retired and bacame a treasure hunter now. All he needs is his shovel. Ask about the shovel and you can borrow the SHOVEL. Say goodbye and follow the path to the left to reach the desert.

Use the shovel in the desert to dig up the FISHING ROD of the fisherman. Follow the path to the righ. Outside the house is an old man. Talk to the man and ask about his background and his mood. He’s not happy because he lost his keys. Walk to the right to return to the lake you started from.

Use the fishing rod on the lake to catch ..  the KEY. Walk back to the north and give the key to the man. He’ll tell you to use it on the door. Use the key on the door and enter the house.

Game source: A copy of the game was found here on the internet.

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