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Phoenix 1 – Walkthrough (Dorfman Yuval/2010)

By Leon | July 4, 2010

Phoenix 1 Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.

You need to find out what’s going on..

Walk to the right and use the hive cells at the end of the walkway to enter the bio scan room. After you’ve been checked and cleared, you have access to the living level. Walk to the light beam in the center and use the beam to get transported to the living level.

Walk to the lower left and use the hives at the end of the walkway to go through. You should end up next to a red button. If not walk around until you find it. Push the red button to open room 203. Walk inside. You’ll see an error on the wall so take the reset-keycard from your inventory and use it on the wall. On the right will now appear a menu to select the rooms. Use the menu and select the living room.

After the transformation of the rooms, there will be a menu on the left. Look at the menu and select the mission briefing to learn more about the environment and the history. Leave the menu and from the rooms selection on the right select the bedroom.

Use the shelves on the left to have a closer look and using the bottom left bookshelf  reveals a compartment. There’s a keycard. Pick up the KEYCARD to discover it’s to disable the AI. Leave the shelves, use the menu on the right and leave the room.  In the hallway use the keycard to disable the AI on the liquid wall on the right and you’ll get access to the brain level. Use the door on the right to go inside and walk to the center.

Use the light beam in the middle to travel to the brain level. Walk to the right and use the hives and the end of the walkway to enter the brain room. Use the reset keycard on the liquid wall on the left to reset it and talk to the computer. You can find out more about the ship and about yourself.

Leave the wall and use the door on the right to return inside. Walk to the light beam in the center and use the beam to discover you can travel to more locations. Choose the Forest Level. Walk south and north and over the walkway to the right  into the forest. At the end you’ll see a liquid wall. Use the wall to see a status message and a message about the control glove. Use the wall again to retrieve the GLOVE.

Leave the wall and walk to the left, followed by south to return to the light beam. Use the beam (light wall) and select the Cockpit Level. Standing on the light circle, use the glove on the circle to raise it. Use the glove on the liquid wall to see a menu and select Ship Data to see the status of the several floors. The Waking Level shows some interesting fact. Choose the Navigation option from the menu to discover that you’ve already arrived at Earth 2.0.

Use the glove on the light circle you’re standing on and you’ll visit Earth.  Walk to the right and look at the graffiti on the wall. In the middle of the columns  is a console. Use the console to learn more about Earth 2.0.  Leave the console and walk to the left. On the far left  is another console that’s not broken. Look at it and use it.

After leaving this console, you can see another one in the front. Use this one as well. It all becomes clearer. Leave the console and walk through the arched opening on the left. You can now see Earth for yourself.

Game source: A copy of the game was found here on the internet.

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