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You’re a snake!
Talk to the stone on the right and learn about the spaceship and the wizard in the cupboard. Pick up the STICK in front of you (2/2). Walk north and right click to drop the stick next to the tree. Walk to the right and find the big cupboard. Next to the cupboard is a pole. Use the pole and talk to it (3/5). Tell him you’re here to see the wizard.
The cupboard will fall over and talk to the door to enter. Inside you’ll find the Blue Cup. Talk to the Cup and tell him you’re at the wrong creek. The Cup can’t help you right now because it’s lacking coffee. So you need to get that for him (5/10). Ask for the flower pot on the wall and you’re allowed to take it. Take the top red FLOWERPOT (2/12) and leave the room on the south.
Follow the path to the left and drop the flowerpot also near the tree to make a trap (8/20). Now you need some bait. Walk to the left and talk to the wolf under the tree. Ask him what’s behind the gate and he’ll tell you about the party with the bunnies. Ask him how to open the gate and he’ll tell you about the pole. Use the pole but when you push the button, it will fall off (2/22). Pick up the BUTTON and then talk to the pole (1/31). It’s broken.
Talk to the wolf again and ask him why the pole isn’t working. He’ll tell you about the rock who visited. Walk to the right and drop it next to the flowerpot. This will catch your hand! At least you can pick up something now (20/51). Pick up the FLOWERPOT and the FORK (2/53) under the tree on the right. Walk to the south and talk to the rock again.
Ask him if he was at the gate and he’ll confirm. He’ll give you a CIRCUIT BOARD (2/55). To the right of the rock is a plant. Take some of the TABACCO from it (2/57). To the right of the path leading north is another plant. Take some of this HEMP as well (2/59). Use the flowerpot on the lake to fill it with WATER (1/60).
Walk north and go to the left to visit the wolf again. In your inventory combine the tabacco and the hemp (6/66) and give the combination to the wolf (5/71). Soon the wolf is asleep. Use the circuit board on the pole (7/78) and talk to the pole. Tell it the wolf is asleep and you ‘ll find out that you need some protection. Walk to the right twice and talk to the pole. Tell it you want to see the wizard. Use the door and inside talk to the Cup.
Ask for protection against the bunnies and the wizard will make you bigger (5/83). Walk south to leave the cupboard and follow the path to the left. At the end are some coffee plants. Use them to take some BEANS (2/85) and go further to the left. Go left once more and talk to the pole again. This time you have the protection and the gate will open (10/95). But when you go inside, you’ll be attracted by bunnies so walk back to the right again.
Go to the right and south to return to the lake. Use the lake to cover yourself in mud. You smell awful now (2/97). Go north and left and walk through the gate. All bunnies will flea so you can walk further. On the table are STOCKINGS (2/99). Pick them up and walk to the rabbit on the far left. Ask for some coffee but all you get is an empty CAN (2/101). The rabbit will send you to the woods. But you need legs for that.
Try to take the glue but the rabbit will prevent it. Walk to the right to leave the party and go right again. At the crossing go south and at the lake you’ll get some help from the rock. But you should wash first (5/106). Use the flowerpot with water from your inventory on yourself to clean up. Then talk to the rock again and ask to borrow his feet.
Go north and to the left twice to see the map. Go to the brown patch on the far right. Look at the dark gray rock to discover the giant and talk to the giant to let him pick up the club. Now it comes to timing: talk to the giant, quickly select the coffee bean from your inventory and while the giant is still lifting his club, put the bean at the base of the club. The spot is difficult to find and there isn’t much time so you probably won’t succeed in one try, but it is possible.
Once the giant crushed the beans, you need to perform the same trick again: talk to the giant and quickly use the base to grab the GRINDED BEANS (3/109). [Since there’s a slight delay in the popup of the interface, timing is key here.] Talk to the rock and ask to borrow him. Walk to the left and on the map goto the lake. Jump off the rock and use the lake to cover yourself in mud again. Walk north and to the left and go through the gate. Walk to the left to the rabbit.
Give the grinded coffee to the rabbit and you can have the GLUE in return (5/114). Walk to the right to leave the party and walk to the right again to reach the crossroads. Walk right again and take some coffee BEANS from the plant. Go back to crossing on the left and go south. Use the flowerpot with water on yourself to clean and talk to the rock to borrow his feet. Walk north and to the left twice to see the map.
Goto the crashed spaceship on the south. Talk to the winged alien on the left and learn about the spaceship, the crash and the lemon. Pick up the COFFEE MAKER (3/117). Talk to the alien on the right and ask for a lemon or a ball. You can’t have them. In your inventory use the glue with the beans (3/120) and use the glued beans on the tray next to the alien. The next hit, both alien will briefly leave their posts and it’s enough time for you to pick up a LEMON (4/124). Make sure you stand close enough.
Talk to the rock again and use the legs north to see the map. Walk to the brown patch on the far right again and repeat the bean crushing method. Talk to the giant, quickly select the coffee bean from your inventory and while the giant is still lifting his club, put the bean at the base of the club. Once the giant crushed the beans, you need to perform the same trick again: talk to the giant and quickly use the base to grab the GRINDED BEANS.
Talk to the rock again to borrow the feet, walk to the left and walk to the lake. Go north and to the right to go to the cupboard and use the pole to see the door. Use the door to go inside. Time for some coffee. Use the coffee maker on the socket on the left. But it’s not a socket so you can’t use it but you’ll put down the coffee maker. Use the stocking with the coffee maker as filter and put the can on the machine. Use the flowerpot with water on the machine to fill her up and finally put the grinded coffee in. The machine is now ready.
In your inventory put the fork in the lemon (6/132) and use the bio battery with the coffee maker (18/150). You have some wonderful COFFEE. Give the coffee to the Cup and then it’s time to wake up.
Game source: A copy of the game was found here  on the internet.