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Green Moon – Walkthrough (Absolutist/2010)

By Leon | March 17, 2010

Green Moon Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Find the book:

Take the newspaper from the table to discover a key underneath. Take the KEY from the table. On the mantelpiece is a box of MATCHES. Pick them up and put them in your inventory. Use the key on the doors on the left and right of the stairs. Use the door on the right and enter the kitchen.

On the worktop in the right is a sugar bowl. Take a SUGAR CUBE from it and walk further to the right. There’s a clock next to the door. Open the clock and on the bottom is a KEY. Pick it up. Go back to the kitchen on the left and the south to the lounge. Use the door on the left to go to the basement. Use the key from the clock on the wooden door to unlock it and enter a dark cellar.

Strike a match from your inventory and search around for a light. There’s a torch on the upper left side. Light it and you’ll see the book. Read the book to learn more about the Children of the Moon and the tasks that lay ahead.

Task 1: drink the coffee

All instructions are on the page including the ingredients you need to find. Leave the book and walk north behind the book. You’re in a storage room now. In front of the shoe on the floor is an iron NAIL. Take it and use it on the sack on the right. You can put the nail back on the floor and take some of the COFFEE BEANS. On the bottom shelf on the right is a MORTAR for grinding and left of the that a MUG. Put the coffee beans in the mortar to grind them.

Use the mug on the wash basin above the sink on the left to fill it with WATER. Walk to the left to see the alchemical device. Strike a match and use the on the device to light the burner. Use the mug on the device to fill the cauldron with water and wait until it boils. Then put the mortar with ground coffee in the cauldron.

Push the ‘done’ button and your coffee will be made. Use the mug with the tap on the right to fill it with COFFEE and put it back in your inventory. Add the sugar cube to the coffee to make it sweet and drink it. Use the book in the upper right corner to go to the next task.

Task 2: get the magic boots and wear them

Leave the book and turn to the right. Drop the mortar to put it back on the shelf and walk south three times to return to the lounge. Use the door on the right to enter the kitchen. Walk to the right and use the key on the door next to the cl0ck to unlock the door. Walk outside and take one of the STONEs that’s on the path. Pick up some SAND from the pile in the back and take the old HORSESHOES hanging on the shed.

Pick up the old torn BOOT under the bench. Walk south to return inside and left into the kitchen.Use the fridge and take one EGG from the door. On top of the fridge is a NOTE. Take it and put it in your inventory. Walk south and in the lounge go up the stairs to the attic. On the end of the bed on the floor is a NOTE. Pick it up and read it. It’s the spell. Walk south back to the lounge and use the door left to the basement. Go through the door and north behind the book.

On the floor, in front of the shelf is the other old BOOT. Use it with the other boot in your inventory to create a pair of boots. Use the mug on the wash basin above the sink to fill it with WATER. Turn right and take the spool of THREAD standing next to the bowl on the chest and turn left three times.

Take a RETORT from the shelf and turn right to the alchemical device. Use the cup with water on the cauldron and wait for it to boil. Add the thread, the sand, the stone and the horseshoes. Click the ‘done’ button and a new brew will be made. Use the retort on the tap to fill it and put it back in your inventory. Use the note you found at the bedside with the retort and the magic POTION is ready.

Use the magic potion on the old pair of boots and wear the boots.

Task 3: eat the bread

Turn to the right and pick up the old NAIL in front of the shelves. Use the nail on the sack next to the one with the coffee beans. Don’t drop the nail again but keep it and take some of the FLOUR out of the bag. Use the mug on the wash basin above the sink on the left to fill it with WATER. In your inventory, combine the egg with the flour and add the mug with water to the mixture. Strike a match and heat the mixture with the match. You now have a lenten LOAF.

Use the note from the fridge on the load and it’s a magic loaf. Eat the loaf.

Task 4: go to the moon and come back home

Use the mug on the wash basin above the sink on the left to fill it with WATER. Pick up the broom standing against the wall to take a MISTLETOE BRANCH off. Next to the bottles is an old MOUSE TRAP. Pick it up. On the shelf above the bottles is a POWDER BOX. Take it, go south and take a piece of the SPIDER WEB from next to the book. South again twice to the lounge. Use the door on the right to turn into the kitchen and take the GLASSES from the worktop next to the pan.

Walk to the right and take the NOTE stuck between the doors of the cupboard. Use the door to go outside and pick up the iron PLIERS on the bench on the left. Go back inside and turn left into the kitchen. From there south to the lounge. Go up the stairs and use the nail on the pillow to tear it. Drop the nail and take a FEATHER from the pillow.

Use the pliers on the uninsulated wires in the corner to create a magnetized pair of pliers. Go south to go downstairs and use the door on the left to the basement. Through the door to the book and north behind the book to the storage room. Turn left to the alchemical device.

Use the mug with water with the device and wait for it to boil. Add the mistletoe, the feather, the powder box, the spider web, the glasses and the magnetized pliers. Press the ‘done’ button to create the potion. Use the retort on the tap to take the POTION out and in your inventory add the note you found on the door. Drink the potion and a new world will open.Push the big blue button and select the moon in the universe.

There’s no air so you can’t stay long. Push the blue button again, say you wish to travel outside of the moon and select the house in the universe to return home.

Task 5: travel through time

In the lounge, take the RAKE from the stand next to the fireplace. Go up the stairs on the right and use the rake on the loose floorboard left of the bedside cabinet. Take the GARNET from under the floor. Go south back to the lounge and drop the rake to put it back into it’s stand. Use the door on the right to enter the kitchen. Open the fridge and take a piece of CHEESE from it. Close the fridge again.

Walk to the right and use the cheese in the mousetrap. Put the cage with bait on the mouse hole under the jacket. Use the door to go outside and pick up the copper WIRE from the roof of the shed. On the wall above the bench is a NOTE. Take it. Pick up the steel NIPPERS from the grass and use them on the wire in your inventory. You now have the COPPER SHOT. Drop the nippers back in the grass.

Walk south back inside and use the mouse trap to take a WHISKER. Walk left into the kitchen, south into the lounge. Then the door on the left into the basement and through the door. North behind the book to enter the storage room. Drop the powder box to put it back on the shelf. Pick up the bottle with VINEGAR next to the coat and the empty BOTTLE next to it. Use the broom on the left to take some MISTLETOE and left of the coat, on the shelf is an antique CLOCK. Take it and move to the left to the alchemical device.

Pour the vinegar into the device and wait for it to boil. Add the clock, the garnet, the whisker, the copper shot, the nail, the mistletoe and the empty bottle and push the ‘done’ button. Your new potion is ready. Use the retort on the tap to fill it with the POTION and in your inventory add the note to it. Drink the potion. You can now travel in time.

Task 6: heal yourself and others

Turn right to the storage room. Drop the vinegar to put it back on the shelf. Use the mug on the water basin to take some WATER. On the sink is a bar of SOAP and on the right on the floor is a dish filled with foul water. Take the MOULD from the water and use the retort on the dish to take some of the FOUL WATER.

Go south three times to return to the lounge. Pick up the rake next to the fireplace and use it in the fireplace to pick a coal out. Put the rake back in the stand and pick up the COAL. Walk through the door on the right to go into the kitchen and to the right again. Use the door to go outside.

Pick up the CATERPILLAR from the leaves on the left and a PLANTAIN LEAF from the right side of the path, next to the huge stone. In your inventory put the caterpillar on the leaf to make it eat it. Then put the caterpillar back on the shrubbery. Grab a pile of SOIL from the middle of the path and put the soil in the mug with water to create MUD.

Set the Magic Generator to ‘blue’ (location) and push it. Travel to the Aqua Museum. Talk to the director and he’ll tell you about the stolen shell. He agrees to give you the Black Pearl if you can bring back his shell. Set the Magic Generator to ‘pink’ (time) and push it. Travel to the cabin. Talk to the old lady in front of it and she’ll give you a fishing rod to catch the fish with the key. Pick up the FISHING ROD and walk south towards the river bank. Use the rod on the lake to start fishing.

You’ll recognize the fish with the key: it has a much bigger belly and is gold colored. Once you’ve caught the right one, press the ‘done’ button and the KEY is yours. Go south to return to the cabin and use the key on the door to unlock it. Enter the cabin and take the SHELL from the fireplace. Take the white CAMOMILE flowers from the wall and the blue CORNFLOWERS.

Use the Magic Generator and set it to pink. Push it and select to travel back to the house.Use the Magic Generator and set it to blue. Push the button and travel to the Aqua Museum. Give the shell to the director and he’ll give you the pearl. Take the PEARL from him and use the Magic Generator. Set it to ‘blue’ and travel back to the house.

Use the door on the left to enter the basement and go through the door. Go north behind the book and in the storage take the NOTE that’s under the sink. Turn left to face the alchemical device. Put the foul water from the retort into the cauldron and wait for it to boil. Then add the mould, the coal, the eaten plantain leaf, the soap, the mud, the pearl, the dry camomiles and the dry cornflowers. Push the ‘done’ button and the potion will be mixed.

Use the retort on the tap to take the POTION and in your inventory add the note to the potion. Drink the potion and another option will be added to the Magic Generator.

Task 7: learn the designation of the Black Stone

Set the Magic Generator to ‘blue’ (location) and push the button. Select the moon. Since you can’t breathe, set the Magic Generator to ‘green’ (health) and push the button so you can wander around. Set the Magic Generator back to ‘blue’ and push the button and choose to travel on the moon. When viewing the map of the moon, click the right arrow on the moon navigator in the bottom left and on the map double click on Celestial Mountain to travel there.

You can see the black stone now. To the right on the ground is a NOTE. Pick it up and read it to discover it’s the Altar of Air.

Task 8: activate the Altar of Air

Leave the note on the moon and set the Magic Generator to ‘blue’. Travel outside of the moon back to the house (upper left). Use the door on the left to enter the basement and go through the door. Go north behind the book to enter the storage room. Take the MIRROR from above the wash basin on the left and take the HAMMER from the bottom shelf next to the barrel. In your inventory smash the mirror with the hammer and put the hammer back on the shelf.

Turn left twice and and pick up the SCROLL (crane) on the left on the top of the shelves. Also take the third SCROLL (catapult) from the left. Turn right twice and walk south three times to return to the lounge. Go up the stairs to the attic and open the top drawer of the bedside cabinet. Take the PEN out. Walk south to go downstairs and use the door on the right to enter the kitchen.

Open the fridge door and take a slice of PIZZA out. Close the fridge door again and open the drawer under the glasses on the worktop. Take the recipe BOOK out. Set the Magic Generator to ‘pink’ and push the button. Travel to Greece, next to the cabin.

Turn left, walk through the arched opening and turn left twice to face the commander of hoplite. Talk to him and tell him you can help by building a catapult. Give him the scroll with the catapult on it and it will be build. Now you need to defeat the enemy.

After all ships have been hit, the commander tells you that the stone you’re looking for is under water. Turn to the right to jump into the water and set the Magic Generator to ‘green’ (health). Push the button to breathe under water. Pick up the CATAPULT WHEEL and the first INSCRIPTION on the wall. Go back up again to return to the commander.

Use the Magic Generator, set it to ‘pink’ (time) and travel to Egypt, below where Greece was. Turn right twice and talk to the architect standing on top of the boulders. Give him the scroll with the crane and he’ll build it. As thanks he’ll give you another SCROLL (pyramid) in return. Use the scroll on the entrance of the pyramid to go inside. Use the mirror fragments on the door to open it and walk through.

You need to place the pieces of mirror on the map so it reflects the beam to the sarcophagus. Not too hard if you work your way back from the sarcophagus to the origin. If all is placed, push the ‘done’ button and the sarcophagus will open and you’ll get the second part of the INSCRIPTION. Set the Magic Generator to ‘pink’ again and push the button. Travel to the prehistoric age (below where Egypt was).

To the right of the raspberries is some BRUSHWOOD. Pick it up and walk north twice to find the troglodyte. Talk to the man on the upper left and he’ll point you to the shaman. Walk to the right twice and enter the cave. Use the brushwood on the hearth made of stone at the bottom and strike a match and light the brushwood. Talk to the shaman and he’ll give you the third part of the INSCRIPTION.

Set the Magic Generator to ‘pink’, push the button and return home (top one). Set the Magic Generator to ‘blue’ and push the button. Go to the Inca’s on the bottom right. Walk north and use the hole in the tree on the left to find the fourth part of the INSCRIPTION. In your inventory combine the four pieces to one PLAQUE.

Walk north to go into the cave. It’s very dark so you can use your matches to light the way. Walk to the right and find an AMETHYST on the lower right. Pick it up and walk north, right, north, left and north. There’s the moon stone. Take the MOON STONE from the pillar.

Set the Magic Generator to ‘blue’ and push the button. Return to the house (upper left) and enter through the door on the left. Go through the door into the basement and walk north behind the book. In the storage room pick up the HAT and wear it. Take the JACKET and wear it and take the rusty SWORD and wear it.

Set the Magic Generator to ‘pink’ and push the button. Travel to the governor on his horse (lower right). Walk left, then north and walk towards the guards. Talk to the one on the left and he’ll let you in. Talk to the governor and he’ll tell you about his quill. Give him the pen and he can continue. As thanks he’ll give you the SAPPHIRE from his ring.

Set the Magic Generator to ‘pink’ and push the button. Travel to the king (lower left). Talk to the man sitting on the ground to learn about his skill as cook. He can get you to the king if you give him something to eat. Give him the pizza and he’ll give you a CERTIFICATE. Walk to the right and north to the guard of the castle. Show him your certificate and he’ll take you to the king.

The king wants you to cook some meals. Open the cookbook in the upper right corner and browse to Meal 5.

Meal 5:

Take the cucumber and put it on the chopping board. Take a knife and chop the cucumber. Put the cucumber in the blending bowl and throw the remainder from the board in the bin. Take the chicken and put it on the board. Use the knife to cut the chicken and add it to the blending bowl. Take the egg and use the knife to cut it. Put the chopped egg in the blending bowl and drop the shell in the bin. Repeat it for the second egg.

Put the carrot on the board, chop it and add it to the bowl and take the apple and chop it as well. Add the slices to the bowl and drop the peel and core in the bin. Take the peas and add them to the blending bowl. For the sauce, take the raw egg from the left and put it in the sauce bowl next to the blending bowl. Put the shell in the bin. Take a spoon and scoop the mustard and put it in the sauce bowl. Take some oil, next to the fish and add it to the sauce bowl. Return the bottle and repeat for the vinegar. Take the whisk and use it on the sauce bowl to create a sauce.

Take the spoon and scoop three spoons into the blending bowl. Then use the spoon to stir the main dish. Push the ‘done’ button.

Meal 10:

Put the carrot on the board and use the knife to chop it. Add the carrot to the blending bowl. Take the onion and use the knife to chop it. Put the chopped part in the blending bowl and drop the remainder in the bin. Take a herring, clean it with the knife and add it to the blending bowl. Throw the bones in the bin. Take a spoon and scoop one spoon of the sauce onto the ingredients in the blending bowl.

Take a beet and chop it with the knife. Add it to the blending bowl and throw the remainder in the bin. Take another herring, clean it with the knife and add it to the blending bowl. Throw the bones in the bin. Add another spoon of sauce to the blending bowl and take some parsley. Chop it and add it to the blending bowl to complete the second meal. Throw away the remainder of the parsley and push the ‘done’ button.

Meal 13:

Take the crayfish and use the knife to clean it. Add the chopped part to the blending bowl and throw the shell away. Repeat for the other two crayfish. Take the rice and add it to the blending bowl. Take the boiled egg, use the knife to clean it and add the chopped egg to the bowl. Throw away the shell. Take the corn and use the knife to clean it. Add the chopped corn to the bowl, throw away the remainder.

Take the garlic clove and chop it with the knife. Add it to the bowl. If you take the big garlic and take one clove off, be sure to chop that piece another time. Add three chopped pieces in total. Take a spoon and scoop the sauce into the blending bowl twice. Use the same spoon to stir the total mix and push the ‘done’ button.

As thanks you get the DIAMOND from the king. Set the Magic Generator to ‘pink’, push the button and return home (top one). Set the Magic Generator to ‘blue’ and push the button. Go to the moon. Set the Magic Generator to ‘green’ and push the button to breathe on the moon.

Travel (through the ‘blue’ button on the Magic Generator) to the Grey Ravine (left of the Celestial Mountain) and go south. You might need to go one position to the right as well to find the OXYGEN TANKS. Pick them up and travel to the Celestial mountain, either by using the blue button or by stepping right twice and north once.

Use the moon stone on the Altar of Air and add the diamond and the sapphire. Add the plaque to the stone and the oxygen tanks. Now there’s air on the moon.

Task 9: activate the Altar of Fire

Set the Magic Generator to ‘blue’, push the button and select to travel on the moon. Travel one position left of Foggy Valley (above Nemesis Hilt) to find the Moon Walker. Take the MOONWALK WHEEL with you. Set the Magic Generator to ‘pink’, push the button and select the temple (left of the king). Walk to the right and go north up the temple. In the bushes on the left and right of the calendar are GOLD COINS. Take them, set the Magic Generator to ‘pink’, push the button and go to the wild west.

Take the WHEEL from the coach and walk to the right. Enter the saloon and talk to Black Jack standing at the bar. He can give you gunpowder but then you have to shoot three glasses first… drunk. [NOTE: To save a lot of traveling when not completing this mini game, you might want to save here, otherwise give the golden coin].

The gunman will give you a BULLET. Set the Magic Generator to ‘pink’, push the button and select the volcano. Turn right twice and pick up a piece of cooled LAVA. Set the Magic Generator to ‘pink’, push the button and return home (top one).

Take the decanter with WISH WASH from the table and walk through the door on the right into the kitchen. Walk to the right and use the door to go outside. In the yard, take the steel nippers from the ground  and use them on the bullet to get the GUNPOWDER.  Go south to return inside and go left into the kitchen. Go south to the lounge and up the stairs to the attic. Open the bottom drawer of the bedside cabinet and take the THERMOMETER out.

Go south to return to the lounge and use the door on the left to the basement. Then through the next door and north behind the book to the storage room. Drop the cookbook on the floor and take a PEPPER from the back wall. Pick up the MORTAR from the shelf on the right and use it on the pepper to grind it. Go left to the alchemical device.

Put the wish wash into the cauldron and wait for it to boil. Add the coin, the thermometer, the cooled lava, the gunpowder and the ground pepper to the cauldron. Push the ‘done’ button to brew the potion. Use the retort on the tap to fill it with the POTION.

Turn left and take an empty RETORT from the shelf. Turn right twice and put the mortar back on the shelf. Go south three times to return to the lounge. Put the decanter with wish wash on the table and the matches back on the fireplace. Drop the cook book on the floor and take the RAKE from the stand next to the fireplace.Walk through the opening on the right into the kitchen and to the right. Through the door back into the yard.

Pick up the CAR WHEEL from the grass on the right. Set the Magic Generator to ‘pink’, push the button and select the prehistoric age left of the temple. Walk north twice and talk to the troglodyte on the upper left. Ask for the teeth and he’ll ask for some means of transport. Put the car wheel, the coach wheel, the moon walker wheel and the catapult wheel on the carrier and the mammoth can be moved. You’ll get the TOOTH.

Set the Magic Generator to ‘pink’, push the button and select the black forest on the right. Walk north and to the right and use the rake on the black stone on the right to move it. Step into the hole and meet the witch.  Talk to her and tell her you want to Stone of Fire. To make the potion, she needs a dragon scale. Set the Magic Generator to ‘pink’, push the button and select the prehistoric swamp on the right.

Go to the right three times and find a huge animal. Try to take a scale and you’ll get scared. Set the Magic Generator to ‘pink’, push the button and select the black forest on the right again. Walk north and to the right and go into the hole. Talk to the witch again and tell about the dragon. She can make you a potion to become invisible but you need to give her a fang. Give the tooth to the witch and she’ll ask for a retort. Give her the empty retort and she’ll fill it with a POTION. Drink this potion and you’ll add the invisibility to the Magic Generator.

Set the Magic Generator to ‘pink’, push the button and select the fisherman’s hut on the upper left. Walk north into the hut and take the KNIFE from the table. Set the Magic Generator to ‘pink’, push the button and select the prehistoric swamp on the right. Go to the right three times and find a huge animal again. Set the Magic Generator to ‘yellow’, push the button and you’ll be invisible. Use the knife on the giant animal to take his SCALES and set the Magic Generator to ‘pink’. Push the button and select the black forest on the right again. Walk north and to the right and go into the hole.

Give the scales to the witch and she’ll give you the FIRE STONE. Use the fire stone with the red potion in your inventory and it will become magic. Drink the magic potion and the magic of fire will be added to the Magic Generator. Set the Magic Generator to ‘pink’, push the button and travel home (the top one). Set the Magic Generator to ‘blue’, push the button and go to the moon. Set the Magic Generator to ‘blue’, push the button and travel on the moon to the center of the Quick Ground.

Once you’ll arrive there, the Altar of Fire will be revealed. Set the Magic Generator to ‘red’, push the button and use the flame on the Altar of Fire. The moon will now heat up to the right temperature.

Task 10: activate the Altar of Water

Set the Magic Generator to ‘pink’, push the button and select the temple, left of the king. Take the piece of PARCHMENT, set the Magic Generator to ‘pink’ and push the button. Travel to the sunken city on the upper right. Walk north and to the left. Take the EMERALD. Walk to the right twice and walk towards the ancient altar. In the upper right corner will be the goal of the puzzle. It’s easiest to rotate the pieces to the correct situation. Then it’s a standard 15 puzzle.

Since the start is random, there’s no fixed solution. You can check this page for help with this puzzle.  Once you’ve completed the puzzle, you’ll get an ANCIENT SPELL. Set the Magic Generator to ‘pink’, push the button and travel home (the top one). Set the Magic Generator to ‘blue’, push the button and go to the moon. Set the Magic Generator to ‘blue’, push the button and travel on the moon to the left side of the Two Headed mountain. Use the ancient spell on the Altar of Water and the moon’s soil will soak.

Task 11:  drop seeds into the soil on the moon

Set the Magic Generator to ‘blue’, push the button and go home. Go through the door on the left and enter through the second door into the basement. Walk north behind the book into the storage room. Turn to the right and take the ELECTRONIC CARD from next to the wheel. Turn left and south three times to return to the lounge.

Use the door on the right to enter the kitchen. Go to the right and through the door into the back yard. In the grass on the right side of the path is a SCROLL. Pick it up, set the Magic Generator to ‘pink’, push the button and travel to the futuristic city on the upper right.

Walk through the door on the right and talk to the robot behind the desk. Ask for plants to learn that you’re not allowed without a pass. Give the electronic card to the robot and you can pass. Set the Magic Generator to ‘yellow’, push the button and become invisible. You can now walk through the laser beams into the garden.

In the garden you need to find the seven plants that are on the scroll you took earlier. Click the scroll on the upper right to see the plants and find them in the garden. It shouldn’t be too hard, as soon as you take one and place it in your inventory, the correct ones are highlighted on the scroll. Besides, the taken samples are exactly the same as the images on the scroll.

When you’ve selected the seven plants from the scroll, push the ‘done’ button and you’ll get a container with SEEDS. Set the Magic Generator to ‘pink’, push the button and travel home (at the top). Set the Magic Generator to ‘blue’, push the button and go to the moon.

Use the container with seeds on the soil in front of you to plant the seeds in the soil of the moon.

Task 12:  use rainbow magic

Set the Magic Generator to ‘pink’, push the button and go home. Set the Magic Generator to ‘blue’, push the button and go to Japan (lower left). Walk north and take the LAZURITE from the ground on the right and take a LILY from the bush on the left. Set the Magic Generator to ‘blue’, push the button and go to the summer forest on the upper right.

Right in front of you is the blue CHICORY. Take it and walk north twice, then to the right. Take the yellow DAFFODIL. Set the Magic Generator to ‘blue’, push the button and go to the winter forest. Pick up some SNOW. Set the Magic Generator to ‘blue’, push the button and go to the sunset ocean shore. Walk north, then to the left and take the NOTE that’s on the rocks on the left.

Set the Magic Generator to ‘blue’, push the button and go home (upper left). Use the door on the right to enter the kitchen and open the door of the fridge. Take the bottle of KETCHUP out and close the door again. Walk south to return to the lounge and take a piece of COAL from next to the fireplace. Use the door on the left to go to the basement and walk through the next door. Go north behind the book to enter the storage room.

Use the mug on the water basin above the sink to take some WATER and turn to the left. Use the cup of water on the alchemical device and wait for the water to boil. Add the emerald, the lazurite, the coal, the amethyst, the lily, the daffodil, the chicory, the snow and the ketchup. Push the ‘done’ button to brew the potion. Use the retort on the machine to take some of the POTION. Add the note to the retort to make it a magic potion.

Drink the magic potion and rainbow magic will be added to the Magic Generator. Set the Magic Generator to ‘blue’, push the button and travel to the moon. Set the Magic Generator to ‘rainbow’, push the button and watch the green moon…

Game source: A copy of the game was found here on the internet.

Topics: Commercial, Walkthrough | 12 Comments »

12 Responses to “Green Moon – Walkthrough (Absolutist/2010)”

  1. Kim Says:
    April 4th, 2010 at 12:40 am

    On the Green Moon game, when I give the catapult plans to the soldier, they build it but then I cannot get the mini game to come up. The game wont let me leave or move around it is just stuck.

    Is this a glitch in the game do you know?

  2. dominic Says:
    April 12th, 2010 at 9:02 pm

    at task 9 it says put the gold coins to the cauldron,but when i shoot de bottle from the gunman,i give it my two coin….where i may found some other gold coins?

  3. Carlos Kelly Says:
    June 30th, 2010 at 8:22 am

    Green Health is of course very ideal.;*.

  4. sun shine Says:
    September 16th, 2010 at 9:03 am

    Thank you very much .. That was fantastic .

  5. martine Says:
    September 24th, 2010 at 10:15 am

    bonjour
    moi aussi je n’ai plus de pièces d’or ou les trouver???

  6. water extraction anaheim Says:
    January 6th, 2011 at 10:06 am

    gday – nice blog, just window shopping some blogs, seems a pretty nice platform you use. I’m currently using WordPress

  7. janveuplus Says:
    February 10th, 2011 at 10:50 am

    Thank you so much for your help LEON, without your help, I wouldn’t have been able to finish this game.
    Congratulations to the conceptors. One of the best games I’ve ever played.

  8. Anne Says:
    February 9th, 2013 at 4:47 am

    The device in the basement will not accept the mug with water so that I can add the ketchup, lily, daffodil, emerald, chicory, etc. What do I do? What is missing? Gone over it and can’t find a thing.

  9. rebecca Says:
    October 1st, 2014 at 6:38 pm

    i have to go to the museum to get the pearl etc, but when i click on the moon in wont do anything or go anywhere..what should i do?

  10. lene Says:
    January 13th, 2015 at 3:19 am

    I have tried different ways and many times but I can’t get the dough in task 3 from green moon to cook. I closed out the game and started a new one under a different name and got the same result. HELP! Love the game .

  11. lene Says:
    January 13th, 2015 at 3:21 am

    I need help aking the dough on task 3. Tried many times and many ways to no avail. Help, Please

  12. lene Says:
    January 16th, 2015 at 6:13 am

    I dropped a spider web into the potion on task 6 and was able to retrieve it but I am not able to drop it. How do I get rid of it out of my hand

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