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Before The Dark Crystal – Walkthrough (Marion Poinsot/2006)

By Leon | January 8, 2009

Before The Dark Crystal Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You finally agree to go to the woods with Cheekys.

You have to search for fruit and other so take the MUSHROOM. Left of the trees are some rocks and when you use them you can take a SHARP ROCK with you. Use the sharp rock on the MOSS that’s growing left of the rocks. As soon as you take it, you’ll hear Cheekys scream.

Walk to the left and a huge creature will block your way. Use the sharp rock on the creature and you can walk further to the left. Go to the north to see if you can find Cheekys there but no sign yet. Walk to the south and further to the left. Again no Cheekys. Walk back to the right to find the Mystic. Talk to him to learn about your friend and the Garthims. He’ll also tell you about the Crystal Castle.

You must now find your way to the castle. Use the sharp rock on the trunk to take a piece of WOOD from it. Walk to the right and use the wood on the swamp to get to the other side of the swamp. Walk further to the right to meet the landstrider. That would make a good taxi. Give the mushroom to the landstrider and it’ll give you a lift to the castle.

Finally you meet Cheekys again. To free her from the chains use the sharp rock on the chain. Cheekys will escape and now you are captured.

Talk to Skek-Ung. No matter what you say, he won’t listen anyway. He’ll ask you to get his sword. Walk to the left and then go north. On the square take the entrance on the right and walk to the left. Talk to Skek-Tek and ask for the sword. You’ll get the SWORD. Look at the bottle and Sket-Tek will explain it’s use.

Walk to the right, then south at the right side and on the square go to the left. Walk to the right back to Skek-Ung and give him the sword. You can go now. Walk to the left and north and on the square take the right entrance again. Walk to the left and talk to Stek-Tek. You’ll tell him the General wants a word with him. Walk to the right, then south at the right and on the square take the left entrance.

There’s a window that you might escape through but Skek-Zok is blocking your way. And he won’t talk to you. Walk back to the north and take the right entrance. Walk to the left to discover Skek-Tek is gone and you can take the POTION. Walk to the right, go south at the right side and on the square take the left entrance.

Walk to the south behind Skek-Zok and meet Skek-Ekt. Look at the tunik behind him and he’ll explain it’s the emperor’s nightgown. Use the potion on the nightgown and walk to the right to leave Skek-Ekt. Go north behind Skek-Zok to the square. Walk to the left and then to the right back to Skek-Ung. He’ll tell you about the strange behaviour of the emperor and everyone must report there right away.

Walk to the left and go north to the square. Use the left entrance and see that Skek-Zok is also gone. The window is free now. Use the window to float outside.

Game source: A copy of the game was found here on the internet.

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