You’re the champion with new belt when suddenly everything goes dark.
Feel around. Between T-Rex and Linda is something sticking out. Use it to turn on the light again and discover the belts have been stolen. Talk to Linda and learn that her favorite wrestler is Amunesis II. She’d love to have an interview with him. On her left is a cardboard cut out of Bulk Toga. Take BULK along and walk to the right to enter the corridor to the changing rooms.
Talk to Frosty Fred. He saw two people passing earlier and he’s guarding the door to the VIP Lounge. Take the UMBRELLA from the umbrella stand and use the door on the left to the losers changing rooms. Use the litter tray and find a RECORD. Under the bench is a COLORED BOX. Take that one as well and then talk to Brick. Learn about his match against Amunesis II.
Use the program for tonight and the order will be changer. A magnetic LETTER P will stay behind. Talk to Brick again and he has to leave because his fight starts. From the cupboard behind him you can take his SPARE ARM. Walk to the left into the bathroom and find Ramon stuck in the toilets. Take the rubber DUCK from the sink and notice there’s a fly buzzing around.
Leave the bathroom on the right and leave the changing rooms. Walk to the left into the store room. Tim is waiting here with his dog. On the crate is a JAR with shrunken head. Take it. On the set-builders tools at the bottom is a SPIDER. Take it with you as well. Use the colored box you found in the changing room on the garage door to open it. Walk under the unhinged shutter and find the police at work.
Take the TRAFFIC CONE and talk to Helena. She needs something to hold the hood open. Use the umbrella on the hood and she’ll get stuck under the hood.You’ll leave the garage automatically. Return to the garage on the right and take the KEYS to the woman’s changing rooms from the floor. Talk to the inspector. Ask about the crime that has been committed and learn about the anchor. Try to take the anchor but the officer won’t let you. Use the traffic cone on him to distract him and take the ANCHOR. Again you’ll be outside.
Go north to the machine room to find Mental Man chained to a machine and gets electric shocks from his collar each time he gets angry. He wants to get out. On the bottom left is a heap of coal. Use the rubber duck on the pile to make ducky black. At the bottom right is a PIECE OF IRON on the floor. Pick it up and walk to the left between the furnace and the operators cab to the seating area.
Talk to Wolfgang. Tell him he’s hopeless with women. He’ll tell you about the barber and the photographer, the lights, the accident in the garage and the laundry. Talk to Betty next to him and find out that she’s a big fan of Muscle Sam. Use the dustbin behind the speaker to get a FISHNET STOCKING out.
Go back to the machine room and then to the right to the store room. Go left to the changing rooms. Use the key to unlock the door to the ladies changing rooms and enter. Talk to Vanessa on the right. She’s waiting for a photographer but there isn’t a film in the camera. Next to Amelia is a hairdryer on the desk. Use the spider on the dryer and Amelia will use it. After running off, you can pick up the HAIRDRYER from the floor. On the desk is also a can of HAIRSPRAY. Pick it up and use the curtain on the right to enter the bathroom.
Esmerelda is looking for a bra. There’s one lying on the floor but it isn’t hers. Next to it is a LIPSTICK you can take. Use the curtain again to return to the changing room and go to the left to go to the corridor. Use the hairdryer on Frosty and he’ll give you the KEY to the VIP room and Frosty will leave. Use the key on the VIP door to enter. Talk to Lord Chester and learn about the arm wrestling. But you can’t win. Talk to Amunesis II and discover that he only wants to be interviewed by Saphira.
Take the empty GLASS from the bar and it will be filled with Martini Rosso. Leave the VIP lounge and in the corridor go to the right to the interview area. From there go left into the recreation room. Bob Tesla and Kangaroo Jack are waiting for you to play a game of pool. Bob gives you a POOL CUE and he wants you to start the game. But you’re not ready yet.
On top of the vending machine is a REMOTE CONTROL. Take it from there. Talk to Eshel on the couch and ask to change the channel. You can but she’ll tell you Jojo and Gigi will become very angry. Put the jar with the head on the bucket with fish to empty the jar but preserve the head. Joj0 will eat the head and fall over. In your inventory use the lipstick on the ducky and give the makeshift penguin to Gigi. Another viewer distracted. Now you can change the channel. But since you’re reading this, you know it’s not the right time….
Go to the left to return to the interview area, then to the right to the corridor. Enter the losers changing room and to the left to the bathroom. Use the empty jar to catch the FLY. Leave the bathroom and the changing room on the right. Go through to corridor to the right and in the interview area left to return to the recreation room. Use the pool cue on balls in play on the table to start the game.
It’s T-Rex to break and then it’s Bob’s turn. But then you stall the game. Use the fly on Bob to break his concentration and he’ll miss. The next ball is for Sam. When it’s Kangaroo Jack’s turn, use the remote on Kangaroo Jack to switch the channel and he’s also distracted. You win the game and get a BOOMERANG and a THERMOMETER.
Use the curtain on the left to enter the wrestler’s entrance. Manuel and Jakka are very busy so leave north backstage again. Use the stairs behind Bob to go to the editing room. It’s Jaja there. Talk to him to learn his ambition: become a wrestler. Use the record from your inventory on the record player on the right and Pops will leave, leaving his GLOVES behind. Take them and leave the changing room on the right. Use the key to the VIP room to enter and use the gloves on Lord Chester to win the arm wrestling match and win a CANE.Use the door to leave.
Go through the store room on the left to the machine room north. Time to get Mental Man loose from his collar. Use the anchor on the chain next to the door to raise the hook to Mental Man’s height. Use the thermometer in the slot for the lever by the operator’s cab. Mental Man will be hooked and raised to the ceiling. Use the boomerang on him to get the collar from him but it ends up in the fire. Use the popcorn gloves to get the COLLAR out of the fire.
Walk to the right to go to the store room. Give the cardboard cutout of Bulk to Tim. Now that he’s distracted, you need to take care of his watchdog. Use the collar on Butch to get him under control and now you can take the HANDKERCHIEF from Tim’s pocket. Look at the handkerchief in your inventory to discover the LIGHTER inside.
Walk to the left to the changing rooms and enter the losers room. Go to the left to the bathroom. In your inventory use the lighter with the hairspray to make a FLAMETHROWER and use it on the grating on the wall. Use the duct to take a look in Max’s office. You’ll overhear the conversation and find out what really happened.
Use the antique cane from your inventory on the fur coat behind Max to obtain a CONTRACT. Go to the left to take a look under the ring. You’ll meet Colin, the bra-thief. Take the FILM from the lower left, next to the bin. Take the PINK FLAMINGO from the lower right corner and take the red woman’s SHOE from the hot-dog card in the middle. Use the duct again and go to the right to return to the bathroom.
Leave on the right and go back to the corridor. Use the key on the woman’s changing room and put the film in the camera. You take a few photo’s. One PICTURE OF SAM and some PICTURES OF VANESSA. Leave the room and enter the loser’s room again. Walk to the left to the bathroom, use the duct and go to the left to get under the ring again. Give the pictures of Vanessa to Colin and he’ll give you his LIGHTSABRE.Use the duct to see that Max is gone. Go to the right to leave the duct and leave the bathroom on the right.
Leave the changing room and use the key on the door of the VIP room. In the lower left corner is an ink pad. Use the picture of Sam on it to create a SIGNED PICTURE. Leave the VIP lounge and in the corridor go to the left. Go through the store room, north through the machine room to the seating area behind the tank. Give the signed picture of Sam to Wolfgang and he’ll give you his KNUCKLEDUSTER.
Return to the machine room, go right through the store room and left to the corridor. Enter the loser’s changing room and go left into the bathroom. Use the knuckleduster on the toilet door in the middle to get the door open but Ramon is still stuck. You did end up with a SPLINTER though. Take the TOILET PAPER from the wall and leave the bathroom on the right. Leave the changing rooms as well and in the corridor go to the right to the interview area.
Go left again to the recreation room and from there up the stairs to the editing room. Give the contract to Jojo and he’ll leave. Push the red button. Nothing seems to happen but the lights in the wrestling area are now on. In your inventory use the spare arm with the piece of iron to create a PICKAXE. Use the axe on the door of the cabinet on the right. Take the BLANK CD out that’s in there.
Use the CD on the computer to swap the disks and you’ll end up with an IRREVERENT CD. Leave the editing room and go to the right to the interview area. From there go to the right to the corridor and left to the store room. From there go to the right to the garage. Give the flamingo to Helena to help with the hood and she’ll give you a MAGIC TREE. Leave the garage on the left and in the store room go left to the corridor. Use the key on the door to the VIP room and put the magic tree in the blender on the bar.
Add the Martini Rosso to the blender and you’ll have a MINT MARTINI. Give the drink to Amunesis II and he’ll throw up, leaving to clean up. Take the dirty BANDAGES he left behind. Leave the VIP room and enter the loser’s changing room. Go to the bathroom on the left and wash the bandages in the washbasin. In your inventory add the toilet paper to the bandages and use the extended bandages on Sam to pretend he’s Amunesis II. He’ll give an interview to Linda.
After the interview you managed to steal the MICROPHONE from her. Walk let to the store room, north into the machine room and to the seating area behind the tank. Use the microphone on the mixing deck at the bottom and use the irreverent cd on the plugged in microphone to create an awful noise and an angry crowd. One of the spectators will throw a FALSE LEG at you. Pick it up and go back to the machine room. Walk to the right to the store room and to the left into the corridor.
Use the loser’s changing room and go left to the bathroom. Use the duct and go left to go under the ring. In your inventory use the stocking on the false and add the red shoe to it to create a SEXY LEG. Give it to Colin and he’ll give you the BRA back. Leave the room under the ring and go to the right to return to the bathroom. Go right to the changing room and use the key on the door of the girl’s changing room. Use the curtain to get into the bathroom and give Esmerelda her bra back. In exchange she’ll give you LITTLE RED BROTHERHOOD.
Go left back to the corridor and use the loser’s changing room again. Go left to the bathroom and enter the duct again. In the office of Max, use Little Red Brotherhood on the light sabre in your inventory and use the little red sabre on the bust in the office to get the BUST from there. Go right back to the bathroom and right again to the changing room. From there right to the corridor and right again to the interview area.
Walk to the left to the recreation room and left again to the wrestler’s entrance. On the floor is a CHAIR. Pick it up and use the chair on the red first spotlight on the left. Use the little red sabre on the chair to get the KEY to Max’ office. [NOTE: There’s no hotspot indicator on the chair so it might be difficult to find.]
Go north backstage again and go to the right to the interview area. Go right again to the corridor and use the key to unlock the door to Max’ office. There you’ll meet the villain behind the evil plans and find the opponents of the new match.
When at the ring you must fight Pepe first. In the audience is a thirsty boy. Take the drink from him so you get his STRAW. In your inventory add the splinter to the straw to create a BLOWPIPE and use your weapon on either Sam to encourage him or Pepe to knock him out and leave only one opponent for Sam. Either way, you’ll win the match.. and more.
Game source: A copy of the game was found here on the internet.