[Note: A bug in the original listing prevents the game from finishing. After loading the game and before running the game at the prompt type

1880 DATA4,46,1,51,53,46,0,1,49,54,49,0,1,52,2,48,54,52,0,4,51,3,53,0

then type 

RUN

This should make the game able to finish properly. Source: ]

 

You’re standing in front of a studio. Your mission is to retrieve 5 valuable objects and store them in front of the house.

Before you enter the house, GO EAST into the forest where you’ll find some odd leaves. TAKE LEAVES and GO WEST. You might not return to the front door so if you don’t GO WEST until you do.  To enter the house you have to either KNOCK DOOR or RING BELL, either has the opposite effect but result in that you can ENTER DOOR.

Inside the building, GO WEST into a corridor. South is a room so GO SOUTH into a make-up room. On the ground is a werewolf mask so TAKE MASK. To leave the room GO NORTH into the corridor and GO NORTH again further into the corridor. Now you can see a door west. GO WEST into the costumes room. There’s scuba gear here so TAKE SCUBA.

GO EAST to leave the room into the corridor and follow the corridor with GO NORTH. To the north is a door and when you GO NORTH through it, you end up in the back yard. You can see a shed so ENTER SHED where you’ll find a large cardboard box. OPEN BOX to find  garlic inside. TAKE GARLIC and GO WEST back into the garden.

GO SOUTH back into the house and GO EAST to follow the corridor. GO EAST further into the corridor and find a door on the east side. You don’t have to go in yet. GO SOUTH into the corridor. On the east you’ll find a door labelled Developing Room. Also no need to go in yet. GO SOUTH into a passage then GO EAST through a doorway into a ballroom.

This is the north part so GO SOUTH to the center and find an expensive chandelier. If only you could reach. GO SOUTH to the south side of the ballroom and when you GO SOUTH through another doorway you’re in another studio with a massive water tank.

It’s a good thing you found that scuba gear because now you can ENTER TANK and find a tadpole. TAKE TADPOLE and GO OUT again.  Leave the scene with GO NORTH and GO NORTH again to the center of the ballroom. GO NORTH to the north side and GO WEST to leave the ballroom again.

GO NORTH into the corridor and GO EAST into the Development Room. It’s dark but you can see the glowing button and when you PUSH BUTTON you’ll notice that when you LOOK, the tadpole you were holding, now developed into a frog. TAKE FROG and leave the room with GO WEST.

GO NORTH into the corridor and GO EAST through the doorway to find the kitchen. A witch is mixing a brew and when you GIVE FROG, you’ll get a blue potion in return. There’s a cake with a text on it so TAKE CAKE and there’s a bun with a mirrored text on it so TAKE BUN as well. GO WEST to leave the kitchen. GO SOUTH. From here GO SOUTH again and now you’re in the corner, GO WEST to the entrance. To save you carrying too much, DROP SCUBA.

GO UP the stairs and GO UP again to the landing. GO WEST into the passage and GO SOUTH into a corridor where you can find another set of stairs leading up. GO UP into the loft and GO NORTH to the other side of the loft. There’s a mirror here and at first it seems you can’t do much with it. But when you EAT BUN, you can see everything clearly and you’re able to ENTER MIRROR.

You’re now in an odd room and you should be careful which door to open. GO EAST through the yellow door into another odd room. Other color doors are here and a rusty old key. TAKE KEY and GO WEST back through the yellow door. GO SOUTH through the blue door.

To the south is a white door. When you step through, you’ll end up on a ledge but because you’re too big, you’ll fall off. EAT CAKE to shrink slightly and GO SOUTH onto the ledge. The ledge goes east so GO EAST to follow it to the end. ENTER WINDOW into a small room where you’ll find a Renoir of great value. TAKE RENOIR and LOOK in the room to find the note. So there’s been a safe here.

ENTER WINDOW to get back to the ledge and GO WEST to the other side. GO NORTH into the room and GO NORTH again through the blue door into the odd room. GO WEST to leave the room through the mirror onto the loft and GO SOUTH to the south side of the attic to GO DOWN the stairs to the landing.  GO NORTH into the corridor and GO EAST to find the landing. GO DOWN the stairs and GO DOWN the stairs again, then GO SOUTH to the front of the building. DROP RENOIR.

GO NORTH back into the house. N6  For the next part you need to do some lifting and have your hands free so DROP MASK, then DROP KEY. Also DROP LEAVES and DROP GARLIC. Now GO UP the stairs and GO UP the stairs again, then GO NORTH into the bedroom. There’s a mattress here. TAKE MATTRESS and GO SOUTH to leave the room.

GO DOWN the stairs and GO DOWN the stairs again. At the main entrance GO EAST and GO EAST again through the doorway into the ballroom. GO SOUTH to the center of the ballroom and DROP MATTRESS under the chandelier. GO NORTH back to the north side and GO WEST back to the passage. GO WEST again to the entrance. GO UP the stairs and GO UP the stairs again.

GO EAST into the corridor, GO EAST again and finally GO EAST once more into another bedroom. At first it looks like an ordinary bedroom with a large carpet. If you MOVE CARPET and LOOK again, you’ll find something like a trapdoor underneath. But it’s not a real trapdoor, just a number of bolts. UNSCREW BOLTS will result in a dull thud sound instead of opening a trapdoor.

GO WEST to leave the room and GO WEST again into the corridor. GO NORTH to the landing. GO DOWN the stairs and GO DOWN the stairs again to the entrance. GO EAST and GO EAST again to the ballroom. GO SOUTH to find the chandelier on the ground. TAKE CHANDELIER and GO NORTH.

GO WEST to the corridor, GO WEST again to the entrance and GO SOUTH to outside. DROP CHANDELIER and GO NORTH back into the house. GO UP the stairs and GO UP the stairs again. GO EAST into the corridor and GO EAST again. GO NORTH into a fitness room. There’s an exercise bike and some weights. EXAMINE BIKE to notice the mileometer, then EXAMINE MILEOMETER to read the mileage.  Note this, it’s different each game, you’ll need it later! TAKE WEIGHT and GO SOUTH to leave the room.

GO WEST into the passage and GO NORTH to the landing. When you GO DOWN the stairs, you must have noticed the state. Because of the extra weight, the stairs now collapse. When you LOOK you’ll see you’re in another room. The walls are not what they seem so PUSH NORTH and you’re at the entrance hall again.

DROP WEIGHT and TAKE KEY. Then TAKE GARLIC, TAKE LEAVES and TAKE MASK. Lastly TAKE SCUBA. From here GO UP the stairs and now you can see a big hole here. ENTER HOLE and you’re back under the stairs again. This time PUSH EAST into another room. There’s a huge door so UNLOCK DOOR and it’s a good thing you took your scuba gear. Now you don’t need it anymore so DROP SCUBA and DROP KEY. When you LOOK you’ll see the door is now open.

GO EAST into a large room where you’ll find a bracelet. TAKE BRACELET and GO NORTH into the passage. Follow the passage with GO NORTH to reach an alley.  GO WEST to enter a small room with a mummy in it. But since you’ve got the leaves with you, the mummy will do no harm and ‘leaves’…  With GO SOUTH you enter a small passage which leads to another small room with whatever the mummy has left and a scepter. TAKE SCEPTRE and GO NORTH to leave the room.

GO NORTH again into the alley. GO EAST into a passage and GO EAST again into a small avenue. You’ve now reached Dracula’s crypt. Because of your garlic the Lord will disappear sharpish and you’re able to travel the east/west passage. GO EAST into a large hairy room with a chute against the wall. Good thing you had that mask!

ENTER CHUTE to reach a large room with a large panic button. But there are no exits! To create one, POUR LIQUID. You’ll end up in a room that’s being redecorated. There’s a safe embedded in one wall. OPEN SAFE and you’ll be asked for the combination. Enter the number you’ve read on the mileometer and LOOK what you’ve found. TAKE ORC to get the final valuable item. You can end the game here with SCORE but I think that would be cheating because the assignment was to deposit the valuables outside the house.

There are no exits here but follow the instructions on the wall. There’s no place so GO HOME and you’re outside the front door. DROP ORC, then DROP BRACELET and DROP SCEPTRE. Now you can SCORE.

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