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A Place Without Frontiers – Walkthrough (Lord Hellfire/2009)

By Leon | April 26, 2009

A Place Without Frontiers Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



Talk to the doctor to fill in the blanks left by your amnesia.

Learn about the battle, the ship and the survivors. Then use the button to the right of the door on the left and walk through the door to the corridor. In the corridor use the button to the left of the door to open the path to the secondary core. Walk through the door and meet Lt. Monroe.

Talk to him to learn more about the battle and the ship and the access to the core. Walk to the right and through the door on the right behind the seats. The door to lift C doesn’t work, nor does the terminal to the right of it. Use the button next to the door on the right and go through the door.

In the storage room use the terminal to search for a MULTITOOL which can be found. Walk to the left to leave the storage room, to the south to return to the core and to the left to join Lt. Monroe again. Use the multitool on the terminal on the left to open it up. Look at the circuit board that comes out to see that the main control circuit is broken. Walk through the door on the left and use the multitool on the terminal here to open it. Take the CHIP out and walk through the door on the north again.

Use the chip on the circuit board of the terminal on the left and the door to the secundairy core will be opened. Inside, the terminal on the left will open the door to leave the secundairy core again. Use the terminal to the right of it to scan all vital systems of the ship.After it’s fiunished, you’ll talk to Lt. Monroe and then ask him what’s needed to turn the ship.

You need more power to turn the ship around. Use the terminal on the left to leave the secundairy core. Walk to the right and through the door behind the chairs. Walk to the left at the bottom of the screen to reach the Power Distribution Table. Use the terminal there to reset the power distribution. Walk to the south twice and then to the left. Use the terminal there to enter the secundairy core again. Use the second terminal from the left to see that Reactor C is working at 85%.

Talk to Lt. Monroe again to find out about the other ships. He says he can’t do anything because the thrusters are stuck. Use the diagnostics terminal, second from the left again to see the security footage and see what’s wrong outside. You know just the way to resolve that problem. Now you must check if the reactor is powered correctly.

Use the terminal on the left to leave the secundairy core and walk to the right and through the door behind the chairs. Walk to the left at the bottom of the screen to reach the Power Distribution Table. Use the multi tool on the power distribution table in the back to find out that a node has broken down. Walk south and to the right to enter the storage room. Use the terminal there to retrieve a POWER UNIT. Walk to the left to leave the storage and go left again at the bottom of the screen. Use the power unit on the power distribution table to repair it.

Walk to the south twice and then to the left. Use the terminal there to enter the secundairy core again. Use the second terminal from the leftto see that at least one ring is working. The ship will be turned and successfully dock “Defiant”.

Game source: A copy of the game was found here on the internet.

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