- Ultimate Game Solutions - http://gamesolutions.efzeven.nl -

7 Days A Skeptic – Walkthrough (Ben Croshaw/2004)

7 Days A Skeptic Walkthrough Warning! This page contains the complete solution or walk-through to this game. Reading this page can spoil the challenge to complete the game by yourself. Please consider this when reading on. The walk-through of this game given here might not be the optimal solution, it’s a solution. Just to prove that the game can be finished. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need.



You’re in your office. Use the door on the left to leave and listen to the announcement.

After the meeting, use the door on the  north and talk to Serena. Use the panel on the door on the left and go see the captain. Talk to the man about the mission, yourself and the other crew members and then leave the office again. Walk to the south and use the elevator on the left.

Select the communal deck and use the door on the far right to get into your office. Use your desk to try to do some work but then you’re being asked to go to the cargo bay. Use the door on the left and use the elevator again to go to the engin deck.

Walk to the right, past the core to reach the cargo bay.

Monday:

Take the WRENCH SET from the desk and use the door to leave the room. Use the elevator to find it’s not working and then use the door on the right to enter the cafeteria. Talk to Adam about the elevator and the engines not running. Use the dispenser on the right to get a BREAKFAST and choose the continental. Using the breakfast you sit down and eat but leave the BUTTER.

Look at the hatch. It leads to the maintenance tunnel. Use the wrench on the hatch and use the shaft to enter. Walk to the left to find an object on the elevator. Try to take it but it’s stuck. Use the butter on the object and you now can use the OBJECT to take it. When you look closer at it you can see it’s a bloody MACHETTE. Use the shaft again and the safety door closes.

Walk to the right and leave the shaft. Use the door on the left to go into the hallway and then use the elevator on the left. Select the ops desk and use the door in the north to goto the bridge. Here you’ll talk to Angela and Serena. They ask you to search the ship for the captain.

Walk to the south and use the elevator to return to the residential deck. Use the door on the right to enter the canteen and talk to Adam about the communication. He’ll give you the AIRLOCK PASS. Use the door on the left to leave and use the elevator to go to the engine deck. Walk all the way to the right, past the core to the cargo bay.

Use the airlock pass on the airlock door on the right to open and enter it. Open the closet and take the EVA SUIT out. Use the switch on the left to close the door on the left, use the switch on the right to open the door on that side and walk to the right to leave the ship. Read the sign on the wall for the safety precautions and use the safety rail to put your clip on. Walk carefully to the right and near the steps use the safety rail again to take the clip off. Use the vertical rail right of the steps to use the clip again and then use the steps to climb.

Tuesday:

Use the door on the left and use the elevator to go to the engin deck. Walk all the way to the right and use the airlock pass on the airlock on the right. Open the locker, take the EVA SUIT and use the switch on the left to close the room. Use the switch on the right and walk to the right. Use the safety rail again to clip yourself on and walk to the right. Use the rail again to unclip, use the vertical rail to clip on again and use the steps to climb up.

Use the steps again to climb down,use the steps again to climb further down. Walk all the way to the right and note the keyring near the exhaust. Carefully use the safetyrail to unclip and use the clip on the KEYRING to lift it. Use the safetyrail again to clip on and walk back to the left. Use the steps to climb up again, then use the vertical rail to unclip, use the horizontal rail to clip on and walk to the left. At the end use the rail to clip off and  enter the ship again.

Use the switch on the right to close the ship. Use the closet to switch clothes again and use the door on the left to leave the airlock. Walk all the way to the left to the elevator. Use the elevator to go to the ops deck and use the door on the north to go to the bridge.

Talk to Angela about everything and then use keycard you found outside on the panel next to the door on the left. On the bed you can find the BOOK Angela was asking for. Pick it up and leave the room again. Give the book to Angela.

Wednesday:

Use the door on the left to leave to meeting room and use the elevator to go to the residential deck. Walk to the right to enter the canteen. Use the dispenser to find a LUNCH covered in blood. Use the wrenches on the dispenser to repair it and find the HAND of a woman.

Use the door on the left to leave the canteen and use the elevator to go to the communal deck. The second door from the left is the sickbay and when you enter you can give the hand to William. He’ll give you an ULTRAVIOLET LIGHT EMITTER. Leave the sickbay and use the elevator to go to the residence deck. Walk to the right and enter the canteen. Use the emitter on the vending machine.The light leads to the shaft.

Use the shaft and use the emitter on the wall.  You can see the fluid coming from one level up. Walk to the right to leave the shaft and use the door on the left to leave the canteen. Use the elevator to reach the next level: the communal deck. Use the emitter on the vent and the fluid leads to the panel.

Use the wrenches on the panel to open it.

Thursday:

Take the TOWEL RAIL from the wall and talk to Angela. While you tell her the killer is still on the loose and tell her there’s someone else on board, an attacker will enter and kill Angela. You have to be quick now! Her gun will fall to the ground and you can pick up the GUN. With the gun you can stun Barry. When he’s down use the door on the right to leave the room. Walk to the right and hide in the shadow of the core pipe.

Barry will walk in, watch over the railing and as soon as he does, use the towel rail on him to knock him over the railing. Walk to the left and go to the residential deck. Use the panel on the right of the second door from the left and talk to William. You agree to meet on the bridge.

Use the door on the right and use the shaft. Inside is Adam. Talk to him and let him go to the bridge as well. Walk to the right to leave the shaft, use the door on the left and go to the elevator. Use it to go to the ops deck and use the door on the north to go to the bridge.

Friday:

Use the door on the left to leave the escape pods. Walk south and use the elevator to go to the residence deck. As soon as you get here, you see the blood under the door. Use the elevator again to return to the ops deck, use the door on the north and go to the escape pods on the right. Talk to Adam to explain everything.

Ask him if the escape pod is ready and he’ll tell about the other problem. So you need to go to Barry’s office to override the system. Use the door on the left and then use the keycard on the door of the left. Use the console on the north wall.

Enter ’email’ and click on ok to read the mail. So monday was his birthday. Enter ‘help’ to see the commands, then type ‘date’ to see the date. It’s the 1st of august.  When you enter ‘captain’ to override security and enter ‘280730’ as code (his date of birth) you can select option 2 to deactivate residential security.

Use the door on the right and walk to the south. Use the elevator to go to the residence deck and use the second door from the left to enter Williams room. You will take the ACCESS CARD and use the door on the left to leave the room.

Use the elevator and go to the ops deck. Use the door on the north and go to the right to talk to Adam. When the conversation is over and you’ve read the letter, Adam will open the hatch and be sucked into space. Quickly use the lever left of the opened hatch to prevent from being sucked out as well.

Saturday:

Use your chair several times untill your left hand is unstrapped. William will walk towards you but he doesn’t know you’re hand is free. He will put a scalpel on the trolley next to you. Take the SCALPEL and as soon as William is standing near use the scalpel on him.

Sunday:

Pick up the STUN GUN and use the door on the left to leave. Use the elevator and go to the ops deck. You can run into the man with the welding mask and the apron so be prepared to use the stun gun. On the ops deck, use the door on the north to go to the bridge and go to the captains room on the left.

Use the terminal and enter the command ‘captain’ again, followed by the code ‘280730’. Select option 1 to withdraw the radio masts for 5 minutes. Leave the terminal and exit the room. Walk to the south and use the elevator to go to the engin deck. Walk all the way to the right, past the core and use the airlock pass on the airlock door to enter.

Use the switch on the left to close the door and enter the closet to put on the EVA SUIT. Walk to the switch on the right and wait for the welder to enter. Then use the switch on the right to being sucked out. Somehow the welder survives. You manage to clip on to the vertical railing. Use the steps to climb up and when the welder follows you, walk away over the radio masts. When you step off and the welder is on them, he’ll be struck by the masks, dropping an idol.

You pick up the IDOL. Use the steps twice to go downstairs to the exhaust. Walk to the right and use the idol on the exhaust. Then the Charisma will show up to save you. Use the steps on the left again to climb up. Unclip from the vertical rail and use the horizontal to clip on. Walk to the left, use the rail to unclip and go inside. Use the switch on the right to close the door and use the closet to switch the EVA suit for your uniform. Use the switch on the left to step outside the airlock and greet the members of the Charisma.

Game source: A copy of the game was found here [1] on the internet.