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Knightsquire – Walkthrough (Buloght/2006)

By Leon | October 4, 2008

Knightsquire Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You must get out while the door is closed.

Knight:

Take the LANCE from the wall and use it on the squire sleeping on top of the cupboard. Take the BLANKET from the bed.

Squire:

Use the sword on the candlebra to get the CHANDELIER down. Give your sword to the knight.

Knight:

Use the sword on the chest to open it and take the DAGGER out. Use the dagger on the window to remove the bars and use the chandelier on the window to throw it on the roof. Give the blanket and the sword to the squire.

Squire:

Use the rope outside the window to climb on the roof. Use the sword on the flag to reach the next roof. Use the blanket to extend the flag and once attached to the flag, use the blanket to reach the tower. Use the ladder to climb down and on the ground use the stairs to the room to climb up again.

Look at the door to find it locked from the outside and the key is hidden. Look at the suit of armor. The gauntlet is loose. Use the suit to get the KEY.  Use the key on the door and your master is free. Use the stairs on the right to go downstairs.

Knight:

Use the door to step outside and use the stairs on the right to go downstairs. Walk to the left to see the king. He’ll send you on a quest. Walk back to the right and see the front gate is down. Use the stairs to the library to climb up to the library and use the green, yellow and grey book in the right order to open the gate: green, yellow, grey.

Use the stairs again to go down and walk through the main gate. You’re on your way to the princess.

First you have to get rid of the ogre. Use your sword on the LEAF on the tree and put the leaf on the gap in the ground.

Squire:

Pick up the small rock on the ground and give the rock to the knight. Go into the cave and near the ogre you can find a piece of MEAT. Take the meat downstairs and put the meat on the gap as well.

Knight:

Use the stone on the nest in the tree. This will drop the feather.

Squire:

Pick up the FEATHER and walk into the cave. Use the feather on the ogre and hide. The ogre will get up and fall into the gap. Now you can save the princess.

Walk into the opening of the tower. Take the BOW AND ARROW and the ROPE. Use the candle to find out it’s a lever.Use the candle on the other side to figure out how it works.

Knight:

Walk into the tower and talk to the squire. He figured out what has to happen and when you both pull the candles the floor will open.

Squire:

Take the BOW STRING from underneath the floor. Use the bow string on  the bow to repair the bow. Use the rope on the bow. Give the rope and bow to the knight.

Knight:

Walk outside the tower and use the bow on the window.

Squire:

Use the window to climb inside the tower. Take a CUSHION from the bed and use it on the hole in the floor to make a soft landing. Use the hole to leave the tower. The princess is safe!

Game source: A copy of the game was found here on the internet.

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