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In Trance:

Some people want you to stay put.  Push the exit button to leave Trance.

In your room:

Try to open the door on the right to discover it’s not working. Use the terminal next to it to find you’re really trapped. You need to find a way out. The terminal has lost connection. Go to the toilet and look at it. The Wetware NODE is recharged so take it.  Put the node on the terminal next to the door and  use the uplink terminal at the bedside to get back into trance.

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In Trance:

Empty the mail buffer on the right to get an invitation and some spam. One contains a virus so take the DataPack to get the VIRUS. Talk to the knight and ask who he is, who made him and what he does. Ask him to let you out and he’ll tell you about the safety unlock behind the panel. Use the exit button to leave Trance.

In your room:

Take the plastic FOOD TRAY and FORK from the table and use the fork on the terminal next to the door. The fork snaps. you need something stronger. Try to open the left locker under the bed to realize it’s stuck. Go to the shower and take some SHOWER GEL from the dispenser. Use the gel on the locker and open it to take out the CUTTERS and an oddly shaped TROPHY.

Drop the trophy in the recycling hole on the left. Maybe you can make a metal tray and fork. Use the food machine again and this time receive an error message: not enough rights. You need to fool the machine. Take the MEMORY CARD from the slot in the food machine. Attach the Wetware Node to the food machine and use the memory  card on the uplink terminal next to the bed. You’ll get into Trance.

In Trance:

Talk to Cheffie on the left and learn all about the food processing. Tell the machine you don’t like the food and it’ll suggest some new recipes. There’s no connection so a memory card is suggested. Ask about the trays and how to get steel trays. You can’t get them as long as Cheffie is in charge and there’s no way in stopping it.

Still there’s the opportunity: put the virus from your inventory on the memory card. Use exit to leave Trance.

In your room:

Insert the memory card into the slot of the food machine again. Now you need the machine to get to use the card.  Use the uplink terminal next to the bed to get back to Trance.

In Trance:

Talk to Cheffie again and ask what’s on the memory card. The software will crash but the machine is still active. Talk to the knight and inform him about Cheffie. The knight will take care of it and eliminate Cheffie. You’ll automatically exit Trance.

In your room:

Use the food machine and this time the error is less critical but still unsatisfying: you need more material. You need to find all the metal you can get. Use the cutters on the SHOWER HEAD to take it from the shower. Put the shower head in the food machine and try again. Still not enough.

Try to get the drain from the floor. It’s welded in place. Above the door is a grille. If only you could reach it. Use the cutters on the CABLE running down from the column in the middle of the room. Use the cable on the grille to yank it out and get yourself a GRILLE. Put this also in the food machine and try again: success! You have yourself a metal FORK and TRAY.

Use the fork on the terminal next to the door to remove the panel and get access to the safety unlock. You finally got out of the room.

Game source: A copy of the game was found here on the internet.

2 Replies to “Technobabylon Part 1: The prisoner of fate – Walkthrough (James Dearden/2010)

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