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Enter the hotel and push the bell for the reception.

On the bench in front of you is a MAGAZINE. Pick it up. Walk to the south to leave the hotel again and walk into the bushes on the right. You can see a little bug on the trees. Try to catch it. It takes several attempts but eventually you’ll catch the FLY. Leave the bushes and enter the hotel again. There’s someone at the reception now.

Talk to the lady and ask for a room. You’ll get the KEY to room 101. Talk about Fenelda and you get some information on her husband. Walk to the left to reach the staircase and walk up to level 1. Walk to the right and use the key on room 101 to unlock the door. Then use the door to enter the room. Take the blue CUP from the desk. Read the magazine in your inventory again and look at the picture of your room. Look at the difference.

Look at the awning of your bed. You can see a small opening. Looking closer it looks like a periscope so there’s a reason to have a look in the room above you. Leave the room and walk down the hall. At the end go left to the stairs. Go back to level G and go to the right to the reception. Walk to the right behind the reception to walk into the hall. Walk to the back and turn right to go into the bar. Talk to the barlady about Fenelda and her loss. You learn that one other guest checked in and other than that there are six daughters.

Walk to the south and enter the reception. Talk to the lady behind the desk and ask her who it was that checked in before you. Look at the poster on the wall and learn about the post. Walk to the left and use the stairs to go to level 1. Turn right and enter your own room. Use the bed to get some sleep and learn about your X-Ray vision.

Use the blotter on the desk and look at it with your X-Ray vision to read the message. Leave the room and walk down the hall.Turn left to reach the stairs and go to level G. Turn right there and walk to the right into the hallway. Walk to the right next to the clock and find a lady in the bar.

Talk to the lady, Julienne, one of Fenelda’s daughters. Ask her about the other girls and she’ll give you a clue where they are. Leave the bar and walk to the south to the reception. Walk to the left into the conservatory. Talk to Fairdree there and ask about everyone else.

Walk to the south and to the right to the stairs and go to level 1. Walk to the right and use door 102. Carmille is sleeping. Look at the bump on the side of her bed. Use it to take the CARROT. Look at the carrot in your inventory to find it’s a vibrator.

Walk north down the hall at the end go left. Walk up the stairs to level 2 and walk to the right into the hallway. Look at the green curtain and use your X-Ray vision there to find a staircase behind it. Use the curtain to move it and walk up the stairs behind it to the attic. Upstairs use the X-Ray vision on the boxes to find an UMBRELLA in the box on the right. Walk to the south down the stairs look out of the window at the tower in the woods. Walk to the right to rooms 201 and 202. Look at the carpet to find a PIN. Walk to the north and go to the left to reach the stairs.

Walk down the stairs to level G and go to the left there. Use the door in the back and walk to the right to the shed. Go inside. There are boxes. In the one to the right of the pipe you’ll find a SCREWDRIVER. Look at the carrot until it stops vibrating. Then look at it twice to get the highest speed. Use the carrot on the web on the left to reveal a spider. Use the shelf below the yellow box to let the spider crawl on to the orange one. Use the orange box on the left and it’ll crawl onto the yellow one. Use the yellow pipe and it’ll crawl under it. Use the green box and the spider will disappear under the pipe.

Look at the carrot twice again so it’s in the ‘slow’ mode. Use it on the web under the pipe where the spider went. The spider’s back again. Use the brown box and the spider will crawl into the pipe. Use the blue cup on the pipe to close it and then tap the yellow pipe to let the spider get into the cup. Take the cup and you’ll have the SPIDER. Leave the shed and look at the crate under the window. Use the spider on the crate to let it crawl between the bottles of wine.

Use the door on the left to go inside again and go outside again to see the crate is gone. Go inside again and walk to the south. Stay on the ground floor and walk to the right. At the reception go right again and walk to the left in the hallway. Fairdree is sitting there. She’s sitting on a pack of cigarettes. Walk to the north to make a long walk. Because you have the umbrella, it won’t rain. Walk back to the conservatory and Fairdree is asleep. Walk behind the chair to hide and then steal a CIGARETTE.

Leave the conservatory through the opening and walk to the right. Keep walking to the right until you reach the river and find Dee swimming. Talk to her and she’ll ask you for the time. Just lie about the time and tell her it’s almost half past four, the time on the poster. She’ll ask you to post the letter. You’ll get the LETTER from her bag.

Look at the letter and use your X-Ray vision to see the content of the letter. I left the key to my room in the usual place. Hmmm… Standing where she normally dries off, it’s worth a try to look. There are several spots and you must have looked at all to find the key: the broken pot, the center of the grass stems, the left side of the bright green leaves, the right side of the bright green leaves, the center of the rocks, the dark spot in front of the rocks, the stone in the wall with slight different color just above the broken pot, the hole in the tree, the middle of the leaves on the tree. The last place of these locations will hold a KEY. Take it and look at it to find it’s from room 203. Walk to the south into the hallway and then go to the right to the bar.

Notice that Julienne’s glass is empty. Talk to her and offer her a drink. They’re out of wine so a new bottle has to be fetched from the cellar. You’ll get the KEY to the cellar. Walk to the south to the reception. Give the letter to the lady behind the desk. Then go left and go down the stairs to the basement. Use the key on the door and enter the cellar. Walk to the left and take the red BOTTLE of wine. Behind it is a little latch. Use the other bottles to move the winerack and reveal the room behind it.

In your inventory use the pin on the fly and then stick it on the cigarette. Use the cigarette with fly on the fly zapper on the wall to light the cigarette. Walk to the south and climb the stairs to G level. Walk to the left and use the X-Ray vision on the red coat. There’s a key inside. Use the cigarette on the coat to burn the lining and get the KEY to the office. Use the key on the door to the office and go inside.

On the shelf is another BRASS KEY. Take it. Use the wastebin to find a BANANA SKIN. Look at the monitor and you’re asked to type something first so, use the keyboard and while typing look at the monitor. Another game will start: SLUG PRINCESS.

When finished there will be a GEM on the desk. Pick it up and leave the room. Walk to the south and go down the stairs to the basement. Open the green container and look inside. Take the DIRTY SHEETS from the bin. It takes some effort but you can take them. Then you also discover something shiny. Drop the banana skin on the floor and walk the stairs to the second floor. Use the railing to slide down again and the banana skin makes that you end up inside the container. There you will find a RING.

Climb the stairs to the first floor and go right. Use the door of room 102 and give the ring back to Carmille. She’ll make sure … stops playing croquet in the garden. Walk tot he north and turn left. Walk down the stairs to G-level and turn right. At the reception go right again and in the hall go left. Walk through the conservatory and walk to the left behind it. In the garden walk to the right to find the hoop still in the grass. Take the HOOP and walk to the left back into the conservatory. Go south twice and at the reception go left to the stairs. Climb the stairs all the way to the second floor.

Use the hoop on the hole in the railing to turn it into a HOOK and walk to the left. Use the stairs behind the curtain and in the attic open the window. Use the hook on the window and use the dirty sheets on the hook. Climb down to room 201. Look around and at the projector to see what’s happening in the hotel. Between the cabinets is a REEL from a movie. Take it and look at it to learn what the man in room 103 was after.

If that’s what he wants, he can get it. Use the window to climb up the sheet to the attic. Walk to the south to go down the stairs and enter room 203. Use the bed several times to climb on and see the sprinkler on the ceiling. On the cabinet, close the small door on the right, then the small door on the right. Use the brass key you found in the office to lock the doors. Be quick otherwise you need to close the doors again.

When the small doors are closed make sure all drawers are closed and the large door on the left is open. Step into the cabinet and close the door. Use the cigarette on the cabinet to create a lot of smoke inside. After a while you’ll get out automatically, releasing the smoke and causing the sprinkler to flood the room.

Walk to the south and use the railing of the stairs to go to the basement without walking. Walk inside the room and go to the left. Walk to the back into the secret room and go to the left. You’ll see a machine with some dials on it. You’ve seen the film reel so you know the floor to heat is 1 (left dial) and the room is 03 (right two dials). Pull the lever just a bit down and push the red button. The temperature should be set to 99°F. If not, adjust the lever a bit and push the button again.

Walk to the south and climb the stairs to the first floor. Go to the left there and watch door 103. Use the door when the room is empty and take a look at the bed. What looks a body at first appears to be an INFLATABLE DOLL. Take it and leave the room again.

Walk to the south to the stairs and go to the G-level. Walk to the right and at the reception go right again. Walk to the back and go right into the bar. Give the bottle of wine to the barlady and Julliane’s glass will be filled again. Leave the bar and look at the vacuumcleaner. Use the little red button on the front to discover it’s not working right.

Use the screwdriver on the vacuumcleaner to fix the problem… sort of. Use the button in front again and it’ll get stuck. Use the inflatable doll on the vacuum and find out nothing happens. Walk to the south to the reception and walk to the left to the staircase. Stay on G-level and walk to the left. [Save the game here since you can get different endings from here. This walkthrough only shows the ultimate one…]

Enter the managers office and talk to Fenelda. Talk to her and tell her it’s not the end of it. Then use your X-Ray vision on Fenelda to see what’s underneath. After another conversation tell her you need to think some more and use the X-Ray vision again. Then the real Fenelda will show. You’ll end up in the electricity room.

Use the switch on the powerbox to kill all the lights. Use the switch again to boost some power through the building making the vacuumcleaner to work again with disastrous consecquences. You’ll end up at the Folly. Read the stone outside to learn the history of the Folly. Walk inside the building and use the gem on the back wall. It appears to be a key and a door on the left opens. Walk through the door to learn the real crave.

Game source: A copy of the game was found here on the internet.

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