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The Infinity String – Walkthrough (Sektor 13/2007)

By Leon | August 28, 2008

Infinity String Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



When you’ve landed walk to the north towards the cave.

In front of it you can find some tents. In the snow you see a metal rod but it’s frozen. Enter the tent on the right and take the SCREWDRIVER from the table. Search the backpack standing against the wall to find a pack of BUBBLE GUM and device which appears to be a PULSE READER. The radio doesn’t work.

Walk to the left and go inside the other tent. Look at the shoes next to the bed. The boots have a nice pair of SHOE LACES you can take. On the bed you can find a BELT. Walk to the right to exit the tent and outside walk to the left.

Walk south into the cave and meet a scientist working. He asks you to repair the computer. When he leaves, follow him to the left. Enter the building and walk further to the left. Since you don’t have a card, you can’t use the door so walk further to the left.

Wilson is working on a device. Talk to him and he’ll ask you to help him restoring the power. Walk further to the left and you’ll help him with the door. Once he’s burned the card reader, walk back to the right and talk to Wilson again. Learn about the tents and the expedition in the hole. Eventually tell him you’ve got the pulse reader he’s looking for. You’ll get an ID CARD in return. Walk to the right again and use the key card on the door. You can now enter the lab.

The scientist will tell you all about the ships, the aliens and the discoveries so far. He’ll tell you about the DVD to gain access. When you tell him about the pulse reader, he rushes off to see Wilson. Pick up the CERAMIC PIECES from the floor. Use the switch on the wall left of the chair to see through the glass wall.

Walk to the right to leave the lab and outside go to the right twice to walk outside the structure. Walk to the south to go back to the generator. Take a close look at the generator and use your screwdriver on the warning plate to remove it and get 4 SCREWS.  The cooling pipes are visible now. Use the screwdriver on the cooling pipes to break them. Use the gum to create a piece of USED GUM. Use both ceramic parts of the pot together and then use the used gum to stick them together. Use the shoelaces on the pot to tie both parts. You now have an EMPTY POT to hold water.

Look at the right side of the generator and use the buttons to start it. Water will flow out of the pipes and in front of the generator. Use the buttons again to turn off the machine. Use the pot on the WATER to take it with you. Use the pot on the engine part of the generator and then turn on the generator by using the buttons again. The water will heat up. While it’s warming up, walk to the left, back into the building again.

Keep walking all the way to the left to the end where you find a hole in the ground (not the one with the tentacle growing out of the wall). Take the BROKEN PICK from the floor and walk back to the right to the generator.

Use the pack of hankies on the POT WITH WATER to protect yourself from the heat. Walk to the right twice and use the pot on the frozen metal rod in the snow. Once thawed, pick up the METAL ROD. You have to do this quickly otherwise the water is cooled down too much and you need to reheat the pot with water near the engine again.

Use the metal rod on the broken pick to remove the handle. Walk to the left into the building and south into the corridors. Walk to the left until you’re at the first hole in the floor and the tentacles. There’s also a crack in the floor. Use your gum again to create USED GUM and then use the used gum with the metal rod. Now use both on the crack in the floor to take the SECURITY CARD out. Walk further to the left and use the security card on the card reader next to the door. Enter the room.

Look around. Take the LENGTHENING PIECE from the network box. Note the DVD-player in the desk and the diploma on the wall. Take the DIPLOMA with you. On the left is a door. Use it to get to the other control room. Take the SAFETY INSTRUCTIONS from the wall and use the door on the right to return to the first control room. Walk to the right here to use the door and go to the corridor. Walk to the left until you reach the hole in the ground again. Use the lenghthening piece on the railing. Then climb the rope to see what lies beneath.

When you’ve found the bodies you’ll be sick. Search the one near the rope to find the DVD. Search the other body to establish the cause of death. Walk to the left and find an old and damaged pod. Looking inside you find bones…

Looking at the bones you found a NECKLACE. Walk back to the right to the rope and climb it. Walk further to the right until you find the scientist. Follow him to the lab and he’ll tell you  more. But a lot you already knew. He’ll give you a PULSE READER. You need it to find the power capsule.

Once the scientist has left, use the diploma on the printer to created a printed paper. Take the paper from the printer and there’s your PR MANUAL. Leave the lab on the right and walk to the left to go to the other lab. On the floor you’ll find an unknown person. Talk to the person and see how he changes into a skeleton.

Walk further to the left until you reach the other lab, use the security card on the reader next to the door and enter the lab. Put the DVD in the DVD-player and wait for something to overload. Once you’ve heard the explosion open the door on the left to go to the next room. The pipe from the steam chamber came off.Leave the room on the right again and walk to the right to leave the lab and return to the corridor.

Walk to the left and on the corner some cracks will turn up in the wall. Eventually they’ll become a passage. Go through the hole in the wall and look at the terminal in the control room. On top is a red light flashing. Use the terminal to shut it down. Walk to the left to exit the room and walk further left in the corridor. Another crack will show up in the wall. This time only an arm came out. Walk further to the left and take the LENGTHENING PIECE from the railing. Walk back to the right to the first lab on the left.

Use the security card on the card reader to enter the room and use the door on the left to go to the next room. There’s no more steam coming out of the pipe in the steam chamber so you can take the PIPE.

Use the door on the right to leave the room and then walk to the right to go back to the corridor. Walk to the right, past the skeleton and the generator until you’re in the opening of the cave. Use the PR manual to read it and then use the pulse reader to reveal a spot on the wall on the left. Use the red pipe on the pick head to repair it and then use the belt on the loosen pick to make it safer.

Use the pickaxe on the spot. You reveal some metal but can’t do much with it. Walk to the left until you see Wilson again working on a panel. Talk to him and ask him for help and you both return to the spot. Wilson has a cutter but needs power to operate it.

Walk to the south and use the lengthening piece on the generator. Then use the other end to take it to Wilson. Push the button on the generator to turn it on and walk back to the right to see how Wilson’s doing. He’s cutting.

While he’s busy, walk to the left back into the building to the panel where Wilson was working. Walk back to the right to where Wilson is cutting to find him gone. A lot of blood and an object in the wall. Take the object to find it’s a POWER MODULE for the necklace. Use the power module on the necklace and walk to the right to go outside again.There’s another skeleton. Use the necklace to reveal it’s power.

Take the red WIRE and leave the room on the south. You’re outside the ship in the jungle and will have a conversation with the person in your mind. Walk to the right and find a man sitting on the ground. Talk to the man and learn about what happened and where to find others. Use the hole on the left to see what’s down there.

Below you find another body. Search the body to find a BULLET. Walk to the right, across the plank and enter the door left of the guard. Standing behind the gate you can see a metal piece shining on the floor. Use the pulse reader on the METAL PIECE to pull it towards you. Leave the room and walk to the right, to the door right of the guard. Use the lamp next to the drain and then use the light head on the drain. The light will shine through the drain now. Walk to the left to leave the room. The guard will search you.

Walk to the left, over the plank and use the entrance next to it. You can see light shine through the shaft so this must be the other end. Near the water is a metal wreck. Search it to find a BATTERY. Go left to leave the oom and walk to the right, past the guard into the room again.

Use the light to put it in upright position again. In the box near the door you can find another METAL PIECE and a SMALL KEY. Since you’re not allowed to take anything with you, and you now know where the drain leads to, use the metal piece and the small key on the drain.  Look at the laptop and read that you need to supply power and an empty cartridge in order to load the program. Walk to the left to leave the room and outside go left again. The guard can’t find anything. Walk further to the left and use the entrance left of the plank.In the middle of the room is a hole in the ground. Use it to find the SMALL KEY and METAL PIECE again.Walk to the left to leave the room.

Walk further to the left and after the body climb the steps to climb out of the hole. Walk all the way to the left, past the ship, across the river until you find a statue on the other side of the river. Use the pickaxe on the head of the statue to reveal a lattice underneath. Use your watch on the vine on the floor and the use the vine on the lattice. The vine is now hanging down. Use the small key on the bars of the tunnel on the left to unlock it.  Then enter the tunnel. Walk to the right until you find the vine.

It’s a good thing you attached your watch to the vine because now you can use the pulse reader to pull the vine to you. You use the vine to swing accross the hole. Search the dead man to find a LIGHTER and a METAL PART. Use the pulse reader on the vine again to return to the other side of the hole and walk to the left to exit the tunnel again.

Walk to the right, cross the river and go back into the spaceship. On the floor is a loose plate that can be moved. Put the battery you’ve found on the circuit board to power up the computer. Use both small metal pipe like parts in your inventory with the other metal part to create a METAL KEY. Use this metal key on the key lock on the right of the door. Now that the door is open, the battery is empty.

Walk to the next room on the right. Here you’ll find antoher body. You’ll get the assignment to find two cartridges. Search the body and you’ll find a third METAL PIECE. Use it on the key you created earlier. On the wall are several plates. Remove the long one to find two CARTRIDGES behind it. Walk back to the left and leave the ship on the south.

Walk to the right and climb down the hole again. Downstairs walk to the left. Use the metal key on the lock at the right side of the door. Walk into the next room. Use the control console in front of the teleporter to start it up. Lights will go on in the back. Use the teleporter to be transported to the ship. You’ll get your next assignment.

Use the screwdriver on the panel next to the door to reveal the power console. Climb the box and use the screwdriver to smash the light above you. You can now reach the power supply. Use the wire from your inventory on the power supply and the console will be powered. Use the door to leave the room.

Walk to the right until you see a robot. Walk quickly back to the left and hide behind the boxes. When the robot is near, use the heavy object on top of the boxes to destroy the robot. Search the robot to find another BATTERY. Behind the boxes is a door. Use the pickaxe to open it and go through. Take a BLUE CRYSTAL from the floor and leave the room again.

Use the door to the right of the boxes and use the control console on the teleport again to turn it on. Use the teleport to return to the cave. Walk to the left to exit the room and the walk all the way to the right through the door on the right of the guard.

Use the battery on the Alien Programator and then add the blue cartridge to it. Use the laptop and wait until the program is loaded onto the cartridge. Then take the BLUE CARTRIDGE back from the programator. Also take the BATTERTY out again. Walk to the left to leave the room.

Walk all the way to the left and enter the room again. Use the control console to power up the teleporter and then use the teleporter to return to the ship. Use the door on the left and in the next room walk to the right. You can see two doors, one with a panel next to it. Use the screwdriver on the panel to open it. Then use the battery on the power console to activate the door. Open the door and enter the room.

The robot is standing on a big plate. In order to move the robot, use the blue cartridge on the robot control station. The robot will move to it’s new coordinates and you can move the plate it was standing on. Go down the shaft that is revealed.

You’ve found the virus. Use the red cartridge on the Shield Control Station. You can now destroy the ship. That is, if you want to because from here you have two possibilities: detroy the ship and necklace or use the ship and fullfill your task.

Use the ship and fullfill your task:

You’ll return to Antartica where it all started but now as a skeleton. Walk to the north to the cave and enter the construction. Walk to the left to begin remembering.

Destroy the ship and necklace:

The control station above the shaft has a STONE TABLET. Take it and enter the shaft again. Use the door on the right and walk to the left. Use the door to the right of the boxes to enter the teleport room again. Use the control console to power up the teleporter and then use the machine to leave the ship and go back to the cave. Walk to the left to leave the room. Walk to the right and go north before the steps leading to the hole.

You are on a platform with a rope ladder in front of you. Go downstairs at the end of the ladder. Walk towards the swamp and find the valve on the pipe near the swamp. Use the valve to discover the pipe is damaged. Use the valve again to shut it and use the metal plate on the pipe to cover the hole. Use the pickaxe on the metal plate to hold it against the pipe. Use the valve again and this time the water stays in the pipe.

Climb the ladder to go up and walk to the right. Use the steps to climb through the hole again. When you walk to the right you’ll notice the wounded man isn’t in front of the door anymore. On the right side of the door is a slot. Looking at it shows the same points as on the stone plate. Use the stone plate with the slot to open the door. Enter the room.

You’re on the other side of the room you saw earlier. Use the blue crystal on the hole in the wall on the left of the grating. Another entrance will be revealed. Go through the opening and walk all the way to the right until you meet the captain. He doesn’t want you to destroy the ship. So we must take care of him first.

Use the screwdriver on the bullet to get the GUN POWDER and the EMPTY BULLET CASE. Use the case on the metal rod and you have a BARREL. Use the gun powder on the barrel to load it. Use the screws on the barrel to create a FIREARM. Use the firearm on the captain to kill him and get his KEY CARD.

Walk to the left until you’re in the room with the army chest again. Use the key card on the chest to open it and take the CUTTING TORCH out. Walk to the right again to the room where you killed the captain and use the torch on the black cable below the fence. This will shut down the laser protection. Use the cannon control to destroy the ship.

Game source: A copy of the game was found here on the internet.

Topics: Walkthrough | 2 Comments »

2 Responses to “The Infinity String – Walkthrough (Sektor 13/2007)”

  1. znfx2 Says:
    December 22nd, 2008 at 5:44 pm

    Thank you for making the walkthrough for this game!

    I Have beaten the game before!

  2. Anaheim Flood damage Says:
    January 6th, 2011 at 10:18 am

    thanks for providing valuable info about the topic. I am a fan from your website. Keep up the nice job.

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