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The Chronicles of Aarbron – Amiga Version – Walkthrough (Lion Software/1997)

By Leon | July 1, 2013

The Chronicles of Aarbron Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Part 1:

You must save Princess Jade!

Standing in the center of the seaport, there’s a tower in front of you. Walk N to the first floor where you’ll find Lady Carolina. But she’s surrounded by tarantulas. Climb U to find a dead wizard and a coil of rope. GET ROPE. Climb U one level and GET REPELLANT. Climb U to the top of the tower and see that Baron Bluestone has been murdered.

EXAMINE BLUESTONE to search his body and discover a box. GET BOX and  OPEN BOX to have a letter dropped on the floor. GET LETTER and DROP BOX. You can’t read the scroll right now so D, D, and D three floors back to Lady Carolina. USE REPELLANT WITH TARANTULAS to set her free.

READ LETTER to see what it says. So you need to find three items.  DROP LETTER. Walk N to outside the tavern then E to enter a square. Go E once more to enter the baths and GET COIN. Return W and W then N into the tavern. TALK TO INNKEEPER. He wants a coin for the cask.  BUY CASK WITH COIN and he’ll let you have the cask.

Leave S and S then W and S where you can find the nautical academy. Outside is a lecturer sleeping so you can GET APPLE. Be careful! It’s poisoned. You can go U to the roof of the academy and find a toy ship. GET SHIP. Your second item is in the pocket! Climb D to the street and N to the gate. Go E and E again into the city, then N and N to find the statue of justice.  USE ROPE WITH STATUE to be able to climb it U and then in the top of the statue GET SWORD. Once you climb D again, you’ll be taken to prison!

You can see the keys but the guard won’t let you have them. GIVE APPLE TO GUARD and then WAIT. The guard will finally fall asleep. GET KEYS and USE KEYS WITH LOCK.  You’ll end up at Brian’s Gate.  Walk E, E and S to find a mean Minotaur. ATTACK MINOTAUR WITH SWORD to slay it and a ring will drop from it. GET RING to get your third item.

Walk N then W, W and W once more. You’ll end up at the cliffs. Now follow the words of the scroll: THROW SHIP followed by THROW RING and finally THROW CASK. A large ship will appear and dock near the cliff. Enter the ship by climbing D the cliff. Walk E, E and E again to reach the aft of the ship. You can also see a map here. GET MAP to pick it up.

Walk W, W and W to get to the mast. Climb U into the crows nest and GET ROPE. Climb D again and USE ROPE WITH MAST to be able to lower yourself D into the hull.  There’s a loaf of bread so GET BREAD and climb U again. EAT BREAD to find a key inside!

Walk W and W to reach the for’ard passage. Go S and you’ll find a smart helmet. GET HELMET and return N. Go D to find a door. UNLOCK DOOR WITH KEY. Then  OPEN DOOR and go S. You’ll find some holy water so GET WATER. Go N and N to reach a ghost. TALK TO GHOST and he’ll tell you about the captain.You need to get rid of the remains.

Go S, then U to deck, from there E to the For’ard deck. THROW BONES into the sea and to get rid of the pirate.  Walk W and D back to the lower passage, then N to the ghost. TALK GHOST and he’ll thank you and leave. GET SPELL, walk S and U to the deck.

Walk E four times to reach the Aft Passage and from there climb D. To open the door CAST SPELL. Walk E into the room where Abdul lives. THROW WATER at Abdul to make sure he won’t come back.  Then W, U and E three times. From there climb U to the wheel.  WEAR HELMET and navigate by USE MAP WITH WHEEL. You’ll end up on a beach.

DROP MAP. Walk N to more beach and then E to find a dagger. GET DAGGER and return W, S and S. There’s even more beach here. And a bottle. GET BOTTLE and walk N to return to your starting point, then E to get to a bridge with a goat tied to a twine and a troll next to it. The troll won’t let you pass. USE DAGGER WITH TWINE to cut it, release the goat and let the goat kick the troll into the ravine.

Continue your quest E and then climb D on the liana. GET GOATSKULL and climb U again. Follow your path E to reach the entrance of the temple. The shrine door won’t open.  THROW BOTTLE  to release the genie. TALK TO GENIE and it’ll ask for a part of a dead animal so GIVE GOATSKULL TO GENIE. As a return in favor the genie transports you to inside the shrine.

Go E and reach the innermost sanctum. There’s a pendulum here so GET PENDULUM. Then to make use of it: USE PENDULUM WITH ALTAR. You see a vision of Queen Jade and end up in front of the castle. There’s a large drawbridge in front. GET HAMMER and USE HAMMER WITH GONG. The drawbridge will be lowered. DROP HAMMER. Continue E into the castle.

Walk N to find a bored cook. TALK TO COOK. You need to bring him some foodstuff.Walk S and S again to find a leprechaun. Talk to leprechaun to learn that he wants something in return for his help. Walk E and GET HERBS. Walk W and N and N to return to the cook. GIVE HERBS TO COOK and you’ll get a key in return. Walk E to find a bookcase and go E again to find a secret room. There’s also a diamond. GET DIAMOND. Walk W and W to return to the kitchen.

Walk S and S to return to the leprechaun. GIVE DIAMOND TO LEPRECHAUN and he’ll give you a set of lockpicks.  Go E to reach a door. USE KEY WITH DOOR to unlock it and then OPEN DOOR. A path south appears. Go S to enter the Stores of Magic. GET ROD to pick up the cancellation rod. Walk N to leave the room and E to return to the antechamber. Go N to reach Iqthaqua’s skeleton crew. But since you’ve got the rod, you can go E to reach a stairwell.

You can go up and down. If you go D you’ll find Princess Jade but she’s held by a sturdy lock. USE LOCKPICKS WITH LOCK to try to free her but when you do, Iqthaqua enters the room. He’s strong and you can’t just attack him so distract him with USE PENDULUM WITH IQTHAQUA. He’ll weaken and then you can ATTACK IQTHAQUA.

Part 2:

You are dropped in the nest of a huge rok. Climb D and find a cloak. GET CLOAK and climb D  again into the cold to a raft. WEAR CLOAK to get some warmth and travel W. Then go S to find an oar. GET OAR and return N and E. USE OAR WITH RAFT to be able to navigate and go S and S again. You’ve reached a sheet of ice.

Go W and climb D. In the cavern climb D again and on the forgotten stairway D once more until you reach a cave. You can also see a dagger. GET DAGGER and go S to a narrow ledge. Climb D the ledge and to the E into Grafenvolk Wood. From there E again and U the stone steps. GET BUCKET that’s left behind here. Go D and W back to the wood. Then further W to the eaves and U onto the ledge. Go N and N again to a boiling geyser. USE BUCKET WITH GEYSER to fill it with warm water and go S. In the cave go S again and on the ledge climb D. In the eaves go N and in the dale W to the rok’s lair. There’s an egg and since you’ve filled your bucket with water you can USE BUCKET WITH EGG.

Go E to the dale. Travel E through a weedy lake and E to the bottom of a cliff. There’s a flute on the ground. GET FLUTE. Return W through the lake and N to some moorland. Go W to the south of a waterfall and also some vicious rats. PLAY FLUTE to scare them off. DROP FLUTE. Travel further W to meet Mephit. TALK TO MEPHIT. He clearly wants an egg. GIVE EGG TO MEPHIT and in return you’ll get a statuette.

Return E and E back to the moorland and S to the lake. Walk E to the bottom of the cliff and S to the other side of the lake. Then W to find a strange hut. Go W again to enter the store room of the hut and find some chocolate. GET CHOCOLATE. Leave E and go S to enter the smashed up living kitchen. Since there’s a ring on the floor GET RING and go W to find Swilbosh.

GIVE STATUETTE TO SWILBOSH and he’ll swap it for a portion of oxtail soup. Go E back to the living room and N out of the hut. Then E to the lake and N to the bottom of the cliff. Go W and W again to the dale and S to the eaves. Then U onto the ledge and N into the cave. Go U onto the stairway and U into the cavern. Then U once more to the entrance of a dark cave. Walk E to the raft and E again to reach Ice Floes. GET BIRDSEED and return W.  Use the raft to go N. Below you there seems to be a ruined fort.

WEAR RING to get it’s magical warmth and go D into the sea. GET POTION from the fort and return U back to the raft. Continue the journey N. Walk E to find a group of oxen. GIVE SOUP TO OXEN and as thanks in return you get a lyre. GET LYRE and  EXAMINE LYRE to realize that one of the strings is broken.

Return W to the raft and U and U to the rok. GIVE BIRDSEED TO ROK and it’ll drop a book. GET BOOK. Climb D and D back to the raft and S and S to the sheet of ice. Then W to the dark cave. Climb D, D, and D once more to the mysterious cave and N to the geyser. Go N again to find a familiar spot: the troll bridge. It’s the same troll, the same twine and the same goat so the same trick should do it: USE DAGGER WITH TWINE. Again the goat kicks the troll who drops a coin. GET COINS back to the geyser. Then S to the cave, S and D to the eaves. Go E to the woods and E to the stone steps. Climb U the stone steps.

It’s too shear to climb but you need to get up that ledge. DRINK POTION and FLY up the ledge to encounter a weevil woman. GIVE CHOCOLATE TO WOMAN and in return you’ll get a piece of string. USE STRING WITH LYRE to fix the instrument. Climb D the ledge and D the steps.

Walk E and standing with the plaque PLAY LYRE until the guard wants you to stop. He’ll get you into the black tower. You can see a coin slot so USE COIN WITH SLOT. A hidden door opens. Inside the tower of the damned climb U to find the evil Marr. Make sure you wear the magical ring before you ATTACK MARR otherwise you won’t survive.

Part 3:

Walk N into the monastery and turn E. There are holy writings and to be able to communicate with the monks you need to READ WRITINGS. Walk W and W again to meet an underling. TALK TO UNDERLING and he’ll tell you about the book he’s trying to find. Walk E and N to the courtyard, then N again to the library. SEARCH until you find a librum. (Keep SEARCHing..) GET LIBRUM.

Walk S and S again, then W to the underling. GIVE LIBRUM TO UNDERLING. TALK TO UNDERLING again and he then tells you of a document in the lower library. Go E, N and N again to the library and then D to the lower part. SEARCH until you find a parchment. GET PARCHMENT. Climb U again, go S and S and W to the underling. GIVE PARCHMENT TO UNDERLING. You can keep it but you’ll get a letter to give to the abbot.

Walk E and N, then W into the hall of Necessity. GET WINE from the table and leave E. Go N and N again to find a priest guarding the entrance to the abbot. GIVE WINE TO PRIEST and he’ll fall asleep. SEARCH PRIEST to find a form. GET FORM. Visit the abbot N. GIVE LETTER TO ABBOT and he’ll give you your next instructions. DROP FORM and GET SILVER and walk S five times and then walk E. You’ll travel to the city of Waterdeep.

From the boulder, walk E and N toward a guard post. There’s a merchants pass. GET PASS and walk S and S again, then E into Straight Street. Go S and E to reach Black Magic Square. There’s also a candle here. GET CANDLE. Return W and N to Straight Street and E to South Trade District. Then N to the North part and E to reach the merchant.

You can trade straight away but for inventory reasons: DROP CANDLE and DROP LETTER. Walk W and W to Silver Street.  Go D into the sewer and N to a hag’s lair. GET HAIR from the hag and return S. Go S further into the sewers and E to reach a maze of sewers. You don’t have to go in though, you can just TAKE HAMMER that’s here. Go W and W again to notice that you can go U here as well. When you do you’ll end up in the palace gardens where you can TAKE FLOWER.

Climb D back into the sewers and go E and N. Climb U to leave the smelly sewers.Go W and W to return to the boulder and USE FLOWER WITH BOULDER to rub it on there. USE EYE WITH BOULDER to put the object on there as well. Walk E and E and  N and E to the Way of the Tiger and N and E again to reach Jeweller’s corner. There’s a necklace on the floor so GET NECKLACE. Return to silver street by walking W, S, W and S. From there walk E and E again where you’ll find a merchant.

In order to sell some goods, it’s good to have the merchant’s pass. GIVE HAIR TO SHOPKEEPER which he will buy from you for 10 gold pieces. Finally GIVE NECKLACE TO SHOPKEEPER which will gain you 14 gold pieces. GET CANDLE and GIVE CANDLE TO SHOPKEEPER and he’ll give you 1 gold coin. You’ve earned 25 gold pieces now.

GET LETTER then walk W, S and E to reach the blacksmith. TALK TO BLACKSMITH to learn that he can make you a silver hammer if you provide the silver, the hammer and pay 25 gold coins. Coincidently you have all.. GIVE COINS TO BLACKSMITH  and he’ll provide you with a blessed silver hammer after a while.

Walk W and N, then W, W, and W once more to return to the boulder. Then USE HAMMER WITH EYE to smash the eye into pieces. It’s now completely destroyed.

Walk E and E again, then N into City Wall Street. Travel E, N and finally W to reach the Archcleric. GIVE LETTER TO ARCHCLERIC and TALK TO ARCHCLERIC. He’ll tell you to travel to Wayreth Forest. Go E, S and W, then S, W and W to return to the boulder. Do as the archcleric told you and go S from here. You’ll end up in an all too familiar spot. You don’t have a dagger this time so CUT TWINE WITH SWORD and the goat will clear the bridge.

NOTE: Next you have to navigate through the woods. It’s best to save the game here so if you get lost you can return to this place.

Go E into the woods. From here it can get very confusing because each time you WAIT and LOOK at a location, the directions you can go in change. First you need to find a key, then you need to reach the door of the tower. The solution is quite simple. To get the key go E, E and S. So in the first location you keep looking until you can travel east, in the next you do the same, in the third you keep looking until you can go south. From here GET KEY. Travel N and N the same way you did the previous time. When from there you go E and E you should see a door.

USE KEY WITH DOOR and OPEN DOOR and you can go E into the tower. Go D one level first to find a wand. GET WAND and climb U to the entrance. One level U you’ll find a trapdoor that’s closed. USE WAND WITH TRAPDOOR and it’ll unlock the next level. Climb further U where you’ll see a strange machine. You can’t do anything with the machine yet so climb U to the next level and GET STAFF. Then go one level D back to the machine. USE STAFF WITH MACHINE to create a lever and then USE LEVER.

Through the machine you reach Maletoth and Queen Jade. Finally. Your sword is blunted by the twine but fortunately for you Maletoth is weakened to such a degree that you can ATTACK MALETOTH WITH HAMMER. You’ve defeated him and rescued Queen Jade.

 

Game source: A copy of the game was found here on the internet.

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