After expressing yourself as individual you have to run for your life.
In the toilets use the green button on the wide door on the right and pull the red handle to flush yourself. You’ll hear a cry for help so talk to the grating to find Forbert and talk to him until you know what to do and how to escape. He’ll give you his BLANKET and an UNDERWEAR TAG with coordinates on it. Walk north to leave him.
Use the tube on the left to climb up and use the lower panel of the generator on the right. Use the lid of the cylinder to see what’s behind it. Then talk to the fuzzy creature. It will come out of the cylinder. Talk some more and then use the pipe leading down again to return to where you came from. Now use the tube on the right.
Use the yellow box in the front to open it and let all the animals out. Walk to the back and when the guards step forward to look at the escaped animals, walk to the back and right around the boxes behind the guards. Walk under the giant milenium bug to enter the space ship.
Take the BETAMAX PLAYER from it’s slot and look at the blue signs. These are the current coordinates so better make a note of them in case you want to return. Push the ‘SYSTEMS’ button on the console. The light next to it will start to blink. Then push the ‘LAUNCH’ button and you’re in space. Then use the coordinates Forbert wrote on the tag and push the ‘GO’ button next to the display.
Once you’ve arrived a the new planet, push the ‘LAND’ button. Walk to the left to town and walk left again in front of the phone box. Walk into the Burger Bar. Talk to the little wooden man sitting at the table to learn about Marf and the plague. Walk to the right and talk to the man in black at the bar. Talk until he gives you the BLUE PILL. Walk back to the left and talk to the green alien at the table. You’re invited for a frink so use the bottle at the table three times until you’re drunk.
Walk to the left up the stairs and to the left and north to leave the city. In the dunes walk north to the mountains and follow the path to the left to the top of the mountain. After the bunny went past, use the cameleon blanket on the hole and wait for the bunny to drop in. Take back the BLANKET from the hole including the BUNNY. Go north through the arched opening into the base of the mountain.
Against the pillar below is a green CARBON ROD. Pick it up. Use the square metal plate to find a FILM CANNISTER underneath. Walk to the right through the opening back to where you came from and to the right again to leave the mountain top. Follow the path to the south and where the sand starts release the bunny on the sand to distract the sand shark. Walk to the south and when you’re back in the city walk through the doorway on the right to visit Ace and talk to him to learn about the rebellions. Use the red bowl on the desk to take a SUPER MINT.Use the blue bowl twice to get two COINS.
Walk to the right to leave the room and right again to return to the bar. When you enter the bar you can see Pinocle being thrown out. Walk to the right and pick up the WOODEN NICKEL from under the table where he was. Leave the bar on the left and walk north. Walk past the phone booth and walk north through the opening to the junk monger. Give him the betamax player and you’ll get some SHRINK WRAPPER in return. Give him the wooden coin in return for a double headed COIN.
Leave the shop and walk through the arched opening on the south. It’s the back yard of the bar. From the floor you can take another COIN and using the dumpster you can find a carton with FRENCH FRIES. Walk north again and use the phone booth to enter.
Walk to the right and go to the north. Repeat this until you’ve reached the robot dog. Use the carbon rod on the ROBOT DOG to take it with you. Walk to the right, south and left and you’re back at the console. Walk south to leave the phone booth and go to the left. Use the two headed coin with the man sitting in front of the bar and gamble. You can’t lose. You’ll win his LASER SWORD.
Walk into the bar and give the dog to the man in front of the bar holding the leash. As thanks you get an ELECTROSTATIC SCREWDRIVER. Walk to the right and talk to the shutterbug with the bag next to him. He’ll tell you about his profession but since he’s on holiday, he can’t help you. He’s looking for a date. Step on the dancefloor until the lady jitterbug talks about your moves. She’s looking for a guy who can dance. You’ll introduce her to the shutterbug and when they wander off, take the CAMERABAG. Walk to the left and then north into the toilets. The mens room is on the right.
Use the switch right of the door to close the door and use the switch on the left of the door to kill the lights. Take the LIGHT BULB from the lamp and put your light sword in. Use the light switch to turn the light back on. In your inventory use the film canister with the camerabag to develop the film. Look at the developed PICTURE in your inventory. Note the coordinates on it. Use the light switch again and take the light sword from the lamp. Take the POSTER of Freak Zone from the wall. Use the switch on the right to open the door and leave the toilet on the left. Leave the bar and walk to the north. At the phone booth walk to the right to return to the ship. Walk under it to enter.
Push the ‘SYSTEMS’ button on the console. The light next to it will start to blink. Then push the ‘LAUNCH’ button and you’re in space. Enter the signs you can read on the developed photo into the computer and push the ‘GO’ button next to the display. Once you’ve arrived at the new planet, use the ‘LAND’ button to visit the planet.
Take the DEVICE from the beach and look at it in your inventory. Use the play-button to watch the digital log. Leave the log and in your inventory use the fries with the shrink wrapper. Walk to the left and use the lightgrey plant next to the path to get a leaf of CATNIP. Walk to the north and give the catnip to the cat in the tree hut. She’ll follow you. Walk to the right twice and the Alf-vis impersonator will chase the cat. Walk into the cave.
Meet Miss Piggy and give her the super mint. It will attract Pong and he’ll leave his PING PONG BALL. Pick it up and walk to the south. In front of the cave walk to the right and give the fries to the obese blue monster. It will attract the fry goons and reveal a hole in the pile. Use the hole to find musicians inside. Talk to the girl on the drums to learn that coordinates are written on the blanket she’s sitting on. Take the BLANKET. Exit the cave and outside give the laser sword to the punchy clown. It will keep the ninja busy for a while.
Walk to the left and use the Freak Zone poster on the garbage can to find that the monster inside only can give you his UNDERSHIRT. Walk to the left and see how the tram got dereailed. Pick up the TRAM and go to the left once more. Use the hut to enter and take the ACCESS CARD. Leave the hut. Walk to the right twice then south to reach the ship again. Walk under it to enter.
Push the ‘SYSTEMS’ button on the console. The light next to it will start to blink. Then push the ‘LAUNCH’ button and you’re in space. Enter the signs you can read on the blanket into the computer and push the ‘GO’ button next to the display. Once you’ve arrived at the new planet, use the ‘LAND’ button to visit the planet.
Walk to the south, then to the right. Use the ping pong ball on the path to the right of the column with the green top. This will make sure you get rid of the satelite dish. Walk to the left twice to reach a fresh pool. Take the blue pill yourself so you can see the secret entrance into the cave. Walk into the cave to the right. Use the lab coat on the wall to change clothes and use the access card on the monitor on the left of the door. Then walk through the corridor.
Use the door to open it and let the guard think that you’re the doc. Since the satelite is out, he couldn’t get your transponder signal. Use the tram on the yellow & brown rails at the bottom to drive to the next bay. Use door B102 and walk to the left past the conveyor belt. Go to the south at the two tanks. Use the robot in the right corner to see it’s been used as trashcan. Walk north again to leave the lab and walk north once more into B101. Walk to the right and talk to the janitor to let him clean the mess in B104.Walk to the left and south to return to the lab.
On the left is a cyborg next to the big tank. Take his head and go south into the lab. Put the head on the scanner on the left. On the left side in the back is the monitor for the refrigeration vault. Use it to find your hands are not working. Give the screwdriver to the cleaner and he’ll give you a hand. Use the scanner on the right, the empty one and the SOURCE DNA will pop up from the middle.
Walk to the north to leave the lab, to the right and past the conveyor belt back to the track. You’ll get some information from the lab assistant and she’ll tell you to visit the Clone Lord at the mother station. Use the tram on the track to go to the main entrance and use the door and walk through it. When you’re through the gate use your own clothes to change into them and walk south to leave the plant. Walk to the right outside the cave and on the cross roads go north to reach the ship again. Walk under it to enter.
Push the ‘SYSTEMS’ button on the console. The light next to it will start to blink. Then push the ‘LAUNCH’ button and you’re in space. Enter the signs you wrote down when you first entered the ship into the computer and push the ‘GO’ button next to the display. Once you’ve arrived at the new planet, use the ‘LAND’ button to visit home base.
When in front of the wash rooms, decide to visit Clone Lord. After hsi warm up he has to prepare mentally. When he does, use the undershirt on him to let the moths fly at him. He’ll puncture one of the barrels, flood the room and starts hyperventilating. When he does, use the source dna on the flooded floor.
Game source: A copy of the game was found here on the internet.