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Robotragedy 2: Countdown To Doomsday – Walkthrough (Pijin Pastrana/2006)

By Leon | September 1, 2008

Robotragedy 2: Countdown To Doomsday Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Planet Gamma XiS:

You have to get the five pieces of the amulet. Walk to the right and go through the door. In the next room inventor Ruby is working. Talk to him to learn more about the amulet and the location of the first piece. Pick up the ROD standing against the closet and next to the Rubics cube on the shelf is a BOMB. Take that as well.

Walk back to the left and use the console of the teleporter. Select to go home. In front of the door talk to Rafie. Tell him about your quest and ask for additional information. Use the door to let Rafie open it. Once inside, talk to Rafie again and tell him you need more information.

Look around the room. Take the RECORDER from the desk. Walk further to the right into the bedroom and take the MIRROR from the bed. On the wall is a FAN that may become usefull. On the right wall is a CABINET DOOR that fell off. Take it as well. Walk back to the left and use the door again to let Rafie open it. Use the console of the teleporter and select Dreina.

Dreina:

Look around and note wat the teleporter looks like. It’s a bit different. Walk to the right and you’ll see a map. Go to the old buildings and museum.

Look at the clerk. Talk to him and learn about the heat and the museum. Give the fan to him and you’ll get a GOLD COIN and a METALLIC BOARD in return. Walk to the right until you see a blue engine near a channel. If only you could let it generate power. In your inventory use the rod with the cabinet door and the metallic board to turn it into a PROPELLOR. Use the engine to open it and then use the propellor on the engine. Use the engine to turn it into position.Now all you need is water.

Take the BOLT the fell to the floor. Walk to the right and on the map goto the store house. Pickup the PIECE OF SANDWICH that’s on the side of the channel. Put the bolt in the bomb and use the device on the left side of the waterfall to blow the wall away. Now there’s water near the museum. Walk to the right, into the store house. Take the HAMMER that’s on the workbench and take the single NAIL that’s there too.

On the back wall, under the poster is a green carved stone. Looking closer reveals a crack in the stone, around the carved stone. Use the nail on the carved stone to take the cement around it away. Once you did that you’ll have the GREEN STONE. Walk to the right and into the garden. There’s a HOOK AND LINE in the back. Take it with you.

When you look at the big blue pipe on the left you can see there’s a smaller pipe attached to it but very loose. Walk all the way back to the left and on the map go to the museum. You can see the engine running there and the gate’s opened. Enter the museum and talk to Pindy’s brother. He’ll tell you about his hunger and the hidden door. Look around the room.

A bit on the left, across the water is a crown with two diamonds. Take the DIAMOND on the right in the crown. Walk all the way to the left until you reach the map again. Then select the teletransporter site to go there. Head for home and use the door to let Rafie open it. Inside, give the piece of sandwich to Rafie and he’ll restore the whole one.

Use the door to go outside again and use the console of the teleporter. Select Dreina again. Walk to the right to get on the map and then select the museum again. Enter the building and walk all the way to the right and give the sandwich to Trindy. In return you’ll get a BLUE STONE and a TILE. Below the blue tapestry is a glass exhibit. Use the diamond on the glass to cut it and take the RED STONE. You also take the ROUND GLASS with you. Walk to the left to exit the museum and talk to Prindy. Go left to get back to the map.

Go to the south to the square and altar. You can see three columns here. Use the red stone on the left column and take the STRANGE OBJECT from the small column. Repeat this with the green stone and the middle column and the blue stone and the right column to get two other WEIRD OBJECTS. Use the three unknown pieces in your inventory together to get a FULL ARRANGED OBJECT. Have a closer look at the altar and you can put the constructed object on the relief. A hidden drawer will open and you can take the EYE out.

Leave the altar and walk to the left to the map. Select the museum and enter the building. All the way on the right is a door with relief on it. Use the eye on this door to open it and access the alley. Look around and go to the right. Use the mirror in the sunlight on the floor to shine on the relief on the wall. On the other side of the alley the three niches will open. Go to these niches.

You see that all three have symbols. Push the squares to get them on the right symbol. The left one, blue should be water so press once. The middle, red, should be the pyramid so leave it. The right one, yellow, should be sun so press it four times. The earth will shake and a secret hole will be opened. The GREEN AMULET is there. It’s time to go back to Planet Gamma XIs.

Planet Gamma XiS:

You’ve receive an UNKNOWN OBJECT that you should bring to Ruby. You also got a TRANSMITTER RING for when the amulet is complete. Go to the right and Ruby will look at the unknown object which appears to be a POKIGRAPHIC MAP. He also gives you some powerfull BLACK PAINT. Go through the door on the left and you’ll go home to talk to Rafie and your wife. Walk to the left and use the console of the teleporter to go to Pretuin Ag.

Pretuin Ag:

Just above you is a LITTLE STONE. Take it and go to the right to see the map. Go to the desert tree in the south. On the ground is a CORK. Take it. Look at the cactus. At the bottom is some sap. Go to the right to return to the map and select the big cave to the right of the desert tree. Talk to everyone here, the chief and his wife and the kids. Especially Deyana who has a problem with a creature coming through that hole all the time. Use the cork on the hole but it drops out again.

Walk to the left and leave the cave. On the map, select the desert tree again and use the cork on the sap. Walk to the right to return to the map and go back to the cave of the tribe. Walk inside to the right and use the cork on the hole again. This time it’ll stick. As a thank you, you get a MAGNET.

Walk to the right into the other room and find the shaman. Also the monster is back. Talk to the man to learn about the amulet. Walk to the left to leave the cave again and on the map select the other cave. Inside you’ll find a scary hungry monster. Leave the cave again and on the map select the sword monument. This must be the place where a piece of the amulet is hidden.

Walk to the left to go to the map again and select the teleporter cave on it. Use the teleporter to go to Borbald.

Borbald:

Walk to the right to view the map of Borbald. Select Robotinna’s Studio in the south from it. After a quick talk you can take the COTTON STICK from the desk. Leave the studio again and on the map select the cafeteria left of the park. There’s a robot in front and after a short conversation you know you can find more of the amulet when you get a hamburger.

Walk into the alley and talk to the monquirrel. You find out it can be fooled easilly. The door is locked and you can’t see anything through the hole. Walk back to the right to the street and enter the cafeteria. Talk to the comclerk behind the counter. Learn about the prices for a burger and the amulet. Look at the aquarium on the left. Leave the cafeteria and go back to the map on the lower right.

Go to Central Park. Talk to TS-M5 and aks about the amulet. The walk to the right and look at the statue. Below the statue is a CORD. Take it and walk back to the left to the map. Select the workshop on it on the right of the park.

The shop is closed but you can talk to the war veteran in front of it. He has a bomb for you if you give Whilhem a message. Walk into the alley on the left and find a huge dog there. You can’t get into the tool shed.Walk to the left and on the map select the teletransporter room on the left. Go to Drawen.

Drawen:

Walk to the right to see the map. Go to village and enter Frozen Town. In the snow is a BRICK. A bit further to the right is an old man. Talk to him to find out it’s Whilhem. Give him the message andenter the hotel through the red doors right of the old man. Talk to Sven, the receptionist about the hotel and the amulet. Take the TEDDY BEAR from the desk and leave the hotel again. Walk further to the right and enter City Hall. Talk to Elaine, the secretary. In front of her desk is a FEATHER. Take it and walk to the room on the right. On the desk are BREAD CRUMBS. Take these. Talk to the lawyer and learn about the lockpick behind the cabinet. Use the magnet on the cord in your inventory and use this on the archiver on the right. You can now take the LOCKPICK from behind it.

Go back to the left and then to the south to return to the street. Go left to the first house there, with a red button the the front door. Push the red button to enter the house. Take the letter from the mailbox and read the content, to put it back again but keep the ELASTIC BAND. Look further around the house and try to take some objects. Below the mirror is an ASHTRAY. In the kitchen on the right you can take the RED CHOPSTICKS.

Go up the stairs. On the shelf is superglue you’d like to get but it’s to high. Put the teddy bear on the jigsaw and use the ashtray on it to shoot it to the shelf. You’ve lost the teddy bear but you’ve obtained the SUPERGLUE. Take the RED SHIRT from the bed. Go back downstairs and use the red button on the front door to leave the house. Walk to the left and go to the teletransporter on the map. Use the teleporter to go back to Borbald.

Borbald:

Walk to the right to get to the map and go to the cafeteria left of the park. Go into the alley and use the lockpick on the door. You’re now in the kitchen of the cafeteria. On the right side, next to the swinging doors is a plug connected to a socket in the wall. Pull the plug and disconnect the comclerk this way. On the blue plate is a BURGER cooking. Take it and leave the kitchen again. Walk back to the front and give the burger to the WM-4C waiting there. He’ll tell you the whereabouts of the RP40-X and how to get more information.

You should give the CIGAR he gives you to the bot inside the cafeteria. He’ll give you anything you ask for then. Walk into the cafeteria and give the cigar to the robot. You can now ask for the MAGNETIC CARD to enter the sewer system. Now that the comclerk is off, you can do some fishing. Use the bread crumb on the line and hook. Use the combination on the aquarium to get the EEL out.

Walk to the right and leave the cafe. Walk further to the right to return to the map and select the teletransporter room on it. On the iron door is a card slot. Use the magnetic card on the slot and you’re in the sewer. On the table is a HACKSAW. Take it with you and go through the open hatch on the right.

Talk to the RP40-X to learn more about the amulet. You need to resurrect the statue near the library. Under the blackboard is a LITTLE BOTTLE. It contains acid. On top of the books is another little bottle that contains BLEACH. Take that one as well. Exit through the tunnel on the left and walk further to the left to leave the room. On the map select the workshop and talk to the probe robot standing outside. Talk to him and tell him that you spoke with Whilhem. You have proof. In return you get the NOISE BOMB. Go south to go to the map and use the teleporter to go to Dreina.

Dreina:

Walk to the right and select the storehouse on the map. Enter the building and look at the cupboard on the wall. It has a lock. Use the bottle with acid on it to remove the lock. Open the cupboard and take the SCREWDRIVER, the ADHESIVE TAPE and the PINCHERS out. Walk further to the right and outside use the hacksaw on the loose pipe. Walk back to the map on the left and go to the museum.

Enter the museum and walk all the way to the right, through the door and to the chain and ring in the wall. Use the cotton stick with the bleach and then on the dry blood on the floor. You now have a sample of the BLOOD. Walk to the left back into the museum and use the screwdriver on the CHANDELIER hanging on the wall to the right of the running water. Walk all the way to the left to return to the map and select the teletransporter on it. Use the teleporter to go to Drawen.

Drawen:

Walk to the right and go to the village. Walk to the right and talk to Whilhem on the bench. Tell him the news from his friend. He’s relieved now. Walk back to the map on the left and go to the mountain summit. Repair the telescope by using the glass. You’ll stick it with tape. You can now look at the secret poster in the receptionists room. Use the telescope to see the poster of The Day Of The Tentacle. Xack should know about this!

Walk to the south to the map and go back to the teletransporter on the left. Select Pretuin Ag.

Pretuin Ag:

Walk to the right and on the map go to the cave of the tribe on the lower left. Walk to the right to the second part of the cave and talk to Xack. Tell him about the game and lie that there will be a presentation. Xack will leave and you can take the MEAT. Walk to the left and talk to the chief about the monster. He’s sleeping on some stone?

Walk to the left and go to the teletransporters cave. Use it to go to Borbald.

Borbald:

Walk to the right and select the workshop. Left if the door is the alley. Go there and give the piece of meat to the dog. The tool shed can be accessed now. Take the RECORDING TAPE from the shelf. There’s also a RAYS CONVERTER UNIT and a FORK. Take them all. Leave the shed and go to the left to leave the alley. Go back to the map and enter central park. Go to the statue on the right and use the cotton with blood on it. A second piece, the YELLOW AMULET will melt into the one you alread had. You’ll return to Ruby.

Planet Gamma XiS:

Talk to Ruby and tell him about the amulet. Walk to the left and use the teleporter to return to Borbald.

Borbald:

Walk to the right and select the workshop on the map. Go to the alley on the left and find a bird on the shed. Talk to the bird and it’ll follow you. Walk to the left twice and select the cafeteria on the map on the other side of the park. Go into the alley as well. The bird will fly up to the cage and the monquirrel will drop the WIRE.

Walk to the right twice to return to the map and select the teletransporter room on it. Use the teleporter to go to Drawen.

Drawen:

Walk to the right and select the mountain summit. Go into the cave and notice that a part of it is very dark and that one of the fuses is missing. Use the wire on the fusebox and use the switch to light the cave. You can now see the stones. But what do they mean? Walk back to the left and to the south to the map.

Go to the village and in the street talk to Whilhem about the stones. He knows how to use them and where to find more information about it. Walk to the right to the City Hall. Inside talk to Elaine and ask her about the book of the Rolin family. She’ll point it out.Take the small book from the lower shelf and you’ll be referred to the Rolin family tree.

Leave City Hall on the left and go left in the street until Rolin house. Use the red button on the door to enter. Go up the stairs and look at the picture of the tree there. Use the picture to see what’s behind it. It’s the Rolin’s family motto. Go down the stairs and leave the house. In the street go left to go to the map.

On the map select the mountain summit and once there enter the cave. Use the tiles with the corresponding letters of the family motto: Top row, second from the left (VIN). Bottom row, third from the left (IVI), Top row, most right (DIV) and bottom row, second from the left (INCI). A hole will be made in the stones and you need to put something there that’s in the fishing shed. So walk to the left and leave the cave. Then to the south to go to the map and then select the frozen lake as destination. You’ll see the fishing shed here.

Use the chopsticks and the superglue to glue them together. Use the feather on the chopsticks to make it look like an arrow. Use the noise bomb on the arrow to make the tip explosive. Use the elastic band on the hole and hooks on the side of the shed. Use the arrow you made on the elastic band and shoot it inside the shed. That made some noise. But still no luck.

Open the hatch of the heater on the left. Use the red t-shirt on the air duct of the heater. The heater inside will break down and it turns cold there but Rolin still doesn’t want to leave. Use the blue pipe on the crack in the ice below the sign. Use the eel on the pipe to scare the fisherman. He’ll leave now.

On the floor is a MEDAILLON. Take it and walk to the map. Select the mountain summit and enter the cave. Use the medaillon on the hole in the stones and there’s your third part, the WHITE AMULET. You’ll return to Planet Gamma XiS and talk to Ruby.

Planet Gamma XiS:

On the shelf next to the Rubics Cube are SCISSORS. Take them. On the table below, next to the pyramid is Rays PISTOL. Pick it up and the converter is automatically inserted. Leave the room and use the teleporter to go home.

Home:

Use the front door to let Rafie open the door. Inside use the little rock on the PAPERWEIGHT to switch them. Use the door again and on the teleporter select Pretuin Ag.

Pretuin Ag:

Walk to the right and on the map select the cave of the tribe. Walk all the way to the right to the second part of the cave and with the Shaman use the scissors on the pekara string. You take one ball. Use the pekara ball on the hole where the tentacle appears behind the Shaman. The Shaman shouldn’t notice the ball. Walk to the right and use the ball on the mud pool to disguise it.

Back to the left and use the disguised pekara ball on the hole with the tentacle again. The Shaman won’t say a thing now. Walk to the right to the mud pool and see another tentacle coming through a hole. Use the brick you found earlier on the hole. It comes straight out again.

Remember what you did with the cork? You can do it with a brick as well. Walk all the way to the left and on the map select the desert tree. When you’re at the tree, you see a horn where the sap should be coming out of the cactus. Use the pincers on the HORN to take them out. Now that the sap is flowing again use the brick on the sap. Walk to the right to return to the map and select the cave of the tribe again.

Walk all the way to the right to the bathroom and use the brick on the opening in the wall. The creature behind it is now trapped and creates a new hole, dropping a BLUE RING. Walk all the way to the left and on the map go to the Sword of the Sky monument. Use the blue ring on the monument to obtain another piece of RED AMULET. You’ll report to Ruby.

Planet Gamma XiS:

Tell Ruby about the amulet and leave him to his work. Walk to the left and use the teleporter to return to Pretuin Ag.

Pretuin Ag:

Walk to the right and select the cave of the monster on the map. Use Rays gun on the monster to shrink it and reveal the plate underneath. Look at the ideographs. You must put five objects on it resembling the symbols and say a prayer. Looking at the symbols and starting at the symbol near the skull, looking clockwise, you should put there: diamond, fork, mirror and paperweight. In the center you must put the chandelier. All items are there. Now all you need to do is say a prayer.

Leave the cave and return to the cave of the tribe. Talk to the chief and tell him about the monter and ask him about the ideograph. He’ll refer you to the Shaman. Walk to the right to the Shaman and talk to the shaman. Tell him about the stones next door and he’ll remember the prayer. Ask him you say the prayer to open the portal. He will but it was to fast to remember. Use the tape recorder on the Shaman to record his prayer. Walk to the left and leave the cave. Go to the cave of the portal.

Use the recorder on the ideographs to activate the portal. Walk onto the portal to get to the past.

Take the FRUIT from the rocks. Look at the fruit to get a WORM out of it. Walk to the left and see how the map has changed. Go to the monument in the south and take the LOG from the ground. Look at the monument. The hole in the monument is empty.

Use the worm on the hook and line and use that in the river to do some fishing. You’ll catch a nice FISH. Walk to the left to leave the monument and go to the gift shop.

Talk to the seller, Onik. He’ll tell you about the hole in the monument and the inscription there. Leave the gift shop and return to the monument to look in the hole again. Now you can see an inscription. You need an idol made of gold and ivory. Where better to go than the jeweler.

Talk to him and he’s prepared to do it but you need to pay him. Since you don’t have money, you can get him the tools he wants: a screwdriver, a hammer, a wrench, a hacksaw, a pair of pincers, a saw and grandium ore.

Leave the jeweler and go to the gift shop. Talk to the seller and ask for the idol. You can have it if you bring the coin he lost in the shed. Leave the gift shop and go to the shed.

Use the big yellow crate to look under it. There’s the coin! Use the log on the crate to lift it and then take the COIN from underneath. Put the fish on the plank over the barrel and the cat will jump for it, dropping the SAW. Against the wall is a WRENCH. Take that as well. Leave the shed and on the map go to the gift shop.

Give Onik the coin and you’ll get the IDOL. Leave the gift shop and go back to the jewelers cave. Give the idol to the jeweler. Do the same with the horn and the gold coin. On the tools basket on the right put the screwdriver, the hammer, the wrench, the hacksaw, the pincers and the saw. To get the grandium ore, use the black paint on the tile in your inventory. Put the tile also in the tools basket.

Now that all items are there, the jeweler will make you the item you requested. He asks you to leave so leave the cave. Return to the jeweler and you can take the GOLD IDOL. Leave the jeweler and go to the monument. Use the gold idol on the carving at the side of the monument.The hole will open and the last piece of AMULET will be available. You’ll use the teleporter ring and return to the council.

Planet Gamma XiS:

After the conversation with the council walk to the right and talk to Ruby. He’ll give you the AMULET GUN. Go to the left and use the teleporter. It will bring you straight to Nazgu Bain.

Planet of Nazgu Bain:

Walk into the tunnel. The lasers prevent you from entering. Take the GREEN ADHESIVE from the ground and take the GLASS PANEL from the rocks. Use the adhesive on the panel to create a shield. Use the panel on the lasers to block them and enter the tunnel again.

Look at the big monitor in the control room. They can see everything. Walk to the right and enter the storage room. Look at all the crates. There’s a huge crane on the ceiling. Walk further to the right and meet the enemy. A show will be fired and miss so you’ll be back at the control room. Look at the big screen again and the controls to the left.

It seems to be the remote for the crane in the next room. Take a closer look and try to figure out how to get the crane on the enemy: of the smaller three buttons use the left one first to move the crane to the right. Then use the right one to move the crane down. Use the left one again to move the crane to the right. Use the middle one to move the crane up. It should be above the enemy now. Push the big blue button to activate the crane.

Walk to the right to see the result of your actions. The man is crushed under the crane. Walk further to the right to meet Nazgu. When you have to show him your powers use the gun and aim at the medaillon around his neck. If you’re not fast enough or shoot at the wrong target, you’re dead and the game is over. But don’t fear. You can always try again from that point.

When you shoot the medaillon Nazgu will be defeated and you will use the ring to return home.

Game source: A copy of the game was found here on the internet.

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