The wind needs to come back.
Talk to Silas. Ask him if his book could help. It could but he doesn’t want to let it go until he has a substitute for it. Walk to the aft of the ship and use the door to enter the wheelhouse. Use the cupboard on the left to find a FISHING LINE in it. Look at the compass. It has a sharp needle. Use the cabinet on the right to get a SPANNER and use the spanner with the compass to take the NEEDLE out.
Use the door south to leave the wheelhouse. Then use the hatch on the aft deck to enter your own cabin. On the shelf is a SPRAY BOTTLE. Take it. Use the bottom left drawer to get a PARCEL from it. In your inventory examine the parcel to find a JAM JAR in it. You’ll keep the PAPER BAG as well. On the shelf on the right there’s a BOOK. You can read it but it’s not really interesting. Use the portrait above the bed to find a cavity behind it with an EMPTY JAR.
On the desk you can find a closed inkwell. Open the well and use the needle from the compass with the inkwell. Leave the cabin using the ladder. In the corner is a fishing NET. Take it. Use the fishing line from your inventory on the hole next to the net to fish and catch … SEA WEED.
Walk to the left and use the hatch in front of Silas to go below deck. It’s the galley. The table is wonky and supported by a book. Use the book you found in your own cabin to swap it and in your inventory read the new found book. It’ll tell you about the lores of the sea: the horseshoe, the name, women, cats, whistling and red hair. It can all influence the wind.
[Note: There’s a bug in this game that can make it unwinnable. The next step is crucial to do first. If the dialog disappears without being used, the game can’t get to 100%.]
Look at Roger. You’ll notice his tattoos and his hair. Talk to Roger and ask him what he’s up to and about his hair and you now should be able to ask him where he last had his hair oil.
[Note: If you don’t get this option anymore, you’re stuck.]
He’ll refer you to Silas. Talk to him about the tattoos and he’ll mention the book in his bunk. Ask him who set the tattoos and he can do it for you. Use the middle hammock to get the TATTOO BOOK from it. In your inventory have a look at the pictures.
Give the needle with ink to Roger and he’ll ask what kind of tattoo you’d like. Tell him you’d like the nautical star (10%). Then Roger will give you a BROKEN WHISTLE.
Where you’ve entered is another hatch. Use it to enter the storage hold. Look at the manifest at the wall. Someone crossed out the banana’s. Look at the barrel in front of you to see it belongs to Ron.On the left is a tank with clams. Use the net with the tank to fish a couple of CLAMS from it.
Use the rope to go upstairs again. Talk to Roger and ask him who Ron is. He doesn’t know. Give the clams to Roger and he’ll add them to the stew, giving the CLAM SHELLS back to you. Look in the stove on the left, now larder, and find a massive EGG in there.
Climb the ladder to top deck and talk to Silas. Ask him about Ron but he can’t help you either. Ask him about Roger’s hair oil and he’ll tell you he gave it to Jacob. Ask him about the banana’s and he’ll tell you about the bad luck.
Walk to the right and climb the rigging to the top. Look at the scratches in the mast. Talk to Jacob and ask him about Ron . He’ll explain what it is. Ask him about Roger’s hair oil and he’ll give you the bottle of HAIR OIL. Ask him about the cuts in the mast and he’ll refer you to Roger. In your inventory, use the empty paper bag to blow it up and then pop the paper bag on Jacob. He’ll drop his knife. Climb the rigging down again. Pick up the KNIFE on the left.
Since the monkey is holding a banana, you need to get rid of it. Give the jam jar to the monkey to remove the banana from the ship (20%). Walk to the left and look at the holes in the steering hut. They look like bullet holes. Use the knife on the holes to peel a piece of BUCKSHOT out. Since it has the size of a pea, put it in the whistle and then use the whistle to blow it (30%).
At the front of the wheelhouse is a crate. Open it and take the bucket of PAINT out. In your inventory use the sea weed with the clam shells to create a BRASSIERE. Put the brassiere on the figurehead to cover the nakedness (40%).
Use the hatch to go to the galley, then the hatch again to go to the cargo hold. Use the empty jar in your inventory on the barrel with RUM. There’s also a cat. But it’s not a black cat. Use the spray bottle to scare the cat and it’ll jump through the sack of coal, turning it into a black cat (50%). It left some footprints so take them, collecting the COAL DUST.
Use the rope to return to the galley and then in your inventory combine the coal dust with the hair oil. Give the now black oil back to Roger and he’ll use it on his hair, turning it black (60%). Talk to Roger and ask him about the cuts in the mast. So apparently it’s for good luck. Use the box on the table to find a HAMMER inside. Climb the ladder to go back to deck.
Give the rum to Silas and in return you’ll get the POETRY BOOK. Read the book in your inventory to learn about the albatross. So you should do the opposite of killing the albatross. Walk to the right and climb the rigging. Put the large egg in the nest on the right and you’ve hatched an albatross instead of killed it (70%).
Next to Jacob is a horseshoe nailed to the mast. Use the hammer on it to remove the horseshoe (80%). Use your knife of the mast to create more cuts and thus more luck (90%). Use the rigging to climb down again and then look at the name on the aft of the ship. According to the lore it shouldn’t end with an ‘A’ so use the paint from your inventory on the name to alter it slightly (100%).
