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Chick Chaser – Walkthrough (Pedro Scribe/2005)

By Leon | July 22, 2009

Chick Chaser Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Now that Amy isn’t going to the party with you, you must find a way to get her back.

Use the door of your room to close it and find a note on the inside of the door. Look at the door to find the code to your locker: 396 (4/4). Use the drawers of your desk to take the SCISSORS out (3/7). Use the side of the bed to lift the sheet (2/9) and take Mahatma’s MAGAZINE from under the bed (2/11). Use the magazine with the bathroom to relieve yourself (2/13). Use the door of the bedroom again to open it and walk through to see the campus map.

Walk to the fountain in the center of the map and find Mahatma on a bench. Talk to him and he’ll give you some advice (2/15). Walk to the south to leave the park and goto he yellow building on the right of the map. Don’t enter yet, but walk to the right in front until you see a ladder. Look at the windows next to the ladder to find out what department is on which floor (1/16). Walk back to the left and enter the building.

Walk all the way to the right and climb the stairs to the first floor. Look at Theresa (2/18). She doesn’t look too happy. Talk to her but she doesn’t want to talk to you. Talk to the geek of the week in front of the notice board to learn what’s wrong with Theresa. Use the noticeboard to take a THUMB TACK from it (2/20). Look at the door on the right to find the pile of exam papers (1/21). Talk to Theresa again and tell her you’ll help her if she goes to the party with you. Now you need to get those papers.

Walk to the left down the stairs and to the left to leave the building. Walk left to see the map and select the building with the white roof on the south. Inside read the sign on the cabin (2/23). You need to get in there. Walk south to leave the building and on the map walk to the red building on the left. It’s the library. Walk north to the next room and see how Con the Watchdog kills his time. Talk to him and ask for a book. You need to be more specific first. Leave the room on the north and walk south to leave the library. Return to the fountain in the center and talk to Mahatma again.

Talk to Mahatma about the girls you met earlier and he’ll give you some details. Time to work it out. Walk south to see the map and walk to the yellow building on the right. Enter the building and look at the notice board on the left. There’s a book Top 10. Look at the list to learn what girls like to read (2/25). Walk to the left to leave the school and left again to see the map. Go over to the red building on the left.

Walk north into the second room of the library and talk to Con again. Tell him about the specific book and you’ll get Carmen’s attention (2/27). But the conversation isn’t going as planned. Talk to Carmen again and this time the conversation goes a bit better and you’ll learn about the hand ladder in the other room.

Walk north to the other room and use the scissors on the hand ladder (4/31). Look at the top shelf behind the ladder to find a romantic book. Walk north to the other room and talk to Carmen again. Ask her for the book and she’ll ask Con to get it (4/35). Not the way you planned it because that’s one potential date gone. Carmen left a healt magazine on the desk and when you use it you’ll find a VOUCHER for the pool in it (3/38).

Walk north to the other room and use the hand ladder to take a piece of WOOD from it (2/40). Take the book that’s on the floor on the left (2/42)  and look at it in your inventory (1/43).Walk south to leave the library and go to the yellow building on the right. Stay outside and walk to the right and use the ladder against the windows (2/45).

Becareful not to alarm the window cleaner on the ledge or you have to get down again. In the window are the exam papers. In your inventory use the thumb tack with the wood from the ladder (3/48) and use the combination on the papers in the window (6/54). Use the ladder to climb down again and walk to the left. Enter the building, walk to the right and up the stairs and give the paper to Theresa (4/58). She’ll reward you but can’t come with you to the party after all. Another oportunity gone.

Walk to the left down the stairs and left again to leave the building but when you walk past the dean’s office, you hear him being angry. Walk by his door several times until you’ve heard everything and notice the one word that keeps returning. Use the alarm button for the trophy cabinet next to the door (2/60) and enter ‘morons’ as the password (6/66). Use the cabinet to take a sporting TROPHY (4/70).

Walk left to see the map and select the building with the white roof on the south. Give the pool pass to Rodney in the cabin (2/72) and you can enter the pool. Walk to the left to find the lockers and use them to open yours. Select the right combination from the list (2/74) and use the lockers again to take the MAGNET out (2/76). Walk allt he way to the right until you find Shawnee talking to a bunch of muscles. Take a FLOWER from the flower bed (2/78). You have to get rid of the competition.

In your inventory use the scissors with the board and tack to take the tack back out (3/81). Use the tack with the muscle guy to make him leave (6/87) and then quickly look at the plane that’s passing to get an extra point (1/88). Look at Shawnee (2/90) and when the conversation isn’t going as planned, show her the trophy (4/94). That blows the third chance to a date. Look at the colateral damage on the ground and pick up the UNPLUGGED MUSCLES (2/96). Walk through the door on the left  and at the cabin go south to leave the gym. Walk to the fountain in the center of the park. No Mahatma.

Walk south to leave the park and walk north to the pub at the other side of the road. Be careful when crossing the street because the cars can kill you. Look at the drain to find somthing that looks like a coin (2/98). Use the magnet with the drain to get the COIN out (2/100). Talk to the bouncer to learn about the invitation you need to join the party. Walk to the right to get to the map and walk to the sporting oval on the lower left of the map. Beware of the cars again.

Use the sportsbag to find the INVITATION to the party (2/102). Walk to the right to leave the oval and walk to the yellow building on the right. Enter the building and walk all the way to the right and up the stairs. Show the unplugged muscles to the geek of the week (4/106) and once he fainted, use him to find the BRACE (2/108).

Walk left down the stairs, and left again to leave the school. Walk left to see the map and select the building with the white roof on the south. Inside the poolhall walk to the left and use your coin on the vending machine opposite the lockers to buy a box of CHOCOLATES (3/111). Use the door of the ladies room to peek inside but all you see is a corridor. Use the brace on the wall next to the lockers to make holes (6/117) and use the holes to have a peek inside (3/120) .

Walk to the right and south to leave the sporting facilities. Cross the street north to the pub. Give the invitation to the bouncer (1/121) and go inside the pub. There you’ll find out what was going on all along.

Walk to the left and look at the girl with dubious moral sitting on the catwalk and talk to her (2/123). If you only had the money. Walk to the right and talk to coach Gibbs at the bar. Talk to Rodderick behind the bar and you’ll get a drink and a free gift: a BOTTLE OPENER (2/125). When he asks if you want another drink, refuse otherwise you’ll get drunk. Use the door to leave the pub and outisde talk to the sick one sitting on the ground. He can tell you where to find more information of the whereabouts of Mahatma and Amy (2/127).

Walk to the right and on the map cross the street. Walk to the yellow building on the right and go inside. Use the door of the dean’s office to find he’s still inside. Use the phone next to the door and call the dean’s office (2/129). When he’s left, use the door to enter the dean’s office (2/131)  and use the chair in the office to block the door (3/134). Use the statue on the right to find a KEY behind it (3/137) and use the cabinet under the books on the left to reveal a small box and a pile of folders. Use the folders to find the residence of Mahatma (2/139) and use the key on the box to find a lot of money (2/141).

Trying to take the money, you’re asked what to do. Leave the money in the box (3/144) otherwise you’ll be arrested later on. Leave the cabinet and close the door. Use the window to sneak out before the dean returns (2/146). Walk inside the building again and use the phone to call the bus station and order your ticket (4/150). Walk left to leave the school and left again to the map. Walk to the brown building on the north to enter your own room. Take the BUS TICKET from the desk and leave the campus right away (4/154).

After your travel to Thathurst Counrty, you want to talk to Amy but whithout Mahatma present. Look at the mailbox to see if it really is the right place (1/155). Use the bottle opener on the vent on the right to make a hole large enough for you to get through (4/159). Use the vent to get inside the house (4/163).

When Amy shows up, tell her you need to tell her something. Tell her you’re sorry for what happened and promise it won’t be the last sorry you’ll tell her. If she wants to know if it’s for real, give her the rose (4/167) and the chocolates (4/171).  When you need to proof the integrety of Mahatma, give her the magazine (4/175). When she wants to hear the best thing you can come up with, tell her it’s not your fault you fell in love (3/178).

Game source: A copy of the game was found here on the internet.

Topics: AGS, Walkthrough | 2 Comments »

2 Responses to “Chick Chaser – Walkthrough (Pedro Scribe/2005)”

  1. Water damage anaheim Says:
    January 6th, 2011 at 10:12 am

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  2. Wayne Says:
    February 3rd, 2014 at 4:11 am

    Quite a tough game and although I tried to do it unaided I got stuck in a few places and needed your walkthrough….which, by the way, is EXCELLENT.
    I had thought that YOU made a mistake but it was me that had neglected to find the note on my own front door that later stopped me from going any further.
    Thanks for all the great walkthroughs…..most games would be unfinishable without your help.

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