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Part 1:

Playing as Mika:

You have a meeting with Elandra at the cemetery. Now you need to find your car keys. Use the desk in front of you to find a pair of SCISSORS (12/12). Take the CAMERA from the desk (10/22) and look at it in your inventory to find it empty. Use the waste bin in the corner to take an old NEWSPAPER out (5/27). Look at the paper in your inventory to find a coupon. Use the scissors on the lower right part of the newspaper to cut the COUPON out (5/32). You discard the paper and the scissors.

Leave the office on the south and you’ll meet Elandra. After your conversation, you’ll end up at the fortuneteller who will give you a FRIDGE MAGNET (1/33). Walk to the left to see the mime at the gallows and Steve next to it. Use the mime’s personal stuff box to take a MASK and a BENT NAIL (10/43).  Walk further to the left to find Elandra again in front of Davy’s house.

Talk to Elandra but be careful what you say! Ask her why she’s standing there and tell her that she can’t mourn forever. Then ask her why you should go away and tell her that you can’t help her. Talk to Elandra again and she’ll give you some GLUE (4/47). Walk around the house to the back to find a POWER UP (25/72).

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Walk back to the right and use the gallows to pry one of the BOARDS off (216/288).  Walk to the right again and go north from there. Select to go Down Town. Walk a bit to the left of the Trite Corp building and look at the BOTTLE that’s lying in the alley (3/291). Walk further north in that alley and take the SKY (1/292). Walk back to the street on the south and go left. Between the butcher and Mod’s Music is another alley. There’s a long POLE that you can take (11/313). Walk into the alley to the back and enter the cave. Walk to the right and walk into the triangle shaped building to show you’re not a chicken (30000/30313).

Walk to the south on the left twice to leave the cave and back in the street walk to the right. In front of the Trite Corp building walk south and select to return to hicksville. Use the empty bottle you found with the river to take some WATER (2/30315). Walk to the north to go back to Down Town and in front of the Trite Corp building turn right. In the alley use the door on the left to enter the building. Use the bottle with water in your inventory on the mask in your inventory to create a leaded mask (3/30318). Use the leaded mask on the laser beams to fix the lead (15/30333).

Take the EXTINGUISHER from the wall (50/30383)  and leave the building on the right. Use the mask on yourself and use the bottle with glue with the microwave (4/30387). Use yourself to take off the mask and walk to the south. In front of the Trite Corp building go south again and select to go back to hicksville.

Walk to the left and use the glue on the gallows. You’ll ask Steve to do a test run and the mime will hang. Now you can take the ROPE since they won’t need it anymore (14/30401). Walk to the right and tie the rope to the board (20/30421). Use the board with the rocks on the right of the fortune teller and the bridge is repaired (1/30422).

Cross the bridge to the south and at the Reality General go south again. On the corner is the post office with a broken window. Take the GLASS from it (7/30429). Walk to the left into the alley and use the bent nail on the jukebox to take some MONEY out (1/30430).  Walk back to the right and enter Scids café. On the counter in the back you can find a KNIFE (4/30434). Take the huge SPOONS from the wall (1200/31634)

Use the knife on the yellow stain on the left to take some MUSTARD from the wall (31/31665). Talk to the janitor to learn about his smoke bomb at the Rageaholics meeting.

Leave the bar on the south and walk to the right. Use the blue door to the right of the YahtzeeBrand store to enter your apartment block. Talk to Habib about the thermostat and the grounding. Walk up the stairs in the back and use the door on the left to enter your own room. On the table next to your plate is a GRATER (4300/35965). In the bathroom you can find a jar with GLITTER (10/35975). In the bedroom is some THERMAL UNDERWEAR (2/35977). Use the underwear in your inventory to put it on (69/36046). Leave your room and use the stairs on the right. Walk to the south to leave the building. Walk to the right and select the community center.

On the table in the corner is a HAT. Take it, although it will loose you points (-25). Walk inside to the right and talk to the man behind the desk. Ask him about the consulting and what it does entail. Then agree (Sure, why not?) and if he remembers about the consulting. He’ll then give you a SAMPLE CARD (3/36024).

Pick up the SMOKE BOMB next to the chairs (10/36034)  and walk to the left to leave the church. When you’re back at the main street of Reality, an angel will descend and give you a piece of STRING (10/36044).

Walk to the right again and this time choose to go to the church and Thakbor’s house. At the church, take the CHURCH to find a POWER UP underneath (1/36045). Walk further to the right to visit Thakbor’s house but he’s not there.

When you read the note next to the door you can learn he’s a the meeting at Trite Corp. Take the LUBRICANT from the window (1/36046). Use the bushes next to the fence to get another POWER UP (25/36071). Walk to the left twice to return to the streets of Reality. Walk into the street next to the post office and go north left of Reality General. Cross the bridge and walk north to return to Downtown Core. In front of Trite Corp building walk to the right into the alley and use the door on the left.

Use the glass on the lasers to reflect them (50/36121) and walk to the right to leave the building.  Use the mask again to protect yourself. Use the glue on the microwave to sabotage it and Habib will show up again to fix it. Now you need to be quick! Use yourself to remove the mask and walk south to the front of the building, then south again and return to hicksville. Walk south across the water and south at the hospital into the streets of Reality. Walk to the right and enter the apartment building on the far right.

When you’re quick enough, Habib isn’t there yet and you can take the MAP from his toolbox (10/36131). Walk south to leave the building. Walk north left of the post office and north again left of the hospital. Cross the water and walk north towards the buildings, then decide to go Downtown Core.  Walk north into the alley to the right of the building and use the door to go inside.

Walk up the stairs.   Use the lubricant on the screws (13/36144) and use the knife on the panel to take the screws out (4/36148). Use the panel to open it (1/36149) and use the hole to go through. You’re now in a maze.

Follow the path (check the map in your inventory) and keep on the outer path. Take the lower exit on the left and then keep to the right. This should bring you to a path with a midget and a portal. Walk to the portal, passing the midget. He’ll follow you, shouting he’s the banana pickle man. At the other side of the hole, walk to the right to the target and use the lever at the lower right of it. The banana pickle man will be crushed (3/36152). Use the man to find a BANANA and a piece of PICKLE (20/36172).

Walk to the left and take the second path from the left leading down. This should bring you to the south most passage way. In the middle is a hole and something shiny. Use the banana on the pole (350/36522) and use the sticky pole on the gap in the passage to take the KEY out (7/36529). Walk further to the right and keep the upper path to the north where you’ll see a door. Use the key on the door to unlock it and open the door to see a white thing in front of it.

Use the white thing to enter the toilets and see a door guarded by a man. Talk to the guard and ask what he’s doing. When you sigh and tell him you have to go back into the maze, he’ll give you a TELEPORTER (2/36531). He won’t let you into the meeting though. Take the TOILET PAPER from the toilet (1/36532). Look at the cistern of the toilet to read the phone number and the name of the person to ask for.

Look at the wall next to the guard and then look at the colour chart in your inventory to get the name of the colour of the wall. It’s cadet blue. Use the teleporter on yourself. Select option 2 and walk through the coloured vortex so you’ll be in front of the fortune teller again. Cross the bridge to the south and at Reality General go south again. In the main street go to Yahtzeebrand General Store on the right  and inside use your money with the Paint Machine next to the fridge on the left.  Select the Cadet Blue SPRAY PAINT.

Leave the store and walk all the way to the left into the alley. You can try to talk to the bum but the jukebox is causing a problem. Use the toilet paper on the red butt to the right of the bum and receive a pack of FILM sheets for your camera (2/36534). Leave the alley on the right and walk to the apartment block on the far right. Use the blue door to go inside and walk up the stairs.

Left of your apartment door is a picture of the Baron. Take the film sheets from your inventory and put them into the camera (30/36564). Use the camera with film on the picture of the Baron, choose size 1 and make an IMAGE of the Baron. Enter your apartment and use the red phone behind the box to call 1-150-395-0164 (totally irrelevant but still).

Leave the room and the building and walk north left of the post office towards the hospital. Walk north left of the hospital and cross the bridge. Walk to the left where the mime is still on the gallows. Behind the building on the right is an UFO. Look at it then walk towards it and agree to be beamed up.

Use your camera on the left side of the bar and take an IMAGE in size 2 (30/36594). Behind the counter is a SWORD. Take it (4/36598) and use the teleporter on yourself. Choose option 1 to return to the bathroom.

Back at the toilets, use the spray paint anywhere on the wall to make it sound proof (9/36607). Then use the smoke bomb on the guard. Use the white thing again to look inside the toilets again. Switch off the light with the switch left of the door and take the LIGHTBULB out (20/36627).   Use the door to enter the meeting.

Playing as the chicken:

Walk to the north left of the post office and further north left of Reality General. Cross the bridge and visit the fortune teller. Take the TABLE CLOTH (3/36630) and the CRYSTAL BALL (1365/37995). Leave the tent and cross the bridge back to the streets of Reality. In front of Scid’s, use the table cloth on yourself and enter the pub. Take the WALLET from the table (4/37999) and leave the pub again. Use the cloth on yourself to take if off.

Walk all the way to the right and choose to visit the church. Use the front door of the church to enter and talk to Elaine. Learn all about Day. Talk to her again and ask for the free gift. She’ll give you the CANDLES (4/38003). Walk to the south to leave the church and walk to the left to return to Reality street. Enter the Yahtzee Brand General Store.

Take the LADDER from the fridge (-143/37860) which you now can pay for. Leave the shop and walk to the right. Walk to Scid’s on the left. Use the ladder on the wall between Scid’s and the yellow door. Use the candles on the ladder to stabilize the legs and then climb the ladder. Once there you finally can see what was up there…

Part 2:

When everyone is killed and the meeting is over, Death gives you a MAGIC GEM (250/38110).  On the floor is the Baron’s severed FINGER. Pick it up (3006/41116) and take some HUMAN REMAINS with the empty bottle from your inventory (1/41117) .

Use the teleporter on yourself and select option 2. Walk south across the sludge and walk south to the hospital. Use the crack in the sidewalk to find a POWER UP (1/41118).    Enter the hospital and walk into the hallway on the left. At the end of the corridor is a fingerprint reader and a facial scanner.

[NOTE: next procedure is a bit buggy and might fail several times before succeeding]
When using your own finger on the scanner, access is denied. Use the severed finger from the Baron on the scanner and level 1 is passed. Phase 2, that follows immediately will also fail because your face doesn’t look like the Baron’s. Use the picture of the Baron from your inventory on the scanner and level 2 is passed as well (24/41142). Use the door to enter the morgue.

From the cabinets a BONE is sticking out. Take it (2/41144) and take a the jar with pink contents from the left side (4/41148). It appear to be WEENIES. Walk south to leave the room and to the right to return to the main hall. From here walk south to leave the hospital and south again to enter the main street of Reality.

Enter the Yahtzeebrand General Store on the right. In front of the shelves is a CUP. Pick it up (6000/47148) and put it in the paint machine on the left. Select the color brown (10/47158). Take the MINI-VAC from the shelf on the left (10/47168). Use the bone you took from the morgue on the pile of rubble underneath the mini-vac to reveal a LEMON. Pick it up (10/47178) and leave the shop.

Walk to the left and take the CRYSTAL BALL from the street (6/47184). Use the mini-vac on the pool of BLOOD to clear the street (45/47229). Use the extinguisher from your inventory on the fire to move it and use the box that’s now revealed to get a set of CINNAMON STICKS out (4/47233). Use the box again to get another set of CINNAMON STICKS (2/47235).

Talk to Death on the left to find out what he’s doing there and ask him what he needs. He’ll ask for a coffee so give the brown cup from your inventory to him (2/47237).  Walk to the apartment building on the right and use the blue door to go inside. Since Habib is not there, use the thermostat to turn up the heat. Repeat that until it’s hot enough to melt metal. If you want to turn it up even higher, you’ll notice that it won’t turn so use the bone in your inventory on it to give it a good whack. Now it’s hot enough to melt steel (7/47244).

Use the door on the top right. The heat must have melted the lock. Inside the apartment use the TV on the left to watch a commercial. At the end there will be a phone number: 1-800-gimmeguns. Take the APPLE from the shelf and you’ll eat it straight away (156/47400). Next to the apple is a HOT DOG BUN. Take it as well but you won’t eat this one … yet (140/47540). Use the door on the right to leave the apartment and return to the hallway. Walk up the stairs and use the door on the left to enter your own apartment.

Use the red phone on the floor and dial 1-800-446634867 (gimmeguns). Select option 1 for the extravaganza and listen to the prizes you can win. You need to get 4 or 5 right. Back at the main menu, select option 4 to speak to a representative and wait until you’re through to someone. Tell him you want to play the contest.

Here are the answers (1 Correct or close/1 Incorrect ) to the questions. Choose your own correct/incorrect ones, as long as there are 4 or 5 correct.

Q1: Jozef Stalin / Booby Bobby Boo
Q2: Shoot things / Seek Grail
Q3: 911 wouldn’t have happened /Lincoln carried a shotgun
Q4: By constitution everyone may have a gun /No law prohibits guns
Q5:  That you can kill a man / Attacked by a werewolf
Q6: Nine / Ten
Q7: Bowling for Columbine / The WTO
Q8: Liberals hate democracy and spurn freedom / Left wing conspiracy
Q9:  Guns? / Australia
Q10:  Puce / There’s no toaster

Walk south to leave the apartment and go down the stairs on the right. Walk south to return to the street and walk left to the post office. In front of the post office there’s a box of AMMO. Pick it up (40/47580) and walk to the right. Decide to go to the woods.

Pick up the TIRE that’s under the tree (30/47610) and walk to the left back to the street of Reality. Go to the far left to find Death and in your inventory combine the tire and the glitters to make a glittery tire (20/47630). Give the ‘donut’ to Death and he’ll take a break (2050/49680).

Walk further left into the alley and pick up the unlit CANDLE from next to the jukebox (2/49682). It has some feathers and markings on it. Use the bone from your inventory to smash the jukebox. Ricky Martin will show up and for some fun you can do a mini dance game. It’s not mandatory though.

Pick up a second CANDLE from the corner on the right (12/49694). It has the same markings. Walk to the right into the streets of Reality and go over to Davy’s house on the right. Passing the fire, use the candles on the fire to light them (15/49709).

Walk north left of the post office and walk north left of the hospital as well. Cross the stream and walk to the left twice to return to Davy’s house. Since Elandra’s not there anymore use the mat in front of the door to look under it. You find a piece of PAPER. (4/49713). Use the piece on yourself and look at the contents parts to find an incantation and a recipe (20/49733). Better find some ingredients.

Put the lit candles on the doormat (5/49738) and drop the bowler hat on the mat. In your inventory, use the grater with the cinnamon sticks to create a powder (5/49743). Put the cinnamon powder in the hat (5/49748), then add the jar with oil (5/49753), the blue bottle with ashes (5/49758) and the mini-vac filled with blood (5/49763). You’ll speak the spell and you’ll notice something happened.

Use the front door to enter the house. When asked for the password, say your own name: Mika and the door opens. Inside, take the brown BOOK from the shelf (26/49789) and next to the green door you can find a bag of SUGAR (22/49811). Look in your inventory at the brown book to learn the ‘Levitate’ spell (10/49821). Look at the book again to also learn the ‘Transform ‘o Cheese’ spell (10/49831) and look at the book once more to learn the ‘Freezerman’ spell (10/49841).

Use the door to leave the house and walk to the right twice, then south across the river and back to the hospital. Walk south again to the streets of Reality. Enter the Yahtzeebrand store on the right. On the floor is an ONION. Pick it up (14/49855) and in your inventory use the knife with the onion to cut it (40/49895). Leave the store south and walk to the right. Select to go to the school.

Mr. Namyeh is standing on the roof with a gun. Use the freezerman spell on him to turn him into an ice cube.  Use the levitate spell on yourself and go to the roof. Use the spell on yourself again to end the spell and use the ice cube to get his GUN (5/49900). In your inventory use the ammo with the gun to load it (20/49920) and use the levitation spell on yourself to return to terra firma. End the spell by using it on yourself.

Use the rubbish pile on the left to find the HEAD of a doll (10/49930) and use the pile again to find a POWER UP (1/49931). Walk  to the left to the main street and walk all the way to the left into the ally with the bum. Shoot Ricky Martin with your gun and he’ll start to chase you. Lure him into the streets of Reality and walk to the right to your own flat. Open the front door and enter the building.  It’s so hot Ricky will melt.  If you get caught or Ricky looses interest, return to the ally and talk to Ricky and try again.

Once Ricky is gone, walk south to leave the building and to the left back to the ally. Use the levitation spell on yourself again and go to the roof behind the bum. You’ll enter Scid’s and go to the floor and use the spell again on yourself to end it.  Pick up the RED CLOTH from the floor (2/49933) and the CIGAR next to it (250/50183). You’ll automatically travel to Trite Corp.

Gower will give you information and a TONGUE DEPRESSOR (5/50188). Use the teleporter on yourself and select option 2. Walk south to the hospital and south again into the main street of Reality. Use the cigar on the fire on the left and you’ll get more ASHES (5/50193). Walk left into the ally and use the levitation spell on yourself. Do fly high, just hover and use the jukebox on the left to take it’s WIRES (15/50208) and stop the music.  Use the spell again on yourself to get back to the ground.

Talk to the bum and he’ll take the gum out of his mouth and sticks it on the bum next to him. As soon as he does, take the GUM from him (10/50218). He’ll starts moaning about his gum. You have a choice now: either let him and keep the gum or give it back to him. In return he’ll give you a wad of PUTTY (4/50222).

Walk all the way to the right and select to go to the woods. It’s pretty dark here. In your inventory use the jukebox wires with the lemon (10/50232). Use the light bulb on the lemon/wire to switch on the lightbulb (25/50257). Use the light source on the ground in the woods to be able to see where you are going and walk to the right until you see a puddle of mud. Use the tongue depressor on the puddle (20/50277).

Part 3:

During the intro, click on the Cosby welcomes you sign for another POWER UP (1/50278).

Talk to the mayor and ask for help but he’s not assisting much. Talk to Bill Cosby’s robot and ask him to let you go but no matter what you say or do, he won’t budge. In your inventory use the fridge magnet with the lemon lamp and create a ELECTRO MAGNET. You can now easily get rid of Bill Cosby’s robot by using this magnet on him.

Now you’re free to go, you should go after Bill Cosby before he destroys the whole world. Pick up the TELEPORTER from the floor (30000/80278) and use the door on the left to enter the toilets.  Use the teleporter on yourself and select Setting 2 to return to Reality. Walk south across the river and  south at the hospital to enter the main street. Enter the Yathzeebrand General store on the right.

Use the can of blue paint on the machine on the left. The machine doesn’t work properly so when you select the Dove White (bottom option in center column) it’ll only fill it half.  Use the can of paint on the machine again and this time select the Coral from the bottom of the left column. The result is a can of PINK PAINT. Leave the shop and walk all the way to the right. Select the beach as your next destination.

Walk north on the beach to find a lighthouse. Talk to the farmer in front of it and talk about everything until he gives you the wheel of CHEESE (15/80293). In your inventory use the Transform-o-Cheese spell on the mouldy cheese to turn it into MOZARELLA. Use the spell again on the mozarella to make PIMENTO. Use the spell again to create FETA. Repeat to make SWISS CHEESE.

Do it again to create KANGAROO CHEESE and again for a MONTERAY JACK. Again for a FROMAGE BLEU and again for a UBRIACO.  Again for ANOTHER CHEESE. Then finally once more for CHEESE-WHIZ.

Walk south back to the beach. Use the boat to notice the hole in it. Then use the putty on the bottom of the boat to fix the boat (20/80313). Put the huge spoons from your inventory in the boat (15/80328) and use the boat to sail away.

Go to the left on the big map go all the way to the right. You need to end up at the bottom right, under the curled corner of the page. The easiest way is just to ‘walk’ over there. Enter the mouth of the river and use the ladder to climb up. Walk to the right until you reach the end of the gravel path and find the blue and red valve. Turn the red valve once then followed by the blue valve. Then walk the path all the way to the left again (25/80353).

Use the ladder to climb into the boat and sail to the left to see the map. On the map go to the Serpent Trench, the brown strip on the left near the beach. The sign on the right mentions about draining: it’s what you just did (one left, the red valve, one right, the blue valve) making this sponge visible. Use it the leave the boat and take the LIGHT BLUE SPONGE (16/80369).

Pick up a piece of PINK CORAL at the bottom of the screen (15/80384). Next to the pink coral is a POWER UP. Pick it up (1000/81384). Use the boat to leave the sponge and sail to the left to see the map. Sail to the island all the way on the right that says: “There might very well be dragons here”.

In the water is a dark spot that looks like a dragon. Use the light blue sponge on the shadow to soak up the OIL (4000/85384). You’ve saved some species now. Sail back to the left to see the map and sail to the island left of it called “Some evil castle”.

There will be a giant blocking your path. Talk to the giant and learn about his hearing disability. He won’t let you pass though. Go south to return to the map and go to the island in the center called “A part of the ocean”. Use the white landing in front of the blue structure to leave the boat. Use the yellow doors to enter the building which appears to be a large art gallery.

Look at the pink statue on the plinth and then talk to the curator. Talk about everything and about placing orders. Tell him you want to place an order and he’ll leave to get the right paperwork. Once he’s gone, take the pink coral from your inventory and use it on the pink statue to swap the two. You now have a PINK STATUE (40/85424).

Use the door on the right to see an overview of the floating art gallery and then use the blue door on the upper left to enter the control room. Talk to the man in the green shirt (cover him with the exclamation mark of the talk icon). He wants a club to juggle with.

Repeat the same with the man in the blue shirt. He wants something for the new exposition. Talking to the man in the white shirt in the center wants a piece of fermented curd. You can help all three: in your inventory use the transform-o-cheese spell on the cheese until you have SWISS CHEESE. Give this to the man in the white shirt (1000/86424). Give the picture of the Baron to the man with the blue shirt (15/86439). Finally give the bone that looks like a club to the man in the white shirt (1000/87439).

Use control panel on the lower right. The goal is to get all three bulb illuminated whilst generating maximum power. This is to fully light other paintings. To reach this, number switches from 1 to 3, from left to right and put: 2 down, 3 up, 1 up, 3 up, 1 up, 3 down, 3 down. Now all lights are lit and the power is at maximum (and stays there). Leave the control panel and leave the room by walking north between the light brown corners. In the outer ring, walk to four o’clock and use the ‘door’ icon to zoom in.

When in the right spot you should see a picture of a mountain on the right and a picture that looks like a placemat on the left. Talk to the curator, tell him you want to buy and when he walks off to get the paperwork, take your camera out and take a picture of the landscape. Make sure you photograph  in mode ‘2’.

Walk to the left and at the front door walk south to leave the gallery. Use the boat to get in and sail to the left to see the map. Go all the way to the left to enter the beach again. Use the beach to leave the boat.

[Note: there’s a bug in the game with the lead mask. You need to wear it to visit the island but when you take it off after your visit, you can’t put it on anymore for a next visit. The only option is to keep wearing the mask until you don’t need it anymore. If you meanwhile take it off (by accident?) you need to restore to this point. Any saves made after this point up to where you don’t need the mask anymore are worthless.]

Put on the lead mask. Use the boat again to climb in. Sail back to the left to see the map and go to the small green island on the lower right. You’ll meet Yahtzee here.  Once greeted, take a TOMATO (20/87459) from the bush (using the lower left viewport)  in the back and then talk to Yahtzee again. Every question will send you off the island as soon as Yahtzee answered so talk to him when you want to leave. Once back in the boat, sail back to the beach on the left. Use the beach to get out of the boat and walk south to the streets of Reality.

Walk to the right and select to go to the Realizer. Use the picture you took from the landscape on the copying machine to get an ENLARGED IMAGE. Walk south to leave the office and in the street of Reality walk to the right and select to go to the beach. Walk north along the beach towards the lighthouse and talk to the lighthouse keeper.

For his sheep he wants $1,001,350.25. And you happen to have that kind of money on you: give the painting to him ($1,000,000.00) (50/87509), give the pink statue to him ($1,340.00) (50/87559) and give him your loose change ($10.25)  (10/87569). Ask the lighthouse keeper how much your credit is and he’ll tell you you’ve paid all: you can have the SHEEP (100/87669).

In your inventory combine the metal pole with the sheep to create a giant COTTON BUD (80/87749). Walk south on the beach and use the boat and sail to the left to see the map. Sail to the island left of it called “Some evil castle”.

Give the giant cotton bud to the giant and in return you’ll get his EARWAX as thanks in return (50/87799). Sail south and to the left on the map back to the beach. Use the beach to leave the boat and walk south to return to the main street of Reality. Walk to the fire on the left. In your inventory combine the earwax with the string to create two CANDLES (15/87814). Use the candles on the fire to light them (15/87829).

Walk to the right, return to the beach and enter the boat. Sail to the left to see the map and sail to the island left of it called “Some evil castle”. The giant will appear again and when you talk to him, tell him you have a q-tip. The giant will clean his ear again and you’ll get another portion of EARWAX (50/87879). Now that the giant is gone (again) go towards the island.

Part 4

Playing as Rhoxanna Zhu:

Take the blue box of SOUP from the shelf (15/87894).  Open the cupboard left of the shelves to release Logi, Yoda’s cousin (13/87907). After the conversation, use the door on the right to leave the apartment and go up the stairs on the left. Logi tells you to go north into the hallway but before you do that, pick up the MATCHES from the floor (20/87927). Walk north into the hallway.

The door on the left is locked with a keypad. You don’t know the combination so walk south for now to leave the room. In the hallway walk to the left and you’ll end up in a maze game. You’ll need to get through it. But if you die once, you’ll get the option to skip and end up outside a door on the other side. Next to the door is a blue panel and when you talk to the panel you gain access to the security room (2/87979).

Press the red buttons to see surveillance cameras. When you press button D, you’ll see a professor entering the secure room and you can hear the code he’s entering. Remember the correct order. Once you know the sequence, walk south to leave the room and south again to return to the hallway. Walk all the way north to find the door again where the professor entered his code. Use the panel on the left and enter the same sequence: Bip, Beep, Boop, Borp, Borp, Bip, Beep, Done.

Once inside the room open the middle drawer and take the SCISSORS (10/87939) out. Close the drawer again and talk to Logi about the fan. Give the  can of soup to him (5/87944) and he’ll shake it up a bit (25/87969).  Use the can on the left drawer (10/87979) and walk to the right to leave the room.

Walk south in the corridor and to the right down the stairs. Next to the stairs is the thermostat so use it to turn up the heat. But you realize you could be electrocuted so give the scissors to Logi and ask him to do it for you. He’ll cut the wires and destroy the thermostat. There are now WIRES on the floor for you to pick up (10/87989).

Walk up the stairs and north into the corridor back to the professors office. Use the door to get inside (no need for the code anymore). Use the wires on the can of soup (20/88009) and use the wires again once they’re on the ground to lead them outside the room. When you’re outside, use the matches from your inventory on the wires to detonate the can of soup (20/88029).

Playing as Mika:

On the beach, pick up a BOARD from the pile of planks (5/88034). Take the mini vac from your inventory and use it on the creature on the left to take some of its BLOOD from it (500/88534). Walk to the left in the center (behind the first rockface) and find a machine across the river that can take you back to Yahtzeebrand store if you need to (you don’t). For some extra points (and in case you want to explore the other side) use the freezing spell on the river to be able to cross it (50/88584). You could use the levitation spell here as well but that won’t gain you any points.

Walk back to the right and follow the path north between the mountains. You’ll be faced by two massive Ernest Borgnine faces who will zap you if you try to walk towards the door. Take the crystal ball from you inventory and use it on either of the faces to be able to reflect the laser beams (30/88614) .

Walk north towards the door of Cosby’s castle. Put the two burning candles on the doormat (5/88619). Put the bowler hat on the mat. Put  the mini vac with blood (5/88624) in the hat. Put the  ashes (5\88629) in. Add the sponge (5/88634). In your inventory, use the cinnamon with the grater to get CINNAMON POWDER (5/886839). Put the cinnamon powder in the hat (5/88644). You start a chant and pick up the hat again.

Use the door and when you’re asked for a password, answer is “Fishy Fishy”. You’ll reach another maze room. Actually it’s not so bad. Walk in any direction three times to reach the end of the maze.

On the right side of the room are two signs attached to the wall. Take the top SIGN that says “Tigers” (15/88659).  Leave the room on the opposite site, on the left. You’ll meet a Borgnine bot who will, after a conversation chase you around the house. Once the chase is at an end, you get very little time to use the electromagnet on Ernest’s face to defeat him (1500/90159).

Back in the entrance room you need walk to the right into the tiger pit. to set a trap. Use your toilet paper on the hole to cover it (1000/91159) and then use your can of pink spray paint on the paper to camouflage it (1000/92159). Put your fire extinguisher on the pole hanging above the now covered trap (1000/93159).

Walk to the left to the main reception room and further to the left into the factory. On the right on the wall is a triangle that generates the Borgnines. In your inventory use your knife on the head of the Tonky Wonky to cut off the triangle (5/93164). Put this part in the triangle on the wall to stop it generating more bots (2000/95164).

Walk north through the door to find… Bill Cosby and the map of reality. After the long conversation you’ll end up in a holding cell (500/95664).  Pick up the MATCHES from the floor (15/95679). Before you do anything else, you’ll loose your knife so use it first in your inventory to cut the cucumber preserves into small pieces (4/95683).

If you look at the mousehole, you can see there’s something in it. Use your knife on the hole to kill the mouse and get a piece of CHEESE out (30000/125683).

Talk through the closed slot in the door and ask the guard to open it to get some air. The slot then opens.

Use the onion on the slot and the metal guard starts crying (1400/127083). Pick up the KEYS he left on the floor (5/127088) and use them on the door to unlock it (15/127103). Use the door and walk out.

Walk south to leave the reception area and south again away from the front door. At the two giant Borgnine’s walk south once more to the beach. Walk to the left between the rocks to the frozen river and cross the river. Use the white machine and press the ‘PREV’ button, then use the door of the teleportation machine to enter the janitors room.

Walk left  to find two elevator doors. Walk further left into a hallway. Halfway down that hallway on the left is a panel. Use the panel to see the display of a security system. Use the panel on the lower left to reveal some wires (100/127203). Touch the wires to see a cutscene. Leave the panel by clicking the side of the screen and walk to the right at the bottom of the screen back to the elevators.

Select the left elevator by pressing the yellow button next to it and select B1. You’re now on the roof. Keep walking to the right until you find the detention area where you’ll meet Habib again. There’s also a floating sombrero who keeps guard. Talk to the sombrero to not get any hints of what the sombrero does not want: a hotdog with onions and ketchup and cheese wiz.

In your inventory, combine the tomatoes and the sugar to get KETCHUP (1/127204). Use the sugar on the preserve to get some RELISH (284/127488).  Use the Transform-O-Cheese spell on the cheese from the mouse hole until you get the Cheese-Wiz.   Put the weenies on the bun and you’ll automatically start making a HOT DOG (2002/129490).

Talk to the sombrero until he’s at ground level, he lowers after each conversation. Once he’s on the floor, give the hot dog. That’ll get you rid of the sombrero (33/129523). Now you need to find a way to get Habib out. Use the computer screen on the left. At the login screen note the symbols at the right. Minimize the window to reveal the desktop. Click on the trash-icon to recover two documents. One of them is corrupt, the other one has secret codes on them (40/129563).

Find the same symbols as on the login screen to get a password: fortunamajor. Touch outside all windows to close the computer, then use the computer again to get the login screen. Enter the password you found earlier.  That will unlock the cell Habib’s in (or not, bottom line is he’s out).

Give the giant earwax to Habib (50/129613) then switch players.

Playing as Habib:

Take the toolbox from your inventory and use it on yourself to get the TOOLS out. Take the screwdriver from your inventory and use it on yourself to get the SCREWBITS from the handle.   Walk to the left to the room on fire, then to the right in front of the wall to reach the roof. Walk to the south until you can see the guard on the other corner. Walk towards him but not too close, just past the pipe overhead. If you get too close, you’ll be back in your cell and have to try again.

Playing as Mika:

Walk to the south to enter the top floor again. Walk to the left and in the left part walk south to get to the elevator. Outside the elevator push the yellow button next to the door on the right. As soon as the door opens, step in (a bit of  a struggle) and you’ll reach a jungle. Take a bit of WEED from the plant on the right (15/129628).

Use the pile of rocks south of the door and although you don’t want to pick them up, using them again to decide to kick them. Select one from the pile then put the crosshair on the holes left of the pile. Put one in the middle (lowest) hole first. Keep trying until one of ’em ends up in the pipe. Hopefully Habib will notice.

Playing as Mika:

Kick another rock, this time in the hole furthest away from you. That causes some movement in the pipes. Try another rock and this time use the hole closest to you. The rock will attract the attention of the guard who will walk away.

Playing as Habib:

With the guard walking away, quickly use the switch the guard was … guarding. After fiddling with it and gaining some extra points (10000/139628), walk back to the left before the guard returns. Walk all the way to the left, then north back into the burning room. Leave through the opening next to the candles.

Walk south and left through the top floor and then south to the elevators. Select B2 to get back to the lower floor and walk to the left and use the computer screen on the left wall. In your inventory, put the Philips cross head on the screwdriver handle (26/139654). Use the screwdriver on the handle on the bottom right panel (220/139874). After some effort it’ll be loosened.

Use the handle to reveal a red switch (15/139889). Use the switch to remove it (15/139904). Use the exposed wires on the left (15/139919), then use the wires again to rewire the system (10/139929). Leave the security system by using the edge of the panel. Use the door at the end of the corridor which is now unlocked. You’ll end up in a bedroom.

Look at the sign left of the bed. You can read instructions on what to do next. Use the orb from your inventory on the yellow forcefield left of the grate. Use the orb again to have a closer look at it.

Remove the purple plug from the orb to reveal more buttons. Number them 1 to 6, from left to right, top to bottom and push: 1, 5, 3, 1, 4, 2 and 5. The forcefield will now be disabled (2400/142329). In your inventory use the flat head on the screwdriver handle to switch the heads and use the screwdriver on the dice on the table on the left (30/142359). Use the wax from your inventory on the dice (50/142389). Now all you need is some mercury. According to your inventory, there’s some in your multi meter.

Playing as Mika:

Take the mask off to get back into the elevator. Use the button next to the elevator on the left and once inside go to M, the roof. Walk north in the center which is now free from barriers and all the way at the end select the brown room to take a look inside (10/142399).

The truth will be revealed who is behind all this. You need to get him off that machine. Walk to the right where’s a vending machine. Use the wall next to it to get a POWER-UP (50/142449). When you’re ready, approach the throne but make sure you don’t get hit by the fireballs. Once at the throne you need to fight for your life.

Choose between Item (your powerups), Spell (your freeze) or Attack and you’ll have to defeat your opponent. I didn’t find any logic in any, if you’re not quick enough it’s the opponent’s go again but using the item frequently and spell slows the opponent down, then try to attack. After he’s defeated, Habib will enter and tell you he’s found a way out.

Walk south to leave the room, on the roof walk south and to the left, then all the way north into the burning room. Go through the door next to the candles and walk to the right in front of the prison.  On the top floor walk all the way to the left and then south into the elevator. Select B2 to go to the ground floor. Downstairs go to the left into the hallway and all the way north into the bedroom.

Use the hole Habib mentioned. You’ll now end up in a tunnel and a destruction timer starts to count down. You need to traverse a lot of (weird) rooms. Mainly just walk across, otherwise the paths are pretty obvious or self-explanatory. Once you’ve reached the end, talk to the large character on the right to end the game.

My score: 333333/333332
Powerups: 8/11
Items: Magic Sword & A picture from inside the space ship
Bonus Modes unlocked: World’s Worst Maze, Random View Replay, and Make the News.

Game source: A copy of the game was found here on the internet.

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