- Ultimate Game Solutions - http://gamesolutions.efzeven.nl -

Framed! – Walkthrough (Jhumjhum/2004)

Framed! Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You must get out of jail!

Use the shelf on the left to find a broken BAR (1/1). Just above the cup with soup is a loose brick. Use the bar on the brick to pry it out (1/2) and reveal a secret compartment. Use the compartment to find a MAGNET (1/3) and talk to the compartment to talk to the prisoner next to you (1/4). Ask for help and you’ll get a sachet with SLEEPING POWDER (1/5).

Walk to the right and use the shirt of the dumb cop to get a THREAD from him (1/6). Use the sleeping powder in his drink and soon he’s off to sleep (1/7). In your inventory tie the string to the magnet and tie the combination to the the rod (1/8). Use the magnetic fishing rod on the KEY the guard dropped (1/9). Use the key on the cell door to unlock it (1/10) and search the guard to get his ID CARD (1/11) and leave.

On the map select the park on the right and use the gate to enter the park. There’s a note in the tree that you can’t reach so use the magnetic fishing rod on yourself to take it apart (2/13) and use the rod on the NOTE in the tree (1/14). Look at the note in your inventory to learn more about the hotel (1/15). Walk south to leave the park and to the left to return to the map. Select your own house.

Use the bush on the left to find your door KEY (1/16) and use the key with the front door to enter the house. Use the drawers on the left to take a PICTURE out (1/17). Use the drawers again to find a bottle of GLUE (1/18). Use the drawers once more to get another KEY (1/19).

Look at the horrible painting above the drawers. There’s a lizard on it. Use the LIZARD twice to carry it with you. Use the door on the right to enter the bedroom and use the small key on the cupboard to unlock it. Take the photo album to get Eleena’s PICTURE out (2/21). Use the door on the left to leave the bedroom and use the door on the left in the lounge to leave the house. Walk left to see the map and select Eleena’s house on it.

Use the door to enter the building and use the door of apartment #7 to talk to the neighbor. Talk to the girl to learn about the bearded man (1/22). Walk south to leave the building again and to the right to see the map. Go to the hotel. Use the door to enter the hotel and walk to the right to find the manager. Talk to him and ask about the bearded man. Show him to picture of Eleena (1/23) and talk to the manager again. Ask about the conversation between Eleena and the bearded man to learn the whole story and the room number of the man (1/24). But you can’t see the room.

Use the door left of the manager to enter the kitchen and take the KNIFE from the worktop (1/25). In the cabinet on the right is a piece of CHARCOAL. Pick it up (1/26) and use the lizard on the handle of the fridge on the left to scare the cook (4/30). Use the trolley and wait until you’re brought to the room (1/31).

Take the NOTEPAD from the table (1/32) and look at it in your inventory. Use the charcoal on the notepad to make the message readable (2/34). Read the message in your inventory (1/35). Use the space under the bed to find a KEY (1/36). Use the door on the left to get wheeled back to the kitchen again (2/38). Walk to the south on the left side to enter the restaurant again and take the loaf of BREAD from the table in front of you (1/39). Walk to the left to leave, walk to the right to return to the map.

Goto the Roxy Theater and talk to the beggar on the left. Give him the bread (1/40) and talk to him again. Ask about the girl in the picture and he’ll tell you what he knows. Ask him for the wallet, but he won’t give it to you. Walk to the right to return to the map and go to Eleena’s house. Use the door to enter the building. Use the bottle of glue on yourself and use door #7 to talk to the neigbor again. Shake her hand to get a slap in your face and the RING (4/45). Walk south to leave the apartment and walk to the right to see the map.

Go to the Roxy Theater and give the ring to the beggar (2/47). He’ll give you the WALLET. Use the wallet on yourself to look inside and find the CLUB CARD of the man who was after Eleena (2/49). Walk to the right to see the map and select the Twisturn Club. Talk to the watchman and after the conversation show him the club card to enter the club (1/50). Walk to the right and use the key you found under the bed on the locker room door (1/51). Use the club card on the third locker from the right, second row from the bottom. The card is expired.

Walk south to leave the room and south on the right side to leave the club. Go to the left to see the map and go to Eleena’s house. Use the door to enter the building. Use the glue in your inventory on your picture in your inventory and stick it on the ID card you took from the police officer (2/53). Use door #5 and show the ID card. You now get the KEY of apartment #8 (2/55). Use the key on door #8 to enter.

Take the PHONE BOOK from the table. Use the cupboard on the right to find the GROUP PHOTO of Eleena and the bearded man (2/57). Use the charcoal on the photo to give them all a beard and identify the person you’re looking for (5/62). Use the phone book with the photo to find the address of the man (2/64).

Walk left and use the door to leave the apartment and south the get out of the building. Walk right to see the map and go to Diliy’s house. Use the bar in your inventory with window 2 to smash it (2/66) and use the window to enter the house. Take the new CLUB CARD from the sofa (1/67). Use your knife on the cloth on the right to reveal a button (4/71). Push the button to open the wall (2/73) and take the KNIFE covered in blood (10/83). Walk south to leave the house and to the left to return to the map.

Go back to the Twisturn Club and use the door to enter. Inside walk to the left and use the small brown key on the door to the lockers. Use the new club card on the third locker from the right, second from the bottom row (2/85). Take the DIARY out of the locker (2/87) and read it in your inventory (10/97).

Walk south to leave the room and south on the right to leave the club. Outside walk to the left to see the map. Go to the police station (3/100) and you’ll hand in all evidence.

Game source: A copy of the game was found here [1] on the internet.