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King’s Quest 1: Quest For The Crown – Walkthrough (Sierra On-Line/1990)

By Leon | March 2, 2008

King's Quest 1: Quest For The Crown Walkthrough
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This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Leave the castle and cross the bridge on the left. Keep walking until you see a rock. Make sure to stand behind the rock and PUSH ROCK (2/2). This will reveal a hole. LOOK HOLE to discover there’s a dagger hidden. TAKE DAGGER (5/7). Walk to the north to the large oak.

LOOK TREE. It’s a large oak. Walk to the rock at the base of the tree and CLIMB TREE (2/9) to see what’s in it. You’ve found a huge golden egg. Now very carefully walk across the branch of the tree. Do not fall! TAKE EGG when you’re in front of it (6/15). Go back the way you came… just as carefull.Leave the screen to the right. LOOK GARDEN to see what grows here. Carrots! TAKE CARROT (2/17). Walk to the north to the lake. Look at the lake. If there’s an elf, walk closer to her and TALK ELF. She’ll give you a magic ring that will make you invisible once (3/20). If there isn’t an elf yet, walk to the north and immediately south again until there is. When you have the ring, walk north again and LOOK BOWL. It’s a ceramic bowl. TAKE BOWL (3/23) and then LOOK BOWL (1/24). There’s the word ‘fill’ written inside.

Walk to the left.  A large tree. LOOK TREE. It’s loaded with walnuts. GET NUT (3/27). OPEN NUT. It’s got gold inside (3/30). If not, pick another one and open it until you do. Leave the tree and go three screens to the south, past the house, the tree with the egg until the rock you moved. Turn left here. Walk to the lake and TAKE PEBBLES (1/31) from the beach. Walk two screens left. LOOK LOG. It’s rotten. LOOK STUMP. Also very old. LOOK IN STUMP (1/32). Now you can see a pouch. TAKE POUCH (3/35). Take a closer look. LOOK POUCH. It’s made of canvas. OPEN POUCH to reveal the diamonds (3/38).

Walk to the right and in front of the lake go south. Enter the house. As the woodcutter and his wife don’t have much to eat, FILL BOWL (2/40) and then GIVE BOWL (3/43). As thanks you may TAKE FIDDLE (3/46) when you can reach it and leave the house.

Go two screens south to the gingerbread house. LOOK HOUSE. It’s made of cake and other delicious material. EAT HOUSE (2/48). Go inside after OPEN DOOR. If the witch is there, go out again immediately and try to enter again until she’s gone. Walk to the bedroom on the right of the house and TAKE NOTE from the table (1/49). READ NOTE (2/51). While reading the letter the witch will come home. Don’t panic. Since you’re in the other room, she can’t see you. She’s going to make dinner. Sneak up behind her (while standing in the door opening, click the stool) and PUSH WITCH into the cauldron (7/58). OPEN CUPBOARD (2/60) to see what else the witch has to eat. TAKE CHEESE (2/62). Leave the house and walk three screens left and one south.

You find a clover patch. In the middle of it is a four leaf clover. TAKE CLOVER (2/64). Go one screen to the south and three screens to the right to see the well. The bucket is very old and worn. CUT ROPE to take the bucket from the rope (2/66). LOWER ROPE to let it descend into darkness. Then CLIMB ROPE (2/68) and lower yourself into the well . Because there’s no bucket anymore, JUMP WATER. You’ll swim to prevent from drowning. FILL BUCKET to take some water with you (2/70) and then DIVE (4/74) to go to the bottom of the well. Swim to the opening on the left. You might want to use the mouse since you don’t have much time. CLIMB OUT and walk to the left (1/75). You’re facing a dragon.

Observe the dragon and find out how far it can reach with the flames. You might want to walk to the end of the dragon’s tail. THROW WATER (5/80) to the dragon to extinguish the flames and let the dragon flee. You are now safe to TAKE MIRROR (8/88). To see how handsome you are LOOK IN MIRROR. You don’t see the real you but a vision of you being king. Leave the cave to the left, throught the opening the dragon made. Exit the cave on the top left side of the screen. It’s a bit of a maze, but there’s an exit (2/90).

Walk a screen to the south. There’s a goat. OPEN GATE to get in and CLOSE GATE again to prevent the goat from escaping. Walk to the left to where the goat is. When you’re near the goat, SHOW CARROT (5/95). The goat will follow you wherever you go. OPEN GATE to leave the goat’s habitat. Go two screens left and two screens north from here, until you’re at a bridge. Try to cross the bridge. The troll will try to prevent you from crossing but because you braught the goat, the goat will take care of the troll (4/99). You can now cross the bridge and the goat will find it’s own way.

Meet the gnome. TALK GNOME. He has something for you that can help you in your quest but you can only have it if you guess his name. The answer is Rumplestiltskin but backwards (remember the letter from the witch?). So the answer is NIKSTLITSELPMUR (9/108). Your reward are a few beans. Walk to the right, cross the bridge and walk another screen to the right.

PLANT BEANS in the flowerfield (2/110). Now CLIMB STALK. A very difficult task but it can be done (2/112). When you’re in the clouds, walk to the right, until you’re on solid ground under trees. Go south one screen and right two screens. The tree on the far right has a hole in the trunk. LOOK HOLE to find a sling. TAKE SLING (2/114).

Go one screen to the left. WEAR RING and RUB RING. You’ll become invisible. Go one screen north. Meet the giant. Since you’re invisible, the giant won’t hurt you. With patience here, the giant will eventually fall asleep (7/121). Walk over to the giant and TAKE CHEST (8/129). Walk to the right and enter the cave. Walk carefully down the boards until you’re outside again.

Go one screen south, five screens right and one to the north. A friendly bird will visit. Go to the center of the screen where the bird will dive. When the bird is coming down, press F6 to jump to grab it’s paws and when done right, the bird will take you for a flight (3/132). You might have to repeat the jump a few times before the bird will take you.

As soon as you’re dropped, walk to the left. Near the stream is a huge mushroom. TAKE MUSHROOM (1/133). Go back to the right and jump into the hole. Go south and to the left and meet a giant rat. TALK RAT. It wants a treasure. Now you’ve got a lot of valuables with you but what’s a treasure to a rat? GIVE CHEESE TO RAT. You must stand close, but be carefull (2/135).

Now that the rat’s gone, walk through the door and enter the room of the leprechauns. As soon as you enter the room, PLAY FIDDLE so they’ll dance and eventually disappear (3/138). Go left and watch the leprechauns disappear one by one. The king will also leave the room. TAKE SCEPTRE (6/144) and TAKE SHIELD (8/152). Walk up the stairs on the left and to the opening on the left. Though you’re not big, you’re not going to fit through there. EAT MUSHROOM (2/154) and you’ll shrink. Walk through the opening and once on the other side, you’ll grow again (1/155).

When you’re out in the open again, walk three screens right, three screens south. You’re at the castle again!

Cross the bridge and OPEN GATE (3/158).

Game source: A demo of the game was found here on the internet.

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