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Trilby’s Notes – Walkthrough (Ben Croshaw/2006)

By Leon | May 2, 2010

Trilby's Notes Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Playing as Terry:

LOOK DOOR to find out that Simone lives on the right. Walk over there and KNOCK DOOR. There’s no reply. KNOCK DOOR again but this time it will be louder. KNOCK DOOR a final time to realize there won’t be an answer although Simone should be in. Let yourself in by PICK LOCK.

The room is dark but you can see a bit of light coming through the shut window. OPEN BLIND to let more light into the room and find Simone. LOOK BLOOD to see the extend of the wound. When in the hotel room with the professor, ASK IDOL to learn about the current location and about the painting.

Playing as Trilby:

Once outside the room, walk to the left. Go down the stairs twice and through the door opening on the right. In the hall walk to the left and OPEN DOOR on the north wall to enter the bar. LOOK BAR to see pliers on the bar. Walk to the bar and TAKE PLIERS. Leave the bar by walking to the left and OPEN DOOR and in the corridor walk to the left into the dining room. The door to the bathroom is blocked by a skeleton nailed to the door.

USE PLIERS ON NAILS to remove the corpse and OPEN DOOR to get into the bathroom. LOOK COUNTER to see there’s an envelope left behind. TAKE ENVELOPE and you’ll read the note that’s inside. You’ll also find the pill bottle inside. TAKE PILL to return to the real world.

Playing as Terry:

OPEN DOOR on the right to leave the bathroom and in the dining room walk to the right. In the hall walk further to the right back to the reception. LOOK PAINTING to see what survived of the picture and when you feel the urge TOUCH PAINTING to go back in time.

Playing as Matthew:

When asked to get the brandy and the glasses, walk to the cupboard on the right. OPEN CABINET to get the brandy and glasses out. Then there’s banging on the door on the left. After the banging stops, walk to the door on the left and TALK DOOR. Since the door is locked but has a gap underneath, PUSH PAINTING UNDER DOOR. Then you’ll hear your father again. Walk to the door on the right and OPEN DOOR.

Back in the kitchen again, see the door on the left is ajar. OPEN DOOR to see what’s happening on the other side.

Playing as Terry:

After the professor has left, walk to the right and TAKE MATCHES from the counter. Walk north through the doorway and walk up the stairs to the first floor. Enter the corridor on the right and see the smoke detector next to door 1B. USE MATCHES ON DETECTOR to set off the fire alarm and unlock the door on the right.

Playing as Trilby:

Walk towards the door and OPEN DOOR. You’re now outside the hotel. TAKE PILL to end another nightmare.

Playing as Terry:

On the table on the right is a crowbar. Walk to the table and TAKE CROWBAR. Walk back to the ladder and CLIMB LADDER. On the first floor again, walk all the way to the left and enter the staircase. Go down the stairs and walk through the opening on the right. In the reception walk to the left and in the small hall go left again into the dining room. If you’re still sane, walk to the right again to return to the small hall and back left into  the dining room until the nightmare starts again.

Playing as Trilby:

USE CROWBAR ON BOARDS to unlock the door. TAKE PILL to stop the insanity and OPEN DOOR.

Playing as Terry:

In the exhibition room there’s an end table in the corner next to the door. LOOK TABLE to find a bottle of cola. TAKE COLA and walk to the pile of books on the long table. There’s a chisel next to it. LOOK CHISEL to see the name engraved and again the urge to touch it: TOUCH CHISEL.

Playing as Mbouta:

Walk to the right where one of the crew members is working on the jolly boat. Since you can’t communicate verbally, POINT TOOLS to the man and he’ll give you a chisel. Walk back to the ladder on the left and CLIMB LADDER down to below deck. There’s a large crate. USE CHISEL WITH CRATE to carve your idol.

To return the chisel, walk to the ladder and CLIMB LADDER. Walk to the right on deck to see what happened to the crew and await your faith.

Playing as Terry:

Now that you have another lead, you need to talk to Siobhan. Next to the door is a note TAKE NOTE to read what’s on it. Walk to the right and OPEN DOOR. Go through the doorway on the right and to enter the bar OPEN DOOR on the north. There’s Siobhan. Walk over to her and ASK SIOBHAN ABOUT SHIP. She has to check  the information in her room so she invites you to her room.

Walk to the left and OPEN DOOR. Walk to the right and in the reception area go north to the staircase. Walk up the stairs to the second floor and go through the doorway on the right. Walk to door 2A and OPEN DOOR. You’ll have a conversation with Siobhan and at the end you’ll return to Defoe Manor with the demon chasing you.

Playing as Trilby:

Whilst lying on the floor and the demon kneeling next to you, KICK DEMON to knock him out.

Playing as Terry:

On the desk is Siobhan’s backpack. OPEN BACKPACK to look inside and find the document that could tell you about Omalley Shipping Company. This will also tell about the harpsichord.

Playing as Jack:

LOOK DESK to see there’s a gun on it. GET GUN to take it with you and walk down the stairs on the right. While you see the demon playing the harpsichord, SHOOT DEMON.

Playing as Terry:

There’s another note next to the door. TAKE NOTE to read it and OPEN DOOR to leave the room. Walk to the left and go down the stairs to the ground level. Walk through the door opening to the right and enter the reception room. But things will change again.

Playing as Trilby:

TAKE PILL to find out that they don’t have any effect anymore. You need to find another way to calm down.Walk to the left into the small hall when you hear a door being unlocked. Walk further to the left into the dining room and see how Lenkmann just gets into the kitchen.

TAKE MEAT from the table in the middle of the room and walk to the left. OPEN DOOR to enter the kitchen. In the upper right corner is the cellar door broken open. Walk over to the door and OPEN DOOR to enter the cellar. A swarm of black beetles is covering the floor. USE MEAT WITH BEETLES to lure them to one place and create floorspace to walk on. Go over to the lower right corner where water is dripping from the ceiling. TAKE WATER to combine with the last pills and drink a few drops. It’ll calm you down again.

Playing as Terry:

Walk up the stairs left of the crates and in the kitchen walk to the right. OPEN DOOR to get to the dining room and walk to the double doors north leading to the exhibition room. Professor Shahal  is standing here asking about Siobhan. ASK MAN ABOUT INN to learn more about the Unicorn. He’ll tell you about the shingle. LOOK SHINGLE to be intrigued and TOUCH SHINGLE to learn more.

Playing as Owen:

Walk towards the inn keeper and ASK MAN FOR ROOM. He’ll tell you about the curse. ASK MAN FOR ROOM again and he’ll tell you more. ASK MAN FOR ROOM once more and he’ll tell you why he’s still around. ASK MAN FOR ROOM a fourth time to insist on getting a room. Walk to the door on the left and OPEN DOOR to go to the room upstairs. Go over to the bed and SLEEP.

LOOK FLOOR to see the smoke coming from it. TAKE SHEET from the bed and go down the stairs. Here you can see the origin of your smoke. Walk over to the flames and USE SHEET ON FLAMES to kill the fire.

Playing as Terry:

Again there’s a note near the door. Walk over and GET NOTE to read it. OPEN DOOR to go to the dining room and walk to the right into the hall. Walk to the door north and OPEN DOOR to enter the bar. There’s a man sitting at the bar.  LOOK MAN to see what he’s doing. ASK MAN ABOUT HEAD to learn about the porcelain. But he wants a drink first. Walk to the left and OPEN DOOR.

Walk left again into the dining rooms and to the doors on the left. OPEN DOOR to enter the kitchen. Walk to the door in the upper right corner and OPEN DOOR again to go downstairs in the basement. There’s one bottle left. Walk over to it and TAKE BOTTLE. Walk to the stairs on the left and climb them to return to the kitchen. Walk to the right and OPEN DOOR into the dining room. Further to the right to the hall. You’re getting tired again.

Playing as Trilby:

TAKE PILL to calm down.

Playing as Terry:

Walk to the door on the north and OPEN DOOR to enter the bar again. The professor is gone. Walk to the door on the left and OPEN DOOR. DRINK COLA to get the caffeine  in your system. OPEN DOOR again.

Playing as Trilby:

The professor has been killed. LOOK MAN to find the porcelain head on his. TAKE HEAD. Walk to the left and OPEN DOOR. To calm down again TAKE PILL. Walk to the right into the reception area and over to the corpse.

Playing as Terry:

TAKE LEG from the corpse and walk to the door behind the desk. It’s locked but PICK LOCK, then OPEN DOOR to enter the office. On the shelf is another leg. TAKE LEG. Leave the office with OPEN DOOR and walk to the doors on the right. OPEN DOOR to see outside and TAKE ARM lying on the ground.

OPEN DOOR to go inside again and walk north into the staircase. Climb the stairs to the third floor and walk through the door opening on the right. Walk down the corridor to the right until you reach door 3C and OPEN DOOR to enter your own room. On the bed is another body part. TAKE ARM and go back to the door.  OPEN DOOR to the corridor. If not already tired, DRINK COLA and walk to the left into the staircase.

Playing as Trilby:

Climb the last stairs to the top floor where the text says: bring her back. On the wall is a porcelain dummy. ATTACH LIMBS to attach the head, arms and legs. Something must have changed. TAKE PILL, go down one flight of stairs and walk through the opening on the right. Return immediately to the left.

Playing as Terry:

Walk up the stairs and to the door on the right. OPEN DOOR and walk to the note next to the fence. You’ll flashback to Clanbronwyn Island.

Playing as Boyle:

While the demon is concentrating on your father,  GET STONE right in front of you. THROW STONE to the demon.

Playing as Terry:

After reading the letter you need to go to the basement. Walk down the stairs and go through the door opening on the right. Walk to the left from the reception into the hall and further left  into the dining room and again to the door on the left. OPEN DOOR to the kitchen and to the door in the upper left corner. OPEN DOOR again to enter the basement. There’s a hole in the floor.

GO THROUGH HOLE to enter the man dug space under the building. It leads to the root of all evil. LOOK TREE to realize what has been here. TOUCH STUMP to have another flashback.

Siobhan and Lenkmann show up. Lenkmann will tell the truth and places you on the stump. You will be sacrificed if you don’t do anything. MOVE several times to lose more and more blood and exhaust yourself. Just as soon as demon wants to take your soul, just DIE.

Game source: A copy of the game was found here on the internet.

Topics: AGS, Walkthrough | 1 Comment »

One Response to “Trilby’s Notes – Walkthrough (Ben Croshaw/2006)”

  1. twistedknickers Says:
    December 13th, 2012 at 2:54 am

    …why do you keep referring to a Terry? It’s still Trilby in the Dark World/Prologue.

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