The Adventures Of Fatman – Walkthrough (Ionias/2004)
By Leon | August 21, 2009
Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.
Use the cabinet below the screen to open it.
Use the cabinet again to take your Swiss army KNIFE out (1/1). Use the bottom drawer to open it and use the drawer again to take your WALLET out (1/2).Use the wallet in your inventory to open it and use it again to find the ATM CARD (1/3). Look at the ATM card to see which bank it’s from. Use the card to flip it over and look at the card again to see your pincode (1/4). Use the cabinet below the book to open it and use the cabinet again to take the TEST TUBE out (1/5). To the right of the open book is a roll of DUCT TAPE. Pick it up (1/6). Walk to the south to leave the lab and get to your Fatmobile.
Use the hatch of your fatmobile to see the inside. Talk to the Fat Computer and tell him to go to the Bank of Shadowlawn. Use the ATM machine on the right and use the ATM card from your inventory with the machine. When asked for your PIN enter 7883 and you’ll see your balance (1/7). Click ‘withdraw’ to take the QUARTER (1/8). Walk to the left to return to the Fatmobile. Interact with the Fat Computer and ask for Acne Labs.
When you arrive there, there’s not much left of the labs. Talk to the police officer to find out that you’re not allowed to go past the barrier. Walk to the left to return to the Fatmobile and interact with the fat computer. This time select Doughnut World as destination.
Talk to the clerk and order every doughnut on the list to find out that there aren’t any doughnuts at all. The last option is the Quik-E mart down the street (1/9). Walk to the right to return to your vehicle and ask the Fat Computer to navigate to Quik-E mart.
Use the closed dumpster lid to open the dumpster and use the dumpster to find a VHS TAPE (1/10). Use the door of Quik-E mart to enter and talk to Abdul behind the counter. Take a free DOUGHNUT from the pile (1/11) and use the comic books from the shelf on the left three times to find a COUPON in the last one (1/12). Walk to the left to leave the shop and outside use the quarter with the paper machine to buy a NEWSPAPER (1/13). Look at the paper in your inventory to learn about the explosion of Acne Labs. While reading, use the paper to turn to the ads and looking at the third from the top in the left column, you see the help wanted at La Fattoria (1/14).
Walk to the left to go to your car and use the computer to travel to La Fattoria. Use the door to enter the shop and talk to Bruno. Tell him you need a job and he’ll give you the first address (1/15). When the pizza is being prepared, you need to warn Bruno that the pizza is ready. You need to warn him as soon as the bell rings: not sooner, not later (1/16). Then he’ll give you the PIZZA.
Use the door to leave the shop and walk to the right. In your car ask the Fat Computer to go to 542 West Blvd, apt C. Use the panel with buzzers left of the door and find that button C doesn’t work. In your inventory use the Swiss Knife until it’s a screwdriver. Use the screwdriver with the panel to take the cover off. Look at the wires inside to discover the broken wire (1/17).
Use the Swiss Knife until it’s a pair of scissors. Use the scissors with the blue wire at the bottom that’s broken (1/18) to take the insulation off. Use the bare wire ends to twist them together (1/19) and use the duct tape to restore the insulation (1/20). Use the cover from the panel to close it again and leave the panel.
Since it took you a bit to repair the panel, the pizza is cold. Walk to the right to return to your car and use the computer to return to the Fat cave. Use the Fatmobile to discover it runs very hot. Use the pizza with the Fatmobile to heat it up again (1/21). Then use the hatch of the car and tell the computer to go back to 542 West Blvd, apt C.
Use the panel next to the door and use the button C to call Itchy Eddie and give him the pizza. He’ll give you one DOLLAR (1/22). Walk to the right and tell the computer to go to La Fattoria. Use the front door to enter the shop and Bruno will tell you you’re fired. Turn your Swiss Knife into a knife and use it on the CHEESE on the counter (1/23). Use the door to leave the shop and walk to the right to return to your car. Use the computer to go to Quik-E mart.
Use the door to enter the shop and look at the bottles of drugs on the left wall. The light ref bottle is SuperDozeOff for only one dollar. Take the bottle of SUPER-DOZE-OFF and you’ll pay with your tip (1/24). Walk to the left to leave the shop and walk to the left again to return to your car. Tell the computer to go to Acne Labs. In your inventory use the sleeping pills with the doughnut (1/25) and give the sprinkled doughnut to the police officer (1/26) and he’ll fall asleep.
Use the wires sticking out of the rubble to obtain the SECURITY CAMERA (1/27). Walk left to return to your car and use the computer to go to the Fatcave. Walk to the right to enter the lab and now you’ve got to get to work. In your inventory change the Swiss knife into a screwdriver. Use the screwdriver on the VHS tape to open the case (1/28). Look at the tape to find the reel missing. Use the screwdriver on the security camera to open that up (1/29). There’s a VIDEO REEL. Use the reel with the VHS tape (1/30) and then you can watch it.
Use the VHS tape with the VCR player on the desk and ask the computer to play it for you. The computer can give you a license plate and a current owner: Wrent a’ Wreck (1/31). Give the cheese to the hamster (1/32) and then you can take the HAMSTER with you (1/33). Walk to the south to go to the Fatmobile, use the hatch to go inside and ask the computer to go to Wrent a’ Wreck.
Use the door to enter the rental company and inside talk to Robin, the secretary. It seems that you’ll have to wait some time. Use the hamster with Robin and soon the office is all yours (1/34). Take the INK PEN from the desk (1/35) and look at the pen in your inventory. It’s Robin’s pen. Use the printer to take the CARTRIDGE out. Look at the cartridge to see it’s empty. In your inventory change the Swiss knife into a knife and use the knife on the pen to cut it open (1/36). Change the Swiss knife into a corkscrew and use it to make a hole in the cartridge (1/37). Use the opened pen with the cartridge to fill it with ink (1/38). Use the duct tape with the cartridge to seal the opening and your cartridge is ready again (1/39).
Use the cartridge with the printer (1/40) and use the computer. When asked for a username, enter ‘robin’. When asked for a license plate number, enter ‘auch74’ and click on the search button. When data is found, click on ‘print’ (1/41) and take the PRINTOUT from the printer (1/42).If you took the printout earlier but got a blank page, you need to insert it into the printer again. Look at the printout to find the address of Ted Baker (1/43).
Use the door on the left and walk to the right to return to the car. Tell the computer to go to 7835 South Water Street. Use the button next to the door to enter the building and use the bell in the window to call the concierge and learn the apartment number of Ted Baker. Use the button next to the elevator door and inside the elevator use the panel with buttons. Push number 2 and on the second floor use door number 203 to knock. Keep knocking until you realize it must be the wrong apartment.
Walk south and in the elevator use the panel with buttons. Push the 1 to return to the concierge. Talk to the man again and he’ll explain the mistake. Use the button next to the elevator again (1/44) and inside use the panel to push button 3. Use door 302 to have room 303 answer the door and asking you who you’re looking for. After the conversation you realize it’s the wrong man (1/45). Walk south to go to the elevator and use the panel and button 1 to leave the apartments. Walk left to leave the building and to the left again to enter your car. Let the computer take you back to the Fatcave.
Walk to the right and give the printout to the computer to compare. This will result in a name, but that’s all. You’re hungry and need to go to the Burrito Barn. Walk south to leave the cave and use the hatch of the car to enter. Use the computer to drive to Burrito Barn. Use the doors to enter the restaurant. Give the voucher to the man behind the counter and you’ll receive two MEGA BURRITO’S (1/46). Use the burrito’s with the hot sauce dispenser on the left (1/47) and use them in your inventory to eat one of them.
Walk to the left to leave the barn and walk to the right. There’s a bouncer standing in front of the club. Talk to him and ask if he knows Frank Stankowitz. He asks for a photo so give him the printout. He’ll tell you Frank plays in the band and is in the club tonight. Take the POSTER of The Skulls from the wall (1/48).
Use the door to enter the club and the bouncer will tell you what you need to look like. Walk all the way to the left and in your car tell the computer to go to Big ‘n Tall. Talk to the bum sitting in the street and ask what he’s doing to learn about the glue sniffing. Use the box next to him to get some of the GLUE (1/49). Talk to the big fat guy in the door opening of the Big ‘n Tall shop. He’s stuck there. Give the burrito to the big man and he’ll leave…. (1/50).
Walk inside the Big ‘n Tall shop and talk to Pete behind the counter. You can choose lots of clothes from the store but you don’t have any money. On the counter are credit card APPLICATION FORMS. Take one (1/51) and in your inventory use the ink pen with the application form to fill out the details (1/52). Give the completed form to Pete behind the counter and he’ll let you buy some clothes (1/53).
Take the black T-SHIRT from the back wall (1/54), the PANTS underneath (1/55), the STRIPEY SOCKS from the bargain bin on the right (1/56), the SHOES from below the counter (1/57) and the studded BELT from the wall on the right (1/58). Finally the RED HAT from the pile of clothes on the left (1/59). You now have all you need so walk south to leave the shop and to the right to get into the car. Tell the computer to drive to La Fattoria.
In your inventory use the Swiss knife to turn it into scissors and use it with the poster to cut out the LOGO (1/60) . Then use the glue with the logo (1/61) and stick the logo on the outfit you took from the Big ‘n Fat store (1/62). Use the outfit with the phone booth on the left to change into your new clothes (1/63). Walk to the right to enter your car and use the computer to go to the Burrito Barn. Use the door of the club on the right and you can enter.
Talk to Merv with the green hair. Ask if he knows Fred Stankowitz. Ask further and tell him the truth. Merv won’t help you (1/64). Talk to Cheri in pink at the bar: not very helpful. Talk to Knucklebones at the far right be he’s interested in someone else. Walk towards the front door and walk to the right from there to enter the game room. Try to use the PONG machine on the right but you’re not really in the mood. Use the door leading north to find the toilets.
Look at the towel rail: it’s empty. Look at the drain of the urinal to see a shimmer. Look again at the drain to notice the tokens. Use the door to leave the toilets and walk to the left to return to the club. Talk to the bartender. You can try to order a drink but you can’t produce an ID so you won’t get any. So tell him you want nothing and then he’ll ask you what you bothered him for. Tell him about the towels in the bathroom. He’ll change them right away.
When he’s gone, take the blue bottle of CLEANER left of the sink from the shelf (1/65). Talk to Merv again and he’ll ask you what you’re doing. He’ll tell you about his PONG high-score of eight (1/66). Walk towards the front door and turn to the right to enter the games room again. Use the door to the toilets and take a paper TOWEL from the roll (1/67). Use the bottle of cleaner with the drain of the urinal (1/68) and use the drain to take the TOKENS out (1/69). Use the door to leave the toilets again and make sure the PONG machine on the right is free. If not, enter the toilets and exit again until it is.
Use the token with the PONG machine on the right. You can play all you want but you won’t get a high score. Walk left to leave the game room and talk to Merv again. Tell him that PONG sucks and that you got the high score (1/70). Leave Merv and return to the game room. Use the machine to give it a kick (1/71) and use the tokens with the console to play another game. Slide your paddle to the right and push the spacebar. As soon as the ball hits your bat again, move to the left to change the direction of the ball. Repeat 9 times and you have a high score (1/72). Merv will try to get his high score back (1/73).
While Merv is playing use his pockets to get his wallet and get his address. You’ll then put the wallet back (1/74). Walk to the left to leave the game room and use the front door of the club to leave. Walk all the way to the left to enter your car and tell the computer to go to La Fattoria. Use the Fatsuit with the phone booth to return into your ‘normal’ outfit. Walk to the right to get into the car again and tell the computer to go to 1217 Lucas Lane.
Since the front door is locked, use the mat to get the front door KEY (1/75). Use the key with the front door to unlock the door (1/76) and use the door to enter the house. Look at the green bottle in the cabinet and it with you. It’s a bottle of CHLORINE (1/77). Walk to the left to go upstairs and use the answering machine on top of the drawers to listen to the message for Stankowitz (1/78). Look at the phone to see the caller ID and trace it back to Mary Kate Cosmetics (1/79). Use the top drawer to open it, look inside the drawer to find a FLASHLIGHT. Pick it up (1/80).
Walk to the right down the stairs and use the front door to leave the apartment. Walk to the right to return to your car. Use the computer to drive to Mary Kate Cosmetics. Look at the green goo on the floor. Don’t touch! Walk to the right to return to the car and tell the computer to drive to La Fattoria. Use the punk outfit with the phone booth and walk to the right to get back into your car. Tell the computer to drive to the Burrito Barn. Use the door of the club to enter and talk to the bartender again. Don’t order anything but tell him again there are no bath towels. He’ll leave again so you can take the EYEDROPPER to the right of the sink (1/81). Walk towards the front door and turn right to go to the games room.
The owner of the darts is now gone so you can take the DARTS from the wall (1/82). Walk to the left to leave the games room and use the front door to leave the club. Outside walk to the left to return to your car and tell the computer to go to La Fattoria. Use the Fatsuit with the phone booth and change into your familiar outfit again. Walk to the right to enter your car and drive to Mary Kate Cosmetics. Use the eyedropper with the green GOO (1/83). Use the eyedropper in your inventory with the testtube (1/84). Now it needs to get analyzed.
Walk to the right and tell the computer to go to the Fatcave. Walk to the right and use the toxic sample with the computer. He can tell you what it is but not the components (1/85). In your inventory use the eyedropper with the chlorine (1/86) and use the filled eyedropper with the toxic sample. You’ve found the antidote! (1/87).
Talk to the computer and it’ll tell you about the alarm at the water tower. The footage shows Stinkowitz. You need to get to that watertower. Walk to the south and use the hatch of the Fatmobile to enter. Tell the computer to go to the water tower. There you’ll find a bomb. And you have to disarm it by using the course you once followed. So: orange and green are not last, brown before green (so also not last) , yellow first (so also not last), green after orange. Change the Swiss knife into a pair of scissors and cut the wires in the correct order: yellow (1/88), orange (1/89), brown (1/90), green (1/91) and blue (1/92).
Once the bomb has been disarmed, use the bomb to take a stick of DYNAMITE from it (1/93). Then use it again to take the TIMER from the bomb (1/94). Walk to the left to follow Stinkowitz and reach the closed down plant. On the right of the flickering light are the two mutants and when you get too close, they’ll see you. You need a weapon, so in your inventory use the darts with the chlorine (1/95). Use the flashlight to take it apart (1/96) and use the darts with the tube from the flashlight to create a blow dart (1/97).
Next to the fence are some ROCKS near the pavement. Pick them up (1/98) and use it on the flashing street lamp to switch off the light (1/99). Now the mutants can’t see you anymore use the blow darts on the mutants to eliminate them (1/100). Walk to the steel doors of the building. You need to get inside. In your inventory use the dynamite with the timer (1/101) and use the duct tape with the dynamite (1/102). Then put your bomb on the steel doors to set it off (1/103). Use the big hole to get inside the building.
After the fight, there’s only one way Toxicman could go: the elevator behind you. Use the door to get inside and when you use the panel you can see one button covered with green goo. Use the same button and find Toxicman on the roof. Then he’ll switch to plan B…..
Game source: A copy of the game was found here on the internet.
Topics: Commercial, Walkthrough | 2 Comments »
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