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Carver Island 1: The Secret of Carver Island – Walkthrough (Francisco Gonzalez/2003)

Carver Island 1: The Secret of Carver Island Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Part 1: Uncovering the secret

Walk to the street on the left. The first door on the right is the shop of the voodoo oriented place. Use the door to enter and talk to the voodoo fortune teller.

Talk about everything and learn about the island and the ghost of the teacher. She’ll tell you about the principal and tell you your future. She can’t help you with the secret though. Look at the shelf on the left to find books. Take a BOOK and when you look at it, you’ll learn all about knots. Use the couch to find a QUARTER in the cushions.

Leave the shop and go to the lotto machine. Use the quarter with the machine and get a TICKET. Walk to the north under the clock and use the door of the mansion to enter the museum. Talk to the curator of the museum, Barbara ab0ut everything. You can learn more about Mr. Lopez, Rod Rogers and the hermit to visit for more information about the secret.  Use the bookcase next to the stairs to find another BOOK. Look at it in your inventory to read it and learn more about Goya.

Walk to the left to leave the museum and walk to the right to return to the towncenter. Use the door on the left to enter the principals office. Talk to Rod and ask about the secret. He can’t help you either. On the table is a box with toothpicks. Take a TOOTHPICK and leave the house again. Leave the office and walk north under the arch on the right side of town to reach the stone setting. Look at the stone wall. There’s some text scribbled there. Note it, you’ll need it later. Walk north under the large arch to get to the map of the island.

Take the path leading to the right and follow it to the left where branches. You’ll reach the house of Ol’ Harold. Use the door to get in and talk to him. He can tell you more about the secret but wants a drink from the cafeteria first. Leave the house, walk to the south and walk back to the first brach of the road. From there go all the way north to reach the village. The buidling on the left is the cafeteria so use the door to enter.

Talk to the lady at the table. She’s insulting everyone and wants a challenge. Try to insult her and you’ll get a PINK TISSUE. Talk to Flo on the right. Ask for a Super Guava Deluxe and she’ll tell you that three key ingredients are missing: guave, salt and an umbrella. Flo gives you a SHAKER to fill with salt. Leave the cafeteria and walk to the left to return to the map. Walk south to the intersection and turn to the right. Follow the road all the way to the right and meet a sad girl.

Talk to the girl and learn about her financial problems and the fruit that she can give you. Give her the lotto ticket and you’ll get the GUAVE in return. Look around the woods. In the middle is a big rock and when you look at it you realise it’s a salt rock. Use the shaker on the rock to fill it with SALT. On the right of the rock is a patch with blue flowers. Use the patch to pick a FLOWER. Walk to the left to leave the woods and return to the cafeteria on the upper right side of the island.

Use the door to enter and give the guave and the shaker to Flo. In your inventory use the toothpicks with the pink tissue to create a little UMBRELLA and give it to Flo as well. She can now make the DRINK for you. Leave the cafeteria and walk to the left. Go back to Ol’ Harold in the center of the island. Use the door to enter and give him the drink. Harold will start telling about Carver Island and it’s principles when Rod enters.

Part 2: The search begins

While Rod is instructing the guard, you can learn about his weakness. Talk to the other prisoner, Brian, about the secret and what you’ve discovered already. Talk about the island of teachers and about Mr. Cannon. Then talk to Mr. Cannon and learn more about the island of teachers. Also about what happened last time he let a prisoner go. Talk to Brian again and aks him what the compliments were about. Then you’ll know how to get out of prison.

After Mr. Cannon has said too much, use the door of the prison to leave. After your talk with Brian, walk to the left and on the map walk to the town on the left side of the island. Walk south down the stairs to enter the streets and use the door on the right side to visit the fortune teller again. Talk to her and ask where to find the secret of Carver Island.

You need to travel to the island of teachers so you need a ship and crew. Leave the shop and talk to the boy standing on the left. If you can prove the weather will be ok, he’ll be on your crew. Walk north on the left side and go under the arch to the museum. Go inside and talk to the curator. Ask if she wants to be on your crew but she can’t leave. Ask if she knows where to get a ship and after some persisting conversation she let you use the ship if you can show her a tatoo, know your  knots and say the vow. Use the palette from your inventory on yourself to paint a tatoo. Talk to the curator again and tell her the vow you’ve read earlier (A sailor is a man I trust…), show her the tatoo and answer the questions about knots. Then she’ll give you the KEY.

Leave the museum and walk to the right to return to the streets. Walk under the arch on the right and then north under the big arch to reach the map of the island. Walk north to the harbor on the north side of the island. Use the door of the cafeteria to enter and talk to Brian. Ask him to be on your crew and he wants to. Talk to the lady on the right and ask her to join you. She wants to but has a paper to finish. It’s about Goya. Give her the book of Goya and she’ll join you.

Leave the cafeteria on the left and walk further to the left to leave the harbor. On the map go to the woods on the far right of the island. There’s a boy reading. Talk to him and ask him to join you. He can’t because he will be seasick. If you can find a cure for that, he’ll come. Walk to the left to leave the woods and on the map go back to town on the left. Walk south down the stairs and use the door of the general store on the right side of the lotto machine.

Inside talk to the shopkeeper and ask what’s for free. You’ll get the SCHOOL PAPER. Look at the paper in your inventory to see the weather forecast. Not very promising. Use the palette in your inventory with the school paper to change the weather forecast. Leave the shop and walk to the left. Give the paper to the boy and he’ll be your third member.

Use the door on the right of the voodoo shop. Talk to the lady and ask for a remedy for seasickness. The ingredient for that is a red flower. Since you only have a blue one, use the palette on the flower to colour it red and give the red flower to the fortuneteller. She’ll give you the REMEDY. Leave the shop, walk north on the right side and go north under the big arch. Walk to the woods on the far right of the island and give the remedy to the boy. Walk to the left again and on the map return to the town on the left side of the island. Walk south down the stairs and enter the general store again on the right side of the lotto machine.

Give the key of the ship to the shopkeeper and you’ll get your ship.

Part 3: The island of misfit teachers.

Talk to Mrs. Hume, the english teacher. Talk about the island, how she got her and what she knows about Mr. Lopez. When you ask her what she hated about teaching, she’ll give you some chewed GUM. After the conversation, walk to the left to see a map of the island. Follow the path to the upper left part of the island. You’ll reach an office in the middle of the jungle.

Talk to the teacher behind the desk. It’s Mrs. Gillen. Talk about reading and books and ask for a BOOK. She’ll give you one. Look at the book in your inventory to start reading it. After you’ve read it, there’s a piece of red CLAY and a NOTE in your inventory. Look at the note to learn about the art of moulding. From the table take the last piece of the CANDLE.

Walk to the right to return to the map and take the path to the upper center of the island. There you’ll find another teacher. It’s the maths teacher. Talk about Mrs. Rodriguez and teaching with weigths. Ask for a WEIGHT and she’ll give you one. Walk to the south to return to the map and  go to the lower left to reach the beach. There’s a fire burning. Talk to the  man standing next to it and you’ll get an EGGPLANT. Talk to him about Mr. Lopez and learn the whereabouts of him. Now you can try to find him. Use the lead weight with the fire to melt the lead.

Walk to the north to see the map and follow the path to the upper north to find the hut. Look at the door of the hut to find a large keyhole. Now you’ve already learned about moulding so this should be easy for you. Use the gum on the door to get an KEY IMPRINT of the keyhole. In your inventory use the was on the key imprint to  make it greasy. Use the red clay with the waxed imprint to get another impression of the key. Use the molten lead from the weight with the clay mould to fill it with lead and there’s your KEY.

Use the key on the door to enter the hut and talk to Mr. Lopez. You’ll finally get to know the secret of Carver Island. Ask for the recipe and he’ll give it to you. Pick up the SELTZER BOTTLE from the ground and use the door on the right to leave the hut again. Walk to the right to see the map and walk all the way to the south to return to the beach.

Use the seltzer bottle in the sea to get SALT WATER. In your inventory use the eggplant with the bottle and your mixture is ready. Walk to the left to return to the map and use the ship on the beach to sail back home.

Part 4: Mrs. Rodriguez meets her match

In the harbor, where Rod gets sworn in as principal, talk to him to stop the procedure. When he’s asking what you’re doing here, tell him you want to wish him luck. As soon as he’s changed into Mrs. Rodriguez, use the lemonade from yesterday on her.

Game source: A copy of the game was found here [1] on the internet.