Control Panel

Search Solutions




Melrin 1: The Disciple Ordeal – Walkthrough (Joacim Andersson/2004)

By Leon | January 23, 2009

Melrin 1: The Disciple Ordeal Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You have no idea where you are.

Look at the well and read the inscription. So walk to the right and talk to the guard on the right until you know what you need to do.  So you must find four crystals but first the Fairy of the Heart. Go south and look in the tree stump. There’s a SILVER KEY. Pick it up and walk south again. On the little island is a barrel that when you use it will fall into pieces revealing a GOLDEN KEY. Walk to the right and there’s the Fairy of the Heart.

Talk to her and she’ll give you a FREEZE SPELL.  You have to return after the first crystal. Walk to the north and to the left twice. Be careful here, you’re not alone. Use the Freeze spell on the creature to freeze him for a bit. Then use the yellow tree to find a SHOVEL. Look at the shovel to read the inscription.

Walk to the right twice, then north to reach the graveyard. On the right is the gravedigger’s grave. Use the shovel on that grave to dig a hole. Use the hole to find the BREAK MATERIAL SPELL. Walk to the left and cross the water towards the house. Walk to the left and find a weak spot in the wall, next to the lake. Use the break material spell on that spot and you can walk to the north.

On the red carpet is a trunk. It’s locked. Use the silver key on the trunk and use the trunk to find the INVISIBILITY SPELL. Walk to the south and to the right three times. Next to the bridge is a sign. Use the sign to read what’s on the note. Use the sign again to take the PAPER off.  Walk to the south.

On the right side is another weak spot in the wall. Use the break material spell on this part of the wall and face the undead. The guard warned you about them. Use the invisibility spell on yourself and take the TORCH in the middle. Walk further to the right and use the torch on the burning torches to light you own torch. Walk to the left twice to leave the tomb.Outside, walk to the north on the left side of the screen.

Walk to the norht again and to the right. The door you find here is locked. Use the golden key on the doors to open them and walk inside the house. Use the strange thing in the upper right side of the room and hear a loud noise. Leave the room, walk to the left and find the tomb opened. Walk the stairs down to the inside the tomb and find the maze.

Now how to find your way? Remember the paper you found on the sign next to the bridge? Use the paper on yourself to read the back side. The name underneath gives you the direction how to navigate. There are different names each time. When there’s a slash it means right, a backslash is left. So step into the maze and follow the instructions. If there’s an I in the name, ignore it.

When you do it right you find the first CRYSTAL. If not or lost, walk south twice and start again. With the crystal, walk south twice and leave the tomb on the right. Walk to the left and south three times to talk to the Fairy of the Heart again. You get a new INVISIBILITY SPELL and must leave over the bridge. Walk to the right and through the water to the south.

Go left and use the tree to take a piece of WOOD from it. Walk further to the left and talk to the fisherman. He’s not really in the mood. Walk south and to the left and walk behind the waterfall in the middle. On the other side you’ll see a boat tied to a rope. Take the ROPE and walk south again. Walk to the left and find another un-dead. Use the invisibility spell on yourself and enter the old prison.

In the cell on the right is a spell but the door is locked. Use the break material spell on the door of the cell to open it and take the STONE TO METAL SPELL. Leave the prison on the south and walk twice to the right, then to the north. The fisherman caught some fish. Use the fish to ask for one and you can have one if you can bring a knife.

Pick up the stone in the upper left corner. It’s sharp. Use the stone to metal spell on the stone and you’ve got a blade. Use the blade with the piece of wood and the rope will hold it together. There’s your KNIFE. Give the knife to the fisherman and you’ll get a FISH. Walk to the right twice and then over the bridge to the south. Give the fish to Joshua and you can pass. Walk to the right to see an unfinished bridge.

Walk to the right to see the magic of the bridge. Use the well to climb down and use the water at the bottom to find the next CRYSTAL. Climb out of the well again and use the balloon to leave the island.

After your landing, walk to the right to see you can’t climb the wall. Walk back again and use the break material spell on the tree. Pick up the debris and use it in your inventory with the rope to create a ROPE LADDER. Walk to the right and use the ladder on the wall. Walk further to the right and walk to the south. Another cliff you have to get off. Use the shovel on the cliff to dig some stairs. Walk to the south and go to the left. There’s the Fairy of the Heart again.

Talk to her and you’ll get a PAPER for making a levitation spell. Look at the paper in your inventory to see what’s needed. Walk to the right and take a BLUE FLOWER. Walk back to the left and find the fairy gone but there’s a hole in the wall.Use the hole to find a CERAMIC BOWL. Use the stone to metal spell on the bowl and you have a CAULDRON. Walk to the right twice.

You can see the crystal but you can’t reach it. Walk to the south. Behind the trees is a bush with BERRIES. Take some and use the blue flower with the berries to get a RED FLOWER. Walk to the north, then right and enter the house. Talk to Toadie the Toad. He’s a bit crazy and sends you away.

Take a ROCK from the pile at the bottom of the screen. It’s pretty flat and when you use the stone to metal spell with the stone, you’ve got a COIN. Go to the left, then right again and the door is closed. But it’s not locked. Enter the house again and the toad is gone. Now you can take the TOAD STOOL.  Put the toadstool, the coin, the flower and the paper with the recipe in the black bowl. Use the bowl on the fire and you have a LEVITATION SPELL.

Leave the house, walk to the left and walk to the crystal as close as possible. Use the levitation spell on yourself to get the CRYSTAL. You levitate yourself back and.. have a wet encounter. Back on dry land, walk to the south and talk to Fairy of the Heart again. She gives you a piece of PAPER with how to create a fire spell. Look at the paper in your inventory to see what ingredients you need. Walk to the right and north and see the pile of sand. Use it to find the METALLIC BOWL. Walk south, to the left, then south. Around the graveyard is a fence that if you use it you can take a piece of FENCE. Walk to the right and the barrel in the middle of the right row contains a FILE. Use the barrel a second time to find a KEY. Use the file on the piece of fence to create a BAT.

Walk to the south, then right and use the key to open the door of the house. Walk inside and take the table cloth from the table. Leave the house again and walk to the north on the right side of the house. There’s a barrel washed ashore and when you use it, it contains a LEVITATION SPELL. Go back south, walk to the left and south and see a nest with an egg in it. Walk towards the egg and use the levitation spell on yourself to get ehhh.. drop the egg.

Pick up the SHELL of the egg and use the table cloth in the yolk. Now the cloth is yellow. Walk to the north twice and go left. You can walk further left between the trees. In your inventory put the yellow cloth in the black bowl, put the black bet in the bowl and put the egg shell in the bowl. Put the bowl on the crate on the left. You have now you FIRE SPELL.

Walk to the right, north and left. There’s the eagle throwing fire. Use the fire spell on the eagle and it’ll fly off, dropping the last CRYSTAL. Pick it up and walk to the right. There you’ll meet Joshua again who tells you he build another bridge at the south east side of the land. Walk south, to the right, south again, to the right and once more south. Walk over the bridge back to a very high cliff. Use the levitation spell on yourself to gently float down.

You’ll talk to the guard again and have to pay attention. You must put the crystals back but in the order as mentioned by the guard. So first water, then air, next earth and finally fire. There’s no place like home.

Game source: A copy of the game was found here on the internet.

Topics: Walkthrough | 1 Comment »

One Response to “Melrin 1: The Disciple Ordeal – Walkthrough (Joacim Andersson/2004)”

  1. Juan Antillon Says:
    September 1st, 2010 at 9:11 am

    In the labyrinth I use the paper as you say, but every time it appears the same name:
    /Niwnes
    and then if I go to the right of the character it is a circular path or if I go to the right of the room, then it is an endless journey to the East and all because the name in the paper do not changes as you mentioned.
    Perhaps it is a bug in my copy of the game or in the version that I use to play and you have a patch to correct this and you can to send me the link to obtain it or you can send me that patch.

Hints & Tips

Hints and tips about this game can be requested by clicking this link, remarks on the game and/or walkthrough can be made below.

Comments