Day 1:
Talk to Simon about everything and use the door on the right to enter the bathroom. Take the ROBE from the wall (2/2). On the sink is a newspaper. Pick it up to read it and learn the name of the investigator (1/3). Walk south to return to the bedroom and use the door on the left to leave the hotel room. On the map go to the police department on the left.
Talk to the officer behind the glass and ask to see inspector Yoshi. He’s very busy so he doesn’t want to talk to you (1/4). Give Percy’s business card to the officer and now you’re able to speak with inspector Yoshi (2/6). Use the door on the right and walk into the hall.
Look at the noticeboard and look at all notes. Take the NOTE from inspector Yoshi from the board (1/7). Use the door on the right to enter Yoshi’s office and after you take a seat, talk to the inspector. Ask him about the ghost murders and the case status (1/8). Leave the office and use the door on the left to enter the evidence lockup and the crime lab.
Talk to the attendant behind the counter and ask him about evidence retrieval. He’ll give you a FORM to fill out and sign by the inspector (1/9). Talk to the lab technician in the next room about the evidence and he’ll tell you what it is he’s analyzing (1/10).
Leave the room on the south and in the hall combine the note from inspector Yoshi and the evidence form in your inventory to trace Yoshi’s signature (2/12). Enter the evidence room again and give the form to the man behind the counter. He give’s you the list with names of victims (1/13). Take the notepad from your inventory and use it on the list on the counter to copy the VICTIM NAMES (2/15).
Walk south to leave the office and in the hall walk north to the main hall. Go to the right to return to the map. Travel back to the hotel and give the list with names to Simon. He’ll search for similarities and comes up with two other names of men still alive (3/18). Use the door on the left to leave and on the map select Shinobi’s office at the bottom of the map.
Use the double doors on the right and talk to Mr. Shinobi. Talk about the ghost murders (1/19), the zombies and the cult (1/20). Ask him about the victims and tell him to get some kind of protection (1/21). Leave on the left and use the call button next to the elevator doors north to return to the map. Go to the Yamamoto Inc. building on the lower left part.
Talk to the desk clerk reading the paper about the murders, and ask to see Mr. Yamamoto. The clerk tells you to come back tomorrow (1/22). Use the door on the left to leave again and on the map return to the hotel.
Day 2:
Take the CRIME SCENE KIT from the desk (1/23). Use the kit in your inventory to open it and take the FINGERPRINT KIT and the SYRINGE out (2/25). Use the door on the right to enter the bathroom and use the newspaper on the sink again to read it (1/26). Maybe you should return to Mr. Shinobi.
Walk south to leave the bathroom and use the door on the left to leave the hotel. Travel to the Yamamoto building on the lower left and talk to the receptionist. Ask him for Mr. Yamamoto and he’ll point you to the elevator (1/27). Use the call button next to the elevator doors to go to the 22nd floor and talk to the CEO. Then use the call button on the right to call the elevator and return downstairs.
Downstairs use the sliding doors on the left to see the map again and travel to Shinobi Corp. Inspector Yoshi is waiting for you and shows you Mr. Shinobi. Talk to Yoshi (2/29) and use the fingerprint kit on the sword to lift a FINGERPRINT (1/30). Walk to the left to leave the office and use the call button next to the elevator door to call the elevator and return to the map. Travel to the police station.
Use the door to enter the corridor and use the next door on the left to enter the evidence room. Give your fingerprint to the lab technician. He’ll accept the fingerprint but you need to find a second one to match this one (1/31). Leave the lab on the south and walk north back to the front desk. Walk to the right to leave the police station and on the map go to Yamamoto Inc.
Talk to the receptionist again and tell him about the murder. Use the call button to call the elevator and visit Yamamoto. Tell him about the latest murder (2/33). Use the call button on the right to go downstairs again and leave the building on the left. On the map, travel back to your hotel.
Talk to the student sitting in front of the building and ask bout himself and what’s wrong. He’ll tell about the deaths (1/34). Ask him further about the deaths and he’ll tell about the zombies (1/35). Ask about the purification and he’ll tell about the ritual (1/36).
Walk left into the garden and left again to the house of the student. Use the door to knock and talk to the lady answering. Talk about the deaths in the village and her husband (1/37). Talk about the ritual and the priest to learn what he looks like (1/38). Go left again to find the cemetery. Look around the graveyard and take the BASKET from the grave (1/39). In your inventory look at the basket and take the flowers from it (1/40). Use the basket with the black robe to create a makeshift ZEN ROBE (2/42).
Walk south to return to the house and use the robe on yourself to dress as a Zen priest and knock on the door (2/44). Once you’re left alone, use the door on the left to see the dead man. Look at the coffin and the dead man and then use the syringe on the dead man to take a BLOOD SAMPLE (2/46). Use the doorway on the right to leave the room and return home.
Day 3:
Use the door on the right to enter the bathroom and use the newspaper on the sink to read about the progress (1/47). Leave the bathroom and talk to Simon about everything. Leave the hotel room by using the door on the left and on the map select the police station. Use the door to go to the corridor and use the door on the left to enter the evidence room. Give the blood sample to the lab technician. He’ll have it ready tomorrow (2/49).
Leave the room on the south and use the door on the right to visit inspector Yoshi. Talk to him and discuss the case to link the ghost murders and the village you visited (1/50). Leave the office of the inspector and walk north in the hall. Then to the right to leave the police station and see the map again. Go to Yamamoto.
Use the call button of the elevator and visit Mr. Yamamoto. Talk to him about the murders and relaxation (2/52). Use the call button to leave the office and use the sliding door to see the map. Select the sushi bar. Talk to the sushi chef behind the bar and ask about the bar and the menu. Ask about Yamamoto to learn about his eating habits (1/53). Order a Fugu and hear that they don’t have it anymore (1/54). Order today’s special and find a HOOK in the meal (1/55).
Use the curtain on the right to visit the men’s room. Use the door to go inside and look around. The vent seems to lead to the kitchen but is too high to reach. Take the trash can to place it under the vent and then use the trash can again to climb up and look through the vent to peek into the kitchen (1/56). Use the vent again to leave the view and walk south to leave the toilet. Walk left to return to the restaurant and exit on the left. On the map select Asuka in the upper left corner.
Walk to the left twice and use the Zen robe on yourself to disguise and enter the house. Follow the woman into the living room and look around. There’s a sword missing from the shelves. Use the fingerprint kit to take a FINGERPRINT from one of the other swords (1/57). Leave the room on the left and outside walk south into the garden. Walk to the right twice to return to the map. Select the police station on it.
Use the door to enter the hall and use the door on the left to visit the evidence room. Give the fingerprint to the lab technician to compare it and he’ll give you an EVIDENCE REPORT (5/59). Leave the room on the south and use the door on the right to visit inspector Yoshi. Talk to him and tell him about the fingerprints. Give him the report but he isn’t satisfied yet (3/62).
Leave the office on the left and walk north to return to the front desk. Walk to the right to leave the station and on the map select the hotel.
Day 4:
Enter the bathroom on the right and use the newspaper on the sink to read it (1/63). Leave the bathroom and use the door on the left to leave the hotel. On the map select the TV Studio. Talk to the desk clerk and ask him about Mr. Yamamoto (1/64). Ask about the TV show and you’ll be directed.
You have to answer several questions:
– Barrel chest: Ankylosing Spondylitis (1/65)
– main character in Steppenwolf: Harry Haller (1/66)
– Ushi Glas had for the first time: a daugther (1/67)
– Harry Houdini’s real name: Ehrich Weiss (1/68)
– Ailurophobia is: fear of cats (1/69)
– The only planet rotating clockwise: Venus (1/70)
– A squidger is used in: Tiddlywinks (1/71)
– Fissure of Rolando can be found in: the human brain (1/72).
You win the show and get a TROPHY, the CHAIN you were hanging on and a CAMERA (2/74). On the map select the police station. Use the door to go to the hall and use the door on the left to enter the evidence room. The lab technician will tell you about the poison. Walk south to leave the lab and use the door on the right to talk to inspector Yoshi.Talk about Yamamoto’s disappearance (1/75).
Leave the room and walk north to return to the front desk. Walk to the right to see the map and select the sushi bar on it.Talk to the sushi chef and order a Fugu (2/77). Use the curtain in the back and go to the men’s room. Use the trashcan to climb on and look through the vent into the kitchen. The tank is filled with fish.
Look at the trashcan below the the vent to see the Fugu remnants. In your inventory combine the hook with the chain (2/79) and use the fishing gear on the remnants to get some of the FUGU (3/82). Leave the vent and walk south to leave the restrooms. Walk to the left to return to the restaurant and walk to the left to see the map. Travel to the police station.
Use the door to go to the hall and use the door on the left to enter the evidence room. Give the Fugu to the lab technician and he’ll examine the fish and tell you about the poison (4/86). Walk south to leave the room and use the door on the right to visit inspector Yoshi. Talk to him about the lab findings (1/87). Leave the office on the left and walk north to the front desk. Leave the police station on the right. Select the hotel on the map.
In the alley you’ll be approached by a zombie. Use your camera on the zombie to scare him away and take some PHOTOS. (3/90).
Day 5:
Leave the hospital room on the left and go back to the hotel. Talk to Simon and give him the photos. He’ll get a license plate number from it (3/93) and you should tell inspector Yoshi. Leave the hotel on the left and select the police station 0n the map. Use the door to enter the hall and use the door on the right to visit inspector Yoshi.
Walk north to the front desk and ask the desk sergeant about inspector Yoshi. The sergeant gives you the spare KEY (1/94). Use the door to return to the hall and use the key on the door on the right to unlock it (1/95). Inspector Yoshi is behind his desk… dead.
Look at the Fugu on the desk. Leave the office on the left and see the map again. Return to the hotel. Talk to Simon. From here there are two scenario’s:
Scenario 1: Ask Simon to come along
Simon gives you the DOORSUCKER 2000 (1/96). Outside the Yamamoto building talk to Simon again about Yamamoto. Use the vent on the wall to realize it’s too high. Talk to Simon and ask him to give you a hand. Together you enter the building.
Use the door of the A/C unit several times until it breaks off and you take the DOOR (1/97). Use the door on the left to leave the room. Simon will recognize the keypad so talk to him about the keypad. He can hack it if he has a piece of metal and a wire (1/98).
Walk south and use the door on the left to enter an office. Look at the computer on the right to find a loose wire hanging from the monitor. Use the computer to get the WIRE (1/99). Leave the office and walk south to return to Simon. Give him the wire (1/100) and the metal door from the A/C unit (1/101).
Give him the metal door and he’ll open the door. But inside the room there’s a surprise. When Yamamoto releases the gas, use the Doorsucker 2000 on the vent that releases the gas (7/108).
Scenario 2: Go to Yamamoto’s alone
Simon gives you the DOORSUCKER 2000 (1/96). Outside the Yamamoto building use the manhole to climb in and fall into the sewer. Walk north and up the stairs. In the corridor walk south and in the hall look at the painting with eleven sumo wrestlers. Use the door next to the painting. In the fish tank are three puffer fish. Leave the room again and in the hall use the door on the left.
On the back wall there’s a painting with five people having a dinner. Use the filing cabinets to find a leaflet with seemingly strange words on it (1/97). Leave the room on the right and in the hall walk south. Look at the keypad on the door on the left and use it to see you need to enter an access code.
The leaflet said: fugu (3), sumo (11), dinner (5) so enter 3115 as code to enter the room (4/101). But inside the room there’s a surprise. When Yamamoto releases the gas, use the Doorsucker 2000 on the vent that releases the gas (7/108).
Game source: A copy of the game was found here on the internet.