[Note: For full score you need to complete all side quests: – Give ring to Claire, give binoculars to Morrow and give prayer card to Burns. Furthermore, there are conversations that you have to go through in order to proceed. ]

Not much you can do at the start, just look around and read all the postcards, newspaper articles and wait for the bomb to drop. You’ll then be taken back to the Titanic.

You’ll be in your hut, C73. Have a ook around until you hear knocking on your door. Go over to the door in the corner (the only door you can interact with) and use it to meet Smethells, the steward. He’ll give you some information about the ship. He’ll give you a MAP and tell you about your bag on the bed and the watch on the desk.

He’ll show you a message from P.P. asking you to meet her at the electric camel as soon as possible. You can ask Smethells who P.P. is (Penny Pringle) and where to find the electric camel (at the gymnasium on the boat deck).

Turn right and walk towards the bed, then take the BAG from the bed and open it to find a KEY inside. Turn around and go over to the other side of the hut. There’s a large trunk here. Use the key on the trunk to unlock and open it. In the middle drawer on the left side you’ll find your secret mission. You can (should) read it but can’t take it. At the bottom drawer there’s some sort of decoder. Also nothing you can work with at the moment.

On the right side of the trunk is a gramophone. You can turn the handle but that’s about it. In the top drawer you’ll find some wax rolls but you can’t play them. Leave the trunk for now and turn to the right of the sink, on the desk you can find your WATCH. Open the drawers to find a message from Georgia asking to meet tonight on the boat deck. Leave the desk and turn to the right, then walk towards the door.

Open the map, select the boat deck and select the grand staircase. Turn left, walk forward past the people standing here and in the corner turn left again. Open the door, walk through and turn right to face the door to the gymnasium. Open the door and enter the gym.

Talk to the lady who introduces herself as Penny Pringle. She’ll tell you about Colonel Zeitel and the rubaiyat. Ask her questions what the rubaiyat is and how to find Zeitel. She’ll tell you to get into the wireless room and check if Zeitel received any messages relating the book.  She’ll tell you to report back at her cabin F34 when you’ve got news.

After the conversation turn around and use the door next to the one you used to enter the room to visit the boat deck. You need to find Georgia. Outside, turn right and walk all the way to the aft of the ship where you’ll find her, next to the second class stairs.

Talk to Georgia. She’s clearly mistaking you for someone else but to get the most information out of her, go along. Tell her you didn’t know she was on board. She’ll tell you you need to help her. After your response (either) she’ll tell you about the rumours so ask further. Then ask her who Sasha is. She’ll give you a NECKLACE to keep away from Charles and then leaves.

Keep following the deck to the forward of the ship until you see the first lifeboat on the left. Turning right you’ll see chairs and turning further you’ll see steps and a man standing next to the railing. Go up the stairs and turn right, then talk to the man. It’s Max Seidlemann and he invites you for a nightcap and a game of cards. Tell him you’ll join.

You’ll go to the Parisien Cafe first to be introduced to Zeitel and Haderlitz. Talk to them and you’ll find out about a wireless message not being sent. After the conversation, Seidlemann will ask you if you still join him. Tell him you will and he’ll go ahead. Look at the table on your right and notice one of the gentlemen left his PIPE. Pick it up and open the map.

Turn around and walk to the bar at the end, then turn left and open the door to the Aft Grand Staircase. You’ll find Daisy Cashmore here. Talk to her, in fact she’ll talk to you. She’ll tell you the latest gossip. Ask her to tell more she’ll tell you about the car in cargo, how to find it and where the keys are. Ask her to tell even more and she’ll ask you for a favour. Tell her you’ll help her and she’ll ask you to find a man with the initials G.Q.C.

To find the rubaiyat, open the map and select F deck and travel to the stairwell. Open the door in front of you and enter the Turkish Bath. Two steps into the room you’ll see a basin with a tap on your left. Use it to let the water flow and create some steam. Leave the water running, leave the basin and go further forward. There’s a mirror here and when you look at it, you’ll see a message from Zeitel to Sasha with the location of the rubaiyat.

The boiler rooms are on G-Deck but you can’t fast-travel there. So select the 2nd class stairs (aft) on the F-Deck. Open the door in front of you and step forward in the corridor. Turn right and follow this corridor all the way down until you reach the door to the turbine room.

Open the door and step through. Turn right and follow the walkway until you reach the door to the control room. Again, open it and step through. Talk to the engineer who has a problem and no time for you. Tell him that maybe you can help. Tell him you’ll help and he’ll show you the engine. The gauge need to get to the green zone.

Use all dials and levers to control the output. Use them one by one so they give the most efficient output to the green gauge. Once it’s in the green, leave the engine and you can walk further along the walkway. Open the door to the engine room and go in. Turn left and follow the walkway until you reach the door to boiler room 1. Enter and walk across to the door to boiler room 2. Enter this one as well. Follow the walkway again to boiler room 3. Go inside and walk until you find Vlad.

Ask him how you can help and what his troubles are. He’ll ask you to get a package for him from Mr. Barbicon in cabin A14.  You can’t use your map here so walk the walkway back through all boiler rooms, engine, control and turbine room until you reach the stairwell.

Now you can use the map and select A Deck and the grand staircase. Walk past the steward and turn right then forward towards the door.

Walk forward in the corridor and enter the second corridor on the left. The first door on your right is A14. Knock the door and talk to Sasha. Tell him Vlad is on board and ask him about Vlad and about Georgia.  He’ll give you the PACKAGE for Vlad.

Once outside, open your map and travel to the second class stairs on the F Deck. Open the door in front of you, take the first corridor on the right and repeat your travel through all rooms back to Vlad. Talk to him and tell him you have his items. Walk the walkway back through all boiler rooms, engine, control and turbine room until you reach the stairwell. 

Now you can use the map and select the grand staircase on C-Deck. You might bump into the Gorse-Joneses. No matter what you say, they’ll do the talking and give you the latest gossip on other passengers. They’ll mention Mr. Burns and his pictures in C78.  After the conversation, when facing the stairs, turn left, walk forward and turn left again, then open the door to the cabins. The last door on the right before the end of the corridor is cabin C78.

Knock on the door and talk to Eric Burns. Ask to see his work but he’ll tell you he doesn’t have the time. Agree that he must be busy and he’ll tell you about Stefanie and that he’ll wait for her. Leave him for now, turn right and walk the hallway back to the grand staircase. In there you’ll find a lady with a blue hat as he mentioned. Try to talk to her but she ignores you. Turn left and walk back towards the door leading to the cabins. Open the door and walk through the corridor. Return to the last door on the right.

Knock on the door and talk to Burns again. Tell him maybe he should tell her how much he cares. He goes straight away and leaves his door open. Enter his room and walk to the back. There’s photo development equipment here. On the left is an instruction sheet. To the left of that sheet is the ‘dark’ lamp. Turn around and walk towards the door, then turn left and hit the light switch. Turn left again, walk to the back again and turn on the dark lamp.

In front of you are three cassettes with undeveloped pictures in it. Open one, put the sheet into the development bath on the left and wait for it to develop (change colour 3 times). Move the sheet to the bath on the right and wait until you can pick it up. This should hang the picture on the drying line in the back. Drag the PICTURE to your bag to take it. Repeat this with PICTURE two and PICTURE three as well.

Open the map, select F Deck and the second class stairs. Open the door in front of you and  straight ahead the second door on your left is Penny’s cabin (F34). Knock on the door and talk to Penny about the secret message and the painting that’s being exchanged for the rubaiyat. Tell about Vlad and she’ll show you a picture of Sasha.

Tell her about the photographs and she’ll make a connection. She’ll tell you to find the painting and start by looking at the cargo manifest at the purser’s office.

[Note: from here, until you get the painting, you have 10 realtime minutes! If you don’t get to the painting within that time, the painting will be gone. So save here and come back if you didn’t get there in time.]

Open your map, select C Deck and travel to the grand staircase. Turn right and walk forwards, then use the door to enter the purser’s quarters. Use the bell to get his attention and ask him the trouble with Mr. Thayer. He needs to get a telegram to him but can’t leave his post. Offer your help and he’ll give you a MESSAGE.

Ask him if he can help. Ask to see the passenger list. He asks who you’re looking for so scroll down the list with names until you come across ‘a passenger with the initials G.Q.C.’.  It’s George Quincy Clifford. Cabin A27.  Leave the purser.

Open the map and select Aft Grand Staircase. Turn around and use the door to the A deck. Outside turn right and walk all the way to the Aft where you’ll find Georgia. Talk to her and she’ll ask you to come to room B70 later. Open the map and select the boat deck, then travel to the grand staircase. Walk straight ahead and at the end turn right, then use the door at the end to go outside. Outside, turn right and walk forward to the officer.  Turn right and here should be the wireless room.

Try to enter the the officer, Morrow, will inform you that it’s off limits to passengers. Tell him the sea appears calm. The tell him he seems a little worried about something. He’ll tell about his brother-in-law and some uproar. Ask him what uproar and he’ll explain.
Ask him if he doesn’t care about bureaucrats and he’ll mention a war. Ask him which war that was and he’ll explain more. Tell him it’s no wonder moonless nights make him jumpy. He’ll agree. Ask again if you can see the wireless room and this time you can.  Open the door to the wireless room and go inside.

Underneath the machine are the two cards with instructions on how to send a message. In the center is the power switch. Set the lever on the left to the top and there should be power.  Check the box left of the power supply to make sure the lever is set to Transmit. On the frequency tuner, use the dial to get the line to 200Khz. As soon as it’s the correct frequency, the red light will blink. You’re now ready to send your message.  Just type in a message on your keyboard to operate the telegraph. Once the message is entered, press OK.

Open your map, select C Deck and travel to the grand staircase. Turn right and walk forwards, then use the door to enter the purser’s quarters. Use the bell to get his attention and tell him you sent the telegram. Offer to tell the Thayers but he has to do that in person so leaves.

Open the book on the counter to search the manifest. On the second page you’ll find a painting and frame. Remember the name Lemuke & Buechner. Leave the book and the desk, then turn around and go back into the office. Use the bell to get the purser’s attention and tell him you need to get into the cargo room.

The purser will tell you about Mr. Straus’ cufflink. Offer to find it for him. Open the map and select D Deck. Travel to the 1st Class Reception and step towards the stairs. Turn to the right to see the bench and chairs. When you look closer at the chair on the left you can see the CUFFLINK stuck in the cushion. Pick it up and open the map again. Select C Deck and travel to the grand staircase. Turn right and walk forwards, then use the door to enter the purser’s quarters. Use the bell to get his attention and tell him you’ve got the cufflink. He’ll return it to the owner straight away.

In his absence look at the key board on the left. There’s one key with a label on it. Take this KEY that gives you access to the cargo room.  Open the map and select A deck. Travel to the grand staircase at forward. Walk forward towards the door to the promenade and go outside. Turn right and walk all the way to the other side to the stairs leading to the forecastle deck below. Go down the stairs and turn right. Halfway turn left to the forecastle deck. Cross the deck to the other side (don’t go up the stairs) and open  the door to the cargo hold, then enter. The door on the right will lead to the hold. But of course it’s being guarded. Since you’ve got the key, you’ll be escorted straight into the hold. 

Walk forward and before the second intersection turn right. Open the door and step inside. Here you’ll find the car. Look closer at the car, then use the headlight of the car to create some light. Turn around and look where the lights are shining. Use that crate to find the PAINTING inside.

Leave the crate, turn left and leave the storage. Turn left again and walk forward towards the exit. Open the door and go through. Use the map and select  B Deck and the Aft Grand Staircase. Next to the stairs is Smethells.  Talk to him and he’ll tell you Mr. Haderlitz wants to fence with you at the squash court. You can ask him about Mr. Haderlitz and where to find the court.

Turn right and talk to Daisy. She’s got a message from Arthur Conklin for you. He wants to meet you at Scotland Road. Turn around and turn right, then enter the corridor to the cabins. Step forward and the first door on your left is B70, Georgia’s cabin. Knock the door and talk to her. She’ll tell about herself and Sasha.  When Charles enters it’s time to leave.

Open the map and select D deck. Travel to 1st Class Reception and go to the opposite side to find the door to D deck cabins. Go through, turn left and walk to the end of the corridor, then turn left. The first door on your right is to the squash court. Follow the corridor until you reach the entrance.

Enter the squash room and talk to Mr. Haderlitz. He’ll give you information after you’ve played. It’s not too difficult to win, just keep poking him with your saber and you should be able to win. He’ll tell you about Zeitel and about himself. Fence a second time and he’ll tell more. When you’ve won twice, he’ll give you his RING. Refuse another fight to go outside. If you can’t win or don’t want to fight you can travel to D deck’s 1st Class Reception where Smethells will be and give you the ring.

Select A deck and travel to the grand staircase. Walk up the stairs and talk to Trask. He’ll sense danger and the death of Haderlitz in the Turkish bath. Ask him to read the ring and he’ll tell you to take it to a girl in cabin D19.

Open the map and select D deck. Travel to 1st Class Reception and turn left, walk ahead, past Colonel Zeitel and turn right, past the bellboy to the door leading to D deck cabins. Go through and turn left. The third corridor on the right leads to D19. Knock on the door and tell Claris about the ring. She’ll tell you about the notebook. When she asks for the ring, give it back to her.

Use the map and select F Deck and the second class stairs. Open the door in front of you and  straight ahead the second door on your left is Penny’s cabin (F34).  Knock on the door and talk to her. She’ll tell you that Haderlitz is dead. You’ll tell her you have the painting and she’ll show you the map. Tell her about the notebook and he’ll order you to find it. And you need to return the painting to the purser, and you need to investigate the murder in the Turkish bath.

As protection Penny will give you a PEN that will eject poisonous gas. After the conversation, open the map and select F deck. Go to the stairwell where you’ll find Smethells and Officer Morrow. Talk to Smethells and then to Morrow. When he asks is you know what happened tell him you’ve heard he’s dead and then ask to investigate. Ask him if you can look around and you can enter the Turkish bath.  Do so.

Walk forward twice then turn left and enter the electric bath. The second door on the right will be the one Haderlitz is in. Look at his head and find a piece of PAPER in his pillow. The text is partially torn. Open the map, select A deck and travel to the grand staircase. At the bottom you’ll find Trask. Talk to him and ask him to read the paper.

He’ll tell you about a passage from the rubaiyat. You can ask him again and he’ll tell you about Scotland Road. Open the map and select E deck. Travel to Second Class Stairs and open the door to Scotland Road in front of you. Turn right and then look at the wall on the left. There’s a rope and an axe. Take a closer look.

When you leave the rope and axe, Jack Hacker will approach you, giving you a message. He’ll give you another piece of PAPER with the sentence on it. Follow the corridor which turns left and then right, then open the door to Scotland Road Aft. Behind the door you’ll find Conklin.

Talk to him and ask why he wanted to meet. He wants you to recover a document. Ask him why you and then ask him for more information. He’ll tell you about Shailagh Hacker. Then ask him where she is now. He’ll send you to the poop deck and meet afterwards in B59.

Open the map and select B deck, travel to the 2nd Class Stairs. Open the door in front of you and step outside, then turn left and walk to the end, down the stairs, across the deck and up the stairs to the poop deck. At the aft you’ll find Jack and Shailagh Hacker.

Talk to the couple and learn about the letter they have for Conklin. But they want $5000 for it. Leave them , open the map and select B deck, then travel to the Alt Grand Staircase. The door in front of you leads to Cafe Parisien. Open the door and enter the cafe. Turn right, walk all the way to the end and turn around again. Now look at the table on the left. Behind the chair on the right you’ll find a pack of CIGARETTES stuck in the trellis. Take them, they’re the Old Reds from the message.

Open the map and on the same deck select the Grand Staircase (you can walk, this is faster).  Walk forward, turn right and open the door to the cabins. At the end of the corridor, the third door on the left is B59. Knock on the door and talk to Conklin. He’ll tell you to get the letter somehow. Shailagh should be in cabin F59.

Open the map and select A deck. Travel to the Aft Grand Staircase. Walk forwards and turn left where the group of men are standing to enter the smoking room. Talk to the man standing here. It’s Max Siedlemann. Ask him if the Old Reds are his and he’ll tell you what he saw at the last smokestack. After the conversation walk further and talk to Charles.

Ask him how he’s doing and he’ll tell you about his financial situation. When he’s trying to order another drink offer to buy it for him. He’ll then tell you about Georgia’s necklace and the one in Sasha’s safe. Leave him and open the map. Select the boat deck and travel to the 2nd class stairs.

Turn left, open the door and step outside. You should find Reverend Troutt here. Talk to him and he’ll tell you about Haderlitz. Ask him to tell you more and he’ll give you a PRAYER CARD.  Turn right to find the steps between the two benches and go up. Turn right and you’ll find a pair of BINOCULARS on the floor. Pick them up and turn left again, then walk across the deck to the other side and down the steps.  Turn around and talk to the sailor. Ask him if you can climb the smokestack and he’ll tell you that the entrance is below decks.

Turn left again and follow the deck to the other side where you’ll find Captain Morrow again. Talk to him and ask if he would like something, then select the binoculars from your inventory and offer these to the captain.

Open the map, select A deck and travel to the grand staircase.  Walk forward past the stairs and turn right then forward towards the door.

Walk forward in the corridor and enter the second corridor on the left. There’s an engineer standing there. Talk to him and he’ll tell you about the electrics and the fuses but has to get his screwdriver. He then leaves. Open the fuse box in the back and pull the top lever to switch off cabin A14.  When you turn around you’ll see Sasha leave his room. Turn back around and pull the lever again to switch on the lights. Then turn around again.

Step forward and turn left towards cabin 14. Open the door and go inside. Here, in the back of the room you’ll find a Matroushka, a Russian doll. To open it, set the numbers on the dials so that the lines will total the number in the outer ring. So, the rings from outer to inner: 15 (top) = 5 – 3 – 2 – 5. 19 (right) = 4 – 7 – 3 – 5,  12 (bottom) =  3 – 0 – 1 – 8 and  4 (left) =  0 – 1 – 1 – 2.

Press OK and take the doll apart. After the third doll, look into the base and find the NECKLACE. Take it and put the one from your bag back into the doll. Close the doll again, turn around and leave the room. You’ll be stopped by Sasha but since there’s still a necklace in the doll, he’ll let you go.

Open the map and select C deck and travel to the Aft Grand Staircase. Walk straight ahead, turn right and enter the corridor to the cabins. The second door on your left is C78. Knock on the door and talk to Burns. As gift for Stefanie offer the prayer card and Burns will give you a PHOTO of a smoking stack.

Open the map again and select E deck, then travel to the Reception Stairs. Enter Scotland Road in front of you and follow the corridor with a turn to the left at the end. Go down the stairs to the right to enter F deck and at the end of this small section turn right. Walk towards the white doors in the back and turn left to face F59. Use the door to get Shailagh’s attention.

Talk to Shailagh and tell her it’s not Jack as she expected. Tell her you want to know about Conklin’s letter and she’ll tell you about the contents and the baby. Ask her more about the baby and she’ll tell you about the affair. Ask her what she found out and she’ll tell you about the Conklin’s plans. Ask her about the steel and she’ll tell you about the letter. Ask her the contents and she’ll tell you about the bad steel.

Open the map and select F deck, travel to 2nd Class Stairs at the aft. Open the door to the cabins in front of you and turn right into the corridor. Follow this one with the steps leading down all the way until you reach the turbine room. Enter and turn right, then follow the walkway until you reach the engine room.  When you want to step through into the next section, the engineer will notify you that the engine is running rough again and whether you can have another look.

Agree and same as previous, use all dials and levers to control the output. Use them one by one so they give the most efficient output to the green gauge. Once it’s in the green, leave the engine and you can walk further along the walkway. Open the door to the engine room and go in. Turn left and follow the walkway until you reach the first engine on the left. Go up the stairs here and at the top you’ll meet Vlad again.

You need to fight Vlad. Just as with the fencing, move the cursor over his torso and use the button to hit him. Only in this case you must win the fight. Once Vlad is down you can climb the ladder to the inside of the smoke stack.

Now here comes the tricky bit. Inside the stack is a maze of ladders. These can be in one of four patterns (randomly selected as soon as you enter the stack). But there’s help: open the main menu (buoy) and press Help whilst holding shift. This will popup a window with some stats of which one is maze=. The number behind it defines the route of the ladders:

Maze 1: Left, right, left, right, left, right, right, left, right, right. Now at the top turn right, step forward and right again.
Maze 2: Forward, right, right, left, left, left, right, left, right, right. Now at the top turn right, step forward and right again.
Maze 3: Forward, left, second right, right, left, right, left, left, right, left. Now at the top turn right, step forward and right again.
Maze 4: Left, left, right, right, left, left, right, right, left, right. Now at the top turn left, step forward and left again.

Pick up the NOTEBOOK. As soon as you do, Zeitel will show up. The conversation doesn’t really matter, he’ll end up with the notebook anyway. And you’ll be shot.

[Note: from this time on you’ll have 55 realtime minutes to finish the game.]

You’ll end up in your room with someone knocking at your door. Open it and see Penny who will order you to get the notebook from Zeitel’s room, C59.  Open your door again and turn right, then the penultimate door on the right, opposite the corridor, is room C59. Enter the room and try to look around but you’ll be caught by Zeitel again. He’ll leave you with the notebook and a bomb and then locks you in.

Once Zeitel has left, take the NOTEBOOK from the bed and look at the suitcase on the sofa. Open the case to discover the bomb. In order to get out of the room (and prevent an explosion), you need to defuse it.

Turn the middle switch to position 3. Turn the right switch to position 3. Turn the left switch to position 2. Wait until the alarm goes off, then change the left switch to position 3. Open the key compartment to get the KEY out.  If you fail, you’ll get instructions and can give up to get the KEY anyway.

Turn right and open the door. Turn right and walk all the way to the end and enter the Aft Grand Staircase.  Go up the stairs, all the way to the top floor and if you make counter clockwise circles, you’ll end up in front of the smoking room. Enter the room and talk to the man at the table. He wants to play a game of cards. You can win a pass to the lifeboats but he wants something in return. Offer him the necklace.

Now the most difficult part of the game: winning this one. You just need luck and only get one chance. So save before playing and reload after loosing. Once you’ve won the game you’ll get a PASS for the lifeboats. Turn around, leave the smoking room and enter the Aft Grand Staircase. Walk across and enter the hall to 1st Class Lounge. Walk across again to enter the lounge. You’re greeted by Claris who will not leave the ship.

Tell her that Willie is dead and that the ship is sinking. She’s still not leaving but gives you her SHAWL to take to Central Park. Open the door again and enter the lounge. Walk forward, turn right, forward again and right again to see Zeitel in front of a bookcase. Approach him and he’ll talk to you.

He’ll has one more request. Agree with him and he’ll tell you about the life at risk, Lady Georgia’s. He’s poisoned her and in return for the antidote he wants the painting. Hand him the painting and in return you’ll get the ANTIDOTE. He’ll even tell you where to find Georgia: Sasha’s cabin, A14.

Talk to Zeitel again and tell him he’ll never leave the ship alive. He wants to make a deal with you: the pass for the painting. Agree with him and you’ll get the PAINTING back. Turn around and go to the door on the right to enter the corridor to the Grand Staircase. Walk across to the other side and enter the Grand Staircase. Walk straight ahead but don’t enter the A deck here, turn left first and at the end turn right. Here open the door to the A deck cabins. Use the second corridor on your left then the first door on the right.

Georgia will answer the door. Give her the antidote and tell her to go to the lifeboats. Turn right, step into the corridor and turn right again, then walk to the end and enter the Grand Staircase. Go up the stairs, walk counter clockwise to the top and in front of you you’ll find the door to the boat deck. Go to the boat deck and outside turn right. Walk all the way to the forward, past the line of people waiting and open the door to the stairs. After entering, turn right and go down the stairs.

Keep going down until you reach F deck. You’ll be stopped by a sailor but if you tell him you have important business he’ll let you pass. If you come across the Hackers, leave them for now.

On F deck, use the door to the cabins, then turn right into the corridor. Follow this one down the stairs until you reach the door to the turbine room. Go inside and turn right, then go left and down the stairs half way this walkway. Downstairs you’ll find Vlad. He’ll tell you about Sasha. He wants your help getting on a lifeboat. Tell him you can get him into first class disguised as a woman with the shawl. At fist he objects but when you tell him he’s foolish, he’ll turn around and wants to know what you want in return. Ask for the RUBAIYAT. Insist and he’ll give it.

Go back up the stairs, turn right and at the end of the walkway use the door on the left to enter the hallway to the  F deck cabines. Climb the stairs all the way up until you reach cabin F32, turn left and enter the Second Class stairs. Again go all the way up until you reach the Hackers again. They’ll tell you about the stolen baby. Take the LETTER to give in return for the baby.  Continue the stairs until you reach the top and enter the boat deck through the door on the right.

Mrs. Conklin will be here with the baby. Tell her it’s not hers and then mention the letter. She’ll hand you the BABY. Talk to Mr. Conklin and he’ll start demanding a place in the lifeboat. But Captain Morrow will prevent that. Turn around and open the door to F deck. Turn left down the stairs and continue downstairs until you find the Hackers again and give them the baby back.  You’ll end up on deck with Shailagh.

Walk along the deck until you meet the Gorse-Joneses again. After a hesitation, they’ll ask you to join them in their lifeboat. Do so to return to dry land safely.

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