Control Panel

Beasts – Walkthrough (Pierre Hopquin/2004)

By Leon | October 26, 2008

Beasts Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.

You wake up by a scream.

Use the schoolbag to take the PENCIL out. In the bedside cabineet you can find a box of MATCHES. Use the door to go to the corridor. When you try to enter the living room or kitchen the circuit breaker will switch off so use the pencil on the breaker to block it.

Use the bar on the right to go to the living room and find the maid. Use the door behind her to go to the attic. Take the PLIERS and the SAW from the wall. Leave on the right and go south back to the corridor. Use the bar on the left to reach the kitchen.

Take the KNIFE from the table and use the fridge on the right to get the OIL. Use the window to climb out and when using the rope you notice the pulley doesn’t work. Use the oil on the pulley and go into the tree. Take the bucket of PAINT and use the saw on the tree on the right to take a BRANCH. Use the window in front of you to climb out again and return to the house.Go south twice back to the bedroom.

Use the pliers on the painting to take the NAIL out. Go north to the corridor and right to the living room. Use the knife on the maid to take a piece of MEAT. Use the branch in the fireplace and use the matches to light it. Go south to the corridor and left to the kitchen.

Use the door on the left to reach the basement. Use the nail on the wall. Take the ROPE from the wall and use it on the nail. Use the meat on the rope to lure the beast. Use the paint on the floor and walk to the right to the kitchen.

Return to the left to the basement and watch the footstep. Follow the footsteps to the kitchen, the corridor, the livingroom and the attic. There’s a print on the wall. Push the print to see the beast behind it. Go to the right to the livingroom, south to the corridor and left to the kitchen. Turn left to the basement and use the wheel of the gate to open the gas valve.

Use the door on the right, the window on the north to go back to the tree hut. Use the hatch in the floor to leave the scene.

Game source: A copy of the game was found here on the internet.

Topics: Walkthrough | 3 Comments »

3 Responses to “Beasts – Walkthrough (Pierre Hopquin/2004)”

  1. 2constructed Says:
    June 22nd, 2022 at 3:02 pm


  2. 1imputation Says:
    July 4th, 2022 at 4:45 pm


  3. 3spirituality Says:
    January 26th, 2023 at 8:44 am


Hints & Tips

Hints and tips about this game can be requested by clicking this link, remarks on the game and/or walkthrough can be made below.