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The Book Of Spells: Chapter 2 – Walkthrough (Spiros Soldatos/2001)

By Leon | May 29, 2009

The Book Of Spells 2: The Color Riddle Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



After you’ve traveled trough the sewerpipe to the other side, the page you saw earlier also popped out.

Pick up the PAGE (1/1) and add the page to your spell book (10/11). Use the tree in the back to shake it and an orange will fall out. Pick up the ORANGE (1/12) and walk to the right into the village. Walk into the palace on the left and talk to the guard. He can’t let you visit the king, not even when he invited you. Ask him for the pages of your book and he’ll let you know about the pages he’s interested in.

Use the hole on the wall on the left (1/13) to see the nail behind it. Talk to the guard again and ask if youmay enter the dungeon. On the pillar is a SHIELD. Take it (1/14) and walk into the dungeon. Look at the wall next to the window. There’s a picture of a naked woman. Use the shield with the nail on the wall to reflect the image of the naked woman (1/15).

Pick up the COCKNEY with two leaves (1/16). Walk to the left to leave the dungeon again and see how the guard is enjoying the view. Walk to the right to visit the king. Talk to him and ask how you can serve him. He’ll tell you about the spaghetti. Give him the pail with holes (1/17). Then you’ll learn that the golden coin was stolen. Ask the king if he’s seen the lost pages. He’ll send you to the greek salesman.

Walk to the left twice to leave the castle and go to the greek shop on the north side of town. Talk to the man, also known as shopkeeper, and ask about the missing pages. He has one but will give it to you when you feed his fish. He’ll send you to the alchemist and give you the FISHFOOD (1/18).

Take the apple from the desk and the shopkeeper will prevent it. Try it again and then the shopkeeper is willing to sell it for one silver coin. Take the mouse trap and find out you can buy it for a golden coin. Walk to the right to leave the shop. Use the cafe door on the right to enter the inn. Talk to the man at the table and learn about the game he’s playing. You can win a silver coin. You must throw twice the number the man tells you.

Use the dice on the table until you throw the number the man tells you to. Then you need to throw a seven. Since that’s impossible, you leave. Walk to the left to leave the inn and walk to the right up the stairs in front of the inn. Against the wall is another COCKNEY. Pick it up (1/19) and use this one with the one you already had to create a four leaf cockney (1/20). Talk to the bat hanging on the wall to learn about the colour riddle and what to do to open the hidden passage (1/21).

Use the rock on the ground to kick it (1/22). Let’s hope you didn’t kill someone with that. On the right side of the building is a PIPE. With some effort you can take it (1/23). Walk to the south and use the door of the inn on the right again to return to the gambler. Use the dice on the table and since you have your four leaf cockney, you’ll throw a seven. The SILVER COIN is yours (1/24).

Walk to the left to leave the inn and walk to the left again in front of the palace, back to the phone booth. So this is what the rock smashed into. Use the rock again to kick it again (1/25), hoping you now don’t hit anything. Take the piece of GLASS next to the phonebooth (1/26). Walk to the right and enter the palace on the left again. Enter the dungeon.

Use the pieces of glass with the pipe in your inventory to create a microscope (1/27). Use the microscope with the straw on the bed and find a coin inside (1/28). Pick up the GOLDEN COIN (1/29) and you’ll also find a missing PAGE (1/30). Use the page with the book of spells (10/40). Walk to the left twice to leave the palace.

Walk to the greek shop on the north side of town. Talk to the man and tell him you want to buy the APPLE (1/41). Tell him you want to have the MOUSE TRAP (1/42) and it’s yours for a silver and golden coin. Walk to the right and use the door of the inn again. The rock has hit the dog and it’s unconscious now. You can now walk further to the right.

Use the toolbox on the shelf to get a SCREWDRIVER, a PAINTBRUSH and a CAN OPENER (3/45). Try to take the cheese from the top shelf. You can’t reach it. Use the stool in the middle of the room (1/46) and take the CAN OF CHEESE again (1/47). Use the can opener with the can of cheese to get your cheese and use the piece of cheese (1/48) with the mouse trap (1/49). Use the cauldron in the fireplace to find a BANANA inside (1/50). Walk to the left and take the cup of COFFEE from the table (1/51). Walk left again to return to the street.

Walk to the right up the stairs and walk into the building to visit the alchemist. On the wall is a writing. Look at it to see the colour riddle. Below the writing are four pedestals. Use them to see the riddle again. Now you must put a colour on each of the pedestals. But what’s the order? Look carefully at the riddle again and notice the first letters of each line. From top to bottom they are B, O, R and Y. Look in your inventory to see which item could go where.

Use the pedestals from left to right and place: Black coffee, an Orange orange, a Red apple and a Yellow banana. When done right, a panel in the wall will move and show a hole behind it (4/55). Use the hole to step into a maze. Walk north and to the right. Then south and to the left. You’ll reach a lake. Use the fishfood with the lake (1/56) and then you need proof that you’ve fed the fish.

Follow the fish underwater and take the EXCALIBUR from the rock (1/57). While still having air, use the bar on the big shell to pry it open and take the PEARL out (1/58). Walk to the right to return to the maze and walk north, all the way to the right and down to reach a cave with a snake. Talk to the snake and ask for forgiveness. The snake wants some food.

Walk to the left tro return to the maze. Walk to the left halfway and go south. Go left and south again to leave the maze. Go left and south to return to the city streets. Go to the Greek shop in the north to tell the shopkeeper you’ve fed the fish. As proof you give him the pearl and he’ll give you a PAGE (1/59). Use the page with the book of spells (10/69). Walk to the right to leave the shop and walk to the right to climb the stairs.

Walk north into the house and use the hole in the wall to return to the maze. Walk all the way north, then  all the way to the left and south, to the right, north, right again and in the north on the right is a cave with a mousehole. There should be a mouse and the mouse should stay out. If not, leave and enter again until the mouse stays out.

Use the mouse trap on the mouse to catch the MOUSE (1/70). Walk to the right to return to the maze and go back to the snake: all the way to the left, north and all the way to the right. Then south to reach the snake. Give the mouse to the snake (it’s head) (1/71) and when you use the tail of the snake you can take a green SEED (1/72). Look at the seed to find out what kind it is.

Walk to the left to return to the map and walk all the way to the left and south, to the right, north, right again and in the north on the right is a cave with a mousehole. Use the seed on the small pod on the ground in the beam of light (1/73). Leave on the right and return to the room to see the seed has grown into a tree. Use the bean on the beanstalk to go to the higher level (1/74). Walk to the left to find yourself on the other side of the mountain. Take the PAGE that’s hanging there (1/75).  Use the page with the book of spells (10/85).

Walk back to the right to return to the bean stalk. Use the bean again to go the the next chapter (10/95).

Game source: A copy of the game was found here on the internet.

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