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Amnesia – Walkthrough (Toby White/1995)

By Leon | August 2, 2014

Amnesia Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



[NOTE: Whilst playing this game under Windows7 or Windows10, the codes for the computer room would be consistently wrong and the doors wouldn’t open, even if it’s the correct combination. Playing under WindowsXP it’s fine. So I’ve made a save-game under WindowsXP straight after starting a new game to generate the access codes. If you load this file under Windows7, you can play the game as normal. It means however, that you’re playing with the same codes as I did, which are given in a separate document.]

This is the layout of the worlds: AmnesiaMaps.pdf
These are all the items, the access codes and passwords: AmensiaCodes.pdf
This is the clean startup when you want to play  under Windows7 or Windows10: cleanxp.amn

In this game you need to find 8 crystals. The walkthrough will cover each crystal separately, gathering only necessary items and collecting them in the ASTEROID. From here you can use the items when needed. There are many more items to find and worlds to explore but I only give the solution to complete the game.

Colourless Crystal

You’re on the moon. You can see some flowers behind the rocks. TAKE FLOWERS and walk SOUTH. Here you can see a rubbery key wobbling so TAKE RUBBER KEY. Return NORTH to where you started and walk EAST to find a small hatch. Since the hatch is locked, UNLOCK HATCH and OPEN HATCH. Go DOWN to enter a cavern under the surface of the moon.

Walk through the door on the EAST to enter a small room. In the fish tank is a strange porcupine-like creature that is sad. GIVE FLOWERS TO PORCUPINE and you’ll be teleported to a different location.

You’ve been dreaming. In your bedroom are a pair of wings on the floor. TAKE WINGS and leave the bedroom NORTH to enter the bathroom. The bath is filled with custard and on the floor is a key and a toucan. TAKE HUGE KEY and leave the toucan. You don’t need the custard either. Walk SOUTH to return to the bedroom.

Walk WEST onto the landing and NORTH into the study. EXAMINE DESK to find the drawer and OPEN DRAWER to find a note inside. TAKE PAPER and READ PAPER to discover a code. This one is random so you really need to remember it. Walk SOUTH to the landing and DOWN into the hallway.

Walk NORTH into the living room and TAKE TELEPHONE from the floor. Return SOUTH to the hallway and EAST into the dining room. From here TAKE PEPPER-POT and then NORTH into the kitchen. TAKE KETTLE from the table and TAKE HELMET from the top of the oven.  To save inventory space, WEAR HELMET.

Go NORTH into the garden and TAKE SPADE standing against the wall. Walk SOUTH2 twice to return to the dining room and WEST2 twice to the front garden. Amongst the roses is a glass key. TAKE GLASS KEY. Walk WEST5 five times along a path and past a clearing to reach a structure with the name ASTEROID. It can rapidly change orientation in dimensions (time travel).

Since this is the location you need to continue your quest later, it’s the best spot to collect inventory items, so DROP COLOURLESS CRYSTAL and  DROP KETTLE. Hold on to the glass and huge keys and DROP PEPPER-POT. You can DROP PAPER to save inventory space just as long as you remember the code.  DROP TELEPHONE. You don’t need to dress up yet so DROP WINGS. Finally DROP SPADE.

Pink Crystal

Walk EAST to leave the structure, then NORTH into the forest. Walk WEST and NORTH2 twice onto a plain. Walk WEST2 twice to the edge of the plain and find a set of oars. TAKE OARS and return EAST2 twice to the middle of the plain. Walk SOUTH and WEST2 twice to reach a large tree. Climb UP2 the tree twice to reach the top and find a nest. TAKE NEST.  Then EXAMINE NEST to find a speckled egg in it. EXAMINE SPECKLED EGG to see the pink crystal. DROP NEST and DROP EGGSHELL, you only need the crystal.

Go DOWN2 twice to get back to terra firma. Walk SOUTH3 three times. Walk EAST² twice and then SOUTH5 five times to reach the center of a village square. There’s a great fountain here. EXAMINE FOUNTAIN to find an iron key at the bottom of the fountain. TAKE IRON KEY and EXAMINE IRON KEY to see the strange numbers on it. Walk SOUTH. Go EAST2 twice to find a cash card on the floor. TAKE CASH CARD and EXAMINE CASH CARD to realize it’s your own! You just passed a cash machine so time to get some money.

Walk WEST back to the cash machine and INSERT CASH CARD IN MACHINE. Now it’s asking you for your PIN number. Remember that piece of paper? Time to use the code that’s written on it. TYPE XXXX where xxxx is the number from the paper (always keep your PIN number safe!) Out comes a big wad of cash.

Walk NORTH2 twice and EAST to enter the sweet shop. Have a look around and decide to BUY CHOCOLATE. Walk WEST4 four times then to the other side of the square: SOUTH2 twice. Then WEST into a suit-shop. Once more this shop is as good as empty but when you GIVE MONEY TO ARTHUR he has just the suit for you: a radiation suit. To save on inventory, WEAR RADIATION SUIT.

Walk EAST2 twice then NORTH6 six times. Walk WEST3 three times to reach a gate leading to an orchard. Since you have the iron key from the fountain you can UNLOCK GATE. You can now walk WEST into the orchard.

Walk NORTH to the other corner of the orchard where you’ll find more trees, this time they’re growing shoes. Repeat the trick: SHAKE TREE, the shoes drop, TAKE SHOES and for inventory sake, WEAR SHOES. Walk WEST to the other corner for more amazing trees and SOUTH to the fourth corner and find a spaghetti-tree(?!). SHAKE TREE to drop the strands and TAKE SPAGHETTI. Now EXAMINE SPAGHETTI to see it’s not just average spaghetti.

Return NORTH to the aubergine-tree where you could also find another gate. Since you still have the iron key, UNLOCK GATE. Walk WEST3 three times over a muddy path to the river bank. Go NORTH2 twice and find a boat. GET INTO BOAT and go WEST to reach the west side of the river bank and walk WEST3 three times to reach the entrance of a power station.

By the looks of the guard he sure fancies something to eat so GIVE CHOCOLATE TO GUARD. You can now walk WEST2 twice to find the main corridor. Doors leading in all directions but be careful! Read the signs. Since you have the huge key, you can UNLOCK DOOR. Continue NORTH. In the store room you can TAKE PLUTONIUM ROD.

Walk SOUTH2 twice to reach the control room. On the control panel there are levers and buttons. EXAMINE PANEL to discover a huge lever. PULL LEVER to deactivate the reactor. When you walk NORTH into the corridor, you can notice that the warning sign has gone off. It’s safe now to go WEST into the reactor room. On the floor is a floppy disc so TAKE FLOPPY DISC. Time to get back to the ASTEROID.

Walk EAST6 six times to return to the boat. GET INTO BOAT followed by EAST to reach the east bank of the river again.  Walk SOUTH2 twice, to the EAST4 four times, SOUTH and through the gate EAST2 twice. Walk NORTH3 three times to find the large tree you climbed earlier. EAST2 twice, SOUTH, then EAST and SOUTH again to the clearing and WEST to finally reach the ASTEROID.

Time to release some inventory items: and DROP PINK CRYSTAL.  You don’t need the spaghetti so DROP SPAGHETTI, followed by DROP FLOPPY DISC. Since you don’t need the oars anymore, DROP OARS.

Purple Crystal

INSERT PLUTONIUM ROD to power up the ASTEROID and PUSH 1 to travel to another dimension. Leave the machine and travel EAST5 five times. Following the path you end up in a front garden. On the ground is a small key. TAKE SMALL KEY. When you want to continue east you’ll find a locked door but since you’ve got the glass key, you can UNLOCK DOOR. Walk EAST into the entrance hall of a bungalow.  Walk NORTH into the chamber of sorcery and find the purple crystal. TAKE PURPLE CRYSTAL. Walk SOUTH again back to the entrance hall.

There’s a wardrobe here. You can get through by saying GET INTO WARDROBE and see what’s on the other side but you don’t need to to finish the game. Walk WEST6 six times to reach the ASTEROID. Get rid of some items so DROP PURPLE CRYSTAL. Also DROP SHOES and DROP RADIATION SUIT.

Yellow and Orange Crystal

Walk EAST3 three times and go SOUTH2 twice. Go WEST once, then NORTH and WEST2 twice. Travel SOUTH4 four times to reach a familiar setting. But don’t let the surrounding fool you, this is a completely different place! Walk WEST2 twice to find a gloomy courtyard. You can hear a strange song but not quite work it out so LISTEN. They are singing a song about a girl. The name is random so pay close attention to it. Walk EAST and then SOUTH2 twice. Now WEST to enter a church and find an aqualung. on the altar. TAKE AQUALUNG.

Walk EAST4 four times, across the square to another courtyard. A shabby man is standing here.  It doesn’t cost anything to be nice so SAY “HI” TO MAN. (It doesn’t matter what you say, anything will do, just as long as you say something). He’ll give you a box, a cryptic code and a word. Remember them well. The code is one to zero twice and one to six. The word is random.

Walk WEST, then NORTH2 twice. Go EAST to find an (almost) empty tavern. TAKE BEER MAT and EXAMINE BEER MAT to see what’s written on it.  Walk WEST and SOUTH then EAST5 five times. You’ve walked along a path into a field where you can find a ladder. TAKE LADDER and EXAMINE LADDER to notice the woodworm infestation.

Walk WEST6 six times to return to the center of the square and then NORTH5 five times into the woods. Go WEST, then NORTH, followed by WEST again and then SOUTH. Walk WEST once more to find a gate. Since you’re carrying the iron key (you should carry all keys?) UNLOCK GATE and go WEST again. You’re in an orchard (sounds familiar?).

Repeat the process for all trees you can find in all corners: SHAKE TREE and TAKE LABEL. To see what’s written on it, EXAMINE LABEL. Walk NORTH and WEST and UNLOCK GATE on this side of the orchard. Walk WEST3 three time to reach the bank of the river. Go SOUTH2 twice and find a reel of cotton. TAKE COTTON. Walk NORTH2 . Time to drop off some stuff in the ASTEROID. Walk EAST4 four times to the north-east corner of the orchard. Walk SOUTH and EAST2 twice more. Go NORTH, then EAST, then SOUTH and EAST3 three times. Go SOUTH, then EAST and NORTH2 twice.

Walk WEST3 three times into the ASTEROID. Let go of your stuff: DROP AQUALUNG, DROP BOX, DROP COTTON, DROP MASK, DROP LADDER and DROP LABEL. Finally DROP HELMET. Keep hold of the beer mat.

Let’s get some more objects! Walk EAST3 three times then SOUTH2 twice. Now WEST, NORTH and WEST3 three times. NORTH, WEST and SOUTH, followed by WEST3 three times to reach the south west corner of the orchard. Go NORTH and WEST3 three times towards the river bank and NORTH2 twice to reach the toll bridge.

Try WEST and the troll will prevent you from passing unless you have something for his collection. GIVE BEER MAT TO TROLL and he’ll be a happy chappy. Go WEST5 five times over the drawbridge to the castle hallway. Another obstacle is blocking your way. It’s a girl ghost who asks if you know who she is. The only girl name we came across were the kids singing so SAY “XXXX” TO GHOST (where XXXX is the name you heard earlier.)

The ghost disappears and you can continue. Walk WEST and NORTH into the drawing room. There are coffee beans here and a toy antelope. TAKE BEANS, you can leave the antelope.  Walk SOUTH2 twice into the ballroom to find a sledgehammer. TAKE SLEDGEHAMMER and walk NORTH again.

Walk EAST to return to the hallway.  Walk NORTH to the staircase and descend DOWN into the basement. Walk SOUTH and WEST3 three times. You’re now in the kitchen where you can find a recipe book. TAKE RECIPE BOOK and EXAMINE RECIPE BOOK. Finally READ RECIPE BOOK but the print is too small.

Walk EAST2 twice and SOUTH into the store room. TAKE BUCKET that’s on the shelf. Walk NORTH and EAST to return to the corridor. Be careful not to take the bottle of wine from the wine cellar otherwise you’ll get drunk and you’ll be stuck. Go NORTH and UP to leave the cellar and return to the ground floor.

Walk SOUTH2 twice and continue UP the stairs. You’re now at the first floor. Go NORTH and WEST3 three times to find yourself in a gallery. In front of you you’ll find a sculpture and a portrait. TAKE SCULPTURE and EXAMINE SCULPTURE. It has to do with goats….

TAKE PORTRAIT and EXAMINE PORTRAIT. What is it with these goats? Walk EAST3 three times and NORTH to the staircase.  Climb UP to the battlements. Walk SOUTH2 twice to find some velvet on the ground. Too expensive to leave behind so TAKE VELVET. When you EXAMINE VELVET you’ll notice it’s yellow and black striped fluffy fabric. You’re done for now in the castle.

Walk NORTH2 twice and DOWN the stairs. SOUTH2 twice and DOWN again to reach the ground floor. Then NORTH into the hallway. Walk EAST5 five times to reach the river bank and SOUTH2 twice along the bank. Walk EAST4 four times along the muddy path into the orchard and SOUTH. Now the winding road to the ASTEROID: EAST2 twice and NORTH, EAST, and SOUTH. Then through the forest: EAST3 three times, SOUTH, EAST and NORTH2 twice. Follow the path WEST3 three times into the time traveler.

Again a lot of goodies to drop for the time being:  DROP PORTRAIT, DROP RECIPE BOOK, DROP SCULPTURE and DROP VELVET. Finally DROP BUCKET. Keep hold of the sledgehammer for now.

Since you’re in the ASTEROID, you might as well check out the other location. PUSH 3 on the console to travel to a new location. Walk EAST to discover a whole new world: made of metal. Walk EAST4 four more times into a corridor. You’re outside Apartment 2. When you try to go EAST, you’ll notice that you’ll need a code to unlock the door. Walk SOUTH to see there’s a third and find a needle on the ground. TAKE NEEDLE.  To see what kind of needle it is, EXAMINE NEEDLE. Walk NORTH2 twice to reach the entrance of the first apartment.

Some one left a pot of glue on the floor so TAKE GLUE. Go SOUTH and WEST3 three times to reach a narrow path. From here, walk SOUTH2 twice into a nuclear forest. Walk WEST2 twice and then NORTH. Again WEST3, three times and you’re in front of a door that says Nuclear Orchard (Anything familiar?). Trying to go WEST asks you to provide a security code to unlock the door.

You should still have the iron key with you and you’ve already noticed that there are two large numbers on it. When you type the first one, you won’t get access but when you TYPE XXXX (where X is the second number on the key) the door will slide open.

Walk WEST2 twice into the orchard. Familiar place except this time the trees are made from metal. And you can’t shake them. Go NORTH and WEST2 twice to step into an elevator. PUSH 1 to go to the first floor and walk EAST. There’s a bouncing droid in your way. You can take the droid if you want but you don’t really need it. Since you took the sledgehammer, SMASH DROID and turn it into a pile of springs. TAKE SPRINGS.

Walk WEST back into the elevator and return to the ground floor by PRESS G. There’s not much else to do around here. Walk EAST once to reach the gate to the nuclear orchard. There’s a gate again and this time you need the first code from the key. TYPE XXXX (where X is the first number on the key) and the door will slide open.

Walk EAST2 twice and SOUTH. Then EAST4 four times into the nuclear forest. Walk SOUTH once, then EAST2 two times. Go NORTH2 twice and WEST2 twice to return to the ASTEROID. Time to access some other areas. PUSH 2 to travel to that world. TAKE LADDER that’s between all the collected stuff and since the ladder isn’t very strong, FIX LADDER. Now you’re done with the glue so DROP GLUE. Then DROP NEEDLE and DROP SLEDGEHAMMER, since you don’t need them at the moment. DROP SPRINGS. You don’t want to carry around too much.

Now walk EAST5 five times. UNLOCK DOOR since you still have the small key. Walk EAST once more into the hallway. Go UP the stairs to the first floor and  since you have the ladder, you can go UP into the loft space. There’s some useful stuff here: TAKE ROPE and TAKE HARNESS. Climb DOWN again and TAKE LADDER, you never know when you need it again.

Climb DOWN again to the ground floor and WEST6 six times into the ASTEROID.  You can do without the ladder so DROP LADDER.

For the next mission you want to see what’s down the cliff so TAKE SHOES, TAKE HELMET and TAKE SPRINGS. You also need to TAKE GLUE. Finally TAKE AQUALUNG. Walk EAST, then NORTH followed by WEST, then NORTH3 three times to the cliffs. Walk WEST2 twice to find a nice tree stump. TIE ROPE TO STUMP and WEAR HARNESS and WEAR HELMET. To reach the beach you need to ABSEIL.

Walk EAST4 four times and then NORTH. Half hidden in the sand is a wooden key. TAKE WOODEN KEY. Walk EAST once more across the beach to reach the seashore north. WEAR AQUALUNG and swim NORTH2 twice. On the seabed are some oysters. TAKE OYSTERS. Walk SOUTH, WEST, NORTH, WEST and NORTH to reach the northern end of the seabed.

Walk WEST2 twice and SOUTH to find a group of fish of which one attracts your attention.  The fish asks you if you want to see a party trick but just SAY “NO” TO FISH. The fish will leave you with a word you can make out in the bubbles. Note this word!.

Swim NORTH and EAST2 twice. Go SOUTH4 four times and WEST3 three times. This is where you descended on the rope. You dropped the last bit of the rope so now you need to jump up again but can’t do that by yourself. And that’s where the springs come in handy. GLUE SPRINGS TO SHOES and WEAR BOUNCY SHOES. To get up you need to JUMP TO ROPE and you’ll get to the edge of the cliff again, dropping the springs down in the process. Oh well, they’ll be there when you need them later.

Walk EAST2 twice and SOUTH3 three times. Then EAST and SOUTH once more. Finally WEST into the ASTEROID. Get rid of the stuff you don’t need yet: DROP AQUALUNG, DROP HARNESS, DROP OYSTERS and DROP GLUE. Keep hold of the wooden key and TAKE PORTRAIT because you need to pay toll.

Travel to world 1 by PRESS 1 and walk EAST3 three times. SOUTH2 twice, WEST and NORTH, then WEST3 three times. Now go NORTH, WEST and  SOUTH again and WEST3 three times into the orchard. Go NORTH and WEST3 three times more to reach the river bank. Now NORTH2 twice where the troll is waiting next to the bridge.

GIVE PORTRAIT TO TROLL and he’ll let you pass again. Walk WEST5 five times to the hallway of the castle. Walk SOUTH and then UP the stairs. Walk NORTH and WEST into the corridor.  UNLOCK DOOR (with wooden key) to see the south door being unlocked. Walk SOUTH into the bedroom.

This game is taking quite long so SLEEP and you’ll end up in an oak paneled room. There’s a girl dressed as a fairy and she’ll tell you: DR. COCO O. POEMS FED SOUR CHERRIES TO MY TROUT. She also drops her feather duster. TAKE FEATHER DUSTER and walk EAST. In a small room are some kittens so TAKE KITTENS.

Have a closer look at them, EXAMINE KITTENS to see that one is wearing mittens and you’ll get them. Walk WEST and SOUTH but because it’s too cold outside, WEAR MITTENS. Walk SOUTH for a second try and then WEST. You’ll meet Dr. Coco here who’s holding a jar with pills. TICKLE COCO to make him let the jar go and you can TAKE PILLS. Walking NORTH you’ll find a trout in a bed and it’s ill.

 GIVE PILLS TO TROUT and the trout will be cured. As thanks you’ll get two items and you’ll return to the bedroom in the castle. Note the two objects that were given to you as you will loose the items as soon as you return to the bedroom. So will the kittens and mittens. It was a dream after all.

Walk NORTH, EAST and SOUTH and then DOWN the stairs. Then NORTH into the hallway. Walk EAST5 five times to reach the river bank and SOUTH2 twice along the bank. Walk EAST4 four times along the muddy path into the orchard and SOUTH. Now the winding road to the ASTEROID: EAST2 twice and NORTH, EAST, and SOUTH. Then through the forest: EAST3 three times, SOUTH, EAST and NORTH2 twice. Follow the path WEST3 three times into the time traveler.

You didn’t collect any objects so nothing to drop but you’ve gained some vital information. Travel to world 2 with PRESS 2. Walk EAST, NORTH, WEST, NORTH and WEST2 twice. Go SOUTH3 three times. Go EAST2 twice and SOUTH5 five times to reach the village square fountain. Walk EAST5 five times across a narrow path into a field. Now go NORTH to find a tent and WEST to go inside.

Inside you’ll find some campers who are absolutely feeling miserably. You’ll have to take them with you so SAY “COME WITH ME” TO CAMPERS and they’ll follow you. Walk EAST to leave the tent, then SOUTH and WEST5 five times to the fountain. Walk NORTH5 five times and WEST2 twice. Now NORTH3 three times to the big tree. Go EAST2 twice, then SOUTH and EAST again. From here SOUTH and WEST into the ASTEROID. The campers are still with you. DROP SHOES, DROP HELMET, DROP WOODEN KEY and DROP GLASS KEY.

PUSH 3 to travel to the metallic world and TAKE FLOPPY DISC. Walk EAST2 twice, SOUTH2 twice and WEST2 twice. Now NORTH and WEST3 tree times to get to the orchard gate. TYPE XXXX (where X is the second number on the key) the door will slide open. Walk WEST2 twice more and NORTH. Then WEST2 twice again into the elevator. PRESS 1 to go to the first floor and go EAST3 three times. Now this is where the campers come in handy.

The campers remove the pile of wood for you and leave behind a box of matches. TAKE MATCHBOX and EXAMINE MATCHBOX, then walk WEST. You’re standing in front of computer rooms. Now this is where it gets tricky: you need to use information you’ve collected. Remember the dirty man? He gave a string of 26 numbers. That’s the decoder for the alphabet. So, each letter represents a number: A = 1, B = 2 …. , J = 0, K = 1 etc. After you went to bed, the trout gave you two objects: convert both objects into numbers.

[in my case, I got mango and poultice, which converted will become 31475 and 65120935. For ease of use, use the table below to convert:

abcdefghijklmnopqrstuvwxyz
12345678901234567890123456]

Obscure? Maybe not. The fairy girl in the dream told you: DR. COCO O. POEMS FED SOUR CHERRIES TO MY TROUT. This is an anagram for: SECURITY CODES FOR THE COMPUTER ROOM DOORS.

So now you TYPE XXXX (where X is the code from the first object you got). The north door slides open.

Walk NORTH into the computer room and find a bronze key on top of the computer. TAKE BRONZE KEY. There are computers here so EXAMINE COMPUTER. It asks you to insert a floppy disc. INSERT DISC and you’ll be asked for a password. Now enter the word you saw in bubbles under the sea. TYPE XXXX (where x is the word from the fish). Your screen will now be filled with security codes for a lot of rooms. Note them all, you’ll need them!

A few of the numbers you already knew but there are a few new ones in there. When finished, REMOVE DISC and walk SOUTH. To open the other computer room, TYPE XXXX (where X is the code from the second object you got). The south door slides open. Walk SOUTH to find a similar situation so act exactly the same: EXAMINE COMPUTER. It asks you to insert a floppy disc. INSERT DISC and you’ll be asked for a password. Now enter the word you saw in bubbles under the sea. TYPE XXXX (where x is the word from the fish). The screen fills up with even more codes. Again, write them down.

Once done, REMOVE DISC and walk NORTH. Now you’ve got all access codes from this floor so let’s check them out. Walk EAST2 twice and TYPE XXXX (where x is the code for the tea room). Walk NORTH and find a mug on the floor. TAKE MUG. The hatch in the wall has a button next to it. PUSH BUTTON and the hatch will open, revealing a tomato. TAKE TOMATO. 

EAT TOMATO and you’ll start to hallucinate. Two girls will tell you APHRODITE POSTS US COWS and giggle. Walk SOUTH and EAST2 twice to find some sweets next to a lake. TAKE SWEETS and walk WEST3 three times, then NORTH back to the girls. GIVE SWEETS TO GIRLS and in return you’ll get an item. Note this down. You’ll return to the tea room.

Walk SOUTH to leave walk EAST2 twice to the next set of rooms. TYPE XXXX (where x is the code for the menagerie). The door north slides open so walk NORTH into the menagerie. The room is filled with droids. TAKE CHICKENOID, you can leave the goatoid. When you EXAMINE CHICKENOID, you’ll see that it has a switch and is broken.

Walk SOUTH to leave and walk EAST2 twice. Both sides hold the factory. TYPE XXXX (where x is the code for the north side of the factory.) Go NORTH into the production room to find cheesecakes. TAKE CHEESECAKE that fell off the conveyor belt. Walk WEST2 twice. TYPE XXXX (where x is the code for the workshop). The door south slides open so walk SOUTH into the workshop.

On the floor is a screwdriver. TAKE SCREWDRIVER and TAKE SPANNER that’s next to it. There’s a man with a chainsaw and a stethoscope standing in the room. He looks like a tree surgeon. SAY “COME WITH ME” TO SURGEON and he’ll follow you. Walk NORTH to leave the workshop and WEST6 six times to return to the lift. PRESS G and walk EAST to reach the orchard. TYPE XXXX (where X is the first number on the key) and the door will slide open.

Walk EAST2 twice and then SOUTH. Walk EAST4 four times and SOUTH again. From here go EAST2 twice, NORTH2 twice and WEST2 twice to return to the ASTEROID. DROP CHEESECAKE, DROP CHICKENOID, DROP FLOPPY DISC, DROP MATCHBOX and DROP MUG. Further DROP SCREWDRIVER and DROP SPANNER. Since you’ve got all codes on paper now, DROP IRON KEY.

Now that you’re here, TAKE BOX and UNLOCK BOX. To see what’s inside, OPEN BOX and find a radio beacon. Then DROP BOX and TAKE LABEL. Now PRESS 2. The surgeon is still following you. From the ASTEROID walk EAST2 twice, then NORTH. This is where the trees were chopped.

The surgeon will make more logs for. EXAMINE LOGS. They’re a nice size but they are too heavy to move so TIE LABEL TO LOGS and ACME will take care of it. The surgeon will leave you alone now. Walk SOUTH and WEST2 twice to return to the ASTEROID. PRESS 1 and TAKE AQUALUNG, TAKE KETTLE and TAKE PEPPER-POT, TAKE SPAGHETTI, TAKE TELEPHONE and TAKE BOX. Inside the box is a radio beacon that you want to use so REMOVE BEACON FROM BOX. There’s no use for the box anymore so DROP BOX.

Walk EAST3 three times and SOUTH2 twice. WEST, NORTH and WEST3 three times. From here NORTH5 five times to reach the high cliff. Now EAST2 twice where you can descend to the beach. Go DOWN and WEST3 three times. When you walk NORTH you find some shells on the beach so TAKE SHELLS.

Walk EAST3 three times over the beach and then WEAR AQUALUNG. Walk NORTH2 twice onto the seabed and WEST2 twice. Walk NORTH and EAST to find a puffer-fish. It would be nice to take it but then you need something to carry it in. CATCH PUFFER-FISH WITH KETTLE.

Walk WEST, then SOUTH and EAST3 three times. Now NORTH, EAST again and SOUTH. A giant octopus awaits you. SAY “HELLO” TO OCTOPUS and the octopus will ask you for a password. Remember the girls that you gave the sweets to? They gave you an item. SAY “XXXX” TO OCTOPUS (where x is the item you got from from the girls. As a reward you’ll get a yellow crystal.

Obscure? Maybe not. The girls told you: APHRODITE POSTS US COWS. This is an anagram for: THE OCTOPUS PASSWORD IS.

Walk NORTH, WEST, SOUTH and WEST. Then SOUTH2 twice onto the beach. So far you’ve been exploring under the sea but it would be nice to explore what’s above sea. DROP BEACON. It would be nice if your logs could be delivered here. The shabby man gave you not only a decyphering sequence but also a word. Convert that word into numbers using the code he gave you (for ease of use, see table above). Use the number you now created on your telephone: DIAL XXXX (where x is the converted word from the shabby man) and in no time the logs are delivered to you. REMOVE LABEL FROM LOGS and TIE LOGS WITH SPAGHETTI to create a raft. For easier transportation, TIE LABEL TO RAFT. You’re ready to go but don’t forget to TAKE BEACON.

GET ONTO RAFT and you can sail the seas. Go NORTH3 three times and EAST to find an island. On the island is a straw hat. TAKE STRAW HAT and walk further EAST. Here you’ll find a creature with a long snout that has some breathing problems. Help it to SHAKE PEPPER-POT and it’ll dislodge the orange crystal that was stuck. TAKE ORANGE CRYSTAL and return WEST.  To get back to sea GET ONTO RAFT.

Sail WEST and SOUTH3 three times to reach the beach again. Walk SOUTH again and from here you can climb UP the cliffs. Walk SOUTH and EAST2 twice to find a pair of antennae. TAKE ANTENNAE and walk WEST4 four times. Now SOUTH4 four times, EAST3 three times, then SOUTH, EAST and NORTH2 twice. WEST3 three times will bring you back to the ASTEROID.

DROP PEPPER-POT and DROP AQUALUNG. Then DROP KETTLE. You don’t need the antennae now so DROP ANTENNAE, DROP SHELLS. and DROP BEACON and DROP TELEPHONE. Finally DROP ORANGE CRYSTAL and DROP YELLOW CRYSTAL. Keep hold of the straw hat and TAKE OARS.

Red Crystal

PRESS 2 to travel to that world. Walk EAST, NORTH, WEST, NORTH and WEST2 twice. From here SOUTH3 three times and WEST3 three times into the orchard. Now NORTH and WEST3 three times again to reach the river bank. Walk NORTH2 twice to find the boat to cross the river.

GET INTO BOAT and WEST2 twice to cross and get to the narrow path. Now SOUTH2 twice to find the farmer again. Chewing the straw should give the hint so WEAR STRAW HAT and walk WEST. You’ll find a pig here, screaming that she lost her piglet who have been sniffing iron fillings. You can also find a pair of wellies. TAKE WELLIES and walk SOUTH. Huge chicken can be found in this corner of the farm. There’s also an egg and some wire. You don’t need the chicken egg but do TAKE CHICKEN WIRE. Walk EAST to find huge sheep. Now NORTH3 three times to leave the farm and return to the narrow path.

Walk EAST and GET INTO BOAT. Now EAST again to cross the river. Go SOUTH2 twice and EAST4 four times to the east side of the orchard. Then SOUTH and EAST2 twice more. NORTH3 three times, EAST2 twice and SOUTH, EAST, SOUTH, WEST to return to the ASTEROID.

DROP STRAW HAT and DROP OARS. Keep hold of the wellies and chicken wire for now, you need to fix the chickenoid. TAKE SCREWDRIVER and TAKE CHICKENOID. Now that you have the tools and supplies, FIX CHICKENOID. It’s in full working condition now. DROP SCREWDRIVER.

Let’s do some more exploring: TAKE SHELLS, TAKE OYSTERS, TAKE COFFEE BEANS, TAKE MUG and TAKE SPANNER. Travel to world 3 by PUSH 3 and walk EAST5 five times to outside apartment 2.  The computer gave you the access codes for the apartments so TYPE XXXX (where X is the access code for apartment 2) and the door will slide open.

Walk EAST into the apartment to find a pair of slippers. TAKE SLIPPERS and EXAMINE SLIPPERS, then leave WEST. Walk NORTH to outside apartment 1 and TYPE XXXX (where X is the access code for apartment 1). The door will slide open. Walk EAST into the apartment to find a man with shells sewn onto his suit. GIVE SHELLS TO MAN and he’ll give you a gyroscopic hat in return.

Leave the apartment WEST and go SOUTH2 twice to apartment 3. TYPE XXXX (where x is the access code for apartment 3). The door will slide open. Walk EAST into the apartment and TAKE SLEEPING BAG and TAKE TAPE PLAYER.  Walk WEST to leave the apartment. Go NORTH and WEST5 five times to return to the ASTEROID. Whilst we’re in the area, we might as well drop off some gear: DROP SLEEPING BAG, DROP TAPE PLAYER, DROP HUGE KEY, DROP SMALL KEY and DROP SLIPPERS. Keep hold of the gyroscopic hat for now and TAKE BUCKET.

Walk EAST2 twice, SOUTH2 twice and WEST2 twice.Walk SOUTH2 twice again but be very careful now! In front of you is an electric floor and when you step onto it, you will be electrocuted. So WEAR WELLIES to insulate yourself and walk SOUTH2 twice to outside the control room. TYPE XXXX (where x is the access code for the control room). The door will slide open so you can walk SOUTH.

Walk EAST and find a pair of inflatable shoes on the console. TAKE INFLATABLE SHOES. Walk WEST2 twice to the other end of the control room to find a megacontainer. TAKE MEGACONTAINER and walk EAST to return to the center of the control room. Walk NORTH2 twice and WEST2 to get outside the laboratory. TYPE XXXX (where x is the access code for the laboratory). The door will slide open so you can walk WEST. Inside you’ll find a scientist who’s experimenting with oysters. GIVE OYSTERS TO SCIENTIST and he’ll tell you about his work and his need for a witch.

Walk EAST2 twice to return to the corridor and walk NORTH4 four times.  Now WEST3 three times to the entrance of the orchard. TYPE XXXX (where x is the second number on the iron key) and the door will slide open. Walk WEST2 twice more and NORTH. Then WEST2 twice again into the elevator.

Inside the elevator PRESS B to enter the basement. Walk EAST3 three times to find the store room and TYPE XXXX (where x is the access code for the store room). The door will slide open so you can walk NORTH. The room is filled with objects but you can only take the  candles. You don’t need them though so walk WEST. In this part you can TAKE FUEL CANISTER. Walk EAST and SOUTH to return to the corridor and walk EAST2 twice to reach the reservoir.

To get past this reservoir, REMOVE WELLIES and WEAR INFLATABLE SHOES. You’re not light enough so WEAR GYROSCOPIC HAT as well. Walk EAST on water and find a tiny bottle. You can’t reach but you don’t need it either so instead FILL BUCKET WITH WATER. Careful not to fall in!

Go NORTH and EAST3 three times to find a compass but it’s too high again.  ACTIVATE CHICKENOID and the compass will be yours. Walk SOUTH and EAST3 three times to reach the boiler room. TYPE XXXX (where x is the access code for the boiler room). The door will slide open so you can walk EAST. On the floor in this room is an ornate key. TAKE ORNATE KEY. Now you need to do something about the steam level.

ADJUST NUT WITH SPANNER will create a puddle of boiling hot water. Now for some coffee! PUT BEANS IN MUG and FILL MUG WITH WATER. Some hot brew you now have! Walk WEST13 thirteen times to return to the elevator and PRESS G. You’re back at ground level. Walk EAST to reach the orchard. TYPE XXXX (where x is the first number on the key) and the door will slide open.

Walk EAST2 twice and then SOUTH. Walk EAST4 four times and SOUTH again. From here go EAST2 twice, NORTH2 twice and WEST2 twice to return to the ASTEROID. DROP SPANNER, DROP FUEL CANISTER, DROP BUCKET, DROP MEGACONTAINER, DROP CHICKENOID, DROP COMPASS, DROP WELLIES, DROP GYROSCOPIC HAT and DROP INFLATABLE SHOES. Keep hold of the mug with coffee and ornate key and TAKE NEEDLE, TAKE VELVET, TAKE TAPE PLAYER, TAKE COTTON, TAKE WINGS, TAKE ANTENNAE and TAKE SLIPPERS.

PRESS 1. Walk EAST3 three times and SOUTH2 twice. Go WEST and NORTH and then WEST3 three times. From here it’s NORTH, WEST and SOUTH and WEST3 three times into the orchard. Now NORTH and WEST3 three times again to reach the river bank. NORTH2 twice to get to the toll bridge.

GIVE SLIPPERS TO TROLL as payment. Walk WEST5 five times into the hallway of the castle. Walk SOUTH and go UP the stairs. Walk NORTH onto the landing and WEST into the corridor to face the bedrooms. UNLOCK DOOR to unlock the bedroom north with the ornate key.  Walk NORTH into the bedroom and find an audio tape on the floor. TAKE AUDIO TAPE.

To listen to the tape, PUT AUDIO TAPE IN TAPE PLAYER and you’ll hear how to make a bee costume. Now weird enough, you’re carrying all the items with you already. To create the costume you only have to MAKE COSTUME and within no time you can dress up as a bumble bee. After this tiring work, the bed looks very inviting so SLEEP.

You’re in a greenhouse. There’s a man wearing a sign that says: AVOID CHARLIE F. COCONUTS’ TEN FEATHERED OTTERS. By now you must know what to do here. Walk WEST and find a pair of dungarees. TAKE DUNGAREES and WEAR DUNGAREES. Return EAST and Walk NORTH, then EAST to find a briefcase. TAKE BRIEFCASE and EXAMINE BRIEFCASE to see who it belongs to. Walk WEST and NORTH. Because of wearing the dungarees, the otters will let you pass. You’ll find Charlie here. You know it’s Charlie because of the badge that says: I’M CHARLIE F. COCONUTS AND I’VE GOTTA LOTTA OTTERS. GIVE BRIEFCASE TO CHARLIE and as a reward he gives you two items. Write these items down!

Once woken up again, walk SOUTH to leave the bedroom, EAST to the landing and SOUTH again to the stairway. Climb DOWN the stairs to the ground floor and NORTH into the hallway. Walk WEST2 twice and SOUTH into the gardens. Walking WEST you can find a beekeeper. He totally ignores you but when you WEAR COSTUME of the bumble bee, you scare the hell out of him, making him run away, leaving his beekeeper suit behind. TAKE BEEKEEPER’S SUIT and walk EAST and NORTH to return to the hallway.

Walk EAST2 twice, then NORTH and DOWN the stairs into the cellar. Walk SOUTH into the corridor and WEST further down the corridor. NORTH is the wine cellar and when you enter you’ll see an bottle of wine.  TAKE WINE and DRINK WINE. You’ll start to hallucinate.

A man tells you: PETER WHIRLS APRICOT SALADS. Better remember that! Walk SOUTH and climb UP through the rabbit hole. Walk NORTH to find braces on the crochet lawn. TAKE BRACES and walk SOUTH again. Climb DOWN the rabbit hole back underground and walk NORTH. Then GIVE BRACES TO MAN  and in return he’ll give you an object. Note this object.

You’ll get back into the wine cellar and revive from your hallucination but to sober up properly, DRINK COFFEE. Walk SOUTH to leave the cellar and go EAST. Now NORTH and UP the stairs. Go SOUTH to the main hallway. Walk EAST5 five times to get to the river bank and SOUTH2 twice. Walk EAST4 four times into the orchard and SOUTH again. Now EAST2 twice. From here go NORTH, EAST and  SOUTH. Then EAST3 three times, SOUTH, EAST and NORTH2 twice. Finally WEST3 three times back to the ASTEROID.

DROP BEEKEEPER’S SUIT, DROP MUG, DROP NEEDLE, DROP TAPE PLAYER and DROP COSTUME. For the next mission you need some items so TAKE STRAW HAT, TAKE OARS, TAKE HELMET, TAKE HARNESS, TAKE BEACON, TAKE TELEPHONE, TAKE SPADE, TAKE SHOES, TAKE GLUE and TAKE COMPASS. Travel to the next world by PRESS 2 and EAST, NORTH, WEST and NORTH3 three times to the cliffs. Now WEST2 twice to the point where you can get to the beach.

WEAR HELMET and WEAR HARNESS. Then ABSEIL to the beach. Walk NORTH to the edge of the sea. Nice location to have a raft delivered so DROP BEACON. Let ACME movers know that they can deliver the raft so DIAL XXXX (where x is the converted word from the shabby man) and in no time the raft is relocated.

REMOVE LABEL FROM RAFT and GET ONTO RAFT and sail NORTH3 three times. From time to time EXAMINE COMPASS to see which direction to go. Go EAST4 four times to land on an island. EXAMINE COMPASS again to see that you still need to go EAST. When you EXAMINE COMPASS a final time you’ll see that the needle spins wildly so this must be the location. DIG to find the piglets safe and well. TAKE PIGLETS and return WEST to the raft. GET ONTO RAFT and go WEST4 four times, then SOUTH3 three times to reach the beach. Don’t forget to TAKE BEACON and walk SOUTH to the cliff.

TAKE SPRINGS from the beach and GLUE SPRINGS TO SHOES to create bouncy shoes. WEAR BOUNCY SHOES. Now JUMP to return to the cliff side leaving the springs behind. REMOVE HARNESS and REMOVE HELMET. Walk SOUTH, EAST2 twice, SOUTH and WEST2 twice. From here SOUTH3 three times to reach the end of the path.

Walk WEST3 three times into the orchard, NORTH and WEST3 three times again to the river bank. Now NORTH2 twice to reach the boat. GET INTO BOAT and WEST2 twice to reach the narrow path on the other side. From here SOUTH2 twice to find the farmer again. WEAR STRAW HAT and walk  WEST.

GIVE PIGLETS TO PIG and as thanks in return you get  the sunglasses. Walk EAST and NORTH2 twice to get back to the narrow path and then EAST to the river bank. GET INTO BOAT and EAST to the other side of the river. Walk SOUTH2 twice and EAST4 four times into the orchard. SOUTH again and EAST2 twice to the end of the path. NORTH3 three times to the tree, then EAST2 twice followed by SOUTH, EAST, SOUTH and WEST. You’re back at the ASTEROID. All you have to do for a pair of sunglasses! But it’ll be worth it.

DROP HELMET, DROP COMPASS, DROP GLUE, DROP OARS, DROP TELEPHONE, DROP BEACON, DROP SPADE and DROP STRAW HAT. You can DROP SHOES and DROP HARNESS as well. Keep hold of the sunglasses. For your next mission, TAKE WELLIES. To travel PRESS 3 to go to the mechanical world. 

Walk EAST2 twice, SOUTH2 twice and WEST2 twice. The SOUTH2 twice again into the corridor and in front of the electric floor. WEAR WELLIES and walk SOUTH and EAST to the laser room. Before you enter, WEAR SUNGLASSES. Then TYPE XXXX (where x is the access code for the laser room) and walk EAST into the room. There’s a red crystal on the floor so TAKE RED CRYSTAL.

Walk WEST2 twice into the corridor and SOUTH to the control room. TYPE XXXX (where x is the access code for the control  room). Walk SOUTH into the room. When you go WEST, you’ll find a control panel. EXAMINE PANEL to see that nuclear deactivation code 1 is required. Remember when you gave Charlie the briefcase? He gave you two objects. So TYPE XXXX (where x is the first object from Charlie). Then you’re asked for the second code. Again, TYPE XXXX (where x is the second object from Charlie). As a result you’ll get two new deactivation codes.  Write them down!

Obscure? Maybe not. The man told you: AVOID CHARLIE F. COCONUTS’ TEN FEATHERED OTTERS. This is an anagram for: THE DEACTIVATION CODE FOR THE NUCLEAR FOREST

Walk EAST and NORTH6 six times. Now WEST and NORTH2 twice. There’s a keypad in the floor here. TYPE XXXX (where x is the second code you got from the panel). The trees will retract and you can walk NORTH. In this corner you’ll find a torch. TAKE TORCH and walk SOUTH again. Walk EAST and NORTH and EAST3 three times more. Another panel is here. TYPE XXXX (where x is the first code you got from the panel). The branches will retract and you can walk SOUTH. Here you’ll find an old key so TAKE OLD KEY.

Go NORTH and WEST2 twice, then SOUTH, EAST, SOUTH and WEST2 twice to get back to the ASTEROID. DROP WELLIES and DROP SUNGLASSES. Also DROP RED CRYSTAL.

Blue Crystal

TAKE MEGACONTAINER, TAKE MATCHBOX, TAKE KETTLE, TAKE GYROSCOPIC HAT and TAKE INFLATABLE SHOES. Finally TAKE BEEKEEPER’S SUIT. Go EAST2 twice, SOUTH2 twice and WEST2 twice. Now NORTH and WEST3 three times to reach the nuclear orchard. TYPE XXXX (where x is the second code on the iron key). Walk further WEST2 twice, then NORTH and WEST2 twice again to enter the lift. PRESS 1 to reach the first floor.

Walk EAST10 ten times where you’ll find a swarm of bees. WEAR BEEKEEPER’S SUIT and continue EAST. A smoke bomb is on the floor. TAKE SMOKE BOMB and return WEST. Now for the bees: LIGHT MATCH, LIGHT SMOKE BOMB and PUT BEES IN MEGACONTAINER.

Walk WEST10 ten times back into the elevator. PRESS B to go to the basement and walk EAST5 five times to reach the reservoir. WEAR INFLATABLE SHOES and WEAR GYROSCOPIC HAT and continue EAST2 twice. From here go SOUTH3 three times and you’re standing in front of a monolith. 

The monolith has a small hole in it but it’s too small for you. You can make the hole bigger. INSERT PUFFER-FISH. Now you’ve destroyed the whole monolith. Walk SOUTH once but that’s as far as you can get. The tunnel is very dark. LIGHT TORCH and walk SOUTH once more. The tunnel starts to wind a bit here. Continue WEST and SOUTH.

Another obstacle blocks your way: a carnivorous plant. Better not get struck by it! GIVE BEES TO PLANT and it will be distracted and start eating. Go further SOUTH and EAST2 twice. From here follow the tunnel NORTH and WEST. On the floor there’s a killing bottle. TAKE KILLING BOTTLE and make your way back again: EAST, SOUTH, WEST2 twice and NORTH2 twice. Now EAST and NORTH5 five times onto the water. I hope you’re still wearing the inflatable shoes and gyroscopic hat. If not put them on first. Walk WEST7 seven times back into the lift.

PRESS G to return to the ground floor and walk EAST towards the orchard. TYPE XXXX (where X is the first number on the iron key) and the door will slide open. Walk EAST2 twice and then SOUTH. Walk EAST4 four times and SOUTH again. From here go EAST2 twice, NORTH2 twice and WEST2 twice to return to the ASTEROID.

DROP GYROSCOPIC HAT and DROP INFLATABLE SHOES. DROP TORCH and DROP KILLING BOTTLE. DROP KETTLE and DROP MEGACONTAINER. You don’t need the bomb anymore so DROP SMOKE BOMB and you can DROP BEEKEEPER’S SUIT. Finally DROP MATCHBOX. Keep hold of the old key. Now that you have a newly acquired key, let’s try to get into some more rooms.

PRESS 1 in the elevator and TAKE CHEESECAKE (and the old key of course). Walk EAST3 three times and SOUTH2 twice. Walk WEST and NORTH and WEST3 three times. Go NORTH, WEST and SOUTH and WEST3 three times into the orchard. Go NORTH and WEST3 times to the river bank. Now NORTH2 twice to the toll bridge. GIVE CHEESECAKE TO TROLL and payment and walk WEST5 five times into the hallway of the castle.

Go NORTH and DOWN the stairs. Walk SOUTH to find a locked door. UNLOCK DOOR and walk SOUTH into the bedroom. There’s a bed in this room so you know what you can do: SLEEP.  You’re in the jungle. Walk NORTH and you’ll find some avocado’s. TAKE AVOCADOS and EXAMINE AVOCADOS to read a text: AVOCADOS – LUNCH FOR RICCI THE RED HOT ANTEATER. Walk SOUTH again. Walk WEST and climb UP through the hatch.

Walk NORTH to find Ricci. You can read the sign RICCI’S BOUDOIR. GIVE AVOCADOS TO RICCI and in return he’ll give you two objects. Note these two! You’ll return to the servants bedroom. Walk NORTH2 twice and UP the stairs. Then SOUTH into the hallway. Walk EAST5 five times across the toll bridge and SOUTH2 twice along the river bank. From here EAST4 four times into the orchard. Go SOUTH and EAST2 twice to the wide path and from here go NORTH, EAST and SOUTH, then EAST3 three time. Finally SOUTH, EAST, NORTH2 twice and WEST3 three times into the ASTEROID.

You didn’t bring anything back so there’s nothing to drop. Maybe you want to get rid of all the keys you’re still holding? You don’t need them anymore, at least not for now. So DROP BRONZE KEY, DROP HUGE KEY, DROP OLD KEY, DROP ORNATE KEY and DROP SMALL KEY. Make sure you carry nothing to start with. Now all you need is some insulation so TAKE WELLIES and for ease of mind, WEAR WELLIES. With the new acquired information, PRESS 3.

Walk EAST2 twice, SOUTH2 twice and WEST2 twice. Now walk SOUTH4 four times, across the electric floor to the entrance of the control room. TYPE XXXX (where x is the access code for the control room) and walk SOUTH. You’re in front of another panel. EXAMINE PANEL to be requested for the first nuclear orchard activation code. TYPE XXXX (where x is the first object Ricci gave you). You’re requested for the second code as well so TYPE XXXX (where x is the second object Ricci gave you). In return you’ll get four new activation codes. Write them down!

Obscure? Maybe not. The text on the avocado said: AVOCADOS – LUNCH FOR RICCI THE RED HOT ANTEATER. This is an anagram for THE ACTIVATION CODES FOR THE NUCLEAR ORCHARD.

Walk NORTH6 six times across the electric floor and then WEST3 three times to the entrance of the orchard. TYPE XXXX (where x is the second number on the key) and the door will slide open. Walk WEST into the orchard and find a tree with a panel underneath. TYPE XXXX (where x is the fourth code you got from the panel.) Once the tree is activated, TAKE MARSHMALLOWS. Walk  WEST and TYPE XXXX (where x is the third code you got from the panel.) The apple that fell down, just missed you.  TAKE APPLE and EAT APPLE.

When you bite the apples, a caterpillar will pop up and say “Hello” to you. Why not be polite and SAY “HELLO” TO CATERPILLAR. The caterpillar now wants to know a password. SAY “XXXX” TO CATERPILLAR (where x is the object the man gave you when you gave him the braces).  The caterpillar will explode leaving you with a blue crystal.

Obscure? Maybe not. The man told you: PETER WHIRLS APRICOT SALADS. This is an anagram for: THE CATERPILLAR PASSWORD IS.

Walk EAST5 five times, then SOUTH. From here EAST2 twice, NORTH2 twice and WEST2 twice to return to the ASTEROID. DROP WELLIES, DROP MARSHMALLOWS and DROP BLUE CRYSTAL. TAKE KILLING BOTTLE and TAKE SCULPTURE.

Green Crystal

PRESS 1, walk EAST3 three times and SOUTH2 twice. Walk WEST and NORTH and WEST3 three times. Go NORTH, WEST and SOUTH and WEST3 three times into the orchard. Go NORTH and WEST3 times to the river bank. Now NORTH2 twice to the toll bridge. GIVE SCULPTURE TO TROLL as payment and walk WEST7 seven times into the hallway of the castle.

Walk SOUTH2 twice to find yourself in the south-east corner of the garden. There’s a butterfly here. PUT BUTTERFLY IN KILLING BOTTLE to kill the butterfly. Since there’s no need for the bottle, REMOVE BUTTERFLY FROM KILLING BOTTLE and then DROP KILLING BOTTLE.

Go NORTH2 twice and EAST7  seven times to the river bank. Now SOUTH2 twice and EAST4 four times into the orchard. SOUTH and EAST2 twice onto the wide path. Go NORTH, EAST and SOUTH, then EAST3 three times. Finally SOUTH, EAST, NORTH2 twice and WEST3 three times to reach the ASTEROID. 

Remember the sleeping bag? You couldn’t sleep because you didn’t have a pillow. Did you also check the marshmallows? They almost look like pillows. So TAKE SLEEPING BAG then TAKE MARSHMALLOWS and GET INTO SLEEPING BAG. You’ll start to dream again. There’s a badger that tells you: “SOPHIE P.H. TRIPS DEFROSTS THE CHOCOLATE INSECTS”.

Walk UP to the mountain top and then WEST into a glacier. From here you can go SOUTH where you’ll find some chocolate insects. TAKE INSECTS and walk NORTH and EAST out of the glacier and DOWN to the foot of the mountain. Now walk EAST to find a real nutcase: Sophie. GIVE INSECTS TO SOPHIE which she will accept with a gift. Write this object down. You’ll wake from this dream.

DROP SLEEPING BAG and DROP MARSHMALLOWS. Then TAKE BUCKET, TAKE MEGACONTAINER and TAKE WELLIES. To travel, PRESS 3 and go EAST2 twice, SOUTH2 twice and WEST2 twice. Now NORTH and WEST3 three times to reach the orchard. TYPE XXXX (where x is the second code on the iron key). Walk further WEST2 twice, then NORTH and WEST2 twice again to enter the lift. PRESS 1 to reach the first floor.

Walk EAST12 twelve times to reach the Groovy Gecko. There’s a bouncer in front who won’t let you in because you’re not dressed properly. WEAR BUTTERFLY and that problem is solved. Walk EAST to enter the club and find the witch.

To take the witch with you, THROW WATER and the witch will turn into goo. PUT WITCHOPLASM IN MEGACONTAINER to carry her around. WEST13 thirteen times to return to the elevator and PRESS G to return to the ground floor. EAST to leave the elevator and TYPE XXXX (where X is the first number on the iron key) and the door will slide open. Walk EAST2 twice and then SOUTH. Walk EAST4 four times.

From here go SOUTH3 three times. Caution for the floor so WEAR WELLIES and go SOUTH once more. WEST to get outside the laboratory. TYPE XXXX (where x is the access code for the laboratory). The door will slide open so you can walk WEST. Now GIVE WITCHOPLASM TO SCIENTIST and as a thank you in return you’ll get the green crystal.

Go EAST2 twice back to the hallway and walk SOUTH.  TYPE XXXX (where x is the access code for the control room). The door will slide open so you can walk SOUTH. Walk EAST and EXAMINE PANEL. You’ll be asked to enter a code to activate the spaceship steps.

TYPE XXXX (where x is the gift Sophie gave you). The steps will now be activated and you’ll get the key code for the steps (Sophie’s gift converted to numbers). Write this down!

Obscure? Maybe not. The badger told you: SOPHIE P.H. TRIPS DEFROSTS THE CHOCOLATE INSECTS. This is an anagram for THIS IS THE CONTROL CODE FOR THE SPACESHIP STEPS.

Walk WEST and NORTH5 times. Then EAST2 twice, NORTH2 twice and WEST2 twice to return to the ASTEROID.

Your way home

Time to do some packing and leave this place. First of all, DROP BUCKET, DROP BUTTERFLY and DROP WELLIES. You don’t need them anymore. Also DROP MEGACONTAINER. Now take all other crystals (you already have the green one) TAKE COLOURLESS CRYSTAL, TAKE BLUE CRYSTAL, TAKE ORANGE CRYSTAL, TAKE PURPLE CRYSTAL, TAKE PINK CRYSTAL, TAKE RED CRYSTAL and TAKE YELLOW CRYSTAL. You should be carrying 8 crystals now.

Finally TAKE FUEL and TAKE SMART CARD. We’re off. Walk EAST2 twice, SOUTH2 twice and WEST2 twice. From here go NORTH. Go WEST3 three times to reach the orchard. TYPE XXXX (where x is the second code on the iron key). Walk further WEST2 twice, then NORTH and WEST2 twice again to enter the lift. PRESS 2 to reach the second floor.

Careful!, once you start this journey, there’s no return so if you want to save the game, do it now. It gets tricky because you have to navigate through a maze. Here’s how: walk EAST, SOUTH and EAST again. You’ll see a Crystal Activated Transporter (CAT) of which you’ll see many more. This trick is to use the right ones. INSERT COLOURLESS CRYSTAL which will be accepted (it doesn’t matter which crystal you use, any colour will do, I just use them in order) and then PUSH BUTTON to be transported to another part. But it all looks so similar.

Walk WEST2 twice and NORTH. Then WEST and NORTH again to find another CAT. Don’t use it, it’ll bring you back to the start and you would have lost a crystal, making it impossible to finish. Walk WEST and SOUTH2 twice. From here you can climb UP. Walk EAST and NORTH to find the right CAT.

INSERT BLUE CRYSTAL and PUSH BUTTON. You’re transported again. Walk WEST and SOUTH2 twice to get to another CAT. That was quick. INSERT GREEN CRYSTAL and PUSH BUTTON. Go SOUTH, then WEST3 three times. Now NORTH, WEST and SOUTH. Now you can go through a hatch UP and then NORTH to the next CAT.

INSERT ORANGE CRYSTAL and PUSH BUTTON. Walk WEST and NORTH to the next one. INSERT PINK CRYSTAL and PUSH BUTTON. Now NORTH, WEST and NORTH to find another CAT. INSERT PURPLE CRYSTAL and PUSH BUTTON. You’re consuming crystals pretty fast.

Walk WEST and SOUTH2 twice. Then EAST and SOUTH to the next CAT. INSERT RED CRYSTAL and PUSH BUTTON. Walk EAST and SOUTH. Steps are leading DOWN to another CAT. Hopefully the last one since you’re running out of crystals. INSERT YELLOW CRYSTAL and PUSH BUTTON.

Steps are leading UP and now you’re standing underneath a spaceship. You can’t climb up because the steps are too high. There’s a keypad though and you’ve got a code. TYPE XXXX (where xxxx is the code you got from the control panel). Steps will be lowered and you can climb UP into your spaceship.

There are a lot of controls. If you push the button you are asked for identification so INSERT SMART CARD. Now you can PUSH BUTTON again and leave this planet,

 

Game source: A copy of the game was found here on the internet.

Topics: Text, Walkthrough | 1 Comment »

One Response to “Amnesia – Walkthrough (Toby White/1995)”

  1. tina vause Says:
    October 26th, 2018 at 10:17 pm

    What I would like to know can you buy this game…

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