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After your sailing trip you must find Jerry.

You pulled the rope down and must find a way to climb up. There’s a man sitting at the top of the cliff. Talk to him. He’s not very willing to help. Pick up the ROPE. On the right are some rocks. Look at the large rocks to find a piece of a FLAGPOLE behind it. Use the stones to take one STONE with you.

Since the man on the cliff won’t talk to you, use the rope on him several times until he’s out of booze and throws his bottle down. Pick up the BOTTLE. Use the flagpole on the cliff to pry a hole in it with the stone. Use the bottle with the hole and then use the bottle to climb on top of the cliff. Talk to the man on the bench again but he still isn’t very helpful.

Look at the noticeboards and the ads on it. Look at the sign of Jeff’s Bar and look at the job offers. Walk to the right to see the map and goto Jeff’s bar. Talk to the barman and ask for a drink and ask for Jerry. When you ask if he has a drink, you can have it and since you’re the 100th customer to order that drink, you can win a free drink coupon if you solve a riddle first. You get a yellow and red glass and a bottle of wodka. The red glass is 12ml, the yellow one 5. Now you must fill the red glass with 11ml.

Use the bottle with the red glass: 12ml. Use the red glass with the yellow glass: 7ml. Use the yellow glass with the bottle to empty it and use the red glass with the yellow one again: 2ml. Empty the yellow one with the bottle again. Use the red glass with the yellow one again: 0ml. Use the bottle with the red glass again: 12ml and use the red glass with the yellow one: 9 ml. Empty the yellow one and use the red with the yellow again: 4ml. Empty the yellow one in the bottle and use the red one with the yellow one: 0ml. Use the bottle one more time with the red glass to fill it: 12ml but since the yellow can only hold 1ml more, use the red glass with the yellow to pour 1ml out: 11ml.

Give the red glass to the barman and you’ll get your COUPON. On the corner of the bar is a MATCHBOX. Take it with you and leave the bar. On the map walk to the park on the right and give the coupon to the man on the bench. He’ll leave now, leaving the NEWSPAPER behind. Pick it up and look at it in your inventory to find out where Jerry is. Walk to the right to return to the map and walk to the center of town to find Jerry again. You must find a way to get him out there.

Talk to Jerry and learn about what happened. He’ll tell you about the lawyer in the hotel. Walk to the left and on the map select the hotel. Enter the hotel and talk to the girl behind the desk. Ask her to call Mr. Zippo but she’ll tell you he’s still asleep. Walk south to leave the hotel again and go to the right around the building to the back of the hotel. Look at the windows on the right side of the building and at the top one that’s open. That’s where Mr. Zippo lives.

Use the matches on the bin at the bottom of the building to create some smoke and wake Mr. Zippo up. Walk back to the front of the building and enter again. Ask the receptionist again to call Mr. Zippo.  Use the button next to the elevator to call the elevator down and you’ll reach the 14th floor. Walk to the right and look at the posters outside the apartment of Mr. Zippo. The one on the left is of the rockback I and has some DISCOUNT VOUCHER on it. Take one and use the door to enter the apartment.

Talk to Mr. Zippo and he’ll explain what happened during the trial. He suggests you find the real thief. He’ll tell you about the harbor and the guard there. He’ll give you more details of the theft and his phone number. Use the door to leave the room and walk to the left to the elevator. Use the button to go downstairs again and walk to the south and right to reach the map. On the map walk to the harbor on the south side of the island.

On the wall on the left is a pair of BINOCULARS. Take them and look at the note above the guard to learn the shift times and the names of the guards. Talk to the guard and find out that the guard that worked that night isn’t here and you can’t have his number. You’ll also learn the name of the boss they work for. Walk to the south to leave the harbor and on the map select the town center on the left.

Enter the security office on the left and look in the hall at the posters. There’s one of the employee of the year. Look at the note at Victor Lunch’s door to find out about the phone number. Use the door on the right to enter the cafeteria. On the right there’s a phone but when you try to use it, the employee will stop you. Talk to him and learn that he’s the employee of the year. Ask for the number of Zak Santos but he won’t give it to you. Use the door on the right to enter the toilet and look at the bin to find an empty BOTTLE. Look at the bottle to find the competition on the label. Use the door on the left to see it will only open slightly and use the crack that’s created to see the filing cabinet. Use the handle of the top drawer to open it and look at the folders to take a firing NOTIFICATION FORM out.

Leave the cabinet and in your inventory look at the form. Use the top line to fill in Wally’s name. Walk to the south to leave the toilet and walk to the left to return to the hallway. On the right are the mailboxes and use the form on the mailbox of Wally (mailbox WW). Enter the cafeteria again and talk to Wally. Tell him to check his mailbox but he won’t. Show him the concert voucher and tell him there’s one in his mailbox too. Then he’ll get up, only to discover he’s been fired.

Use the phone and dial Victor Lunch. Tell him you’re Magnolia and when he asks your last name, tell him it’s ‘Slut’ and he’ll give you Zak Santos’ number. Call Zak and he’ll tell you more about what happened that night. You need to look at the red buoy through the hole in the wall. Use the door on the left to leave the cafeteria and walk south to leave the building. Walk to the left to see the map and walk to the harbor on the map.

Look at the boys. The one in the middle is red. Use the binoculars on the buoy in the middle to find a little spot. Look carefully at the markers on the binocular and note the coordinates. Use the SmartSight device on the wall and enter the same coordinates (180,72). Then tick the box and you’ll learn the name of the building you can see on the other island. Talk to the guard and ask about S.B.A. but she can’t help you. Walk south to leave the harbor and on the map go to Jeff’s Bar in the center of the island.

Talk to Wally and he’ll tell you what S.B.A. stands for and the name of the town it is in. Now you need to go there. Leave the bar and on the map return to the harbor. Talk to the ticket vendor and he’ll ask 80 dollar for a ticket. Show him the bottle and he’ll tell you about the caps and the prize you can win. You need that prize. Walk to the south to leave the harbor and go to the center of town. Enter the security building on the left and walk into the cafeteria on the right. Use the phone hanging on the right and call Matt Spider.

Matt will tell you to visit the recycling plant and talk to the manager there. Walk to the left and leave the cafeteria. Walk south to leave the building, left to leave the town. On the map go to the Recycler on the lower left of the island. Talk to the manager and he wants you in the bottle cap recycler department. But you need to answer some questions first. Now you don’t need to be too clever for the job so answer all questions wrong and the job is yours.  So the answers should not be: 1/3 bottle, New York, 206 and Fitzgerald.

Once you’re hired, you get the key of the recycling room. Use the key on the door on the left and use the box on the lower right to search the bottle caps for the right ones. You can find all BOTTLE CAPS you need, except one with the ‘M’ on it. Leave the room and use the door on the right to return to the manager. Before he kicks you out, take the PAPERCLIP from the paper on his desk. Walk to the south to leave the building. On the map select the town center again and enter the security building on the left.

Walk to the right and enter the toilet. Use the crack to see the filing cabinet again. Use the paper clip on the lock of the bottom drawer and when it’s open look inside to find the BOTTLE CAP with the ‘M’ on it. There’s also a pair of SUNGLASSES to take with you. Leave the cabinet and the toilet and walk to the left and use the door to leave the cafeteria. Walk south to exit the security building and in the street walk to the left to see the map again. Go to the harbor on the south.

Give the bottle caps to the man at the ticket counter and you’ll get your TICKET. The boat arrives but you need to tell Jerry first that you’re leaving. Walk south to leave the harbor and select town center on the map. Talk to Jerry above the fountain and tell him about your trip. Walk left to leave town and select the harbor again. Use the ship to sail to Korsow.

Talk to the guard on the left and he’ll tell you about Songo and the night of the theft. You’ll learn about the old well and the fact the that the guard is not too trustworthy. Walk south to leave the harbor and go to the old well on the lower left of the island. Here you’ll find Songo which means that there must be another one. Look at the statue and look at the eyes. The right one is more shiny but you need to take a closer look. Use the binoculars with the right eye (viewers left) and you’ll find the camera. Then you’ll learn about the hunt for you.

When someone is coming, walk behind the pillar on the left. When he’s facing to the left, use the stone you still have on the man to knock him out. You’ll hear about Rizzo and that he’s 30 minutes away. You’ll take the RADIO from Jazz and looking behind the bush you can find his GUN. Use the rope with Jazz to tie him to the well. After the conversation, tell him you’ll think of something to make him talk. Use the gun on him and he’ll tell everything he knows about Triple C, Songo and the organization behind it. You also learn who moved Songo. Talk more to Jazz and ask all you need to know.

To stop Rizo from coming to the island, use the radio on Jazz and let him tell his boss he killed you. Walk to the right to see the map and go to Alba Chemicals. Use the front door to enter and then use the door of Lab 2. Inside you’ll find a cabinet with drawers. Use the fourth drawer from the top and find a OPTIC CABLE inside. Leave the lab on the south and enter Lab 1. Use the television on the right to turn it on and use the optic cable on the input at the lower right of the TV set.

Turn off the TV and take the optic cable from the floor. Use it on the door on the left to slide it under the door. Use the door to leave the room and pick up the optic cable again. Use it on the door of Lab 2 to slide it under that door. Enter Lab 2 and pick up the optic cable. Use the cable with the air vent to realize you don’t know where it’s going to.

Use the fourth drawer from the top again to find the PLANS of the ventilation system. Look at the plan in your inventory to see the shaft going to Lab 3. Take the optic cable from the floor and use it with the duct to move it to Lab 3. Leave the lab and use the door of Lab 1. Turn on the TV and push button 4 to view the camera input. Just above the optic cable input in the TV is a little switch. Use it to get a view of the control room.

Look at the screens and when you look at the Oxymus screen you conclude that that must be the new location. You need to travel there and find Tanko. Turn off the TV and leave the lab. Walk to the south to leave the corridor and to the right to return to the map. Select the harbor on the map and use the boat to travel to Oxymus.

Talk to the guard and learn where Songo is located. Walk to the south to see Songo. Use the Songo to think of a fake wish to catch Tanko. But then you’ll need a disguise. Walk to the right to return to the harbor and talk to the guard again. Ask for her CAP and you can borrow it. Use the sunglasses and use the cap to make yourself unrecognizable. Walk to the south to visit the Songo again and use the Songo to make your wish. Then walk to the right to return to the harbor and wait for Tanko.

Use the vending machine on the right to hide behind and when Tanko is threatening Michelle, use the gun on Tanko to end the conspiracy.

Game source: A copy of the game was found here on the internet.

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