Walk to the right to leave the house together with Clod.
Walk to the right and follow the path to the south. Walk further to the right until you’re behind some plants in front of a tower. At the end of the path is a FLOWER. Take it and walk back to the left until you reach the other path. Walk to the right where Clod is blocking your way.
Give the flower to Clod and you’ll get a STICK in return. Look at the stick in your inventory to find the thorns and get some BLOOD. Talk to Clod and as to getpast her. Follow the path further until you reach the house. Use the door to knock and the it will open. Enter the house and look around. On the table is a STONE that you can take and a SPOON. Take that as well.
Look at the wall and notice the letters in different colours: a Green T, a Blue H and a Red I. In the right corner is a chest that’s locked and needs a password. Use the first letters of all to form the word BRIGHT and use that on the trunk when asked for. The trunk will open and you get a SPELL BOOK out. Look at it in your inventory and see the ingredients needed for a spell.
Leave the house and in front of the door is a note. Read the note on the floor and see that the person will be back at 8. Walk to the left, use the stepping stone to cross the river and follow the path to the south. At the end is a BLUE CUP. Walk to the left back to the stepping stone and then to the right back to Clod. Use the cup on the lake to fill it with WATER.
Walk further to the south and turn right to the spot you found the flower. This time use the tower to enter and climb all the way up. There you’ll find a clock missing one hand. Use the spoon on the clock and it will be set to 8 o’clock.
Walk to the left and drop down the tower. Go south to leave the tower and walk to the left back to the path. Go north back to the house and enter. Talk to the wizard who’s home now. Give him the stick and he’ll make you FIRE. Leave the house and walk to the right, following the path all the way south and left until you reach the rocks. Look at the rocks and talk to the rocks.
Use the blood with the cup, use the rock with the cup and use the fire with the cup. The cup now contains some magic ingredient. Use the magic cup on the rock to set the fairy free. Time to go home.
Game source: A copy of the game was found here on the internet.