Note: This game will only work when the keyboard layout is set to German. If not, the SHIFT function will not work and items can’t be combined and thus the game not finished. To set your keyboard (temporarily) to German you can follow these instructions.
Standing in front of the house walk up the steps and use the door to enter the building.
Inside turn right and use the door on the left. Use the door to enter the room and look at the desk. On it is a can for pencils. Look at the can and find a key inside. Use the can to take the KEY with you. Leave the room, walk to the left and go up the stairs. Use the key on the second door from the left to unlock it. Use the door to open it and enter the room.
You can overhear the discussion between the nanny and the gardener. Use the pictures to talk to them and learn from the nanny that she needs music to sleep but can’t use the record. The gardener wants something to plant.
Leave the room and go down the stairs. Walk to the left and in the dining room go south. Then go left in the kitchen and you’ll find the storage room. From the full barrel you can take a POTATO. Walk to the right, back into the kitchen and take the SALT. Walk to the north. In the dining room go to the right and walk up the stairs.
Go to the second door from the left and take the WHISTLE from the chair. Give the potato to the gardener and you’ll get a WATERING CAN in return. You’ve learned about exchanging items now. Leave the room again and talk to the fisherman. He has two rods but no lure. Go down the stairs and walk to the left, then south into the kitchen. Use the watering can on the sink to fill it with water. Walk north and to the right and then go south to leave the house. On the right in front of the steps is some loose ground. Use the watering can on the ground and you can pick up the WORM. Also take the STONE that’s on the left. Use the front door again to enter the house and go up the stairs. Talk to the fisherman and ask if he would exchange one of his rods for the lure. Give the worm to the fisherman and you’ll get the FISHING ROD in return.
Go through the second door from the left and switch with the gardener.
Walk to the right and take the fern. Walk back to the left and switch back to Ben. Give the fishing rod to the gardener in exchange for the FERN. Switch to the gardener again and walk to the right again. Use the fishing rod on Malcolm to get rid of the sunshade. Use Malcolm to see if he answers but he’s still asleep. Walk back to the left and switch to Ben. Give the stone to the gardener and receive the fishing rod back. Switch back to the gardener, walk to the right and use the stone on Malcolm. That should wake him up. And it does. Walk back to the left and switch back to Ben.
Leave the room and use the third door from the left. Talk to Malcolm. Ask him about the machine that makes you sleep, the MP3-player. Then ask him if he wants to trade. He wants something for men… Use the cupboard in the room to find a HAMMER.
Leave the room and walk to the door on the right, the bathroom. Look in the cabinet and find some ASPRINE. Use the hammer on the concrete spot and take the PORN MAGAZINES. Leave the bathroom and go back to the third door from the left. Give the magazines to Malcolm and get the MP3-PLAYER from him.
Leave the room and go through the second door from the left. Give the MP3-player to the nanny and you’ll receive a RECORD. Leave the room and go down the stairs. Go to the right and use the first door from the left. Use the record with the record player and the sleeping beauty will wake up.
Use the picture to talk to the sleeping beauty and ask her if she knows the combination of the safe. She doesn’t but she remembers someone mentioning a curry recipe. Leave the room and walk to the left. From the dining room go south and in the kitchen use the door on the right. Look at the bookshelf. There are some cookbooks. One has a recipe for curry. Look at the numbers of ingredients. That’s the combination to the safe: 135427 Leave the room, go north and to the right and use the door on the left. Use the safe and enter the combination. Then you’re kidnapped.
Walk to the picture and talk to the boy. Switch and see he has a key. Switch back again, take the PLANK from the floor and give it to the boy in exchange for the KEY. Switch with the boy and walk to the right. Use the plank on the gap and walk further to the right. Take the pickaxe. Walk to the left and switch back to Ben.
Exchange the watering can with the PICKAXE. Walk to the right and use the pickaxe on the wall. Now there’s a big hole in it. Use the hole and climb the stairs. Up there you’ll find a lever but it’s rusted. Take the HOOK that’s on the floor. Go down the stairs and back into the cell. Use the hook on the cell door to take the lantern. It broke though. Pick up the LANTERN. A pool of oil stays behind.
Walk to the painting and swap the watering can with the lantern. Switch places with the boy and walk to the right. Use the lantern on the hook and walk further to the right to take the bible. Walk to the left again and switch back to Ben. Exchange the asprine for the BIBLE. Walk to the pool of oil and use the bible to fill some sheets with OIL. Use the hole in the wall again and climb the stairs. Use the oiled sheets on the lever and use the lever to go through the door. You are now inside a room. Take the PLANK from the floor and walk to the south to see you’re in the hallway upstairs. Go down the stairs and walk to the right. Use the second door from the left and use the key from the boy to unlock the door.
Use the door to enter the room and inside look at the mouse trap. Take the CHEESE from the trap and leave the room again. Walk all the way to the left and in the dining room go south. Use the watering can on the sink in the kitchen to get more WATER. Walk to the north, then to the right and go up the stairs. Use the first door on the left and walk behind the bookcase to enter the dungeon again. Go down the stairs and back into the cell. Go to the painting and exchange the asprine with the plank. Switch to the boy.
Walk to the right and use the plank on the second gap. Walk further look at the chest. Try to use it but it’s rusted. Walk backand take the mushrooms. Walk back to the left and switch back to Ben. Give the cheese in exchange for the MUSHROOMS. Switch back to the boy and walk to the right. Use the cheese on the mouse hole to lure the rat. With the rodent walk back to the left and switch to Ben again. Exchange the asprine for the RAT.
Look at the skeleton in the cell. Use the bones to find a DAGGER. Use the hole in the wall to leave the room and climb the stairs. Walk to the right to enter the room and leave it on the south. Go to the third door from the left. Use the big hook with the fishing rod (you need the SHIFT key here). Exchange the fishing rod with the water SPRAYER. Switch with Malcolm and walk to the left. Use the rod with the egg in the nest below and once you cought the egg, walk to the right. Switch back to Ben and trade the EGG with the dagger. Leave the room and go down the stairs.
Walk to the left and talk to the picture in the dining room. He only wants to talk to religious people. Give the bible to him and you’ll get a BAG in return. Talk some more to the picture and ask about the machine in the background. Walk to the south and in the kitchen go to the right. Talk to the picture there. But you have to cheer up the witch first. Give her a pet, the rat. In return you’ll get a piece of KEY.
Leave the room, walk to the north and go to the right. Climb the stairs and use the first door on the left. Go behind the cabinet to return to the dungeon, go down the stairs and back into the cell. Walk to the painting. Use the salt on the sprayer to create salt water and exchange the salty sprayer with the asprin. Switch to the boy and walk all the way to the right. Use the salty sprayer on the chest to get the gem out. Walk back to the left.
Switch back to Ben and exchange the watering can for the BLUE GEM. Use the hole in the wall to leave the cell and climb the stairs to the room. Leave the room on the south and talk to the painting of the fisherman. Ask him about the piece of the key and he’ll tell you about the gem. But he wants a nymf in return. Walk down the stairs and go left. Then south and to the right to visit the witch. Talk to her and ask about the nymf. She needs some ingredients for a recipe.
Use the bag with one of the ingredients (with the SHIFT) and the bag will be filled. Give the bag to the witch and receive a rat to hold on to. When she’s finished you get the WHISTLE back and give her the rat again. Leave the room, go north and right and climb the stairs. Give the whistle to the fisherman and you’ll get a PINK GEM in return.
Go down the stairs and to the right. Use the first door from the left and use the safe to see what’s inside: a YELLOW GEM and a piece of KEY. Leave the room and walk to the left, back to the dining room. Use one of the gems with the bag and give the bag to the monk. You’ll receive the bible at first but when the machine is working, you’ll get the third piece of the KEY. Use the pieces together to make one key.
Walk all the way to the right and use the key on the door on the right to unlock it. When you use the door you’re able to leave the house.
Game source: A copy of the game was found here on the internet.