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The Next Curse – Walkthrough (LongLife Software/2002)

The Next Curse Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



[Note: Because of the font-resolution you need to play this game in full-screen mode.]

You have to search for your best friend and his granddad.

Look at the trashcan in the corner of the room to get a piece of CHEESE. Use the door to go outside and talk to the scarecrow. So he can make potions… that might be useful. You also learn about the witch.

Use the path that leads to the south to the pig ren. Look at the sign. It has an opposite K on it. Use the crowbar on the K to turn it into a straight K. Talk to the pig. Well, at least you found Erwin. Talk about everything and learn more about the witch. Leave the ren on the left and at the scarecrow walk to the right. There’s the museum. Use the door to go in.

There’s not much to do here so walk to the left. In the room is a case but when you look at it you find it locked. Use the crowbar on the case to open the lock and then use the case to take the FORK. Look at the case again and find an AXE as well. Walk to the right to leave the room and go north to leave the museum.

Walk to the right and talk to the scarf seller. Talk about red and buy a RED SCARF. Walk further to the right and use the door of the Wegelin’s shop. Look at all the toys and talk to the cashier to buy the CAT. Leave the shop on the south.

Look at the sign next to the color man. No idea what it could mean. Better ask the color man. Talk to him and find out there’s not much sense. Take the SIGN and walk to the left twice to return to the scarecrow. Give the sign to him and learn how yo communicate with the color man. Walk to the right twice and talk to the colorman again. Use the sentences that start with a color.

Walk to the right and talk to the fan in green. He wants a green scarf. Walk further and enter the office. Talk to the manager and listen to his problem. The game must be delayed. That brings you to a nice idea. Leave the office and walk to the left. Give the scarf to the color man. Tell him it needs to become the color of grass. In a second you have the trial version of the GREEN SCARF. Walk to the right again and give the scarf to the supporter.  He’ll give you a CAMERA instead. Enter the office again, talk to the manager and get the MONEY he promised.

Leave the office and walk to the right. You’re in the harbor now. Talk to the hanging pirate Shawn Hung and ask about the boat. Give the money to the pirate and you’ll get OARS to row it. Use the oars on the boat and sail to Bonnet Island.

Enter the castle and talk to the maid. You learn about the evil witch and the way to talk to her. She must become a nice person. Walk back to the south and use the oars on the boat again. On the map select Kurt Island. In the harbor, use the fork with the cheese and use the cheese on the barrel of tar. You now have a TARRED CHEESE ON A FORK. Walk to the left twice and give the cheese to the color man. Ask him to make it look like real cheese. Ask for the trial version again.

Walk to the left twice again and talk to the scarecrow. Ask him to make you a potion to make the witch nice. He can do it but needs three ingredients: a pet, blood and salt. To store the blood and salt, he gives you a TUBE. Enter the house and use the cheese on the fork on the mouse hole. Nothing happens and when you check it out it appears to be a MOUSE TOY.  

Leave the room and walk to the right. Show the mouse to the plate man to scare him and when he’s gone take a PLATE. Walk to the right twice and use the plate as frisbee on the owl to get it down. Use the axe on the dead owl to make him bleed. Use the tube on the owl to get his BLOOD.

Walk to the left twice and enter the museum. Go into the room on the left and use the blood on the sleeping giant. Use the camera to make a PHOTO of the giant. Walk to the right and show the photo to the guard. He’ll rush to the giant. Now you must find a way to keep him there.  Take the SIGN above the animals from the wall and use the crowbar on the NAILS to take them out. Then use the sign on the door to the room on the left and use the nails on it to secure it. The guard won’t bother you anymore.

Use the toy cat on the PRESERVED CAT to switch them. Use the door to leave the museum. Walk to the right three time to reach the harbor. Use the tube on the ocean to take SALT WATER. Walk to the left four times and give the salt water to the scarecrow. Walk to the right three times and use the tube on the owl to get more BLOOD. Walk back to the left three times and give the blood to the scarecrow.  Then give him the preserved cat and he can make a ‘Nice’ POTION.

Walk to the right four times to reach the harbor and use the oars on the boat to sail to Bonnet Island. Enter the castle and use the potion on the food tray on the table. Leave the castle on the south and enter again. Talk to the maid to hear about the witch and then enter her room on the right.

Talk to the witch and you’ll get a ‘Cure’ POTION to restore your friend. Leave the witch and leave the castle, then use the oars on the boat to sail back to Kurt Island. Walk to the left four times and at the scarecrow walk the path to the south to reach the pig. Use the ‘cure’ potion on the pig and your friend Erwin will go to the shop to find a mirror. You’ll end on Bonnet Island to check up on the witch.

The door of the castle is closed so use the path on the right of the castle. Climb the window and watch the conversation. You’ll be at Kurt Island again. Walk to the left four times and go south to the pig ren. Erwin already took the potion. Leave the pig ren and talk to the scarecrow again.

The scarecrow will tell you about the island and the flowers. You have to bring back two. Walk to the right until you reach the harbor and use the oars on the boat to sail to Konan Island. Look at the tree and discover it’s hollow. Use the crowbar on the tree to open it. When you look in the hole you see something shiny but can’t reach it. Use the tube on the WATER  to fill it and use it on the hole to make the object float. Repeat the water once more and you’re able to get the KEY.

Walk to the right and use the key on keyhole of the trapdoor. You can take the BLUE FLOWER (Noxo). Look at the flowerfield and find the other flower you had to get: the PURPLE FLOWER (Lint). Walk to the left and use the oars on the boat to sail back to Kurt Island.

 

 

Game source: A copy of the game was found here [1] on the internet.