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Take the pamphlet from the desk and read it in your journal. Mr. Garriott will enter and take you on a tour through the building.

Day one:

Talk to the guard and say Urrggg. The guard will have a look at you. As soon as he leans over, use the guard to take a piece of PAPER from him. When Samantha is at your bed again, give her the piece of paper. Talk to her her about the console then about the door at the north wall. That will take care of the guard.

Samantha will explain some things and asks you to search Janine. Use the door on the right and outside pick up the LENS. Walk to the left untill you reach a large steel door and see someone run away. Go back to the left then and enter the sleeping quarters.

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You’ll find Janine here and she gives you two GUNS but won’t join you. Leave the room and walk to the right. Give a gun to Samantha and you’ll try to capture Canning but you fail and end up in the sleeping quarters with the three of you. There you can catch up on the story by asking a lot of questions.

Day two:

Use the door on the right to go to the next room and see the kid…

Get up from your bed and talk to Samantha. Ask her more questions to learn more about the situation you’re in. Take the BOOK from the bed and it’s added to your journal. Use the door on the left to enter the hallway. Walk to the left and go to the right past the steel doors. Walk to the left until you see the guard and when he starts to come after you, enter the storage room to the right of the hospital (with the cross next to the door).

The man in the robe will take care of the guard and when you’re in the medical room use the phone to call Samantha. Tell her you got rid of the guard. Use the door on the right to leave the room and in the corridor walk to the left. Talk to Samantha.

After Canning is in his prison and Samantha left, talk to Canning. After all the questions use the door on the left and leave. Walk to the left and enter the sleeping quarters. Use the locker against the wall and set the letter cobination to spell ‘open’. Use the door of the locker to open the door and take the KEYCARD out.

Leave the room on the left and walk two doors to the right to enter the office. Use the computer and release level 1 security. On the green cabinet in the corner is a pile of DOCUMENTS. Take these and leave the room and walk to the right. Three doors further is the security room and after you enter, use the touchscreen. Choose ‘Change camera’ and use Camera 4. Use the blue screen again and select ‘Review Input’ Now look at the screen to see what Canning was doing. You can’t quite see. Use the lens you found earlier on the screen to see the numbers 7759: the passcode for the blast door.

Leave the room on the left and walk to the right to the blast door where Samantha is standing. Use the keycard in the left slot to open the panel with a wheel behind it. Use the keypad on the right and key in the code you learned to open the panel on the right and show the wheel behind that panel.

Since you’re a few hands short, use the phone to call Janine. Tell her you need her help to open the hub.

When you end up in the medical room use the door on the right to leave.

Day three:

Try to use your phone and discover that Samantha’s phone is still on. Give her a call to learn a code: 2741. Use the phone again to call Janine and talk to her about last night and the plans you have. But for now you’re on your own.

Use the door on the north wall to find a man inside. It’s the guard that should be dead. Talk to him and learn it’s Trilby. When he walks away, follow him to the corridor and walk to the open door on the right. Inside the room talk to Trilby again.

After the conversation take the BOOK from the table to add it to the journal and leave the room. Go one door to the left and use the blue touchscreen to change the camera to number 5. Since it’s restricted, try the code from Sam’s phone and you have a visual. Look at the images of the hub. Use the touchscreen again and download the images to your cellphone. Use the phone to call Janine.

Leave the room on the left and in the corridor walk to the left to the door with the lock on it (one to the right of the sleeping quarters). Talk to Canning and ask him everything. When he’s prepared to help you and wants to know from you what Samantha was doing, tell him she was a cloner.

Leave the room and walk to the right to the room right of the elevator. Use Samantha’s corpse to find her ID card missing. Use the door on the right to return to the corridor and walk to the right to the blast door. Talk to Janine and ask about Sam’s ID card. She’ll give the ID CARD to you.

Walk to the right and enter the room with the open door. Give the ID card to Trilby. You’ll decide to enter the hub and open the blast door. But appearantly a fuse has blown.

Walk to the right and enter the door left of the open room. Use the fusebox to open it and see that the fuses are burnt out. Look at the documents in your inventory. All you need is the STAPLE. Use the staple on the fusebox. Leave the room on the left and walk to the right to the blast door.

When the man in red asks about Trilby, tell him that DeFoe was affraid of Trilby.

Day four:

Leave the sleeping quarters and walk to the right. You’ll hear a scream. Use the door next to the sleeping quarters and find that Canning is missing. Leave the room again and Janine will hunt you. Walk to the left to the blast door. Walk to the right there and after that, use the blue door on the left. It’s the toolshed from the DaFoe mansion. Inside you find a PICKAXE you can take. Leave the toolshed and walk to the right. At the blastdoor walk to the left and in the corridor walk to the right again. Use the first door back to the sleeping quarters again.

Use the door on the right with the glowing light behind it. When you enter, you’re in the kitchen of the DaFoe mansion. Janine will walk towards the hole in the wall and when she’s close, use the pickaxe with the hole in the wall.

Day five:

Walk to the right and when you’re at the door the man in red will appear. He’ll tell you how to escape.

The dropper will open. Use it to take the PARCEL out. Examine the parcel to find the odd KNIFE. Use the wall opposite of the door to find another door behind it. Use the odd shaped key on that door to leave the cell.

Walk down the stairs. All the way down you’ll see a body behind muscles. Talk to the body and after the conversation use the knife on Trilby. As soon as you do, you’ll receive the ENERGY and on the floor appears another Trilby. Use the energy on the body on the floor.

Day six:

Pick up the DOCUMENT from the floor and add it to the journal. It’s about the blade. On the fridge is a NOTE with a prayer. Take it and read it. Use the door to leave the kitchen.

Walk to the left and use the door to return to the corridor. Walk to the left to the blast door and enter it. You’ll take the guards with you.Take the PAPER from the table in the hallway. Walk to the right to the lounge. As soon as you enter, a guard will die. Take the MACHETTE from the fireplace. Use the door on the left to return to the stairs. Use the front door to get three guards again and walk upstairs. One guard will die. Use the door on the north to enter the bedroom. Another guard will die. Take the WELDING MASK from the bed and leave the room. The last guard will die. Go down the stairs and use the front door to get three new guards.

Climb the stairs again, use the door on the far right to enter the bathroom and take the APRON. Use the door on the right, walk left and go down the stairs. Use the front door to refresh the guards. Go to the left twice and in the kitchen use the outfit on the hole.

When you’re lying on the floor use the darkness to return to the basement. Use the tarpaulin to take the DOCUMENT from it and add it to the journal. Use the tarpaulin again to reveal a bomb. Use the tarpaulin a third time to find that the bomb has been dismantled already and isn’t active anymore. Looking at it, only heat can set off the bomb. Walk up the stairs to leave the room.

When you’re in the room with the King (eye), the Guide (Trilby) and the Prince (arrogant man), walk to the right and use the arrogant man to take his place as the New Prince.

Game source: A copy of the game was found here on the internet.

2 Replies to “6 Days A Sacrifice – Walkthrough (Ben Croshaw/2007)

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