You arrive at the station and need to get inside to be on time for the briefing.

To get into the building you must try the card reader but you don’t have your badge. Use the keys from your inventory to unlock the car again and look inside. In between the seats you can find a MALTESER (1/1) and under the passenger seat you can find your WARRANT CARD (2/3). Leave the car and use the warrant card on the card reader to go inside (1/4).

Use the door on the right and open the third locker from the left. That’s yours. Take the BELT (1/5) from the hook and take the BODY ARMOR from the hanger to put it on (2/7). On the top shelf you can find a TWIRL (1/8).  Look at the number written on the left door. It’s the code for the evidence room upstairs (1/9). Close the locker and leave the room.

Use your keys on the radio lockers on the left to get your RADIO out (1/10). Use the door north to enter the stairwell. On the floor are kit bags and when you look at them you’ll see that none of them is yours. So use the kit bag and take the HELMET out that Colin borrowed from you (2/12).

Use the door on the right to enter the toilets. Look in the bin to find your pepper spray locker KEY (2/14). Leave the toilets and walk south to return to the locker room. Use the new found key on the pepper spray lockers to get the PEPPER SPRAY from it (1/15). Use the door north again to the stairwell and go up the stairs (5/20).

You’re apparently not joining the meeting but need to get a cup of tea for the sergeant. Go into the room next to the briefing room. You’ll find June here. When you try to approach the tea, she’ll remind you that you can’t do that until you’ve paid your tea money of £1. Use the settee to find a POUND COIN in it (2/22). Put the coin in the piggy bank (1/23).  When you try to take the mug you’ll find out it’s not the sergeants mug. Take a TEABAG from the pot (1/24). Use the sugar bowl to find it empty.

Leave the room and go south to the stairwell. Use the door on the right to enter the toilets again and enter the cubicle on the right. On top of the cistern you’ll find the sergeant’s MUG. Take and leave the cubicle and toilets (1/25). Now all you need is milk and sugar. Go up the stairs and use the door on the right to enter a hallway. Use the code lock on the door on the right to enter the evidence room.

There’s a fridge here and when you open it you’ll find a bit of leftover MILK (1/26). Take some EVIDENCE BAGS from the shelf (1/27) and leave the room again.  Use the door left go return to the office and use the door north to the break room. Time to make some tea.  In your inventory put the teabag in the mug (1/28). Use the mug with the kettle (1/29). Add the milk to the mug (1/30). But now you need sugar!

Talk to June and ask for sugar. You can have it, when you give something sweet in return. Give the twirl to June and in return you’ll get two SUGAR LUMPS (2/32). Add the sugar to the mug (1/33). You’re good to go! Leave the break room and enter the briefing room next to it (5/38). After the briefing, and back in the office, use the cupboard on the left to get a handful of STATEMENT FORMS (1/39). Use the door on the right to the hallway and the door north to hit the streets (1?/40).

Use the buzzer on the door of number 54a. The owner of the car lives there so you need to talk to him. After you’ve got the information, use the statement form on Mr. Brown to record the statement (2/42). Inspect the car (2/44) to see the damage. Use the buzzer next to 52a (2/46) to find that the neighbour saw or heard nothing.

Use the door of number 50 to enter the vape shop. Look at the sign above the door behind the shop keeper to see they have CCTV (2/48). Talk to the shop keeper and ask about the CCTV. He doesn’t want to go through all the footage without a more accurate time frame.

Leave the shop and enter the shop left of it: the model shop. Inside, look at the paint display on the left to recognise the paint on the car. Talk to the shop keeper and find out that you need to prove that the paint on the car was sold there. Leave the shop and press the buzzer of flat 48a (2/50). This gentleman has some information! There was green litter dropped so you’d better investigate.

Use the bin to find a RECEIPT for a green can of paint purchased from the model shop (2/52). But the timestamp is torn off.  Walk the pavement further to the right to find a couple of bin bags. Next to it is a stain though. Examine the stain to notice it’s dried up but the same colour as the receipt (1/53). Use the bags to search them and find an empty SPAY PAINT CAN (2/55). Walk to the left again and enter the model shop. Talk to the shop keeper (2/57) and with your current evidence, you’ll get a more accurate time frame when the offence took place.

Leave the shop and enter the vape shop. Talk to the shop keeper and with the new information he’s willing to take a look (2/59). In the back room he’s having trouble using the application and wants a manual. Use the box on the floor on the right to find the CCTV MANUAL (2/61). Give the manual to the shop keeper (1/62) and he’ll get you more information. You’ll get the FOOTAGE as evidence (1/63).

Back outside again you’re called on the radio and must visit the scouts. There has been graffiti at their accommodation as well. Mr. Winter, the leader, will give you his STATEMENT. Examine the paint (1/64).  Look at the track in front of Mr. Winter to realize it could be from the same moped (2/66). In front of the shack, in the water are footprints. Examine them to find out the size of the shoes (2/68).

Talk to the two youths on the right to get their shoe size (1/69) and discover that Kevin knows more but doesn’t want to tell with his mate around. The gutter is blocker with gunk. Use your baton to move the gunk and clear the gutter. It also clear the mate since he’s now covered in gunk (5/74). Now you can talk to Kevin (2/76).  He’ll tell you about the guy he saw and his scooter and gives you part of the registration plate and the location where to find it. Use the blank STATEMENT with Kevin to write it down (1/77).

After finding the criminal, he’ll take off and you’ll chase him but he gets away. A bit later you’ll be called to a fire near the pub. The moped is on fire. Have a closer look at the car wreck. Inside the car, when you look at the glove compartment you’ll find an EXTINGUISHER (1/79).  Look under the seat of the car to find an empty cup. The cup is not important but the STICKER on there is! (2/81).  Leave the car.

Use the extinguisher on the flames to be able to see the moped (5/86).  Take the REGISTRATION PLATE as evidence and the original one underneath as well (2/88). The construction worker will give you more information but will not let you onto the site unless you bring him a hot beverage. You don’t have one but if you give him the sticker (2/90), he can get a free coffee and you can go across the building site (3/93).

Look at the graffiti to notice the paint is still very wet so the criminal can’t be far (1/94) . Look at the stains on the floor and then at the stain on the grit bin: it’s fresh blood! (2/96). Open the bin to find Jim in it (2/98). You’ll be sent home to get changed and promoted (2/100).

 

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