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Prodigal – Walkthrough (Benjamin Johnson/2005)

By Leon | May 20, 2009

Prodigal Walkthrough Warning!

This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You have to find your brother.

Walk to the north to find a cabin and walk north again to reach the door. Use the door to find it locked. Talk to the door to find nobody home. Walk to the south and look to the right of the lamp post. There’s something but you don’t know what. Walk over there to go to the side of the house. After a moment, a note falls out of the tree. Pick up the NOTE and look at the note in your inventory. It’s a note from your brother telling you where the key is hidden. Use the pile of wood under the awning to find the KEY.

Walk to the south, then north again to the front door and use the key on the door. Once inside, you can’t get out anymore. Look around. Take the BOOTS and the broken FISHING POLE. Use the blood to notice it’s still wet. Walk to the south to see that the door to the living room was blocked by something black and that’s gone now. Walk to the right to the bedroom. Use the mirror to take a closer look at the dresser and when you use the top drawer you take a black SHIRT out. Use the TV several times to find the power cord broken and you can’t chew through the cable. Use the bedside cabinet to find some rounds of AMMO inside.

Walk north into the closet and find more blood. Look at the useless junk to find a BOW. Pick it up and look at the wall on the right side. It’s out of place. Walk south to leave the closet and to the left to return to the hall. Walk to the north towards the living room but walk to the right into the bathroom. Walk to the left to see more blood and somthing strange happening. On the toilet is a piece of PAPER. Pick it up and look at it in your inventory. Again a letter from your brother. Under the mirror on the left is a SHARD OF GLASS. Pick it up.

Walk to the right, then to the south to return to the hall. Walk to the north into the living room. Look at the couch to find something stuck between the cushions, then use the couch to get the PAPER out. Look at the paper in your inventory. Another one from your brother. Use the bookcase on the right to walk towards it. When you have a closer look at the bookcase you can see that there are feathers in the chalice. Take the FEATHERS out. Leave the bookcase and walk to the right into the kitchen. Use the sink left of the microwave to find a sharp KNIFE. Walk to the lower right to enter the dining room. On the chair on the right is a pair of PANTS. Take it. Use the cabinet on the right to have a better look. Use the top drawer to take a plastic BOWL with you.

Leave the cabinet and walk to the south to leave the dining room. Walk to the left to goto the living room. Walk south into the corridor and south again to the other part. Walk to the right to return to the bedroom and use your knife on the TV to repair the cable. Use the TV again to hear a sound coming from the closet. Walk to the north to enter the closet and find the wall the was odd earlier, now completely gone. Use the hole to go through. You’ve found your brother. Talk to him about everything to learn about the order. After the conversation you wake up in an alley and your brother is gone. On the ground is another PAPER. Pick it up and read it in your inventory. Again from your brother.

Walk north into the ruins. next to the entrance is a pile of rubble. Use the pile to get a roll of DUCT TAPE. Look at the occult symbol on the far right. That’s familiar! To the right of the symbol is a door. Use the door to have a closer look at it. Look at the door to realsie there’s no handle and no hinges. Use the aegis from your inventory on the door and it will slide open. Walk to the right to enter the passage. Walk further north into the caverns. Walk through the cave to the right until you reach a monster. In your inventory, use the broken glass with the broken fishing pole to give it a spearhead. Fix the glass with the duct tape. Use the feather on the pole to create an arrow. Use the arrow with the bow and use the combination on the monster to kill it.

Walk to the right and down the stairs towards the light. When you’ve reached the stone pathway below, walk to the right. Something strange happens. Walk further to the right and down the stairs. Go further right through the doorway and cross the upper bridge over the lava. Below you see your brother so you need to get to the lower bridge. Walk further to the right and use the elevator in the back to reach the lower level. Once in the elevator shaft ‘walk’ further down the shaft until the power suddenly fails.

On the platform on the left take the RAGS. Use the rags on the torch to light the rags and then use the flaming rags quickly on the unlit torch on the left. Below the torch you can now see a lever. Pull the lever to reveal a toolbox. The box has a lock on it. Use the ground of the cave to pick up a ROCK and use the rock on the lock of the toolbox to break it. Use the toolbox again and take the SCREWDRIVER out. Use the screwdriver on the power box on the right to open it. Look at the power box to see one of the circuit breakers has flipped. Use the power box to switch it back again and you’re back in business.

‘Walk’ further down the haft until you reach the bottom. There’s a lot of rubble and a corpse. Look at the corpse and use the corpse to notice the hood. Use the corpse again to take the HOOD off. Walk to the south and then north into the corridor towards the light. At the end go left and you’re on the lower part of the bridge. Walk further to the right until you find the path is blocked. On the ground is another piece of PAPER. Pick it up and look at it in your inventory. Again it’s from your brother. Walk to the left across the bridge and south to the elevator. Use the elevator and ‘walk’ to the upper floor. Walk through the opening on the right. There’s a Demelza so you change into that costume and walk past the other man. In the street walk all the way to the right until you reach the tower entrance.

Walk through the doorway and walk up the stairs. Once at the top, look out of the north west window to see the entrance to a hidden pool. Talk to the depressed guard and learn all about the cliff dwellings and the Demelza. Learn about the lost key and where to find it. Ask about Mike but he hasn’t seen him. Walk down the stairs and through the doorway into the street again. Walk to the left to reach the pool you saw from the window. Look at the barred window to find a jail cell behind it. Look through to the back of the cell to find someone you believe is Mike. You need to find the key.

Walk south into the pool and south through the water. When you can’t go further, look at the rocks on the right to see something shiny. Try to take it but it’s out of reach. Leave the rocks for now and walk north twice back towards the prison house and further towards the cliff dwellings. Walk north at the nase of the tower and walk through the doorway. There’s a guard sleeping. Walk through the doorway on the north and talk to the guard. You can learn more about the Key of Wisdom and about Mike. Now you know he’s in that building.

Walk up the plank to the upper level. Look at the crack in the wall to see the storage room on the other side. Walk through the crack. You’re now on the planks of the storage room ceiland and can see the guard standing below. Walk over the planks until you’re standing above the guard. Take the rock from your inventory that you used to open the toolbox and use the rock on the guard to knock him out. Walk back through the crack in the wall and down the plank, then north through the doorway on the right into the storage room.

First walk south, then north to the unconscious guard. Use the guard to search him and take his PISTOL. Against the wall on the right is a CANDLE SNUFFER. Take it. You can use that near the pool! Walk through the doorway on the left to leave the building and walk to the right until you reach the base of the tower. Walk left from there to reach the pool. Walk south twice into the pool and look at the rocks on the right again. look at the shiny thing and then use the candle snuffer on the glinstering to take the KEY out.

Leave the rocks and walk north twice to exit the pool. Look at the barred door again and use the key on the keyhole. The door is unlocked now but still won’t open. Use the aegis on the door. It will certainly open the door. Walk into the cell and find a dead body. After closer inspection you notice that it isn’t Mike. Walk to the right to leave the cell and walk north back to the dwellings. Walk north again and through the doorway to find the guard still sleeping. Walk through the doorway on the north and talk to the food guard again. Talk about the prisoner at the pool. So Mike must be at the dig site. Walk up the plank again and at the top turn to the left.

Walk up the stairs through the hole in the ceiling. You’re in the dining room. Talk to the fat Demelza at the table. It’s the Arch Lord. He wants his favorite meal and you need to prepare it for him. Learn about the kitchen, the cook and the recipe book. Talk some more and learn that the portcullis is the gate to the dig site. But you need to cook first. Walk to the south and down the stairs. At the bottom of the stairs walk down the plank again to return to ground level.

Talk to the guard in front of the kitchen and ask to enter the kitchen. He refuses. Asking some more, he tells you about his lost aegis. When you return his lost one, he’ll let you into the kitchen. Walk to the south to return to the sleeping guard. Walk to the south to exit the dwellings.

Walk to the far left until you reach a small cliff dwelling. Downstairs in the room you can see a chest and a shelf with some items but nothing of interest. Walk up the stairs and find the guard. On the table on the other side is the book that you need. The guard look out of the window from time to time so wait for that moment and then take the BOOK. If he sees you, he’ll tell you to go back downstairs. If you have the book by then, it’s ok.

Look at the book in your inventory to find the missing AEGIS inside. Walk down the stairs and to the left to leave the dwelling. Walk to the right until you reach the door last door before the tower. Walk through the doorway and look at the sleeping guard. Use the book on the floor to take the RECIPE. Look at the recipe to see what ingredients are needed. Walk through the doorway on the north and give the aegis back to the guard. You can now enter the kitchen.

Walk through the doorway right of the guard to enter the kitchen. Use the recipe on the stove. There’s no onion soup. Walk to the left to leave the kitchen and go south twice to leave the dwelling. Walk to the left and enter the Arch Lord’s dwelling. From the shelf on the right you can take a can of ONION SOUP. Leave the room on the left and walk to the door on the far right, before the tower. Walk through the door opening and go north twice to return to the kitchen.Use the recipe on the stove once more and moments later you have a pot of CHICKEN.

Exit the kitchen on the left and walk up the plank to the upper level. Turn left and walk up the stairs. Give the pot with chicken to the fat Demelza. He wants it in a bowl. In your inventory use the pot with chicken with the bowl and give the bowl to the fat man. He’s still not satisfied. Walk to the south and look at the shelves on the south wall until you see a silver platter. Use the shelves to take the PLATTER and in your inventory use the platter with the bowl of chicken. Give the meal to the fat Demelza again and this time it’s ok.

You get the combination to the chest to take the metal detector and can keep the key if you find it. Walk down the stairs again and down the plank. Then south twice to go outside. Walk all the way to the left and enter through the doorway of Arch Lords’ residence. Use the chest to open it and you’ll take the METAL DETECTOR out.

Walk to the left to leave the dwelling and walk north to return to the elevator. Walk to the south here and go left twice across the upper bridge. Climb the stairs until you reach the cave where you killed the monster. Use the metal detector here to search for the key. Using the detector near the light in the middle of the cave will find the KEY.

Walk to the right and go down the stairs. Walk further to the right twice across the upper bridge and at the elevator turn to the right again to return to the dwellings. Walk to the right and take the last doorway before the tower. Walk north past the sleeping man and up the plank to the level above. Turn left and climb the stairs to the dining room. Look at the portcullis on the left and use the key on the keyhole to the right of the gate to unlock it. Then use the aegis on the gate to open it. Walk to the left trhough the open portcullis. The music reminds you of your childhood.

Walk further to the left and you’re on top of the dwellings. Walk all the way to the left until you reach a door. Walk through the doorway. You will be told about the Key of Wisdom, the Demelza, Alexander and the portal. Walk north, then to the right along the railing until you reach the stairs. Climb them and at the top walk through the doorway on the left. There are the bloody prints again. Follow them through the doorway. Walk further to the right until you reach the tram platform. Walk all the way to the right to see the control panel. Use the lever to bring the tram to life.

Use the tram under the lights to be taken out of the dwellings. Along the journey you reach a point where you have to turn the tram. Walk to the left towards the red doorway and then to the right through the red doorway. Walk towards the door on the right and then you’ll hear someone scream behind the door. Use the door to find some monster behind it, killing a man. Use the door to find it locked so use the pistol on the door to shoot the glass.Then use the door again to open it.

The monster is gone and the Demelza is dead. Use the dead body to free the ventilation cover behind it. Use the screwdriver on the cover to open it and use the shaft again to see a pattern of lights. Leave the vent and use the tram controls in the middle of the room. Make the same pattern as you saw in the shaft and you’ll see the tram turning. Use the door on the left to leave the control station and walk to the left twice to return to the tram. Use the tram again to continue the journey.

Walk to the right to leave the tram and keep walking to the right across the boards until you reach another monster. Use the Luger from your inventory to kill the beast with your last set of bullets. Keep walking to the right, cross a chasm into a tunnel. Walk to the south to go deeper into the cavern. Then you find a portal. After the portal has opened, use it to go through. You see some familiar faces and after a while you find yourself talking to Mike.

Talk to Mike about everything and learn about Ulisigi Ela. After the conversation and changing clothes you’re in a strange kind of cave. Walk to the right into the stone hallway. Walk to the left and get killed. But it’s not real. Walk left again and reach the mouth of the cave. You can see the outside again. Walk further to the right and you’ll get dizzy. Your left and right get switched. You need to walk to the right so click on the left side of the screen to walk to the right.

When you reach the door, you can walk normal again. Walk towards the door and look at the strange keyhole on the right of the door. There are several keyholes and a sign of the aegis. Use the aegis on the lock and you’ll return to the park, although a slightly altered version. Behind the park bench is a SPEAR. Pick it up and walk to the south to return to the stone door. Use the door to see the lock again.

Look at the lock again and take the gross key from your inventory and use it on the lock of the stone door. You’re back at the jail cell. Use the cot to find a few ROUNDS for your Luger. In your inventory use the round with the pistol to load it. Walk to the south to return to the doorway. Walk to the right to the door, look at the keyhole on the right again and this time use the cabin key to return to the cabin.

Look around and use the knife on one of the pillows to take a large FEATHER out. Walk into the closet on the upper left of the screen. You’ll find a FISHING ROD here. Pick it up and leave the closet again. Walk to the right to leave the bedroom and south into the living room. Use the fireplace on the left side to see it covered with vines. Use the knife on the VINES to cut one off. On the floor is one of the stones sparkling. It’s an ARROWHEAD. Pick it up and leave the fireplace again.

Walk through the kitchen door in the north to return to the portal. Walk to the right, look at the lock next to the door and use the brass key on the keyhole. It will take you to a prison. A girl is tied to a rope. Use the girl in order to help her but she’s not what she appears to be. Use the Luger on the monster to kill it. When the monster is gone, walk through the doorway on the right.

Look around the square you’re standing in. Walk through the doorway on the left to find yourself killed in many ways. On the wall under the window on the right is a plaque. Look at it to read a strange sentence. Leave the room the way you came: through the doorway on the left. On the hallway walk to the right and continue to the right until you see several pilars. Now what did the plaque say? Weapons of war will open the door.In your inventory, use the arrowhead with the fishing pole. Use the duct tape on it the secure the head. Use the feather with the pole to create an arrow and combine the arrow with the bow.

Put all the weapons from your inventory on the pillars: your knife, the gun, the spear and the bow and arrow. Something is rumbling inside the building after putting down the last weapon. Walk to the left twice to return to the hallway and walk through the doorway in the north. You’ll find Mike here but there’s a deamon blocking the way to his cell. But you don’t have any weapons anymore.

Look around and notice the catwalk above the cell for the guards. Walk north and climb the stairs to reach the catwalk. Walk to the right to return to the cell, this time from the level above it. Look at the support beams. The second one from the right seems to have loose brackets. Use your screwdriver on that beam to loosen it until it drops down. Walk to the left to return to the stairs and walk south to reach the cell with Mike in it. Use the cell door to talk to Mike. Talk about everything and learn about the Key to Knowledge.

Game source: A copy of the game was found here on the internet.

Topics: AGS, Walkthrough | 1 Comment »

One Response to “Prodigal – Walkthrough (Benjamin Johnson/2005)”

  1. Deppy Says:
    April 26th, 2010 at 3:04 pm

    Please will you send me the rest of the prodigal game? i dont no how to end it I am at the beams now and I can’t loosen it yet but i have no more instractions.
    So please send me the rest of it other wise it will stay un finished.
    thank you. Deppy.

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