You need to get out of the room before you miss the show.
Take the red PILLOW from the bed. Over the monitor on the right is a BLUE WIRE. Pick it up. Using the panel next to the front door on the left you can change the colour of the room. Use the buttons until the room turns purple. Under the window there’s a piece of paper visible. Look at it to see a number, then take the PAPER. Use the panel again to turn the light back to normal.
Use the small panel next to the bathroom door to open the door and from the bathroom pick up the TOOTHBRUSH from the cup on the sink. On the wall on the left there’s a sticky RUBBER with HOOK that you can take. On the floor you can find a piece of STRING. Leave the bathroom for now and walk to the right into the next room.
Take one of the BOOKS about inventions from the shelf on the left. Look at the book in your inventory to learn how to make an explosion. In front of the computer on the chair is a pencil. Pick it up and as you do, the tip comes off leaving you with a useless PENCIL and a TIP. From the kitchen unit on the right you can take the TOASTER and a blunt KNIFE.
Use the cupboard under the worktop to get a JAR of marmalade. Use the knife from your inventory on the vacuum cleaner to sharpen it and then use the knife on the fishing rod to take some NYLON string from it. Push the button next to the worktop to open the door to the storage room. Once inside you can just see a mouse running away.
Use the toothbrush on the mousetrap to release it and take the CHEESE from the trap. On the table is a jar with SEASONING and a vial of ACID. Leave the storage room on the left and walk back to the living room on the left and push the button on the panel to open the door to the bathroom. Use the jar on the sink to get rid of the marmalade and leave the bathroom again. Go back to the kitchen room on the right.
In your inventory put the cheese in the empty jar and shove the makeshift mousetrap through the tiny restaurant door on the left. You have now caught the MOUSE. Use the pencil tip on the door of the storage room on the right and you’ll grind the tip to dust. Use the button next to the worktop on the right again to open the door of the storage room and go inside. Put the mouse-in-jar on the lasso on the floor to let the mouse cut the ROPE.
On the table is a box that contains a remote but the box is locked. Good thing you’ve read that book! In your inventory add the pencil tip dust to the seasoning and add the vial of acid to the mixture to create an EXPLOSIVE. Use the gunpowder on the box of the remote and then tie the piece of cord you found in the bathroom to the box.
Use the cord to create a blast and the box will open. Pick up the REMOTE from the box. Leave the storage room and walk further to the right. Next to the desk is a hard rubber STICK. Take it. On the desk is an empty BATTERY. Pick it up as well. On the toolbox under the window is a GLASS disk. Pick it up and walk back to the kitchen room on the left.
Put the cushion from the living room on the China vase and use the rope to lasso the SCREWDRIVER down that’s on the top shelf above the China. Talk to Dusty to take a closer look. You’ll find a panel that can be unscrewed. Use the screwdriver on the panel to open it and take the BATTERY out. Leave Dusty for now and put the empty battery (the yellow one) in the fridge on the left of the worktop to charge it. Walk to the living room on the left.
Look at the monitor to the right of the bathroom. It’s broken and has a panel. Use the screwdriver on the panel to open it and reveal a socket. In your inventory add the blue wire to the toaster and insert the combination into the socket. A piece of PLASTIC will come out of the monitor. Leave the monitor.
Above the door on the left is a card. It’s too high to reach. In your inventory use the screwdriver on the rubber with the hook to separate them. Insert the rubber in what’s left of the pencil to create an ARROW. Tie the nylon string from the fishing rod to the rubber stick to create a BOW. Add the arrow to the bow. Use the combination on the card above the door to shoot it down.
Pick up the CARD and insert the card into the toaster. In your inventory put both batteries into the remove and use the paper with the piece of code on the remote to program it. Use the remote on the toaster to program the card and once you’ve got the CARD back, use the card on the panel to the right of the door to open the door. You’re out! But…. you’re too late. Robotinna is being kidnapped. To rescue her, you need to travel to Quoid.
On the bottom shelf next tot the door is a CAMERA. Take it and also take the bike’s HANDLE BARS on the other side of the door. Then go through the door to go outside. On the path leading north is a NAIL on the floor. Pick it up before going further to the left and entering the space pod. On the panel select Quoid.
Quoid:
Walk to the right and then go to the theatre on the right where Robotinna was kidnapped. On the railing is a MAGNET. Pick it up and also take the CAN from the floor before entering the theatre on the right. After the conversation with Justin, you know about the gulav and need to find a way to wake him up.
Walk through the red curtains on the right and talk to the police officer. He’ll give you information about the kidnappers and tells you about a lost ring. He’ll let you access the dressing room. Talk to the makeup artist and she’ll give you a bottle of PARFUM. Take the BIRDSEEDS from under the desk and use the camera from your inventory to make a PICTURE of the idol standing on the right corner of the desk.
Go to the right to leave the dressing room and take the white SHEET to uncover a statue of Robotinna. Walk to the left to find Justin still sleeping. Take the TIPPEX from the corner of his desk and leave the theatre on the left. Walk left once more to see the map and then go to the square on the north side of the map.
There’s a bird sitting on the fountain. Use the birdseeds on the fountain to lure the bird and it’ll drop the RING that you can now pick up. Looking at the ring it’s all mucky. In your inventory use the acid with the empty can and then put the ring in the can as well. To rinse it off, use the can on the fountain and you’ll have a clean ring. But it doesn’t look like the one that’s missing.
Use the tippex on the clean ring and it’ll be a perfect match. Use the empty jar from your inventory on the fountain to take some of the WATER with you. Leave the square on the left and return to the map. Go back to the theatre on the right and go inside. Walk through the red curtains and give the ring to the police officer. As thanks he’ll tell you more about the kidnappers and their location. You need to travel to Trim Moon so he’ll give you a free PASS.
Go left three times to see the map again and then go to the teleporter on the left. Use the console and select Trimm Moon.
Trimm Moon:
Walk to the right and go to the clearing north with the signs. Use the purple switch to enter the mega store. After talking to the attendant until all information (if any) is extracted, pick up the plate of PEANUTS from the floor. Use the piece of plastic with a funny shape from your inventory and use it to complete the puzzle on the floor. As reward you can take the pair of SCISSORS from the shelf. Take the ASHES from the ashtray and use the console to activate the elevator and go outside again.
Use the blue console to enter the brewery and after the conversation with the little man, talk to him again to get the ROPE and the information about the fruit. Pick up the ELASTIC from the floor and use the console on the right to use the elevator to leave the brewery.
Go to the right to see the map and then travel to the tree on the far right. On the tree is the fruit you’re looking for. In your inventory use the arrow with the elastic band and then use the combination on the bow and arrow. Finally add the nail to the bow and arrow and use the bow and arrow on the fruit in the tree.This will get the FRUIT from it.
Walk to the left to see the map and go back to the area with the signs north. Use the blue console next to the brewery to go inside. Give the fruit to the little man and as reward you get the SUGAR. The little man also tells you more about the kidnappers.
Push the red button on the brewer to open the door and use the jug with water from your inventory to fill the container that came out. Add the sugar to the container and the machine will get to work. When finished, use your jug on the tap to get the RUM. Use the console to call the elevator and once upstairs walk to the right to see the map. Return to the tree on the right and walk south to access the ‘invisible’ ramp.
Use the console to take the elevator inside the bath. Next to the fence is a bar of SOAP. Pick it up. Now you need to find a way to open the door on the right. There’s a little hole in the door. Take the hook from your inventory and insert it in the hole. In your inventory combine the strong rope with the lasso and then throw the combination around the pulley above the door.
Pick up the rope again to tie it to the cable coming out of the floor. Use the panel next to it to lift the plate blocking the small opening. Go through the small opening and take the TICKET to Werth from the floor. From the shelf on the right take the green SUBSTANCE and the bottle with what appears to be CATALIZER.
Use the green substance (for polishing) on the spinning handle of the machine and hold the piece of glass from your inventory on it to polish the glass into a MAGNIFYING GLASS. Leave the room on the left and use the panel to call the elevator and go outside.
Walk to the right to find three rocks on top of each other. Left of them if a single ROCK in the corner. Pick it up. In your inventory, use the catalizer with the peanuts to make them swell. Put the swollen peanuts in the cavity between the three rocks and put the rock from your inventory on it to cover the hole. Use the book about gunpowder on the rock to smash it to pieces and then remove the broken rock. You now have a stone basin filled with oil from the peanuts. Use the can from your inventory to pick up the OIL.
Walk to the left and climb the ramp on the left. Walk left again to see the map and travel to the teleporter on the left. Use the panel on the teleporter and choose Werth as destination.
Werth:
Leave the room on the right and on the map go to the Gardens of Werth on the left. Use your magnifying glass on the small sign next to the red flower to read it and learn about the flower. It has a blue equivalent on another planet with healing power.
Leave the flowers and walk to the right to see the map. Travel to the town on the right to see that it’s a ghost town once you arrive. There’s a ghost weeping. Use the bottle of parfum on him to catch his WHISPERS and use the button on the door on the right to open the door. Go inside.
Try to talk to the ghost on the right to learn that he’s afraid of living creatures. In your inventory use the scissors on the sheet to cut holes in it. Put the ashes in the bottle with parfum and whispers and pour the combination on the sheet. It’s now an old rag. Use the old rag on the screen to change into the old rag.
Now you can talk to the ghost. He’ll tell you where to find the coordinates and gives you a KEY. Use the biombo again to change back into your normal outfit and leave the room on the left. In your inventory attach the magnet to the handlebars to create a metal detector. Use the detector under the large antenna to find Gonald’s BOX.
Use the key you got from Gonald on the box to open it and get the COORDINATES out. Walk to the left and on the map go to the teleporter in the north. Use the console and select to travel to Quoid.
Quoid:
Walk to the right to see the map and travel to the square north. Look at the blue flowers to realize these are the same as on Werth. Use the knife from your inventory on the FLOWER to cut it. Walk to the left to return to the map and go to the theatre on the right. Enter the theatre.
In your inventory, add the flower to the jar of rum and give the combination to Justin to let him get his memory back. Justin remembers that one of the kidnappers dropper a MIGLICA CHIP and gives it to you. Go through the curtains on the right and enter the dressing room.
Give the bar of soap to Peggy. She’ll go to the bathroom. While she’s there, use the scissors in your inventory on the picture of the idol you took earlier to cut it out. Once cut, use the cut-out on the real IDOL to swap it. Leave the dressing room on the right and walk to the left three times to reach the map. Go to the transporter on the left and use the console to travel back to Werth.
Werth:
Walk to the right to see the map and go to the pyramid on the right. Inside the pyramid enter the room on the right and use the idol on the machine. Use the miglica chip on the machine and use the can with oil to lubricate. In your inventory use the note with coordinates on the remote and use the remote on the machine to program the machine. Walk north to the console and use the console to travel to Druom.
Druom:
Leave the room on the right and travel to the rubbish yard north. Pick up the blue BATTERY on the right and drop the battery in the pool of pick liquid to splash the pneumatic. Pick up the PNEUMATIC and use it on the gulav that the pink spotted octopus is eating. Pick up the GULAV from under the artificial octopus arm.
Walk to the right to see the map and travel to the castle on the right. Robottina will drop a MESSAGE from her prison cell to let you know where she is. Walk further to the right to reach the rear of the property. Put the gulav in the shaft next to the door and cover the shaft with the lid from the TV from home. Now see what happens to the cook in the kitchen.
Use the metal detector on the KEY that’s on the floor and you’ll go to the front of the house. Use the key on the front door to get inside. Take the SPONGE from the table. Now you need to get past that bird detector. Talk to the bird three times until he finally shuts his mouth. Walk to the right into the kitchen.
Pick up the SYRINGE from the shelf and use the syringe on the pot with PORRIDGE on the cooker. Leave the kitchen on the left and go up the stairs. Go to the room on the right where Wizzy is shooting. Take a bullet CASING from the pile. Leave the room on the left and go down the stairs again. Leave the house on the left and walk to the right to the back door. Under the sheet hanging from the line is a BULLET from Wizzy’s gun. Pick it up. Use the sponge on the drain next to the door to soak the sponge.
Walk left to the front of the house and go inside again. Climb the stairs and use the wet sponge on the stamp book left of the stairs to get a STAMP out of the book. Walk to the room on the right where Wizzy is still shooting. In your inventory put the porridge in the casing, insert the bullet in the casing and cover the casing with the stamp. Put the new made bullet in the ammo bag next to Wizzy.
Once Wizzy is out of the way, take the CARD and the BATTERY from the table. Use the card on the card slot next to the door to unlock the tower and free Robotinna.
Game source: A copy of the game was found here on the internet.