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This Game – Walkthrough (Montague/2008)

By Leon | October 19, 2008

This Game Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You have to sell a mobile phone subscription.

Use the front door to ring the bell and talk to the lady. When you’re inside, talk to the lady and try to sell her a subscription. She walk away to find some cookies. Follow her into the kitchen and talk to her again. No cookies but watering the plants this time. Follow her to the right twice into the living room and talk to her again.No use selling her a subscription.

Walk to the left and use the front door to leave. But the door is locked. Walk back to the right and talk to the lady. This time she would like a peach milkshake.If you want to know how to make them, walk to the south and use the desk in the hall. Inside you find a drawer with a NOTEBOOK in it. Use the glass door with the striping to enter the lounge again and give the notebook to the lady. She’ll give you the page with the RECIPE.

Walk to the left twice to enter the kitchen. Use the fridge to open it. Use the middle section to get the MILK bottle (white bottle, fourth from the left). You can take all ingredients and select later but you only need the milk. Use the top section of the open fridge to get the ICE CREAM. Open the lower cabinet left of the freezer and take the PEACHES from it (second from the left).

In the drawers left of this cabinet you can find a CAN OPENER. From the top shelf you can take the blue bowl with SUGAR. Put the ice cream, peaches, sugar and milk in the blender and turn it on. Then take the JUG from the blender and walk to the right twice. Give the jug to the lady. She’s walking off.

Take the shade from the lamp and then screw the LIGHTBULB out. Also take the lamp POLE. Walk to the left and use the coat. In the pockets you find a RUBBER BAND. Walk south and use the door on the left. In the little hallway is the lady. Go north to her bedroom. On the night stand is a KEY. Take it and leave the room.Go to the right and use the key on the lock on the door on the right. It’s dark there.

The bulb is broken so use the one in your iventory with the one in your room. This will fix the light. Use the hole in the wall on the right to enter another house which looks very similar. Walk to the south and use the key on the lock on the door on the right. Here’s light and another boy. Talk to him but there’s not much sense.

Use the key on the door again and leave, the boy will follow. When you exit the basement, his mother will send him back and talk to you. When she’s gone, follow her through the door on the left. Use the door on the left again to enter the toilet. On the floor you can find a FILE. Pick it up and walk to the right twice. Use the glass door with the striping to enter the lounge and use the file with the little box on the left on the mantlepiece.

Inside the box you will find a KEY. Walk to the left twice and use the oven to return to the first house. Use the key on the door to leave the basement and use the door on the left to reach the small hallway. Go north to enter the bedroom and use the little key on the wardrobe. Once open, take the COAT HANGER out.

Walk to the south, right and left door on the north and you’re in the kitchen. Put the jar back on the blender and use the coat hanger with the blender. Turn it on to break the coat hanger and the blender. In your inventory you now have a METAL HOOK. Walk to the south.

Use the key on the lock on the door on the right and enter the basement. Go through the hole in the wall and from the kitchen walk south. Use the rubber band with the metal hook. Use the metal hook with the lamp pole to create an extended hook. Use the hook with pole on the hook on the ceiling. Climb the ladder and look around in the attic. In the floor is a hole where you can go through.

Talk to the lady and try to sell a subscription. Walk to the south and use the pole with the hook on the ceiling. Climb the ladder and talk to the boy upstairs. Pick up the screwdriver next to him and he wants something in return. Give him the icescream. You’ll get the SCREWDRIVER. Walk down the stairs and go throught the glass door with the stripes. Use the fireplace to climb back up again.

Walk down the stairs and use the door on the left on the north to enter the kitchen. Use the oven to enter the basement. Use the screwdriver on the vent grating and find a briefcase behind it. Turn the briefcase to see the combination of the lock: 4866. Use the hole again and walk south. Climb the ladder and jump through the hole.

Someone enters the house. So if someone enters, you can leave. But first walk to the south and enter the door on the right to go to the basement. Use the screwdriver on the vent and look at the suitcase behind it. Use the combination on the lock you found earliers and when you use the briefcase you find LETTERS inside. Take them, walk up the stairs and enter through the door in the middle on the north.

See the husband coming home. Talk to the husband and ask to leave. No chance. Talk about the door and you can try to leave to find out the door is working when you’re not there but as soon as you enter the room the door doesn’t open anymore so it’s best to just give up. The husband leaves, the wife returns. Show her the letters and she’ll leave.

Search the coat on the rack to find some TICKETS. Walk to the right and use the fireplace to leave. Walk down the stairs and use the middle door to enter the hallway. There’s the misses with a blender. Show her the letters as well. She’ll also leaves. Take the BLENDER and walk to the left. Use the oven to get to the other house.

Use the key on the door and use the left door on the north. Use the blender from your inventory with the socket on the wall to replace the broken one. Use the tickets in your blender and start it. A flashback will follow.Walk to the right and talk to the man in the hall. Sell him a subscription and use the door to leave the house.

Game source: A copy of the game was found here on the internet.

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