Playing as Richard
The android won’t let you in. Walk over to the container in the back and look at the full barrels. There’s something gleaming between them. Use the glove from your inventory and use it on the barrels to get a metal ROD. Walk into the alley next to the container and look at the full garbage can in the middle. When you look you don’t find much but when you use the can you’ll take the PEBBLE out.
Walk back to the container, then south to the gate. Walk over to the damaged tram on the right and use the box next to the tram to find a roll of TAPE. Walk south from the tram to the station.
When there’s no train in the station use the yellow terminal at the bottom. When you look at the display it says out of order. There’s a panel pretty loose. In your inventory use the tape on the bar to get a better grip and use the bar on the panel of the terminal to pry it open. Use the bar again on the chemicals you find inside.
Leave the detail and depart from the hall on the right. Walk north to the gate, then to the containers. From there into the alley. Use the rod with chemical on the flame on the left and you’ll have a hot rod with green stuff on it. Use the rod on your travel pass to charge it again.
Walk back to the container, then south to the gate and back to the tram. From there south to the station. Once a train arrives, board the train.
After Andy’s left, look at his bed and take the REMOTE from it. Leave the detail and look at the case on the other side. Take the KNIFE from the case and the PLIERS from the box next to it. Close the case again.
Leave on the right and enter the bar. Talk to Tom behind the bar about the business and the resistance. Then leave him and talk to the drunk sitting at the bar. Ask about his family and the money and he’ll tell you about the resistance. He can help you if you do him a favor. Agree and he’ll tell you about the battery.
In your inventory use the knife with the remote to pry the BATTERIES out. Give the batteries to the drunk. They are not the right ones but he’ll keep them anyway. Leave the bar and walk to the right to the train station. On the map select Gate G-14 and leave the hall on the right.
Walk to the gate and look at the gate to find Andy. Talk to him and ask for a battery. If you’ll tell him you haven’t snooped around yet, you’re allowed to search his belongings.
Leave the gate and walk south to return to the station. Board a train and go to your apartment.
Go inside and look at Andy’s bed. Look at the drawer and use it to find a digital WATCH. In your inventory use the knife on the watch to pry the BATTERY out and leave the bed and the apartment. Enter the bar and give the battery to the drunk.
The man will give you instructions so leave the bar and enter the street behind the house on the far left. Walk north closer to the warehouse and then enter the warehouse. You’ll be greeted by NoName who will give you further instructions.
Walk south back to the street and south again to the bar. Then south to the station and select Professor’s Apartment.
Climb down from the platform and walk into the house on the right. Use the bell next to the door and once the door is answered you’re not really greeted friendly. You’re not getting any further so leave north and north back to the station. Look at the map on the wall and select Richard’s Apartment.
Walk left into the street behind the house and north closer to the warehouse. Enter the warehouse and talk to NoName. Tell him that you’ll make him believe you by finding proof and investigating yourself. Once outside again, walk south twice to the bar and south again to the station. Visit the Professor’s Apartment again.
Enter the house on the right and you’ll talk to the police woman. She’ll let you in the apartment if you find a lead first for another case she was working on. Walk north into the station and look at the map on the wall to select the Supermarket.
Talk to the homeless man to learn more about him and Tinbox. After the conversation, give the pebble from your inventory to the man and in return he’ll give you a can of rotting PLUMS. Look at the mess underneath the large sign and use the mess to find a CORK in it. Go On to the left and have a closer look at the shelters. There’s a girl on the bench. Look at her and talk to her but she doesn’t respond. Take the DIARY from her and look at the diary in your inventory to find it locked and you don’t want to break the lock.
Walk south back to the street and use the stairs on the right to return to the homeless man in the shopping center. Enter the railway and go to Richard’s Apartment.
Enter the bar and talk to Tom behind the bar about the diary. He can help you but he needs a hairpin. In your inventory use the pliers on the keys to take the spare KEY RING off. The use the pliers on the empty key ring to bend it into a HAIR PIN.
Give the hairpin to Tom and he’ll open the diary for you. Read the diary in your inventory and leave the bar. Go south to the train station and travel back to the Supermarket.
Go on left and look closer at the shelters. Talk to the girl and tell her about the diary. Tell her she can’t have it back yet but needs to wait here for the inspector. Walk south to leave the shelters and to the right to return to the supermarket. Then north to the train station.
Travel to the Professor’s apartment and climb down the platform. Walk into the building on the right and you’ll tell the inspector about the girl and the diary. She’ll now clear the building. Outside walk north to the station and then climb down the platform again. Use the house on the right to enter the building which is now empty. Use the door on the left to enter the Professor’s apartment.
Look at the photo left of the TV to see it’s a Nobel Prize from 2013. Look closer at the fridge on the other side of the TV and use the freezer compartment to find a safe inside. It needs a combination which you don’t have. Leave it for now. Look at the picture of the cat on the wall. You’ve seen that cat. Leave the apartment for now and walk north to outside where the cat is sitting. Look at the cat and pet the cat to see the name on the tag: Performium
Go back into the building and into the apartment. Walk left into the other room and use the red switch next to the black board. Then look closer at the black board and use the handle at the bottom to pull out another section which has a code written on it: 113PRF. In your inventory look at the personal notes and in the database read all about performium. This will lead you to the combination.
Leave the board and go back into the living room. Look closer at the fridge to expose the safe. Enter the code 1132013 and the safe will open. Take the THEOLEX CARD from the safe, the documents are not important. Leave the safe and leave the apartment. Opposite the apartment is a poster on the wall. Have a closer look at the picture and look at the gear in the center. Try to straighten it and you’ll rip it from the wall discovering a camera behind it.
Use the camera to get the TVD DISC from it. The murder should be on there. Use the disc with your pda to see the contents on there. NoName should know this! Walk north back to the street and north again to the station. Use the map to travel to Richard’s Apartment.
Walk north to the street behind the apartment and north twice to enter the warehouse. NoName will give you a PERSONAL CARD and an EMP GUN which will paralyze androids. Now you need to get the plans from the company. Once outside go south twice to the bar and south again to the station. Go to Gate G-14.
Walk to the right to leave the station and walk north to the gate and north again to the Industrial District.
Have a closer look at the work assignment office and talk to the civil servant behind the screen. Ask for an assignment and then tell him you were fired from Theolex. Look at the calling card on the desk next to the screen and learn the name of the employee. Look at the large screens overhead to learn more names of people being fired. Talk to the officer again and ask about Theolex. Tell him you were falsely accused. Tell him you would do anything to get into Endora.
Leave the office for now to not to attract attention. Walk to the right to the street and go to the back entrance. Look at the retina scanner and the card slots underneath. Leave the scanner and look at the discarded glass at the bottom. Use it to get the LABORATORY BOTTLE and a COOLING COIL as well.
Go north back to the gate and left back to the slums. Walk to the right to the tram and south to the station. As soon as there’s a train board it and travel to Richard’s Apartment.
Enter the bar and talk to Tom. Tell him about the retina scanner. He’ll tell you about the eye and the distiller in the back. Funny you have all these items….
Look around and take the CROWBAR from the floor. Look at the distiller and then use one of the items from your inventory needed for the distiller with it to repair it. Once you’ve got an empty JAR, use it with the distiller and use the distiller to fill the jar. Once done, use the distiller to get the jar filled with ETHANOL. Leave the room, leave the bar and go back inside to talk to Tom again. (He wouldn’t talk unless I left the bar first). He’ll tell you about the hospital.
Leave the bar and walk south to the train station and travel to the Hospital.
Enter the hospital down the stairs and look at the information signs next to the desk. Talk to the android behind the desk to figure out where the morgue is. After the conversation walk to the left to the morgue. Use the elevator in the back to go to the basement and find the pathologist there. Talk to him and ask if he has enough clients. You now know that the android behind the desk decides the working hours. Tell him you need to be alone for a moment and answer him it’s for Endora. He’ll then give you half an hour to do your thing.
You need to find the Professor but where is he? Look at the bodies at the wall. At the bottom row you can find a remote. Look at it to realize you’ll need to find out where the professor is first. Use the elevator again and walk south to the reception area. Look at the terminal on the left but there’s no information in it. Talk to the android and ask about the pathologist. Ask about the terminal and then about the professor. She checks the information but is not giving it to you. Offer to relieve her so she can recharge. As soon as she’s out of sight, use the monitor on the desk to see for yourself.
Walk to the left to the morgue and use the elevator to go downstairs. In the morgue use the remote to enter the code you saw on the monitor followed by ENTER. A box will appear from the wall. Take a SCALPEL from the worktop on the left and use it on the doctor to get his EYE. Use the elevator to leave. In the corridor walk south to the reception and to the right to go outside. Leave on the left under the footbridge and select Gate G-14 on the map to travel there.
Go to the gate, then to the Industrial District and further to the street on the right to return to the back entrance of Theolex. Look at the terminal and insert your Theolex Card. You’re now asked for a rotating passcode. Use your PDA and look at the database. There’s now an entry for Theolex Security. Read how the security works. Look at your notes and find that you need a 4 digit passcode combined with the daily code on the terminal. The only 4 coded password we know for the professor is 2013 so enter x2x0x1x3x where you replace x for the daily code.
Once you’ve pressed enter use the jar with eye on the retina scanner and you should be good to go. Inside the building you see lots of computers. But when you look at them you notice they’re not working. Use the fuse box at the end of the counter to notice that there’s a fuse missing. You need to find a replacement.
Leave again on the right and walk north back to the gate and to the left back to the slums. Walk right to the tram and south to the station. Once a train arrives, board it and travel to the Supermarket.
Talk to the homeless guy and ask him for a fuse. He might have one if you can get him an oil cartridge for Tinbox. Every droid should have one.
Go back to the train and travel to Richard’s Apartment. Walk to the left to the street behind the house and use the broken android on the left to get his OIL CARTRIDGE. Walk south to the bar and to the right to return to the station. Travel back to the Supermarket and give the cartridge to the homeless guy. In return you’ll get a FUSE.
Use the station to travel back to Gate G-14 and leave the station on the right. Walk north to the gate and enter the Industrial District. Walk to the street on the right and enter Theolex at the back door. Use the fuse from your inventory on the fuse box and the computers should be functioning. Take a closer look at the one that was left running. You’re asked for a username and password. The user is petrenko, the password is 2013. Then click the sign in button.
You’re now able to search the database. Search for family name ‘pitra’ (from the card you saw at the desk) and use the text on the screen to realize he has a ‘record’. Click the erase button to delete his details. He’s now ‘clean’ again.
Leave the computer and leave the building. Walk north back to the gate and look at the Assignment Office again. Talk to the civil servant behind the counter and tell him his son’s name is cleared. Blackmail him into getting you into Endora.
Have a look at everything. Use the table to see the wrong plans but you can take the PINS from it. Look at the shelf in the corner and then look at the drawer. It has a special lock on it. Use the pins from your inventory on the lock and now you need to insert right number of pins at the right location. It’s just try and error. Number the positions 1 to 6 starting at the top, going clockwise. The first rotation is 1, 3 and 4. Remove the pins and insert at 3 and 5 (starting 1 at the top again). Remove the pins again and the last rotation is 2, 4 and 6. The drawer is now open. Use the drawer to take the DOCUMENTS out and leave the office.
Once you leave the office, you’ll get spotted by droids, save by the murderer, talk to NoName and told off by Tom. Nevertheless, you need to do some more digging but that’s for another day.
Enter the apartment next to the bar to find a note on the floor. It tells you to go to the Professor’s Apartment straight away.
Leave the apartment and walk south to the station. Travel to the Professor’s Apartment.
When you walk down the stairs from the station to the apartment you’re greeted by Andrea. At her apartment you can ask her anything you’d like to know. When you’re satisfied, leave the apartment and outside walk to the riverbank, then left to the station.
Select Richard’s apartment and enter the apartment next to the bar. You will get some much needed sleep.
After NoName has given you your next assignment, you’ll arrive at the building site. You need to get past that security guard first. Walk to the right closer to the building and go down the stairs. The door is locked but if you use the pile of debris next to it, you’ll find a KEY. Use the key on the door and it’ll fit but the door won’t open. Try the door again and the key will break.
Walk up the stairs and use the shrubbery in the corner to take a TWIG from it. Go down the stairs again and use the twig on the door to clear the lock. Use the pliers from your inventory to turn the key and get inside. Climb the wall north to get to the other building site.
Behind the container look at the window to realize you can’t get in this way: the window is stuck. Walk to the right around the container to the front. There’s two droids there, you can’t take them out both at the same time. You need to come up with a trick. Walk back to behind the container and then go back inside the house. Use the door to get back to the front. Walk left back to the gate and look at the police car. Use the car to realize you can’t steal it but you remember how to set off the alarm.
Use your EMP-gun on the car and it will attract two droids leaving one behind. Hiding in the building use the wall to climb out the other side and walk around the container to the front. Use the EMP-gun on the remaining droid and you can get into the container. In the corner there’s a cabinet with files. Look at them to find the Endora ones and use the cabinet to take the DOCUMENTS. Now you need to get out.
When you use the door you’ll notice that the droids have returned so you can get out this way. Look at the windows and find that the one on the right might open. Look at it again to see how it might open. Use the pliers from your inventory on the window to open it and leave this way.
Go back to the back of the house and you’ll end up in the street next to Andrea’s hideout. Walk to the right closer to the house and go inside. You’ll talk to Andrea and she’ll send you off to Kolin for your next assignment.
Use the bell next to the gate and once answered tell them you’re the janitor. When asked for an employee number you don’t have one. Look at the door and notice the key is in the lock on the other side. Look at the pile of junk left of the gate and you’ll find a metal PLATE in it. Use it on the gate to slide it under and look at the pile on the right of the gate to find a metal ROD. Use that on the gate to push the key out. You fail at first but try again and you’ll find your magic touch…
Next to the open gate is an EMPLOYEE CARD. Pick it up and realize there’s a picture on it and a number. Look at the card in your inventory. Use your knife on the picture to remove it and use the knife on the number to change it.
Enter the building and talk to security. Ask him what things they do here and then pretend to be on a job. You’ll make a deal with the guard and therefore need to get a security camera from the 7th floor first. Use the elevator and try to push the 7. It doesn’t work. Leave the elevator and talk to the civil servant. Ask him about the lift and he’ll activate it for you.
Enter the elevator again and push ‘7’. This time it works but once you get there you’re not allowed in and return back down without the camera. Talk to the civil servant once more and tell him about the problem. He’ll suggest you’ll go to the 8th floor to trigger an alarm so the androids are called away. But you need to do all the work yourself.
Enter the elevator once more, press ‘8’ this time. On the 8th floor you’ll have a control panel on your right and when you look closer you’ll see that the middle one controls the alarm. Look at the switches and try to switch them. You need a screwdriver for that. Leave the floor and walk to the back to return downstairs at the lobby. Talk to the civil servant and ask for tools. The servant has a SCREWDRIVER you can use. Use the elevator again and return to the 8th floor. Look at the panel again and use the screwdriver on the left panel twice to remove both screws. Now that the panel is open, you can flip the switch of the 7th floor to set the alarm there.
Walk to the back to return to the lobby and the servant will notify you that the 7th floor is accessible. Use the elevator and go to the 7th floor. The bottom shelf on the left contains a box. Look at it to see the contents, then use it to take the CAMERA out. Use the elevator to return to the lobby and walk out the front door. You’ll replace the camera at the front door and go back inside again.
Talk to the servant and you’ll get the REMOTE KEY. Enter the elevator again and use the remote key on the cover at the bottom. The cover will unlock and you can press ’15’ to go to the top floor. On the table on the left you can find a TVD DISC. On the right there’s a stack of RADIUM. Now that you’ve got your evidence, use the elevator to return to the ground floor. The servant will halt you but that can easily be dealt with. You’ll end up at Andrea’s place.
She’ll give you your next assignment and a CROWBAR (in case you didn’t pick it up in the back room of the bar). Leave the room and outside go left to the riverbank, then left again to the station. Travel to Richard’s Apartment.
Go to the street behind the house. Walk closer to the warehouse to find a closed gate. You can’t get in this way. On your right there’s a large drain cover. It’s locked as well but with your crowbar you can enter the sewers. Down below it’s pitch dark. There are switches but they don’t work. If you look at them, you’ll see some instructions, if you use the switches again, you’ll take the INSTRUCTIONS. Use exit 12A to get back up again and look at the instructions in your inventory. As soon as you understand how a switch works, climb down the sewer again and use the switches to get some light.
Use exit 13A on the right to enter the warehouse and walk to the right further into the warehouse. You’re on familiar territory now. Go up the stairs on the left to NoName’s office and have a closer look at the cabinet on the right. The door is locked but with the crowbar on the lock you can gain entry and take the DOCUMENTS from the top shelf. It even has a TVD disc with it. Leave the cabinet and leave the office.
Walk to the back of the warehouse and use the sewers to go underground. Use exit 12A to leave the warehouse and south back to the street. Then south again back to the bar and south once more to the station. Travel to the Squat Area.
Walk closer to the house on the right and enter the house. You’ll talk to Andrea and she’ll send you home to get some sleep.
Talk to Peter but he won’t listen when he’s frightened. Take the TEDDY BEAR from the bed and give it to Peter. Now Peter wants his socks. There’s a SOCK on the desk next to the bed and when you look at the bed you can see that Peter has thrown it pretty far under the bed. Use the desk on the left to get the RULER from it and use the ruler on the bed to get the second SOCK. Give them to Peter.
Your mum will enter and tell you to go to Uncle Tom. She’ll take Peter. Once she’s left, look at the balcony door and try to use it. It’s missing a handle. On the door on the other side there is a HANDLE so take it and use it on the balcony door to escape. But you have to be quick!
There’s a cleaning robot on the left. Have a closer look at it to find the TVD Disc in it. To reprogram it, you need to unlock the robot. The lock keys go in a pattern and you can see in the display if you’ve got the right pattern. If not, it’ll reset. Start with button 2. That will give you the first bar. Then press button 3 which will stay pressed until you press button 2 again and it’ll give you the second bar. Now for the thirs press the three again followed by button 1. This will unlock the droid. Take the TVD DISC from the droid and use the disc in your PDA.
Run the program and change the setting to Automatic Detection. Then Apply and close your PDA. Put the disc back in the droid and leave the detail. Walk to the tree next to the droid and take some GRASS from the base. Put the grass on the crossing and the droid will start cleaning. The guard will see what’s going on so this is your chance.
Inside walk forward to the plane memorial and find a PIPE in front of it. Walk back to the center of the hall and go right to the hallway and enter the office at the bottom right. Take a closer look at the workstation and from there take a look at the monitor. You need a username and password. Leave the monitor and take a look at the lid of the lunchbox. It says it’s Martin’s. Take the PILLS from the desk and leave the workstation.
Leave the office and enter the toilet next to the office. Talk to the man on the toilet and ask if everything is ok. Talk again and he’ll tell you about his stomach and his pills. Give him the pills and walk to the side of the stall so he can’t see you when he comes out. When he’s at the sink, use the pipe to hit him on the head. Once he’s down, search him to get a KEY and a FLIGHT PASS. Leave the toilet and walk back to the center of the hall and walk to the left.
Enter the changing room and take a closer look at the lockers. You’ve found Kuruc’s so use the key on the lock to open the locker. Look at the inside of the door to read a code. Remember it, it’s random so no fixed answer. Leave the locker and leave the changing room, then walk back to the center of the hall. Walk to the right and enter the office.
Use the monitor again and use the username ‘kuruc’ and the password you found on the door. Enter i lower case (although on the door were capitals). You’ll put yourself on the passenger list and return to Andrea but she’s not happy so she’ll send you back to the airport.
Walk to the right of the building to go to the airport. Look at the poster on the left. Oops. Remove the poster and take the PIN out. Walk into the building and take a closer look at the door further down the hall. Use the door to enter the warehouse. You’re now in the dark. You can use the switch next to the stairs but it won’t work. Use the lamp above the switch to create light….temporarily. At least you got a glimpse of the box. Use the box to tear a piece off and use the cardboard on the light bulb to fix it in place. Now you can see.
Take a closer look at the door on the left and the padlock on it. Use the padlock twice to see the code scratched at the bottom. Return to the lock and try to enter the code. There will be a number stuck but if you use the pin on the stuck number to get it going until you have entered the right code and unlocked the door.
Enter the basement and use the switches next to the door to turn on the light. Look closer at the printer on the left. It can print your passes. But it’s switched off. Leave the printer and use the socket next to the door to insert the plug and power up the printer.
Look at the printer again. It says ‘No Paper’. Look at the paper slot. Leave the printer and look at the broken one on the floor. Use it to take its PAPER TRAY and use it on the other printer. Now you need a data source. Leave the printer and leave the basement. Walk up the stairs to the hall and exit on the left. Walk south to go outside and walk south again to outside the main hall. Walk over to the cleaning bot on the left. Use it to take the TVD DISC out. Walk to the right to the airport and enter the building on the left.
Use the door halfway and enter the warehouse. Use the door on the left to enter the basement. Look closer at the printer. In your inventory use the TVD Disc with your PDA and erase the disk. Then you can copy the files to the disc and then leave your PDA. Use the disc with the slot under the display and then push the button to the right of it.
You’ll take the AIRPORT CARDS from the printer. Take the TVD DISC from the slot as well and leave the printer and the basement. You’ll go to Andrea and then to sleep. In your dream you’ll realize something. The next morning you receive a message that you need to distract NoName and not enter the airport as long as he’s there.
You’ll travel to the airport automatically. Walk to the right to the airport and enter the building on the left. Use your airport card on the door on the left to enter the office. On the shelf next to the monitor you can find an ENVELOPE. Leave the office and walk further down the corridor and use the door to the warehouse. Use the door left to enter the basement and go over to the printer.
Put the TVD Disc in the slot and push the print button again. Then you can take the extra AIRPORT CARD and take the TVD DISC from the slot. Leave the printer, leave the basement and leave the warehouse. Walk to the exit and use the airport card on the door to enter the office. In your inventory put one of the airport cards in the envelope.
[Note: Save your game at this point. You have to make a decision shortly that influences how the game continues. This way you can restore at this point and decide otherwise.]
Use the telephone and talk to it. Ask for delivery service. Your distraction works as planned but goes wrong in the end.
Andrea expects Richard but Andy show up. He explains what happened and how he can help. Now there’s an important decision to make. You either believe him (and play as Andy) or not (and play as Andrea).
Playing as Andy
When Andrea has left, talk to the taxi driver and ask him for the Sunset Hotel. Walk to the police station on the right and enter the station. Richard is here but you can’t talk to him. Talk to the police officer who will tell you that you need a official form signed by the Chief Inspector if you want to transfer the prisoner.
Use the public terminal in the center and search for people. You’ll find information about the Chief of Police. Use the information to send an email on the same terminal. In seconds you’ll get a TVD DISC with the form to fill out. Use the terminal again and insert the disc into the slot.
You need an Airport Police ID but you don’t have one. Try to enter anything and you’ll see a phone number. Leave the terminal and leave the station. Walk to the right back to the taxi driver and take a closer look at the phone. Look at the card slot at the bottom. You don’t have a card. Look at the coin slot next to it. You don’t have coins. Leave the phone and talk to the taxi driver.
The driver can give you some coins but he wants some ‘fun’ in return. Walk to the left and travel to Hotel Sunset.
Enter the hotel and talk to Andrea. Tell her about the taxi driver and the gift you need. She’ll give you a box of CIGARS. Leave the hotel and walk to the left to see the map. Travel back to the airport.
Give the cigars to the taxi driver and in return he’ll give you a COIN. Use the phone again and use the coin on the slot on the right. Dial the hotline (11538B64) and hear what the clearance number will be. If you dial the wrong number you can ask the taxi driver for another coin. Leave the phone and walk to the right to the police station. Enter the station, use the public terminal and insert the TVD Disc in the slot. On the form, click the empty slot and Richard will be freed.
Playing as Andrea
Talk to the taxi driver and ask him directions to Sunset Hotel. Look at and use the shrubs under the palm tree to find a CLOTH. Walk further to the right to the police station and go inside. You can’t talk to the prisoner and the officer isn’t helpful either. Leave the station and walk to the right back to the taxi driver.
Talk to him again and show him the cigars. Then you’ll ask where the factory is. You’ll get directions. Leave on the left and select the cigar factory on the map.
Walk south to go to the Commander and tell him about Richard. He’ll give you a TVD DISC and instructions what to do with it. Leave on the left and walk north to leave the building. On the map select the airport.
Talk to the taxi driver and tell him you need his car. He’ll bring it to where you want it. Walk to the right and wait for your taxi to show up…. he doesn’t. Walk back to the airport on the right and talk to the taxi driver again. He changed his mind. Walk to the left and return to the cigar factory.
Walk south to go to the commander and talk to him about the taxi. The commander wants to know the license number of the taxi so he can be deactivated and blackmailed that way. Leave on the left and exit the building north. Go back to the airport.
Look closer at the taxi and its license plate. You can barely read it so leave the detail and use the cloth on the plate to clean it. But the cloth is too dry. Leave on the left and on the map select Hotel Sunset.
Outside the hotel are waterworks. Look at them to find the fountain and use the cloth on the fountain to wet it and then leave on the left to return to the airport.
Use the cloth on the license plate to clean it. Use the plate to have a good look at the number (click on it). Leave the plate and leave the airport on the left to return to the cigar factory.
Walk south to talk to the commander again and tell him the plate number. He’ll deactivate the taxi. Leave on the left and walk north to leave the building. Return to the airport.
The taxi driver is not happy but you can help him if he helps you. He realizes there’s no alternative so you can use the car. Walk to the left and select the cigar factory on the map.
Walk south to talk to the commander again and tell him the plate number. He’ll activate the taxi again. Leave on the left and walk north to leave the building. Return to the airport. The taxi is gone and if you walk to the police station on the right, there it is! You’ll get the KEYS of the taxi. Enter the station and use the public terminal. Insert the TVD Disc in the slot and let the virus do its work.
Playing as Richard
Talk to the commander about all the security aspects of Endora. Then leave on the left and exit the building north. Select Pedro Perintez’ location on the map.
You’ll try to talk to Pedro but he’s not the cooperative type. Look at the fire pot and then leave on the right for now. On the map select Hotel Sunset.
Talk to Andy and he’ll leave angrily. Walk back to the left and select the cigar factory on the map.
Walk south to the commander and talk about Pedro. Andrea will send some information about him to your PDA. Open your PDA and have a look at the info. Leave on the left and walk north to leave the building. On the map return to Pedro Perintez.
Pedro is sitting outside. Talk to him. He still doesn’t want you there so leave again on the right. Select the cigar factory on the map.
Walk south to the commander and talk about Pedro’s brother. You’ll figure out where to get some more information and Andrea will upload it to your PDA again. Use the PDA to read the information. Talk to the commander again and then leave on the left and exit the building north. Select Pedro Perintez’ location on the map.
Talk to Pedro and tell him about his brother. Talk to him more and finally he’ll agree to cooperate. He’ll tell you about a possible way in and will take you there.
The gate hasn’t been opened for a while and when you look at the blocked opening next to it, there’s a lot of debris in front. Try to remove it to realize it’s too heavy. Talk to Pedro and ask him to help. Eventually you’ll reach the portal.
Once Pedro has left, look at the portal and use your EMP gun on the portal to try to switch it on but the gun isn’t strong enough. Leave on the left twice to return to the street and walk south twice to leave Endora, then walk to the right to see the map. Travel to the cigar factory.
Walk south and talk to the commander. Tell him about the new entrance and what you need for it. Andrea will modify your EMP gun. Leave on the left and walk north to leave the factory. On the map select the gate.
Walk left past the entrance and north closer to the gate. Enter through the opening on the right and go to the teleporter on the left. Use your gun again on the teleporter to charge it.
After you’ve been captured and you’re in the waiting room you need to find a way out before the commander comes in. Look at and use the modern art to get a WIRE from it. Pick up the PAPER WEIGHT from the desk opposite and leave the room through the door on the left.
Walk to the left and look at the window leading to the hallway. They are shut and can only be opened with the remote underneath but they are on the inside. Use the wire from your inventory on the remote of the window on the right but you can’t reach it with a straight wire. Use the wire on the paper weight to bend it and then use the bent wire on the remote again.
Now that you’re inside, take a closer look at the hologram on the left. Use it to learn all about the status of the warehouse and archive, access and security. Once you know enough, leave the hologram and use the emergency stairs on the right. Then select the warehouse.
Look at the equipment in the corner and use it to pick up a PFS. This might be your way to escape later on. Use the stairs to return to the hallway. Use the stairs again and this time select the archive. It might be that there are guards there and thus you can’t go but if you persist, at some point you should reach the archive.
As soon as you enter the room, they notice you’re on the move so you need to hurry. Take a closer look at the terminal on the right. Click the search engine on the screen and click the first keyword box. It’ll be ‘Prague’. Click on the second box and it’ll be ‘Radium’. The third box is up to you. It needs to be a name and not linked to Endora but having to do with Radium. You can only use ‘Petrenko’. Now click the search button and then the Show Results button to see an archive number. Click the ‘Demand’ button to retrieve this disk from the archive and pick up the TVD DISC from the archive. Now you need to leave.
Look at the glass pane on the left. It has a protective film on it. Look at the corners of the pane to find the weak spot. On the floor under the window on the left are some tools. Use them to pick up a WELDING MACHINE. Use it on all of the corners of the middle pane and then pick up the chair. Watch the story unfold.
Game source: A demo of the game was not found on the internet.