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AeroNuts – Walkthrough (Dirk Kreyenberg/2009)

By Leon | November 28, 2009

AeroNuts Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You’ve come to the base to visit your daddy but you can’t.

Maybe Stanley at the tower has more information. Talk to Curtis again and tell him you don’t want to leave empty handed. Since Curtis can’t leave his post ask him a SODA. Leave him and walk to the backside of the airport on the left.

Use the doggy station and get a BAG out. Visit the forest on the left and when you return you’ve put a RODENT in the bag. Take another BAG from the doggy station. Talk to Stanley in the tower. Ask him about your dad. Ask him if he knows where he is and he’ll tell you about the red aircraft. Ask him about the aircraft but he’s not telling much.

Flatter him with dear pride of creation and keep doing that until you can let him spill the beans. Then he’ll tell you about the program, the kidnapping of your dad and the new security measures. Ask Stanley where your dad could be and he suggests to look at Baron’s place. Leave Stanley.

In your inventory use the bottle of soda with the bag to create a waterbomb. Use the mascara with the waterbomb to create an inkbomb. Throw the inkbomb at Stanley so his vision is blocked. Then look at the fence just left of Rufus. There’s the broken part. Use the nail file on the part to open it up again. Now for the dog.

Give the rodent in the bag to Rufus and he’ll come with you. Walk inside the fence to get to the runway. Rufus will come along. After liftoff, Curtis will tell you about the Baron, the plane, it’s controls and the attack you’re about the expect.

[NOTE: This part of the game is an arcade sequence similar to space invaders. Shoot the planes. You can set the game to various difficulty levels to make sure you make it to the other side. There are two waves of attack, the first are aircrafts, the second are the turrets on the carrier that you need to destroy. ]

When you’ve defeated the aircrafts you can enter the Baron’s carrier. Use the phone to the right of the desk to talk to your Dad. He’ll tell you about Shelby. Ask him what’s more to know about Shelby and he’ll tell you about the clipboard. On the wall on the right are CLIPBOARDS. Pick them up. Now you need to find Shelby’s.

Look at the world map behind the desk. Use the map to take a PIN out. Look at the suggestion box on the left of the map. Use the box to find a small lock. Use the pin with the box to pick the lock and open the box. Use the box again and read the suggestions and complaints inside.Eventually you’ll find Shelby’s NOTE. Give the note to Rufus and he’ll have a sniff.

Give the clipboards to Rufus and he’ll get the right one out. Look at Shelby’s clipboard to find the combination and then use the keypad next to the door to unlock and open the door. Your dad is free again. Time to go home.

[NOTE: This part of the game is an arcade sequence similar to space invaders. Shoot the planes. You can set the game to various difficulty levels to make sure you make it to the other side. There are two waves of attack, the first are aircrafts, the second is Baron’s plane.]


Game source: A copy of the game was found here on the internet.

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