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You want to get home as soon as possible.

Walk to the right. You’ll find something like a smithy. Walk inside and take the SHOVEL, the PLIERS and the HAMMER from the wall. Use the pliers to take a BURNING COAL from the fire. Walk back to the left and follow the path to the north. There’s a stall. Talk to Fat Willy to learn about the pulley rides. You need some coins to go there and you can’t return.

Walk to the right and follow the path to the left. Next to the path is the deepest hole according to the sign. Talk to the hole to find out you need more coins. Follow the path to the south and at the intersection turn left. When you’re at the frozen lake, follow the path north and to the right. You’ll see the biggest tree that has been cut and there’s a SAW next to it. Pick it up and walk to the left to return to the lake.

A bit left of the hump of snow near the edge of the lake is a frozen object hidden in the ice. Use the saw on the hidden object to make a hole in the ice. Pick up the ICE BLOCK that’s on the ice and in your inventory use the burning coal with the block of ice to melt it. Inside were a bunch of SILVER COINS.

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Walk to the right at the bottom of the screen and at the intersection go to the north. You’re at the big hole but the coins won’t be useful because they’re not gold. Follow the path north and then to the right. Walk inside the old house again. Use the plier in your inventory with the coins and use the plier with the fire inside the house. You now have a GOLDEN COIN. Walk to the left twice and use the golden coin with the deep hole. You can now talk to the hole.

Learn all about how to get back to earth, Stunky, looncalsoon and Fat Willy. You have some work to do. Walk to the south. At the intersection go to the left and you’ll be at the lake. Follow the path north and keep to your left at the fork in the road. You’ll reach the trailer of a milairy guy. Talk to the man and learn more about the troll. It has a rare handgrenade of the general. You can make a deal with him.

Walk to the right, the lower right at the lake and right again at the intersection to reach the trolls house. Push the button next to the front door and listen to the snoring of the troll. When you listen long enough you will hear the whereabouts of the grenade. Walk to the right to reach the graveyard. Read the gravestones to find the right one. Use the shovel on the grave on the lower right, Mr. Egg’s, to dig up the GRENADE.

Walk to the left three times and at the lake walk to the north, keeping to the left at the fork in the road. When you reach the militairy guy, give the grenade to him. In return you’ll get a BOMB to blow up the troll’s house. Walk to the right and follow the path to the right at the lower end. At the intersection go north, at the deep hole go north and walk furth to the right to the smity. Use the bomb with the fire to light it. Now you need to take it to Stinky.

Walk to the left twice, at the deep hole go south and at the intersection walk to the right. Use the bomb with the elevator of the treehouse. After the explosion, walk to the right twice to visit the graveyard and pick up the LOONCALSOON hanging on the fence. You’re now ready to enter the cave.

Walk to the left twice and at the intersection go north. At the deep hole go north again and see a STICK in the snow. Take it and walk to the left and south to return to the intersection. Use the stick on the rock near the intersection. When the stick breaks, use the shovel on the rock to move it and find a CRANK HANDLE under the stone. Walk to the north three times to visit Fat Willy again. Show him the handle. Then talk to him and tell him you want a ride.

Walk to the right into the cave. Pick up the LOG, walk further to the right. At the crossing go north and then right to find Skully. Talk to the skull about the portal and the demon setters. Take the mug. Talk to the skull until he lets you have it. Pick up the MUG. Walk to the left, then south twice. There an unlit torch on the wall left of the ladder. Look at the torch, use the torch and walk quickly to the right. You can just see how a door closes.

Walk to the right and take the TOOLBOX from the floor. Look at the toolbox in your inventory to find the FILE, the MAGNIFYER and the COPPER WIRE. Walk north and in the wall in front of you is a crack. It is possible that the demon setter will scare you away from here. Just return and continue when you’re outside.  Look at the crack to see another room. The steps there are at the wrong level. Push the button on the right five times and look through the hole again. The step on the right has been raised.

Go south, walk to the left twice and use the torch again. While the torch is turned, look at the torch again to find the little hole. In your inventory, use the file with the stick to sharpen it. Turn to the torch again and while turned, use the sharp stick on it to block the torch.

Use the stairs to climb it. You’re in a similar room to adjust the steps, this one is for another. Use the button twice and look through the hole to see that step number two has moved. The steps are now almost lined up, just a bit too high. Use the ladder to climb down. Walk to the north twice and climb the ladder here. Walk south and you’re in a familiar room…

Use the button four times and look through the hole. The first step is now at the right position. Walk north and use the ladder to climb down. Walk south twice and climb the ladder here again. Push the button four times and look through the hole. Step two is now at the right level as well. Use the ladder to climb down again and walk to the right. The door here stays now open thanks to the blocked torch. Walk north and use the button four times. Look through the hole to see the third step at the right level.

Walk to the south, right and north and use the button here three times. Look through the hole and discover you’ve created a path to the other side. Walk to the south and go left twice. Go north and to the right to reach the room you’ve been working on. Use the steps to get to the other side and walk north through the opening. You reach a kind of chapel.

On the pedestal is a BOOK. Take it. To the right is a panel but you have no idea how to use it. Walk south and use the steps again. Walk further left, go north and to the right to return to the skull. Give the book to the skeleton and he’ll try to translate it but the print is too small. He needs some glasses. In your inventory use the hammer with the magnifying glass to smash it. Use the file with the shards to smoothen them. Use the copper wire with the glass to make a frame. Use the makeshift glasses with Skully and talk to him.

Aks him to translate the book and he’ll tell you about the control panel. Walk to the left, south and right, use the steps and walk north back to the chapel. Use the panel and put the pieces around the center piece. But there is one missing. Leave the panel and use the cup on the pool of water on the right. Walk south, use the steps and go left, then south and right and enter the opened door. In the floor is a hole.

Use the cup with the hole to fill it up. But it will only fill half way. Walk south to leave the room, walk left, north and right. Use the steps, go north and use the mug on the pool of water again. Return to the hole and fill it up again. You can now take the STONE that floats. Walk south to leave the room, walk left, north and right. Use the steps, go north and use the stone on the panel. Put it in the right position and you’ll be able to return home.

Game source: A copy of the game was found here on the internet.

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