It’s nice weather for a dive.
Go deeper into the ocean and swim to the left. Try to take the conch shell below the pink plant but the crab won’t let you. Swim to the right twice and take the BOARD that’s standing against the rock. Use the green plant below the old ships wheel to remove a part and find a MEDALLION behind it. Take it and swim further to the right. Look at the wreck, look at the large dark opening and the name on the side. Next to the starfish are some rocks. Use the smaller one to reveal some coins. Take the COINS with you.
Swim three times to the left and use the wooden board on the cave to prevent the crab from coming out and take the CONCH SHELL. Swim to the right and go up twice the return to the boat. Inside the boat use the table and take the ROOM KEY from it. Open your inventory and look at the medallion. Use the medallion in your inventory to open it and find the two pictures inside. Look at the pictures and then leave the medallion.
Walk to the left and go down the stairs. Walk to the south to reach the beach. There are two birds fighting over something. Use them to scare them away and take the FISHBONE. Walk to the south twice, then to the north to get to the hotel door. Use the key on door #5 and enter the hotel. Walk into the bathroom on the right to change your clothes and walk south to leave the hotel. Walk south again, then to the right and enter the reception. Take a BANANA from the desk on the right and next to it is a bowl with COOKIES. Take one as well. Leave the reception on the south and walk to the left and keep walking, past the restaurant until you reach Old Bill’s bookstore.Walk inside and go further into the store. On the first bookcase you encounter is a BOOK “Maps of the World”. Take it.
Walk further to the back of the store and you’ll meet Old Bill on the couch. Talk to him to learn about the newspapers. After the conversation go south and take the NEWSPAPER from the bookcase on the right. Walk to the right behind this bookcase and look at the bookcase on the far (#1) end on the left until you find another NEWSPAPER. Use the third bookcase from the back on the right (#8) until you find an interesting book then use that shelf to take the book out. You’ll read it, put it back and a PAPER drops on the floor. Pick it up and look at it in your inventory. It’s a document about the Tuki Tuki bird.
Look at both newspapers. The first one tells you about the stolen artifact and has a similar picture as in the medallion. So that’s Manuel. The other paper show a picture of Elena. Use the medallion in your inventory to compare the pictures and notice something strange about the latch. Use the latch near the chain and the picture of Michael pops open. Take the PAPER from the medallion and use at it in your inventory to unfold it. Then take a closer look at the paper. It tells you about the four pieces of a map and a bird. Since you’ve read the other book, you now know the name of the island to start.
Walk to the left and then north back to Old Bill. After your conversation go south twice to leave the shop and walk south again to cross the street. Look at the note on the door of Dan’s Sports Shop and talk to the lady on the bench to find out where Dan is. Use the drain to find some MONEY. Use the drain again to find a CONDOM. Walk to the right and give the money to the man at the fireworks stand. He’ll give you a ROMAN CANDLE.
Use the drain in front of the stall to find a GENIE BOTTLE. Walk south to go to the pavement and walk all the way to the left until you reach the road block. Walk north onto the beach then further left where you’ll automatically enter the pier.
Walk north and at the bait shop go to the right. Talk to Dan but he won’t leave. Walk south and talk to the shopkeeper at Bob’s bait shop. You can have the lure if you get some worms so you’ll get a SHOVEL. Take a PAIL from the pile. Take the CHEESE from the table above it. Walk to the left and south to leave the pier.
Go south twice and in front of the hotel turn to the right. In front of the playground is a light green path. Use the shovel on it to dig a hole. Use the hole three times to get three WORMS. Put the worms in the bucket. Use the drain twice to find a TOKEN. Walk to the left and in front of the hotel go south to cross the street. Walk north onto the beach and to the left to reach the pier again. Walk north to return to the bait shop. Give the pail with worms to the shopkeeper and you’ll get the LURE. Walk to the right and give the lure to Dan.
Walk to the south and Dan will pass. Walk to the left and south to follow him. Walk to the right on the beach and talk to Jobo. He can tell you about the island but wants a drink first. Walk to the south to leave the beach and walk to the right until you reach Dan’s shop. Walk inside and after your conversation with him take the green TENT (on the right), the two green BEDROLLS from the shelf (far right), the FLASHLIGHT (above it), the COMPASS (above the flashlight), a KNIFE (middle cabinet, bottom shelf) and ROPE (left cabinet, middle shelf). Walk to the south to leave the shop.
Enter the sandbar on the right. Talk to the barkeeper and ask for a certain drink. But he needs seaweed, blackberries and an acorn. Leave the bar and walk south to cross the street. In front of Bill’s Bookstore walk to the left. Walk into the alley next to the doll shop. Use the dumpster to find a DOLL. From the bushes on the right you can take the BLACKBERRIES and when you search the pile of leaves you’ll find an ACORN. Use the tree to take a STICK from a branch.
Walk to the south to leave the alley and walk to the right. Walk south to cross the street and go left again in front of Dan’s shop. Walk north onto the beach and use the stick with the SEAWEED stuck on the rocks. Walk to the south to leave the beach and to the right. Walk into the bar and talk to the bartender and the drink will be ready in no time. Take the COCKTAIL from the bar and walk to the south to leave the bar. Go left and north onto the beach. Keep walking left until you reach Jobo again. Give him the cocktail and he’ll tell you about Alethia. Ask him all about the other islands and inhabitants as well. Jobo will warn you about a creature and gives you an IDOL for protection.
Walk to the right on the beach, then south twice to cross the street and reach the restaurant. Enter and take the TONGS from the table on the left. Use the token you found earlier in the gutter on the gumball machine and take the piece of GUM from it. Walk to the south to leave the restaurant and go inside again. There are Bill and Rachel.
Go north to leave the boat. Go north again into the jungle. Walk to the left and take a COCONUT lying next to the tree. Walk north and left again to meet a fairy. Talk to the fairy to learn about the doom of Alethia and how to reveal the hidden door. You’ll receive the MAGIC BALL to collect the sand. Leave the fairy, walk to the right, south and right again to see the magic flowers again. Now you must find the right tune.
Use the flowers in the order: yellow (5), orange (3), purple (4), red (1), light blue (2). Walk to the right and see that the rock has an opening.On the right, next the palm tree is a CLAM SHELL. Pick it up and use your knife on the shell to open it and find a PINK PEARL inside. Use the magic ball on the PINK SAND to take it. Walk to the left twice, then north and left again to return to the fairy and give her the pink magic ball.
She’ll tell you about the eagle and the magic cloak. Leave the fairy and use your knife on the tree next to the fairy to cut two VINES off. Walk to the right two times and take the SEEDS from the flowers on the far right. Walk to the right twice again to find the huge boulder the fairy was talking about. Use the rope with the boulder and walk to the left. Look at the end of the rope to realize the rope isn’t long enough. Use a vine with the rope and go further to the left. Also this vine isn’t long enough. Walk to the left and use the second vine on the ox. You have now connected the boulder to the ox.
Talk to the ox four times to make it move and remove the boulder. Walk to the right up the mountain until you reach a tree which you’ll climb. Climb further up the tree to find the eagle and talk to the eagle. Give one of the mattresses to the eagle and you can have your MAGIC CLOAK. Go south twice to leave the tree and walk to the left until you’ve reached a cave. Walk into the cave to return to the fairy and princess Lianna. The fairy will give you a PIECE OF THE MAP. Open your inventory and use the red book to see a map of the islands. Select the island Summanus.
Walk to the north, left once and north until you reach the water with a man standing next to it. Talk to the man and learn about his wife, the flowers and the cold places. Use the map book from your inventory and select Concordia on it.
Walk to the north until you reach the houses, then in front of Monea’s Rooming house walk to the right until you reach the general store. Enter the shop and go left in between the shelves. Look at the shelf on the right and look at the picture next to the pyramid. That’s a nice place for the man to stay.
Leave the shelf, walk to the south and talk to the shopkeeper. Tell him you’re interested in the picture and learn about Trey on Juturna and the lighter he has. Open the map book in your inventory and select Juturna on it.
Walk to the north on the right side and use the purple plant to get some SEEDS. Walk to the right until you reach a lady on a bench in front of her house. Talk to her to find out what she’s missing. Walk further to the right, then north past the house until you find Trey. Talk to him to learn about the donkey and his love for coconut popcorn.
Walk to the left and take the green ear of CORN. Walk to the right, south and then all the way to the left until you reach to hot spa in the snowy mountain. In your inventory use the knife with the coconut to open it. Use the corn to remove the leaves and use the open corn with the coconut. Put the coconut in the hot spa and in notime you have the delicious COCONUT POPCORN. Walk all the way to the right, north past the house and left to the donkey.
Give the popcorn to the donkey and after he has eaten, pick up the LIGHTER from the ground. Use the red book in your inventory and select Concordia on it.
Walk to the north until you reach the houses, then in front of Monea’s Rooming house walk to the right until you reach the general store. Enter the shop and give the lighter to the shopkeeper. Leave him and walk to the left between the shelves. Take the PICTURE from the shelf. Leave the shelf and use the red book in your inventory and select Summanus on it.
Walk north and to the left and give the picture to the man sitting on the rocks. He’ll give you the KEY to his shed in return. Pick up the FEATHER under the tree and walk to the right three times. Use the key on the shed and go inside.
The pot in the middle has something sticking out and when you use the pot you’ll get another PIECE OF THE MAP. Open the red book in your inventory and travel to Alethia.
Walk north and to the left to find the bird sitting in the tree. In your inventory use the cookie to take all GUMDROPS off. Use the lighter to light it and use the lighter with the gumdrops to melt them. Use the melted gumdrops with the bird on the tree and then talk to the bird. The bird agrees to come along to Juturna. Use the red book in your inventory and select Juturna on it.
Walk to the north on the right side and turn to the right until you reach the lady on the bench. Give her the bird and she’ll give you a BOX. Use the box in your inventory and use the arrow on the left to open the drawer of the box. From inside you can take the third PIECE OF THE MAP. Use the red book in your inventory and select Concordia on it.
Walk to the north until you reach the houses, then enter Monea’s Rooming house. Talk to the lady behind the desk. You take the yellow cabin and learn about the blue one. Take the PAINTING SET from the desk and walk to the south twice. Outside walk to the right and talk to the boy. He’s bored. Walk further to the right and enter the general store.Look at the first shelf on the left and look at the skateboard. Leave the shelf and talk to the shopkeeper to find out what he wants for the skateboard. Now you need to find a pair of shoes with Tex. But then you have to get rid of the ghost first.
Leave the shopkeeper and walk to the south to leave the shop. Walk to the right and north around the house. You’ll reach the graveyard and see the ghost. Talk to the ghost to find out what his problem is. You need to get his watch from the waterfall at Summanus. Use your red book in your inventory and select Summanus on the map.
Walk north and use the red plant to get some SEEDS. Walk to the left twice to reach the waterfall. Use the water from the waterfall to summon Walani. You can get the watch but she needs a unique flower in return. Give the small black seeds from your inventory to the princess and you’ll plant them for her. Pick up the gold WATCH. Use the red book in your inventory and travel back to Concordia.
Walk to the north until you reach the houses, then in front of Monea’s Rooming house walk to the right until the end and go north around the house to reach the graveyard again. Talk to the ghost and give the watch to him. After the ghost is gone, walk north to the tombstones. Walk north again to find Tex’ grave. Use your shovel on the dirt to open the grave and use the coffin to have a closer look.
Use the body to take the SHOES from the dead guy. Go south until you reach the house, then to the left to get to the general store. Go inside and give the shoes to the shopkeeper. Look at the shelf on the left and take the SKATEBOARD from it. Use the brown box, next to the red robot to have a closer look and then take the BATTERIES from it. Leave the box and the shelf and go south to leave the store. Walk to the left twice and give the skateboard to the boy. He’ll give you the STICK and leave.
Go north into the blue house and use the bed on the right to find a PAPER. Look at the paper in your inventory to see riddles about colors. Keep using the blue suitcase until you get the HANDCUFFS. Go south to leave the house and walk to the right until the last house. From there go south to reach a large rock with what seems to be a panel. Use the panel to see a close up together with the paper you found earlier.
You need to select the riddle on the left and answer with a color. If correct, the color will appear on the panel on the right. The colors are for the left column top to bottom: yellow, white, purple and red and for the right column, top to bottom: blue, green, brown and orange. A passage will be revealed and you can take the BRIEFCASE. Use the briefcase in your inventory to find the last PIECE OF THE MAP. It will be fitted together and you need to start the hunt on Concordia.
Walk south and keep walking left until you reach Monea’s Rooming house, then go inside. Talk to her and ask for a guide. She’ll refer you to Mark ‘Bear’ at the stable. Leave Monea and use the map on the copier and take the COPIED MAP from the machine. Walk to the south to leave the house.
Walk south and in front of the blacksmith to the left. Then north into the stable. Use the hay to find a NEEDLE. Ask Mark to go to the jungle and learn about the horse. Walk to the right and take the HORSESHOE from the bench. Then back to the left, south and right twice to the blacksmith.
There seems to be no one here and when you read the sign it explains. You’ll have to do it yourself. Walk south twice to the rooming house and right four times until you reach the last house. Go south from here and to the right once more. Look at the purple flower in the lower left corner and use it to get a larvae out. The critter will be taken by a bird who will drop a feather. Take the FEATHER and walk further to the right.
Take the PAIL from under the faucet and open the red book in your inventory. Select Juturna on it.
Walk north and to the left until you reach the hot spring. Use your pail on the water to take some HOT WATER. Walk to the right until you reach the last house and walk north from there. On the ground is a HAMMER. Pick it up and use the red book in your inventory. Select Concordia on the map.
Walk north three times to the rooming house, then right to the blue cottage. Walk south to the stables and right twice to the blacksmith. Use the stove and use the bellows in front of the stove to heat the coal. In your inventory use the tongs with the horseshoe and you’ll put the combination into the coal.
When you think the horseshoe is hot enough, leave the stove and you’ll automatically hammer the horseshoe before it cools down and you’ll cool it in the bucket. Walk south, left and north into the stables and talk to Mark.
The horseshoe isn’t exactly the right shape so walk south, to the right twice and use the stove again. You know the drill by now so use the stove, use the bellows and from your inventory take the horseshoe with the tongs. Once red hot, leave the stove and you’ll automatically hammer the shoe into the right shape. Walk south to leave the blacksmith, to the left and north into the stables and talk to Mark once more.
You’ll leave while Mark fits the horseshoe. Walk north back into the stables and talk to Mark again. You’ll agree to leave for the jungle tomorrow morning. Walk south to leave the stables and find a pair of SUNGLASSES on the ground. Look at them and take them with you.
Playing as Mark:
Examine the statue. Use the statue to reveal a hidden compartment but you need some weight for the arm to stay down. Walk south and have a look at all the rocks. There must be at least one you could use? There’s one: just to the right of the three red flowers, just in the V-shape of the leaf pointing to the right. When you have this ROCK, walk north again to the statue.
Put the rock in the hands of the statue and the compartment will open again but stay open this time. Now you can take the LETTER that was hidden here. Read the letter in your inventory to see what your dad left you. Now you need to find the code.
The easiest way to do this is to create your way through the jungle and pick up items. Use your machete on the plants north to create a path and walk north. Repeat that with the plants north, left of the red flowers and go north again. From here you don’t have much choice but to cut the plants on the right and walk to the right.
Now you can only cut your way north and go that way. On your left is a STICKY FLOWER. Pick it up and cut an opening in the plants north. Walk through the opening and repeat that with the plants in front of you behind the colored flowers (on the right). Finally cut north once more and when you walk through you’ll reach a river. This river will be added to the map you’re carrying so you can visit this location quicker next time.
Follow the river to the right and then go south. Now: cut the tulip-like flowers in the south (this is the only location where you cut flowers instead of plants) and walk south. You’ll reach a pool with flamingo’s which will be added to the map (swamp). At the bottom is a flamingo FEATHER. Pick it up. Walk to the right where you might find a frog on a stone. If not, walk left back to the flamingo’s and return until there is.
Look at the frog to realize its potential and then pick up the FROG. Also take a REED standing next to the pond. In your inventory, take the needle and use it on the frog to put some numbing stuff on the needle. Then put the needle into the reed to make a blow dart.
Cut the plants in the back, to the right of the reeds and walk north. Do that again with the plants to the right of the palm tree (including the tree) and walk north again. You’ll be at the river again. In front of you are blue poppies (location added to the map) with a lot of bees swarming around. In your inventory, open the bedroll and use the sticky flower on the bedroll to create a fly catcher.
Use the sticky bedroll on the blue poppies on the left, in the middle and on the right to catch all the bees. Once they’re gone, you can take a BLUE POPPY. Follow the river to the right twice to reach a beaver dam (location added to the map). Talk to the beaver and learn about the missing youngster. You’ll promise to keep an eye out.
Walk south and to the left. A huge elephant will run off. Use your machete to cut the plants south and walk that way. Repeat that and you’ll reach a cave where a strange monster will come out. Look at the monster to see that it’s the Chickcharnie. Now you’ve got something for that! From your inventory take the idol that Jobo gave you and use it on the creature.
Look at the yellow flowers in front of the cave and then take the CHRYSANTHEMUMS. To the left of the flowers are THIN LEAVES. Take these as well. In your inventory combine the thin leaves with the chrysanthemums to create a flower necklace. Take the batteries from your inventory and insert them in the flashlight. Look at the flashlight and push the button to switch it on. Leave your inventory and use the torch on the entrance of the cave to enter.
Straight ahead everything is caved in so turn left, then right to find an old bridge. Cross the bridge and north through the opening and then you’re face to face with a spider. Use the necklace you’ve created moments ago on the web to scare the spider away and then take the web to make a path. Now you can continue north towards the well. Walk north once more to look into the well and see the murky water. Down below you can also see a piece of paper but it’s out of reach.
In your inventory use the condom to open the wrapper and then attach the condom to the stick you’re carrying to create a fishnet. Use the fishnet on the PAPER in the water and in your inventory look at the paper. It contains an Egyptian symbol (I). Leave the well and walk south twice back to the bridge.
From here go north and south twice to leave the cave and return to the jungle. Use the map and select the statue on it to return to the start. Walk north and use your machete on the plants on the left and then walk to the left. Cut the plants north on the right and walk north. Cut the plants north near the tree and walk north again. Although from here the arrow points north, cut the plants on the right and walk to the right. You’ll reach a snake in a tree.
When you try to look into the hole in the tree, the snake won’t let you. Take the reed with poisonous needle from your inventory and use it on the snake to knock it out. You can now search the hole but as soon as you want to take the paper the monkey grabs it from you. Use the banana in your inventory to peel it and use it on the monkey who will now drop the paper. Pick up the PAPER and look at it in your inventory (A).
Walk left, south twice and to the right. Use the machete on the plants on the right and walk over there. Repeat it on the right and go right again where you should find a tree covered in moss. Cut the moss left of the tree to make a passage north and walk north to the Peacock Temple.
Talk to Pia here. She has another piece of paper in the temple and you can enter but only if you bring her a blue flower. Give her the blue poppy you took earlier and now you’re able to enter the temple. Walk north towards the door of the temple and find a piece of chain hanging from the ceiling. Pick up an URN from the left. Next to the pots on the right is a CHAIN. Take it and in your inventory combine the chain and the handcuffs. Use the combination on the small piece of chain hanging from the ceiling and now you can pull the chain to open the door.
Walk north to face a maze. Go right and left twice. You should see a vase in the corner. Go right three times and find a panel on the wall on the right. Look at the panel and use the beat up coins from your inventory and use them on the small indentations on the panel. Push the big circle in the middle and leave the panel, hoping to have opened the door.
Go left in the back, then left again. Walk forward towards the sandbox. Look at the sandbox and in the middle you’ll find an object. Take the object out of the sand and see it’s a piece of PAPER. Look at it in your inventory to find it’s the B. Walk south three times to return to the panel, then south and left twice. You’re now at a plant. Walk left and to the right at the bench. Walk north to leave the maze.
Use the map in your inventory to travel to the river. Walk south twice and use your machete on the plants on the left, then walk to the left. Repeat the procedure on the left and find an owl in a tree who asks for help. You need to move the leopard away from the nest on the left. Walk to the left to find the leopard under the nest to return straight away. The leopard is hungry.
Walk to the right twice, then north twice to return to the river. The jumping fish is a nice meal for the leopard but how to catch it? Take the tent from your inventory and use it on the river. The tent is now a fishing net and loaded with FISH. Walk south twice and to the left three times and give the fish to the leopard who will eat it and disappear. The owl will return to its nest and thanks you with a piece of PAPER. Pick it up and look at it in your inventory (S). Follow the leopard north and you’ll be captured by Indians.
Playing as Debbie:
You can’t do much, tied up on the bed. Use your feet to move up towards the nightstand with the bottle on it. Once you’re close enough, use the bottle to break it and use the shards to cut the rope. At least you’re free.
Look at the pictures on the dresser and walk to the left into the office. Look at the bookcase. There are lots of books and two statues. Look at them to remember Mark’s nickname. On the left on the desk is a computer. Use the computer to open it and use it again to find you need to enter a password. A bit of a guessing game, but try Mark’s nickname: bear.
Use the computer once more and you’ll read an email and find out the real Elena and Mark. Pick up the PAGES on the desk and have a look at them in your inventory. They show the translation of hieroglyphs.
Walk south to the stables and meet the ‘man in black’. It’s a detective who will give you a HOMING DEVICE and instructions when to use it. Once outside, walk to the left and south. Enter the yellow house and use the luggage on the right to get the copy of the MAP and a DOLL. Walk south to leave the house and walk to the left twice. Enter Monea’s office and talk to her. She’ll tell you about the statue and the envelope Mark left.
Pick up the LETTER and in your inventory read the contents. You need to find a code in the jungle. walk south to leave the office and south again to the blacksmith. Now go north between the buildings and left into the jungle.
Look at the map in your inventory and go to the river. When you get there, you’ll see a girl fall into the water and float downstream to the right. Walk to the right as well and pick up the LOG on the right. In your inventory use the rope with the log and use the combination on the log on the other side of the river. You need to do this before the girls floats past that log so you need to be quick. I had some trouble getting the inventory to open while the animations are playing but setting the speed to very low in the settings made it a bit better.
Once the girl is out of the water, give the doll to her to make her stop crying. But she runs off to the left. Pick up the LOG WITH ROPE from the water and walk to the left as well. Take some of the MUD from the ground and walk to the south twice. Go to the left three times to reach the tree with the owl. This is the last location Mark visited.
Walk north to reach a waterfall. At the start of the bridge is Mark’s MACHETTE. Pick it up and cross the bridge. You’ll meet the girl again and she wants you to follow her to her village. Walk north twice to reach it…. sort of. Walk north into the rocks after the girl opened it.
You’ll find the village. Walk to the right to follow the girl and she’ll tell you her mum is at the top of the stairs. Go up the stairs and talk to the couple there. You’ll learn a lot. Look at the picture on the wall and ask about that too.
In your inventory open the BOX you received to find a RING and paper SCROLL. Use the scroll to unroll it and look at the text. It’s Egyptian. Walk down the stairs and go right twice to the prison. The guard won’t let you pass but when you show him the ring the priestess gave you, you can visit Mark.
Try to talk to him and then you remember you need to inform the special agent. In your inventory, use the homing device and turn it red, then talk to Mark again. Detective Noriez will arrive and ask for the key. Talk to the guard. Ask for the key and your belongings. You can get your belongings from his room, you can get the key if you bring a ham sandwich.
Walk to the left twice and enter the room left of the stairs. Use the box against the wall to get all your belongings back. Leave the room south and walk to the right. Under the window is a bread and a ham. Use the knife from your inventory on the BREAD and the HAM to cut slices off and in your inventory combine the two. Walk to the right and give the sandwich to the guard. He’ll give you the KEY and Mark is taken to another prison.
Walk all the way to the left and climb up the ladder. Enter the house on the right, next to the totem. Inside you’ll find Walking Buffalo so talk to him to find out more about your journey. To get in touch with Arrow Head he needs a couple of items. He also asks you to colour the mask on the wall to get to know your personality. Take the MASK on the right from the wall and walk south to leave the house.
Go south down the ladder and then to the right twice. Enter the room left of the ladder. Talk to the lady and find her worrying about her child. Have a look at the child and examine it, then talk to the woman again. You need to find something hard and cold. Leave the house and climb the ladder. Enter the house in front of you and look at the decoration on the wall. Leave the house, walk to the right and enter the house on the left. On both beds are decors as well. Look at them (especially the on the right!!), leave the house and enter the one on the right. Again, look at the decoration on the wall.
Leave the house, walk to the right and enter the next house. There’s a lady weaving. Talk to her and she’ll tell you about the rug she’s making and the dilemma she faces. Pick up the BASKET from the end of the bed and walk south to leave the house. Walk all the way to the left until you reach the drummer. Talk to her.
Walk to the right and go down the ladder. Walk to the left twice and south to leave the village. Walk to the right. Might you have forgotten the password to get back into the village, you can ask here what it was. Once you’ve shown the ring, you can enter it again. Not needed now (yet) so walk further to the right. There’s a man handing out prizes if you shoot the bulls eye. Talk to the man and ask for a go.
Pick up the BOW and ARROWS and use the bow on the target to give it a shot. You’ll miss but if you repeat it often enough, at some point you’ll hit the center and win a BUTTON. Walk to the left twice, then south twice and then to the right four time where you’ll find a cockatoo. Beneath the bird is a white FEATHER you can pick up. Walk north four times until you reach the swamp. There are two bunches of MUSHROOMS that you need to pick.
Walk to the right and pick up two more bunches of MUSHROOMS. That should be enough. Look at the sign next to the bones across the water. Walk to the right and find the earth elemental. The item you’re looking for can be found with his sister. She’s held captive in the dark forest. Walk left and try to cross the water over the tree. A crocodile will prevent this. Walk left, then south and to the right three times until you reach two statues. The ground in front of you is soft so do not walk forwards because you’ll drown in quicksand.
Walk south, left twice, south and right to reach the monument of the animals. Go south twice and to the right twice to find two ostriches. They’re eating the purple beans you’re looking for. If only you can scare them away. Put the roman candle on the ground. In your inventory use the lighter to light it and then use the lighter on the fireworks to scare away the animals. You can now pick up the PURPLE BEANS and some of the ostrich FEATHERS that are left behind.
On the map select the Indian Village and once there, walk to the right. Talk to the indian sitting on the rock to learn the password to enter the village and the location of Was-A-Tree. Walk back to the left and talk to the rock. When asked for the password, enter Hatari Pikash and the rock will open. Walk in and walk to the right twice to the ladder. Next to the ladder is a man. Talk to him, it’s Was-A-Tree.
You can have the mortar and pestle if you get him a gift for his girlfriend. Climb the ladder and walk to the left and talk to Waterlilly. Ask her what she’d like and she’ll tell you about the outfit. Walk to the right, down the ladder and talk to Was-A-Tree again. Tell him about the outfit and then he’ll ask you to get it.
Climb the ladder again and walk to the right twice. Enter the house and talk to the weaving lady. Tell about the mushrooms and now she needs red dye around Pia’s temple. Put the basket with mushrooms next to the bed and walk south to leave the house.
On the map select the Peacock Temple. Pia will talk to you, tell you about the paper Mark was looking for and tell you to enter the temple once you’ve given her the blue poppy. Walk south and make an opening to the right with the machete. Go right and pick up the FEATHER. On the map select the blue poppy field and when you get there, pick up a BLUE POPPY. Use the map again to return to the Peacock Temple. When Pia arrives, give her the blue poppy and you can enter the temple.
Walk north twice into the temple and in front of the maze go right. Go left twice to find the vase, go right twice, then left. Look through the window on the right. You can see a fountain. Go to the right, then to the left. There’s the fountain. Use the urn in your inventory on the fountain to fill it with WATER.
Walk south twice, then to the left to find a plant. Use the urn with water from your inventory on the plant to grow red flowers and then take the BERRIES. Before leaving, save yourself from another trip and get some more water. Walk south, to the right, and to the left, then use the urn on the fountain to get some more WATER. Walk south twice and then walk left, then right in front of the bench. You can now walk north to leave the maze. Use the map to travel back to the Indian Village. Talk to the entrance and walk north to go inside. Go up the ladder. Enter the house on the right next to the totem. In your inventory use the mask you picked up earlier. Time to do some painting.
Use the brush on red and click the mouth.
Use the brush on orange and click above the left eye.
Use the brush on orange and click above the right eye.
Use the brush on orange and click under the left eye.
Use the brush on orange and click under the right eye.
Use the brush on yellow and click between the eyes.
Use the brush on red and click above the yellow line between the eyes.
Use the brush on yellow and click above the wavy red line you just made.
Use the brush on red and click above the wavy yellow line you just made.
Use the brush on blue and click in the center above yellow vertical line.
Use the brush on green and click left of the blue vertical line on the forehead.
Use the brush on green and click right of the blue vertical line on the forehead.
Use the brush on blue and click left of the green vertical line on the forehead.
Use the brush on blue and click right of the green vertical line on the forehead.
Use the brush on orange and click left of the blue vertical line you just made on the forehead.
Use the brush on orange and click right of the blue vertical line you just made on the forehead.
Use the brush on blue and click on the left cheek between the mouth and the eye.
Use the brush on blue and click on the right cheek between the mouth and the eye.
Use the brush on green and click on the left cheek under the eye.
Use the brush on green and click on the right cheek under the eye.
That’s the painting done.
Take the feathers from your inventory and put them above the mask from left to right: yellow/red feather, brown feather, blue/green feather, red/black feather and white feather. In your inventory, use the clam shell to break it (oops) and use half with the black spot on the right side of the mask and the other half on the left side. That’s one mask done.
Give the mask to Walking Buffalo and you’ll get a description of your character. Tell Walking Buffalo also you’ve found his beans. But you still need to grind them up. Walk south to leave the house and down the ladder. Go to the right twice and enter the house next to the ladder.
Give your compass to the baby and he’ll be quiet. The mother thanks you. Look at the object on the right on the shelf and ask what it’s made of. Take the RATTLE from the shelf and ask if you can keep it. Leave the house south and go up the ladder Walk to the right twice and enter the house on the right to visit the weaving lady. Talk to her to tell her about the berries. Put the berries with the mushrooms and take the BLANKET from the bed.
In your inventory use the knife with the blanket to cut it into a dress. Combine the button with the ostrich feather and add the combination to the dress as well. Leave the house south, then walk to the left twice and down the ladder. Give the dress to Was-A-Tree. You can now get the mortar and pestle. Walk all the way to the left and enter the house left of the ladder. Use the fire wood on the right to get the MORTAR and use the pile again to get the PESTLE as well.
Walk south to leave the house and go up the ladder. Walk to the right twice to find a cooking pot above a fire. In your inventory put the beans in the mortar and use the pestle on it to grind them. Add the water from the urn to the mortar and put the mortar in the pot on the fire to heat it up. Once ready, use the fire to take a burning STICK from the fire. Walk to the left twice and north into the house next to the totem pole. Give the mortar to Walking Buffalo. Now all you need to get is the spear.
Walk south to leave the house, go down the ladder, walk to the right twice and up the ladder, then to the left. Talk to the drummer girl and ask if she wants to trade her NECKLACE.
Use the map in your inventory and travel to the Beaver Dam. Talk to the beaver and ask if you can help. You’ll learn about missing Marley. Use the map again and go to the Rock Animals. Walk south, then north and to the right. There’s Marley but when you talk to her, she runs off. Use the map again in your inventory and go back to the Beaver Dam.
Talk to the beaver and you’ll get a PANFLUTE to assure Marley you’re not a stranger. Use the map again and travel to the Dark Woods. Go to the left twice to find Marley in a tree with snakes underneath. Use the leaves to put them in a pile and use the burning stick from your inventory to light the pile and chase the snakes away. Next to the fire is a SNAKE RATTLE. Pick it up and walk south to find Marley at the river.
Use the panflute on MARLEY who will come with you. Use the map and select the Beaver Dam on it. Give Marley back to her mother. As thanks you’ll get a PAPER with a wavy line on it. Use your map and travel to the Bridge on the left. On the left where you enter, there’s some LEOPARD FUR on the flowers.
Walk north across the bridge, then go right, north and right again and you’ll find a lot of butterflies here. Pick up a COCOON from the right and use the map in your inventory. Travel to the Rock Animals. In the basin in the middle you should put items that represent the plaques on the rocks. From left to right, put in the basin: snake rattle, leopard fur, cocoon, necklace, rattle and fishbone.
A stone will rise and you can use the stone to get the SPEAR from it. Use the map in your inventory and travel back to the Indian Village. Talk to the rock and go inside. Climb the ladder and enter the house on the right, next to the totem pole. Talk to Walking Buffalo. He asks you to leave him so he can prepare for the ceremony.
Climb down the ladder, walk to the right and go up the stairs. Walk left twice to find Walking Buffalo performing a ceremony and summon Arrow Head. You’ll get instructions on how to proceed. Use the map and travel to the Dark Woods. When you want to cross the river over the tree, a crocodile will block your way. As soon as he does, use the gum from your inventory on it and the crocodile won’t bother you anymore.
Once you’ve reached the other side, walk to the right and find a sleeping Sabre-Tooth tiger. Approach the animal and it’ll run off. Take the MEAT it was sleeping next to. Walk back to the left and north from there. In front of you you’ll see roses and leaves. Try to pick the roses or look at the leaves and you’ll fall in a trap.
On the left of the pit is a LOG. Pick it up and then use the DIRT on the wall on the right to discover a tunnel. Crawl all the way to the right until you reach the other end. On your right a two ROCKS. Pick them both up and use your machete to cut down some VINES.
Go up the stairs and you’re hiding behind a tree. Don’t go to the left too far or the rat will return. Next to the rat and fire is a depression in the ground. Take the small rock from your inventory and put it on the depression. Put the log on top of it and cover it with the dirt. Put the mouldy cheese from your inventory on top of the dirt.
In your inventory, tie the vine to the larger rock and then attach the combination to the tree you’re standing next to. You’ll hide, the rat will return and in no time you have a flying rat. Now that the coast is clear, look at the stump at the lower right. There’s something hidden in there. Use the stump to take the SACK out and in your inventory use the sack to find the GEMS in there.
Walk to the left twice and a monster will come running towards you. When the monster stops, use the panflute from your inventory on the monster to try to sooth it but instead it’ll take your panflute and run off. Either way, it’s gone. Walk north where the monster was initially coming from to find a large skull in the rocks. Walk north into the skull.
You’re now in a Witches’ lair. Look closer at the table to see a spell book. Look at the book to realize that she’s missing the chocolate covered strawberries. The witch will return and you’ll offer to get her the final ingredient if she let you and Leavey go.
Once outside again, use the map and travel to the Rock Animals. Walk south three times to the cockatoo and walk left. With your machete, make a passage north, to the right of the tree and walk through. Walk north twice more and you’ll find a massive strawberry plant. Pick a giant (red) STRAWBERRY and in your inventory use the mud to cover the strawberry. Hopefully you can fool the witch.
Use the map in your inventory and travel to the Witch Cave. Enter the skull and you’ll give the strawberry to the witch straight away. She’ll make the potion which goes horribly wrong and will run off. You can now use the cage on the right to release Leavy. Use the map and travel to the Peacock Temple.
Walk south and to the right, then use your machete to cut a path to the right. From there go north to find the Leaf Temple and Leavey. She’ll give you a piece of PAPER you can pick up. The paper is the 6th piece in your hieroglyph puzzle. This letter is also not recognisable yet.
On the map select the Egyptian Entrance. Before stepping into the quicksand, look at the panel on the tree on the left. You need to put the gem stones in the right place. But which one? Remember the decorations in the Indian Village? There was one hanging on one of the beds that has the same shape as this one (if you can’t remember, enter the village, walk to the right twice, go up the ladder, go right and enter the room on the left. The bed on the right has this pattern).
To solve this one, just follow from left to right, top to bottom:
red, nothing, red
green, purple, green
red, green, blue, yellow, blue, green, red
nothing, purple, yellow, white, yellow, purple, nothing
red, green, blue, yellow, blue, green, red
green, purple, green
red, nothing, red
Once finished, a stone bridge will appear across the quicksand and you can walk north. When you reach the door, you need to answer three questions correct (out of 12 possible). The answers to the questions can be found in the documents you’re carrying.
Who is believed to give the ancient Egyptian hieroglyphic writing? — Thoth
Who was the chief judge in the court of the underworld? — Osiris
Who fought with Seth for the throne of Egypt? — Horus
What is believed to be Gebs laughter? — earthquakes
A temple was built at Philea to honour which god or goddess? — Isis
What was one of Egyptians most important crops? — barley
Who watched over the process of mummifying people? — Anubis
Where was a temple built to honour Bastet? — Bubastis
What does Isis’s name mean? — Seat
Who is the mother of Osiris, Nepthys, Isis and Seth? — Nut
Hathor was the godess of what mine in Sinai? — turquoise
Which God is called King of the Gods? — Amun
After answering three questions right the door opens and you can walk into the temple. In front of you is a tile floor and all you need to do is to step on the right tiles.
Step on the tile on the far right.
Step forward, left and left again.
Step forward, step forward, left and left again.
Step forward, step forward, right and right again.
On the other side, step through the opening. Look closer at the chest in the center and the blocks of color underneath. Leave the chest for now and walk to the right twice. Use the golden vase on the lower right to take some PUZZLE PIECES out.
Walk left twice to return to the chest. Walk north twice to find a scorpion chest. On the wall on the right is a panel. Use the puzzle pieces you took from the vase on the panel and complete the picture.
Once complete the scorpion chest will open and you can take a NECKLACE out. Walk south and to the right to find another chest. Next to the door is a panel. Look at the panel and see the same image as on the chest. But on this panel there are buttons. Push them in the same order as you saw on the chest: red, purple, blue, purple, red, light blue, purple, green, blue, red, green.
A door will open so walk north. You’ll reach a pool. Look at the water to see something at the bottom but the piranhas make it impossible to get it. Take the piece of raw meat from your inventory and drop it in the pool. Now the fish are busy use the pool again to take the WHIP out.
Walk south, to the left, south again and to the left again. There seems to be no other exit here but when you walk over to the wall on the left and stand on the mosaic floor, a door will open. Walk left into a room with a statue and six sconces on the wall.
Not much you can do here yet but walk further to the left and you’ll find four mummies. The mummy on the lower right holds a scroll. Pick the SCROLL up and use it in your inventory to unroll it. Look at it and you’ll find some questions on it. Walk further to the left and use the sarcophagus to open it. Look closer at the contents and take the CROOK from the mummy.
Walk to the right twice and notice that the door is now closed. In your inventory look at the large scroll. You’ll see the translation page of your document next to it. You need to translate the scroll and confirm each word with enter. The translation you need to type is: LEFT (enter) TO (enter) THE (enter) WEST (enter) FIRST (enter) MIDDLE (enter) GOES (enter) BELOW (enter) RIGHT (enter) MIDDLE (enter) SEES (enter) THE (enter) SUN (enter) SET (enter) RIGHT (enter) LOOKS (enter) TO (enter) THE (enter) HEAVENS (enter).
Have a closer look at the sconces on the wall and see the arrows next to them. You can turn them. Put the sconces in the direction mentioned in the text you just translated. The sconce on the left faces left (push the arrow on the right next to it). The second sconce (first middle) needs to face south (leave it), the third sconce (right middle) sees sun set (is west so press arrow to the right of this sconce once). The last sconce points up so press the arrow to the right of it twice.
The door will open again and you can walk to the right. Walk right three more times and walk north. The statues here were missing some things. Use the ring from your inventory on the female statue. Give the necklace to the statue as well. Give the whip and the crook to the male statue on the left and the door between them will open.
Walk north into a new room. In front of you is a closed door with panels next to it. Look at the panel on the left. There are hieroglyphs on it. Have a look in your inventory at the six pieces of paper you collected along the way. Read the document with the translation first so you can translate the last two letters (N and U). Form the word ANUBIS and click on the letters. Leave the letters. Select the letters in ANUBIS on the panel in the correct order.
Number the squares from 1 to 30 from left to right from top to bottom and press: 1, 14, 21, 2, 9 and 19. The light above the panel will turn green. Leave the panel and look at the one on the right. There are Egyptian gods on it. Now look at the smaller scroll in your inventory. It had 5 questions on it. Answer them (you can get the info from the document in your inventory). It will result in 5 gods:
Who is the wife of Horus? : Hathor
Who is the god of the dead? : Osiris
Which god brought the flood every year? : Hapy
Which god is the Sun god? : Ra
Who is the god of the earth? : Geb
Now you need to find the symbols for these gods and select them on the panel in the correct order. Number the buttons from 1 to 18 from left to right from top to bottom and press: 5, 2, 7, 1 and 11. The light above the panel will turn green and the door opens.
Walk through the door into a treasure room. Pick up the ANUBIS STATUE on the floor in front of you. Take the MASK of Tut-Ank-Amon from the back wall and the ISIS STATUE. You can collect a lot of GOLD COINS from the room, GOLD and GEM STONES. When you think you have enough, use the staff on the Anubis statue on the right to open the door.
Walk out on the right. You’ll meet Mark and his mum again. At some point mum will order Mark to kill you. Now you need to be quick!. Take the pearl from your inventory and throw it in the plants left of mum. Mark will be distracted and now take the stick and rope from your inventory and use it on Mark to disarm him.
Game source: A copy of the game was found here on the internet.