As always you need to solve the situation since Colin isn’t capable.
Use the pepperspray on the hefty chap to distract him (2/2) and then use your handcuffs on him to restrain him and rescue the situation (2/4). Use your badge on the card reader to enter the office and receive your first assignment: copying the BRIEFING DOCUMENTS.
Outside the office, look at the notice board several times until you find the message about who to see if the copier is broken down: June (1/5). Use the door on the right to go onto the landing. Go through the door south and into the stairwell, then south again into the hallway. Go left into the office and have a talk with Colin. Once you’ve got your HANDCUFFS back, look at the photocopier. It’s out of order. But since you’ve read the notice board upstairs, you know where to go.
Use the door left of the photocopier to find June. Talk to her and she’ll have a look at the photocopier if you can find her the Hi Magazine. Leave the break room and go south into the stairwell, then the door right into the toilets. Enter the cubicle and notice something under the cistern cover. Take the copy of BUSTY LADIES MAGAZINE out (1/6). Leave the cubicle and leave the toilet.
Go up the stairs and use the door on the right to enter the hallway. Use the door south into the stairwell and then go up the stairs. Use the door on the right to enter the cleaners closet. Geoff is reading here. Talk to him and learn that he’s got Hi Magazine. If only you could swap. Give him the Busty Ladies Magazine but he’s not interested. Look closer at the magazine in your inventory to find out that it’s hiding a copy of a CARAVAN MAGAZINE (1/7). Give this one to Geoff and you’ll get the HI MAGAZINE (2/9).
Leave the closet and go south into the stairwell. Go south again into the hallway and use the door left to enter the office. With the door left of the photocopier you return to the break room and can give the Hi Magazine to June. She’ll have a look at the photocopier and then tells you you need to replace the fuse. Leave the break room and use the door on the right to enter the hallway. Use the door on the right again to enter the evidence room and take the SCREWDRIVER from the shelf (3/12).
Leave the evidence room and go south into the stairwell, then up the stairs to the hallway. There’s a coffee machine here. Use the screwdriver with the plug next to the machine to bag yourself a fuse (2/14). Use the door south to return to the stairwell, then south again to the hallway. Use the door left to enter the office and use the fuse with the plug next to the photocopier to fix the problem (2/16).
Use the briefing document with the copier to create COPIES (3/19). Use the door on the right to enter the hallway, then the door south into the stairwell. Go up the stairs and use the door on the left to enter the CID office. Use the door on the left to enter the briefing (1/20).
You need to find a way to get up the roof. Enter the Oxfam store. Talk to the shop manager but it doesn’t help much. Behind the lady is a ladder. Use it and then talk to the shop manager again. You can use the ladder if you bring a donation in return. Give her the Agatha Christie book from your inventory and she declines it. She’ll tell you what book she’d like. Leave the shop and walk to the right twice.
There’s a man against a pillar. Talk to him. He’s reading a book but has read it several times already. Ask him to swap it for Agatha Christie. But he wants an ice pop instead. He has mislaid his money so you should search that first, then buy the popsicle. On the fridge on the right is a MAGNET. Take it (1/21) and walk back to the left.
In front of the supermarket is a drain. Look at it to see some coins down there. Use the magnet in your inventory on your baton (2/23) and use the combination on the drain to get the CHANGE (2/25). Enter the supermarket. Talk to the shopkeeper. He’s not much help either. Use the freezer to get the popsicle but when you want to pay for it you’re stopped. The shopkeeper wants to get rid of Alan instead of serving him his popsicle.
Look at the bin with DVD’s in the lower right corner. Keep searching until you find a DVD with a very questionable content. That shouldn’t be there. Look at the sandwiches in the display in the back. It appears that the sell-by date has been doctored with (2/27). Take the popsicle from the freezer and this time the shop keeper will let you buy the ICE POP (3/30). Leave the shop and in the street walk to the right.
Give the ice pop to Alan and you’ll switch the BOOK as well (1/31). Walk to the left twice and enter the charity shop. Give the book to the shop manager (3/34) and in return you can take the ladder. Once it’s outside use it to climb to the roof. Pick up the yellow piece on the roof which appear to be a MATCH BOOK (2/36). It has an address in it. Walk to the right and have a look at the blue piece underneath the broken window. It’s a piece of DENIM (1/37).
Look at the stain next to it (1/38). The neighbour will ask you what you’re doing. Use the stains to try to collect them but you can’t collect them with your bare hands. Show the matchbook to the shirtless man but he doesn’t smoke. Show him the denim and it’s not his either. Talk to him and he’ll give you a COTTON BUD (2/40). Use the cotton bud on the stain to collect the BLOOD SAMPLE (2/42).
Walk to the left and use the window above the ladder to see if this occupant can help (1/43). She can’t. Use the ladder to climb down and you’ll catch up with Geoff. But then you’re called to another murder scene. At the scene look at the graffiti (2/45). There’s something with it. Under the red bin on the right is a piece of paper. It’s a charge sheet (2/47). That means that the victim now is identified.
Look at the footprint in front of the left red bin (2/49). It’s a size 8 but not yet clear whose it is. Walk left to go back to the street. Talk to Gary. Give him the denim (1/50), the blood sample (1/51) and the matchbook (1/52). Walk to the left to leave the scene and visit the address on the matchbook.
Look at the plaque on the pillar next to the front door. It says ’16’ so 16a must be around here somewhere (1/53). Use the front door of the church to see if someone inside knows a bit more (1/54). You’ll ask for the spare key but she has to write a sermon. If you can help her with inspiration, she can try to find the spare key.
Use the bin next to Geoff to find a BUNDLE that smells like fish (2/56). Look at the bundle in your inventory to discard the fish and chips and keep the NEWSPAPER (1/57). Look at the newspaper to find some inspiration (1/58). Show the newspaper to Geoff to talk about the sports clubs (1/59). Look at the crack in the wall to the right of the blue gate and then talk to the neighbour to get some more inspiration (2/61).
Use the big blue doors of the church again and give the inspiration to Alice (2/63). In return you’ll get the GATE KEY. Use the key on the blue gate to enter the hallway. Inside you’ll find the Closed Knot. Not really what you expected (2/65).
When Geoff takes out his knuckledusters, he drooped his CIGARETTES. Pick them up (1/66) and examine the door on the left. It’s locked. Look at the wires next to it and the hole they’re going through above the door. Look at the chest next to it. It’s locked. Talk to the cavalier again and he won’t tell you what’s in the room. Maybe Gaz is in there.
Use the door on the left again to try to kick it in. Geoff won’t help and wants to go for a smoke but realises his cigarettes are gone. Use the cigarettes on the hole above the door and the door is open in no-time (2/68). So now you know what’s in that room. Talk to the cavalier again and he’ll tell about Gaz who left his coat in the wardrobe and a sword with blood in the chest. But the chest is locked and the key is misplaced.
Look at the tableau in front of you. Look at the horse on the corner. It’s looking a bit weird. Use the horse to break it and find a TRUNK KEY inside (2/70). Use the key with the chest in the corner and take the SWORD out (2/72). Look at the sword to find the blood on it (2/74). Use the door on the right to enter the wardrobe and take Gaz’s jacket (2/76). Something falls to the floor so pick up the SLIP and find an address on there (1/77). So that links everything to Gaz. Examine the jacket in your inventory to find the matching paint. Geoff will make a call to SOCO.
When Gary arrives, give him the sword (2/79). He’ll confirm the match. You’ll leave, get notified of a third murder and end up at the address on the slip. You need to find a way to get into the building. Look at the note on the door at the ground floor. It seems that Gavin is looking after Phyllis (1/80). In the corner of the building is some GRAVEL. Pick it up (1/81) and throw it to the window with the light on on the first floor (2/83).
So he’s the Gavin looking after Phyllis. You need to trick him into coming downstairs. Walk to the left and take some MILK from the float. Walk back to the right and put the bottles in front of door number 1 (4/87). Then Gavin will come down and open the door.
In the flat upstairs you’ll see there’s been another murder. Use the door on the left to find it locked. Geoff can help you open the door if you find something to pick the lock with. Use the door on the right to enter the kitchen. Use the bin to get a MENU out (1/88). Look at the menu in your inventory to find the PAPERCLIP (2/90). Use the knife block to take a SKEWER from it (1/91). Use the fridge and find the CHEESE AND PINEAPPLE on a stick (1/92). Use the snack to be left by a COCKTAIL STICK (1/93) Leave the kitchen and look at the fishbowl. There’s a TRIDENT it (1/94).
Give the paperclip to Geoff and he’ll open the door (3/97). Look at the pair of jeans on the bed to see how the story develops (3/100).