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Ben Jordan: Case 6: Scourge Of The Sea People – Walkthrough (Francisco Gonzales/2006)

By Leon | April 26, 2010

Ben Jordan: Case 6: Scourge Of The Sea People Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You need to take care of transportation.

Walk to the twice and north to leave the building and talk to the taxi driver waiting for passengers. Ask about the taxi and himself and he’ll tell you he can take you anywhere except Athens (1/1).  Walk to the right to go back inside again and walk further to the right twice to find the large woman waiting.

Talk to her and ask her about Athens. She’ll tell you she can help you but you need to find her stolen soul first. \she’ll tell you about the guy who took it (1/2). Walk to the left and north into the Kalimera Cafe. Talk to the tourist sitting in on the bench and talk to him about his holiday and his pictures. Offer  to take a picture of him and he’ll cooperate (1/3). He’ll stand next to a door.

Let Steve take a step forward twice and four times to the right. Let him take a step back and he’ll step into the unauthorized zone and get arrested. You now have his CAMERA (2/5).  Walk to the right and give the camera to the large woman (1/6).  Talk to her again and ask about the Sea People.  Ask where you can find Agia Anna and she’ll refer you to the taxi driver (1/7). Walk to the left twice and north to leave the airport.  Talk to the taxi driver and he’ll take you to Agia Anna (4/11).

Walk to the left to find the beach and to the left again to see a house on the beach. In the sand is a metal object. Pick up the METAL BAR (1/12). Walk south back to the beach and to the right into the village. Use the first door from the left to enter the pizzeria. Talk to the woman behind the counter and ask about the restaurant and the pizza’s. She’ll give you a lump of DOUGH (1/13). Ask about the Sea People and she’ll tell you a bit about them (1/14).

Leave the restaurant on the south and walk through the doorway to the right of it to enter the bar. There’s an old man sitting at the table and if you talk to him to recognize him as Professor Quincy (1/15). Ask him about his stay in Greece and he’ll tell you his study (1/16) and the fisherman (1/17). Leave the bar and walk to the left to return to the beach.

Walk to the left again and north towards the house. Use the door to knock and once inside talk to the fisherman. Ask him to use his boat and he’ll tell you he wants some Ouzo for that (1/18). Ask more about the Ouzo to learn what it is (1/19). Use the door to leave the fisherman and walk south to the beach. Walk south again to go further down the beach.

Walk north to the bungalow and up the stairs to enter. Walk through the opening on the left to find a MIRROR in the bathroom (1/20). Leave the bungalow again and north to reach the beach.  On the beach go to the right into the village and walk through the opening next to the pizzeria, into the bar.

There’s a bottle of Ouzo on the table and two Greek guys at the table. Look at the bottle, then talk to them to learn about where to get the alcohol (1/21). Leave the bar and enter the pizzeria again. Talk to the lady behind the counter and ask for Ouzo. She doesn’t have any left (2/22). Leave the restaurant and enter the bar again. Talk to Lambros and learn about the drinking contest (1/23). You need a drinking buddy. Use the mirror with the nail on the wall behind the guys (1/24).

Leave the bar and walk south to go to the beach. From there walk north to the bungalow and walk up the stairs. Inside you’ll find Simon.  Use the dresser in the bedroom to find a bottle of SUN TAN (1/25). Talk to Simon and tell him about the drinking contest (1/26).

In the bar you can see the number of fingers in the mirror so you win the bottle of OUZO (2/28). Walk south to the beach and left to go to the house of the fisherman. Walk north and use the door to enter. Give him the bottle of Ouzo and he’ll get some cups (2/30). Take a CUP from the table (1/31) and talk to the man and ask about the boat hiring. He’ll tell you more about the Sea People (1/32).

On the boat, take the HOOK (1/33) and the CHAIN from the side of the hut (1/34). Dip the cup in the sea to get some SALT WATER (1/35). Use the hatch to go below deck and use the metal bar to get the SAW TROPHY from the wall (1/36).  Use the cup with salt water on the still on the left to turn it into FRESH WATER (1/37).

Use the ladder to return to the upper deck and talk to doorway to call the captain. Talk to him and tell him to chart a course to Oracle Island. On the island walk to the right and pick a WHITE FLOWER (1/38). In your inventory use the saw fish snout cut the metal bar and break the snout (1/39). Use the cut bar from your inventory with the device to act as a crank (2/41) and add the chain to the device (1/42). Tie the hook to the chain (1/43) and use the chain to pick up the hook. Attach the hook to the big boulder (1/44) and turn the crank to move the big boulder (3/47).

Walk into the cave and to the right until you find the statue. Look at the statue and the inscription below it. Use your notebook on the inscription to copy the TEXT (1/48). Walk to the left and exit the cave. Walk left again to the beach and use the dinghy to return to the boat.

Talk to the doorway to call the captain and give him the text and he’ll translate it for you (1/49) . Call the captain again and tell him to go to Oracle Island again. Walk to the right and enter the cave again. Walk further to the right until you reach the statue and then pour the cup with fresh water on the statue.

Talk to the Oracle about the Sea People (1/50) and learn about Vanishing Island. Ask about your future and you’ll hear about the prophecy’s (2/52). Leave the cave on the left and walk to the left to return to the dinghy on the beach. Use the dinghy to return to the boat and talk to the hut to call the fisherman. Talk to him and tell him about Vanishing Island. He’ll tell you about the maze and the minotaur (1/53). Tell to fisherman to sail to the Island of the Minotaur.

Walk to the left and at the intersection go left again. Take on of the YELLOW FLOWER standing on the right (1/54). There’s a small opening in the wall that you can’t get through. Use the sun tan on the opening and use the opening to squeeze through (2/56).

The fresco on the right has a shiny nose. As soon as it’s glittering, take the KEY from it’s nose (1/57). Use the opening again to leave the cave and walk to the right twice. There are two doors. Use the key on them to unlock them (2/59) and walk inside. It’s the maze!

Walk north twice, then to the right. In the rubble in the corner on the right you can find a small COG (1/60). Walk north twice to find a large skeleton. There’s also a HORN on the ground. Pick it up (1/61) and go south to leave the room again. Walk to the left three times and look at some fresco’s along the way. Go north to find a mechanism. Use the cog you found earlier on the mechanism (1/62) and use the horn in the stone plate (2/64). You can hear stones moving.

Walk south twice and to the right. There’s an opening in the wall. Use the horn on the opening to make the opening bigger (1/65) and then walk through the opening. Look at the mosaic and use your notepad on the mosaic to make a copy of the MAP (1/66). Walk to the left to leave the room and then to the right. Walk south thee times and you’re outside again.

Walk to the left to reach the intersection and go south to the dinghy. Use the dinghy to return to the boat and talk to the hut to call the captain. Show him the map and he can get you to the location of the X (1/67). Talk to the hut again to call the fisherman and ask him to go to the Lair of the Sea People (1/68).

After the conversation with Simon on the beach, walk to the right in to town and use the first door on the left to enter the pizzeria. Use the chair at the table of the professor to sit down and talk to him. Ask him about Paranormal Investigating (1/69),  Oxford (1/70),  Professor Jones (1/71), the P.I. handbook (1/72) and the Sea People (1/73). Walk to the south to go to the beach and north to the bungalow. Go up the stairs to go inside and use the bed to get some sleep.

The next morning tell Alice about the fight with Simon (1/74), confess that you’re jealous (1/75) and tell her about your dream (1/76). After the meeting on the beach, walk to the right and through the doorway next to the pizzeria into the pub. Talk to the woman about flowers (1/77) and show her the ones from your inventory to learn what they are. Leave the pub and walk south to the beach. Go to the left and north to the house of the fisherman. The mesh from the box on the left is cut open so take the MESH from the box (1/78).

Use the door to go inside and talk to the fisherman about the Sea People (1/79). Tell him you need to go underwater and he suggests to see the Oracle (1/80). Tell him you’d like to go sailing again and on the boat talk to the hut to call the fisherman. Tell him to sail to Oracle Island.

Walk to the right and into the cave. Walk to the right until you see the Oracle and use the cup with fresh water on it. Talk to the Oracle and tell about the Sea People’s Lair (1/81). Ask how to go under water and you’ll learn about the potion. Ask what it is and you’ll get the recipe (1/82). Leave the cave on the left and walk to the left to the dinghy. Use it to return to the boat and talk to the hut to call the captain.

Talk to the captain and ask about the sirens. He’ll tell you about the place he heard it once (1/83) and ask him to take you to Siren Island. Walk north on the island and take the STICK lying in the grass (1/84). In your inventory use the dough to separate it into two smaller pieces (1/85) and use the pieces on yourself to stick them in your ears (1/86).In your inventory use the stick with the mesh to make a NET (1/87) and walk to the left.

Use the net on the pond to fish a piece of SCALE (1/88). Walk south and to the right to return to the dinghy and use the dinghy to return to the boat. Talk to the hut to call the fisherman and ask him to return to Agia Anna. Walk south to find Simon, Alice and the professor on the beach. Talk to them  about the Sirens (1/89). Walk north to the bungalow and further to the right to the other buildings of the camp site. Next to the sign are pink flowers. Take a PINK FLOWER (1/90) and walk back to the south.

Walk north onto the beach and to the right in to town. Go through the opening next to the pizzeria to enter the bar and give the flower to the lady to identify the Iris (1/91). Leave the bar and walk south to return to the beach. Then walk to the left and north to go to the house of the fisherman. Use the door to go inside and talk to him. Ask him to go sailing. On the boat talk to the doorway to call the fisherman and ask him to chart a course to Oracle Island.

Walk to the right and into the cave. Walk to the right and use the cup with fresh water on the statue to summon the Oracle again. Give the Iris (1/92) and the Siren scale to the oracle (1/93) and the Oracle will tell you to return tomorrow. Leave the cave on the left and walk to the left to the dinghy. Use the dinghy to return to the boat and talk to the doorway to call the captain. Tell him to return to Agia Anna.

Walk south on the beach and north to the bungalow. Go up the stairs to go inside where you’ll have a conversation with Simon and Alice.

The next morning on the boat, talk to Simon and Alice again. Talk to the doorway and tell the captain to sail to Oracle Island. On the island walk to the right and enter the cave. Walk to the right to the statue and use the cup with fresh water on it to summon the Oracle. You’ll receive the POTION (1/94). Walk to the left and leave the cave. Go left again to the dinghy and use the dinghy to get back to the boat. Talk to the doorway to call the captain and ask him to go to the Lair of the Sea People.

Use the potion on yourself (1/95) to dive into the water. Once at the bottom, pick up the BRIGHT PLANT on the right (1/96).  Swim further to the right and use the net from your inventory to scoop the sleeping OCTOPUS on the left (1/97). Swim south into a cave and look at the painting on the wall. To the right of the painting is a rock. Examine it and use the octopus with the rock (1/98) to create an opening in the wall (1/99).

Swim through the opening and take a small ROCK from the pile of rocks (1/100). Swim further to the left to find the city of the Sea People. Use the large structure of the village to have a look inside. The mural tells you what to do: in your inventory use the small rock with the glowing weed to make the rock glow (1/101). Put the glowing rock in the skeleton and it will come alive, telling you about the sea people and showing the trident  (2/103). Take the TRIDENT from the wall (1/104) and you’ll head back to the surface and to the beach.

When Simon is under attack, talk to Alice and ask her to distract the monster. As soon as she’s standing behind you use the trident to kill the sea monster (3/107).

Game source: A copy of the game was found here on the internet.

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