Playing as Kelly:
Keep walking all the way ahead, under the gate until you’re almost at the rollercoaster and you’ll see a shadow. Use your torch to get rid of it and turn right. Step towards the rollercoaster and you’ll meet Miss Rose again.
After the conversation walk forwards into the rollercoaster and Simon will contact you again. After he has told you his thoughts, walk further and you’ll fall down a cliff to the entrance of a cave. You’re now chased by the hunter so you need to be quick.
Walk to the upper right, then forward and turn left. In front of you is a brick wall with some bricks missing. Look through them to realise you can’t go further this way. Leave the hole in the bricks, turn left and and step forward, then left again. Here is a BRICK on the ground. Pick it up and turn left, step forward and turn left again to return to the brick wall.
Look at the hole again and use the brick on the hole to make it bigger, then enter the room and you’ll barricade the hole to be safe from the hunter for now. When you look at the left, you’ll see a BLUE FUSE on the corner of the crate. Pick it up and leave the crate, then turn left and use the door to leave the room.
Turn left and walk through the tunnel all the way to the end where you’ll find a door. Use it to enter a room. Inside the room turn right and you’ll see a door in front of you and stairs to the left. Walk to the door, turn left and go up the stairs to reach another door. When you turn left and look at the top of the crate in front of you, you’ll see a YELLOW FUSE. Pick it up, leave the crate and turn right back to the door again.
Open the door and step outside where you’ll meet Delaware. After the conference with him and Simon, you’re inside again. Go down the stairs and turn around. You’ll see another door. Use the door to enter the tunnels again and turn right. Chase another shadow away with your torch and follow the tunnel until your path is blocked. Turn left and use the door to enter the changing room.
Turn left and look at the locker at the far right. Open the locker and see the note in the back of the locker: note to self: across, three clockwise, start with less than 1. Leave the note and locker and look on top of the lockers where you’ll see a briefcase on the left. Look at the top of the briefcase and see the strange image. But it’ll give you the combination to open the briefcase!
Start with less than 1 = 0
across 0 = 2, three times clockwise = 5
across 5 = 1, three times clockwise = 9
across 9 = 6, three times clockwise = 8
across 8 = 7, three times clockwise = 4
Look at the front of the briefcase and use the numbers to enter 5984. The briefcase will open and inside you’ll find a tube of FACEPAINT. Leave the briefcase and the lockers and turn left to face the door. Use it to leave the changing room and turn right. Follow the tunnels to you can’t go further and turn left. Use the door to enter the storage room and walk to the other side, then turn left and use the door to enter the tunnels on the other side.
Follow the tunnel three times, then turn left (one step before the end). Try the door but it’s stuck. Use the face paint on the door to draw the ‘unblock’ symbol and then use the door again. This time it’ll open. Enter the office and look closer at the desk in front of you. Look close at the paintings and on the one with the rollercoaster you’ll also find the hunter. You’ll have to show Delaware so you’ll take this PAINTING with you.
Leave the desk and turn left. On the middle shelf on the right, next to the box you’ll find a RED FUSE. Take this one as well and leave the shelves, then turn around. Look at the boxes now in front of you to find the remains of another child.
Turn right and use the door to leave the room. Turn right and follow the tunnel to the end, use the door to enter the storage room. Turn right, step forward and turn left, then use the stairs to go up one floor. Use the door to go outside and meet Delaware.
After the conversation, turn right and keep walking straight ahead, under the gate until you can’t go further, turn right and forward three times, then turn left and follow the railings into the roller coaster. Step through the rollercoaster to the other side and turn right to see the yellow power station.
You can’t open the door without the power so look closer at the fuse box on the lower right. The switch won’t do anything yet so open the panel on the left of the cabinet to see what’s inside.
There are four rows with four fuses and one is missing. Each row has a fuse of each color and in the row with the missing fuse there’s no red. Use the red fuse from your inventory on the empty slot in the fuse box and then close the door. Open the door on the right and do exactly the same but this time it’s the yellow one that’s missing. Close the door and open the one on the lower left. There’s no real pattern here but you only have one fuse left so insert the blue one in the empty slot and close the door.
Turn the switch again and this time there’s power. Leave the fuse box and see that the door to the powerstation is now open. Go inside and you’ll see a control panel in front of you. Turn left and you’ll see three lockers. Look at the one on the right to find another skeleton.
Leave the lockers and turn left, then leave the power station. Turn left and step through the carts to the other side but you won’t make it there. Delaware is there to save you.
Playing as Delaware:
Keep walking forward until you can’t go further and you have a clown standing on the left in front of a wooden fence. Turn right and walk forward under the gate and one step further. With a clown shadow in the distance, turn right and walk forward until you reach the carousel and step in. You’ll meet Adam again and if you can get the carousel going, he’ll tell you where you can find Robert.
To the left of the carousel you can find the engine box. Have a look at it and when you open the door you’ll notice that you need a code to start the engine. Leave the cabinet and turn around. Step away from the carousel and Simon will contact you with information about the Protector.
Walk forward to the red post and you’ll get a vision about a token and a soda can. Turn left and through the gate, and one step forward. Turn left and walk forward until you can see the car at the entrance. When you turn left here you can see stairs. Go up the stairs and in front on the ground you can see a soda can. Look closer at it and you’ll see a TOKEN behind it. Pick it up and you wonder where to use it.
Leave the can, turn around and go down the stairs. Keep walking until you reach the clown at the wooden fence again and turn right, then forward under the gate. Step further forward until there’s a yellow post in front and a smaller one left of you. Turn right here to find the stall with the ball game again. Look at the stall in front of you. It should be Skiball.
Step inside and look at the lanes on the left. You’ll notice there’s a ball missing. Look at the shelves in the back. These figurines look familiar. Leave the shelves and facing the Skiball stall, enter the stall left of it. You’ll find a horse racing game here. Look at the coin slot and insert the token to start the game. Four horses will move and end in order 6, 2, 9 and 1.
Leave the horses and leave the Skiball stall, then turn right and walk towards the gate. Step forward once and turn left. Now forward into the carousel again. Look at the engine box on the left and open the door. Enter the code 6291 and the carousel comes to life. Adam will lead you to the next location.
Turn around and walk forward until you reach the red post and turn left. Walk twice forward after the gate and turn left again, then forward to the entrance of the park and the car. To the right of the entrance are a few lockers.
[Note: Save your game here. If you leave the game during the next treasure hunt, that part won’t be saved and will make you wander around forever after a restore because you don’t get the next clue. So either restore here or make sure you play until you see the question mark on the map.]
Look at them and look closer at the one on the lower right. Open the locker and find and park map inside. But on this one X marks the spot. Look at it, then leave the map and the locker.
So now you need to go to the location marked on the map, the gravity drop. Turn around and walk forward until you reach the clown at the wooden fence. Turn right and walk all the way through gates twice to the end. Here you’ll find a shadow which you need to scare off with your torch and a map of the park. Look at the map and you’ll see an X appear on another part of the map (the Ferris wheel). Now you need to visit that spot.
Turn around, through the gate and then a right turn. Walk forward left of the lamp post and keep walking forward until past the gate. One step forward and turn left to reach the big wheel. One step forward and then turn right to see the map that was indicated on the previous one. Look at the map to see an X appear at the carousel.
Leave the map, turn right and towards the clown at the wooden fence. Turn right, go through the gate, step forward once and turn right again. Step twice forward towards the carousel and turn right to see another map. Look at it and you’ll see an X appear at the Tunnel of Terror.
Leave the map, turn right and walk forward until you reach the red post. Turn right and walk two steps forward, past the yellow post and turn left. In front of you is now the Tunnel of Terror. Step towards it and look at the map left of the entrance. No more X’s on the map but a big question mark at the place you’re standing.
Leave the map and walk forwards into the Tunnel of Terror. Follow the path and make sure you chase any shadows away with your torch. Once you’ve waited for the train, you’ll end up inside the tunnel.
When you get out of the cart, turn around and walk into the tunnel. Follow the tunnel and chase away another shadow. Walk towards the mummy on the right and turn left, then keep following the track until you see a tree on the right. Walk towards the tree which appears to stand on a graveyard.
Walk towards the tree and meet Cindy but at the moment not much you can do to help. Turn left, step forward and turn right to find a coffin with R.I.P. on it. Look inside the coffin to find two skeletons. Turn around and follow the path to the right and keep walking forward until you reach a green box. Turn right here and walk through the tunnel into a changing room with lockers.
Turn left to see three mirrors with names. Turn back to the right, step forward and look left again to see Cindy’s dressing table. Look at the letter on the table and read it. You’ll notice that the bracelet is missing and have a vision of the bracelet being on the shelf at the Skiball game.
Walk into the corridor right of the dressing table and at the end in the storage room turn left. Walk towards the door and in front of it turn left to see an elevator. A closer look at it reveals that you need a key to unlock the break. Leave the elevator for now and turn right again back to the door. Use the door and your outside again, just outside the Skiball stall.
Step forward and turn right, then look at the stall on the right to return to the Skiball stall. Look inside and look at the shelf in the back to find the bracelet. Try to take it and Carl will stop you. If you want the bracelet, you need to spruce up the stalls, starting with the Darts stall.
Leave the shelves and the stall until you see the Dart stall on the right. Look at the dartboard and Carl will mention that there’s a dart missing. You’ll get a vision of where it might be. Leave the dartboard and turn left, then step forward twice to the gate and in front of it turn right, then walk forward to the right of the lamppost to the entrance of the Tunnel of Terror.
Do not enter the tunnel but turn right and look at the clown standing there. Take the DART from its head and find another skeleton. Leave the clown and turn right and forward towards the gate on the left. In front of the gate turn left and then forward but left of the lamppost this time.
Walk forward once, then turn left to return to the darts stall. Use the dart on the dart board to fix it. Leave the dartboard and look at the Skiball game stall. Go inside and Carl will mention the missing ball. Straight away you have a vision of a ball on a bench.
Leave the stall and turn right. Walk forward through the gate and straight after it turn right to see benches and a blue barrel. Look at the bench on the left to find the BALL. Leave the bench and turn right. Go through the gate and forward until the lamppost, then turn right and step forward into the Skiball stall. Put the ball back in the machine in the middle.
Turn right, step forward, turn left, step forward and turn left again to see the Bean Bag stall. Look inside and Carl will mention the missing bean bag. Straight away you have a vision of where you might find it.
Leave the stall, turn left and walk forward to the red post. Turn left and look at the door in the green building on the right. It says Employees Only but you can use the door to go inside and walk forward, then to the right into the corridor. Follow it to the dressing room and turn right, then through the next corridor into the Tunnel of Terror. Inside the tunnel turn left and follow the path until you reach the mummy next to the track. Be aware that you encounter another shadow you need to get rid of.
At the mummy turn left and look between its feet to find the BEAN BAG. Leave the mummy and turn left. Keep walking on the path next to the track until you reach the green box and turn right. Enter the corridor to the changing room and at the end turn left. Go through this corridor as well and on the other side go across the room to the door on the other side. Open it to step outside again and turn right.
Step forward to the carousel and turn left to see the Beanbag stall. Look inside and put the bean bag you found on the counter. Carl says you can now take the bracelet. Leave the stall and turn left, step forward and turn right, then forward and turn right again. Look at the stall next to the dartboard and go inside the Skiball stall. Look at the shelves in the back and take the BRACELET from the top shelf.
Leave the stall and turn right, then walk forward to the door in the green building on the right. Use the door to enter the building. Inside walk forward, then to the right into the corridor. Follow it to the dressing room and turn right, then through the next corridor into the Tunnel of Terror. Inside the tunnel turn left and follow the path past the spider, the coffin with cross and the tree until you reach a headstone with RIP on it. Turn left here and you’ll see Cindy still sitting next to the tree.
Give the bracelet to Cindy and as thanks she’ll give you a KEY. Turn left and keep walking on the path next to the track until you reach the green box and turn right. Enter the corridor to the changing room and at the end turn left. Go through this corridor as well and on the other side go across the room to the door on the other side. Open it to step outside again and turn around. Walk through the gate in front of you and walk straight ahead until you reach another gate.
Step through this one as well and turn right, then walk towards the shed in front of you. Looking closer at the door you see the padlock but with your key it’s easy to open the door. Look inside and look at the letter on the silver plate. It’s another spell sheet but you don’t get the chance to destroy it.
After the conversation with Simon, turn around and walk towards the gate and turn left, then step through the gate to leave the property. Then you can just see how someone runs off and disappears around the green building in front of you. Walk forward twice past the building, then turn around so you can see the door in the rear of the building. Look closer at the door and use your hands to bash your way in.
On the desk in front of you is a piece of paper. Read it to learn that the key for the elevator is green 2. But also read the note at the bottom that tells you which colours were switched and what to do with the numbers. So in effect, you’re looking for yellow 4.
Leave the paper and look at the key rack on the wall. Take KEY yellow 4 from it. Leave the panel and turn right. Look closer at the chest to the right of the ladder and when you open it you’ll discover another skeleton inside. Leave the chest and turn right, then open the door and step outside.
Walk straight ahead, through the gate and past the building, then turn around and use the door on the right to go inside. Once in, turn right straight away and look at the elevator. Use the key from your inventory on it to release the breaks and use the down button to go underground.
When you arrive at the tunnel you’ll have a vision of where you might find the key. Walk through the tunnel in front of you until your path is blocked and then turn left to face a closed door. Now here’s a bit of a weird thing: using the bottom part of the door turns you around but using the top part of the door lets you look down. There’s the key! But you can’t reach it.
Leave the door and turn left. Get rid of a shadow and walk the tunnel back to the elevator. Do net enter though but turn right and walk this end of the tunnel until you can’t go further. On the wall you’ll see words appear: The eight will show the way. There are seven hand prints though.
Turn around, get rid of another shadow and do one step forward. Turn right to see a door. You can smash this one open and enter a storage room. Inside turn left to see a coat rack with a coat hanger on it. You can use that! Take the COATHANGER, leave the rack and turn left towards the door. Use the door and step into the tunnel, then walk back to the end and turn left.
Walk to the end of the tunnel and turn left again. Use the top part of the door to look underneath and then use the coat hanger on the KEY to slide it towards you. Leave the door and turn left, then walk back to the elevator. Do not enter the elevator but turn right, take one step forward and turn right again.
There’s another door, it’s locked but you can use the key to unlock it and open the door. Enter another storage unit, this one completely filled. Look between the items in front of you to find another skeleton. That’s number 8. Robert will have to pay for that.
Leave the rubbish and turn around, then use the door and step into the tunnel again. Turn right and walk towards the end of the tunnel where the words were on the wall. But this time the whole wall will disappear and reveal another part of the tunnel.
Step into the tunnel, then turn right and step forward again. You’ll meet Robert and he’ll throw a knife at you. You’ll run back towards the tunnel. Quickly enter the tunnel and run towards the end, turn right and enter the elevator.
You’ll go up automatically and upstairs , turn left and use the door and step outside. Turn around straight away and keep walking forwards, through the gate and forward until you reach the next gate, the entrance to Krandall’s house. Go through this gate as well and turn right, step forward and turn left, then look at the trapdoor and use it to enter the basement. Here all will become clear.